Document code, and clean up
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@@ -20,7 +20,7 @@ void use_shader( unsigned int program )
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return glUseProgram( program );
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}
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unsigned char gload_program( unsigned int program, const char * src,
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unsigned char load_program_to_shader( unsigned int program, const char * src,
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unsigned int i )
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{
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int shader, status;
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@@ -56,13 +56,13 @@ unsigned char gload_program( unsigned int program, const char * src,
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return 1;
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}
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void gload_float( unsigned int program, char * var, float f )
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void load_float_to_shader( unsigned int program, char * var, float f )
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{
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glUseProgram( program );
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glUniform1f( glGetUniformLocation( program, var ), f );
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}
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void gload_mat4( unsigned int program, char * var, float * mat )
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void load_mat4_to_shader( unsigned int program, char * var, float * mat )
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{
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glUseProgram( program );
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glUniformMatrix4fv( glGetUniformLocation( program, var ), 1, 0, mat );
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