0.2 Clean up
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18
src/main.c
18
src/main.c
@@ -48,30 +48,24 @@ int main( void )
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if( !( m_axis = create_mesh( axis ) ) )
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goto error_mesh_axis;
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texture=create_palette_texture( palette );
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use_texture( texture );
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while( is_open_window( window ) )
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{
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load_rot_matrix( shader, rot );
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++rot[1];
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load_rot_matrix( shader, rot );
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draw_color();
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load_mdl_matrix( shader, 2 );
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gload_float( shader, "idx", 2 );
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load_mdl_matrix( shader, 0, 0 );
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draw_mesh( m_axis );
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load_mdl_matrix( shader, 1 );
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gload_float( shader, "idx", 1 );
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load_mdl_matrix( shader, 1, 1 );
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draw_mesh( m_axis );
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load_mdl_matrix( shader, 0 );
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gload_float( shader, "idx", 0 );
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load_mdl_matrix( shader, 2, 2 );
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draw_mesh( m_axis );
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gload_float( shader, "idx", 3 );
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load_mdl_matrix( shader, 0, 3 );
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draw_mesh( m_cube );
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}
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