Wait for Multidimentional struct
This commit is contained in:
2
Makefile
2
Makefile
@@ -13,7 +13,7 @@ OBJ = \
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CFLAGS = \
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CFLAGS = \
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-I./ext/cglm/include \
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-I./ext/cglm/include \
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-I./ext/glfw/include \
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-I./ext/glfw/include \
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-Wall -Wno-unused-function -std=c99 \
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-Wall -Wno-unused-function -std=c99 \
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WAYLAND-LIB = \
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WAYLAND-LIB = \
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xdg-shell \
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xdg-shell \
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@@ -1,8 +1,14 @@
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const char * vs =
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const char * vs =
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"#version 330 core\n"
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"#version 330 core\n"
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"layout (location = 0) in vec3 aPos;"
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"layout (location = 0) in float aPos_x;"
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"layout (location = 1) in vec3 aNormal;"
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"layout (location = 1) in float aPos_y;"
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"layout (location = 2) in float aPos_z;"
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"layout (location = 3) in float aPos_w;"
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"layout (location = 4) in float aNormal_x;"
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"layout (location = 5) in float aNormal_y;"
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"layout (location = 6) in float aNormal_z;"
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"layout (location = 7) in float aNormal_w;"
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"uniform float idx;"
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"uniform float idx;"
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"uniform mat4 fix;"
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"uniform mat4 fix;"
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@@ -16,6 +22,8 @@ const char * vs =
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"void main()"
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"void main()"
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"{"
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"{"
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" index=idx;"
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" index=idx;"
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" vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);"
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" vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);"
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" Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;"
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" Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;"
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" gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n"
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" gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n"
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" FragPos = vec3( rot * mdl * vec4(aPos, 1.0));"
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" FragPos = vec3( rot * mdl * vec4(aPos, 1.0));"
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16
src/input.c
16
src/input.c
@@ -1,6 +1,7 @@
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#include "main.h"
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#include "main.h"
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#include <cglm/quat.h>
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#include <cglm/quat.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#define ANGLE ((float)0x01/0xff*2*GLM_PI)
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#define ANGLE ((float)0x01/0xff*2*GLM_PI)
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@@ -17,6 +18,17 @@ vec3 axis[3] =
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{0, 0, 1},
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{0, 0, 1},
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};
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};
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void __key_callback(GLFWwindow * window, int key, int scancode, int action, int mods )
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{
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if( action != GLFW_PRESS)
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return;
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if( GLFW_KEY_0 <= key && key <= GLFW_KEY_9 )
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{
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printf("%d\n", key-GLFW_KEY_0 );
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}
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}
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void __window_callback(GLFWwindow * window, int w, int h)
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void __window_callback(GLFWwindow * window, int w, int h)
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{
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{
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int m;
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int m;
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@@ -37,8 +49,8 @@ void __mouse_callback(GLFWwindow* window, int button, int action, int mods)
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return;
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return;
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glfwGetCursorPos(window, &xpos, &ypos);
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glfwGetCursorPos(window, &xpos, &ypos);
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glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN, GL_UNSIGNED_BYTE, &green_value);
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glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN,
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GL_UNSIGNED_BYTE, &green_value);
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switch(green_value)
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switch(green_value)
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{
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{
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@@ -9,6 +9,8 @@
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#define WIDTH 512
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#define WIDTH 512
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#define HEIGHT 512
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#define HEIGHT 512
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unsigned char coordanate[4] = {0,1,2,3};
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unsigned char palette[] =
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unsigned char palette[] =
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{
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{
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16,
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16,
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@@ -82,7 +84,7 @@ int main( void )
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{
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{
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float * n_cube;
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float * n_cube;
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n_cube = fill_normal( d_cube );
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n_cube = fill_normal( d_cube );
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if( !( m_cube = create_mesh( d_cube, n_cube ) ) )
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if( !( m_cube = create_mesh( d_cube, n_cube, coordanate ) ) )
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goto error_mesh_cube;
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goto error_mesh_cube;
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free( n_cube );
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free( n_cube );
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}
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}
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@@ -91,7 +93,7 @@ int main( void )
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{
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{
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float * n_axis;
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float * n_axis;
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n_axis = fill_normal( d_axis );
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n_axis = fill_normal( d_axis );
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if( !( m_axis = create_mesh( d_axis, n_axis ) ) )
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if( !( m_axis = create_mesh( d_axis, n_axis, coordanate ) ) )
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goto error_mesh_axis;
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goto error_mesh_axis;
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free( n_axis );
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free( n_axis );
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}
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}
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@@ -22,7 +22,7 @@ int is_open_window(window_t window);
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void close_window(window_t window);
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void close_window(window_t window);
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mesh_t create_mesh( float * d, float * n);
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mesh_t create_mesh( float * d, float * n, unsigned char * coordanate );
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void destroy_mesh(mesh_t p);
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void destroy_mesh(mesh_t p);
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20
src/mesh.c
20
src/mesh.c
@@ -7,7 +7,7 @@ struct obj
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unsigned int vertex, vao, n_vbo, d_vbo;
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unsigned int vertex, vao, n_vbo, d_vbo;
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};
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};
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mesh_t create_mesh( float * d, float * n )
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mesh_t create_mesh( float * d, float * n, unsigned char * coordanate )
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{
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{
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struct obj * p;
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struct obj * p;
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@@ -22,15 +22,27 @@ mesh_t create_mesh( float * d, float * n )
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glBindBuffer( GL_ARRAY_BUFFER, p->d_vbo );
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glBindBuffer( GL_ARRAY_BUFFER, p->d_vbo );
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glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), d+1,
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glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), d+1,
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GL_STATIC_DRAW );
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GL_STATIC_DRAW );
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glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(float), NULL );
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glVertexAttribPointer( 0,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[0]*sizeof(float)) );
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer( 1,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[1]*sizeof(float)) );
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glEnableVertexAttribArray(1);
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glVertexAttribPointer( 2,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[2]*sizeof(float)) );
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glEnableVertexAttribArray(2);
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glVertexAttribPointer( 3,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[3]*sizeof(float)) );
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glEnableVertexAttribArray(3);
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glGenBuffers( 1, &p->n_vbo );
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glGenBuffers( 1, &p->n_vbo );
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glBindBuffer( GL_ARRAY_BUFFER, p->n_vbo );
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glBindBuffer( GL_ARRAY_BUFFER, p->n_vbo );
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glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), n+1,
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glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), n+1,
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GL_STATIC_DRAW );
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GL_STATIC_DRAW );
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glVertexAttribPointer( 1,3,GL_FLOAT, 0, 3*sizeof(float), NULL );
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glVertexAttribPointer( 4,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[0]*sizeof(float)) );
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(4);
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glVertexAttribPointer( 5,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[1]*sizeof(float)) );
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glEnableVertexAttribArray(5);
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glVertexAttribPointer( 6,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[2]*sizeof(float)) );
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glEnableVertexAttribArray(6);
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glVertexAttribPointer( 7,1,GL_FLOAT, 0, 3*sizeof(float), (float*)(coordanate[3]*sizeof(float)) );
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glEnableVertexAttribArray(7);
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return p;
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return p;
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}
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}
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@@ -4,12 +4,11 @@
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void __window_callback(GLFWwindow *, int, int);
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void __window_callback(GLFWwindow *, int, int);
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void __mouse_callback(GLFWwindow *, int, int, int);
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void __mouse_callback(GLFWwindow *, int, int, int);
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void __scroll_callback(GLFWwindow *, double, double);
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void __scroll_callback(GLFWwindow *, double, double);
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void __key_callback(GLFWwindow *, int, int, int, int);
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window_t init_window(unsigned int w, unsigned int h, const char * name)
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window_t init_window(unsigned int w, unsigned int h, const char * name)
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{
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{
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void * window;
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void * window;
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void __mouse_callback(GLFWwindow *window, int button, int action, int mods);
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void __scroll_callback(GLFWwindow *window, double xoffset, double yoffset);
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if( !glfwInit() )
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if( !glfwInit() )
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return NULL;
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return NULL;
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@@ -29,6 +28,7 @@ window_t init_window(unsigned int w, unsigned int h, const char * name)
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glfwSetWindowSizeCallback(window, __window_callback);
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glfwSetWindowSizeCallback(window, __window_callback);
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glfwSetMouseButtonCallback((GLFWwindow*)window, __mouse_callback);
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glfwSetMouseButtonCallback((GLFWwindow*)window, __mouse_callback);
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glfwSetScrollCallback((GLFWwindow*)window, __scroll_callback);
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glfwSetScrollCallback((GLFWwindow*)window, __scroll_callback);
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glfwSetKeyCallback((GLFWwindow*)window, __key_callback);
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__window_callback( window, w, h );
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__window_callback( window, w, h );
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