0.2 Draw axis
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@@ -3,21 +3,28 @@ const char * vs =
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"layout (location = 0) in vec3 aPos;"
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"uniform mat4 cam;"
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"uniform mat4 pry;"
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"uniform mat4 rotx;"
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"uniform mat4 roty;"
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"uniform mat4 rotz;"
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"uniform float idx;"
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"uniform mat4 fix;"
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"uniform mat4 rot;"
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"uniform mat4 mdl;"
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"out float index;"
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"void main()"
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"{"
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" gl_Position = pry * cam * rotx * roty * rotz * vec4( aPos, 1.0 );\n"
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" index=idx;"
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" gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n"
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"}";
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const char * fs =
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"#version 330 core\n"
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"uniform sampler2DArray palette;"
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"in float index;"
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"out vec4 FragColor;"
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"void main()"
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"{"
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" FragColor = vec4( 1.0, 0.5, 0.2, 1.0 );"
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" FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;"
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"}";
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