Fix: cube, add test for cube generation
This commit is contained in:
37
src/main.c
37
src/main.c
@@ -16,10 +16,10 @@
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#define M_PI 3.14159
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#endif
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float *generate_data_surface(unsigned int, unsigned char *);
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float *generate_data_surface(unsigned char *);
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float *generate_normals_surface(float *, unsigned char);
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struct projection projection = {.x = 3, .y=1, .z=2, .w=0 };
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struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3};
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const char *wname = "manigraph: manifold grapher";
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@@ -40,13 +40,15 @@ void mlog(char *msg)
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window_t window;
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mesh_t m_surface, m_axis;
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id_t shader, shader_plain;
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unsigned char m;
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extern volatile unsigned char animate_index;
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#ifndef EMSCRIPTEN
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static inline
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#endif
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void main_loop(void)
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void
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main_loop(void)
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{
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quat_t q;
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@@ -58,25 +60,23 @@ void main_loop(void)
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{
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static float angle = 0;
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if( animate_index )
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if (animate_index && m)
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{
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angle+=0.01;
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angle += 0.01;
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load_uint_to_shader( shader, "i", animate_index-1 );
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load_uint_to_shader( shader_plain, "i", animate_index-1 );
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load_float_to_shader( shader, "angle", angle);
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load_float_to_shader( shader_plain, "angle", angle);
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load_uint_to_shader(shader, "i", animate_index - 1);
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load_uint_to_shader(shader_plain, "i", animate_index - 1);
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load_float_to_shader(shader, "angle", angle);
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load_float_to_shader(shader_plain, "angle", angle);
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}
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if( angle > M_PI/2 && angle )
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if (angle > M_PI / 2 && angle)
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{
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animate_index=0;
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animate_index = 0;
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angle = 0;
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}
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}
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clean_context();
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#ifndef DEBUG
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@@ -88,11 +88,10 @@ void main_loop(void)
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draw_mesh(m_axis, 1);
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#endif
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load_mdl_matrix(shader, 0, 3);
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draw_mesh(m_surface,0);
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draw_mesh(m_surface, 0);
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load_mdl_matrix(shader_plain, 0, 3);
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draw_mesh(m_surface,1);
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draw_mesh(m_surface, 1);
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}
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int main(void)
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@@ -152,9 +151,8 @@ int main(void)
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mlog("[MESH] Inicializando...\n");
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{
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unsigned char m;
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float *n_surface, *d_surface;
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d_surface = generate_data_surface(16, &m);
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d_surface = generate_data_surface(&m);
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n_surface = generate_normals_surface(d_surface, m);
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if (!(m_surface = create_mesh(d_surface, n_surface, m)))
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@@ -166,8 +164,7 @@ int main(void)
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projection.m = m;
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projection.mesh = m_surface;
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set_projection_mesh( projection );
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set_projection_mesh(projection);
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free(n_surface);
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free(d_surface);
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