Document code, and clean up
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@@ -1,15 +1,17 @@
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#include "main.h"
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#include <GL/gl.h>
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#include <GL/glew.h>
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void set_clean_color_context( unsigned char r, unsigned char g, unsigned char b )
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{
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glEnable( GL_DEPTH_TEST );
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glEnable( GL_CULL_FACE );
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glCullFace( GL_BACK );
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glClearColor( (float)r/0xff, (float)g/0xff, (float)b/0xff, 1.0 );
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}
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int init_context( void )
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{
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return glewInit() == GLEW_OK;
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}
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void clean_context( void )
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{
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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