Document code, and clean up
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@@ -34,18 +34,18 @@ void load_fix_matrix( id_t shader, float ratio )
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glm_perspective( CGLM_PI/4, ratio, d-3, d+3, n );
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glm_mat4_mul( n, m, m );
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gload_mat4( shader, "fix", (mat4_t) m );
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load_mat4_to_shader( shader, "fix", (mat4_t) m );
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}
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void load_mdl_matrix( id_t shader, unsigned char i, unsigned char c )
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{
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gload_float( shader, "idx", c );
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gload_mat4( shader, "mdl", (mat4_t)ortho[i] );
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load_float_to_shader( shader, "idx", c );
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load_mat4_to_shader( shader, "mdl", (mat4_t)ortho[i] );
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}
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void load_rot_matrix( id_t shader, quat_t q )
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{
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mat4 m;
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glm_quat_mat4( q, m );
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gload_mat4( shader, "rot", (mat4_t)m );
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load_mat4_to_shader( shader, "rot", (mat4_t)m );
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}
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