Assert Style
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23
src/main.c
23
src/main.c
@@ -48,7 +48,8 @@ extern volatile unsigned char animate_index;
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static inline
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#endif
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void main_loop(void)
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void
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main_loop(void)
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{
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quat_t q;
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@@ -60,24 +61,24 @@ void main_loop(void)
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{
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static float angle = 0;
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if( angle > M_PI/2 )
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if (angle > M_PI / 2)
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{
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animate_index = 0;
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angle = 0;
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load_float_to_shader( shader, "angle", angle);
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load_float_to_shader( shader_plain, "angle", angle);
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set_projection_mesh( projection );
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load_float_to_shader(shader, "angle", angle);
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load_float_to_shader(shader_plain, "angle", angle);
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set_projection_mesh(projection);
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}
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if( animate_index )
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if (animate_index)
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{
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load_uint_to_shader( shader, "i", animate_index-1 );
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load_uint_to_shader( shader_plain, "i", animate_index-1 );
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load_uint_to_shader(shader, "i", animate_index - 1);
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load_uint_to_shader(shader_plain, "i", animate_index - 1);
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angle+=0.01;
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load_float_to_shader( shader, "angle", angle);
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load_float_to_shader( shader_plain, "angle", angle);
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angle += 0.01;
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load_float_to_shader(shader, "angle", angle);
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load_float_to_shader(shader_plain, "angle", angle);
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}
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}
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clean_context();
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