Assert Style

This commit is contained in:
PedroEdiaz
2024-12-01 12:20:59 -06:00
parent 6c322a9759
commit 0db8ed60ac
2 changed files with 99 additions and 90 deletions

View File

@@ -48,7 +48,8 @@ extern volatile unsigned char animate_index;
static inline
#endif
void main_loop(void)
void
main_loop(void)
{
quat_t q;
@@ -60,24 +61,24 @@ void main_loop(void)
{
static float angle = 0;
if( angle > M_PI/2 )
if (angle > M_PI / 2)
{
animate_index = 0;
angle = 0;
load_float_to_shader( shader, "angle", angle);
load_float_to_shader( shader_plain, "angle", angle);
set_projection_mesh( projection );
load_float_to_shader(shader, "angle", angle);
load_float_to_shader(shader_plain, "angle", angle);
set_projection_mesh(projection);
}
if( animate_index )
if (animate_index)
{
load_uint_to_shader( shader, "i", animate_index-1 );
load_uint_to_shader( shader_plain, "i", animate_index-1 );
load_uint_to_shader(shader, "i", animate_index - 1);
load_uint_to_shader(shader_plain, "i", animate_index - 1);
angle+=0.01;
load_float_to_shader( shader, "angle", angle);
load_float_to_shader( shader_plain, "angle", angle);
angle += 0.01;
load_float_to_shader(shader, "angle", angle);
load_float_to_shader(shader_plain, "angle", angle);
}
}
clean_context();