Fix gamma, add Glad, error if glad is compiled with emscripten
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2
Makefile
2
Makefile
@@ -1,6 +1,7 @@
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BIN = manigraph
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OBJ = \
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ext/glad/glad.o \
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src/surface.o \
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src/context.o \
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src/texture.o \
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@@ -14,6 +15,7 @@ OBJ = \
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CFLAGS = \
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-I./ext/cglm/include \
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-I./ext/glfw/include \
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-I./ext/glad \
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-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
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WAYLAND-LIB = \
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@@ -4,8 +4,8 @@
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#include <GL/gl.h>
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#else
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#ifdef GLAD
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#include <GLFW/glfw3.h>
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#include <glad.h>
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#include <GLFW/glfw3.h>
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#else
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#include <GL/glew.h>
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#endif
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@@ -14,7 +14,6 @@
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void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b)
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{
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_FRAMEBUFFER_SRGB);
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glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0);
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}
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@@ -67,7 +67,8 @@ const char * fs_plain =
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"void main()"
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"{"
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" FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;"
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" vec4 color = texture( palette, vec3(0,0,index)).rgba;"
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" FragColor = vec4(pow(vec3(color),vec3(1.0/2.2)),color.a);"
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"}";
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const char * fs =
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@@ -102,6 +103,6 @@ const char * fs =
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" float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n"
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" float diffuse = abs(dot(normalize(Normal), lightDir));\n"
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" vec3 result = (0.5 + 1.5*diffuse + 4*specular) * color.rgb;\n"
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" FragColor = vec4(result, color.a)*1/2.2;\n"
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" vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * color.rgb, vec3(1.0/2.2));\n"
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" FragColor = vec4(result, color.a);\n"
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"}";
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@@ -19,7 +19,7 @@
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float *generate_data_surface(unsigned int, unsigned char *);
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float *generate_normals_surface(float *, unsigned char);
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struct projection projection = {.x = 3, .y=1, .z=2, .w=0 };
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struct projection projection = {.x = 0, .y=1, .z=2, .w=3 };
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const char *wname = "manigraph: manifold grapher";
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@@ -65,6 +65,7 @@ void main_loop(void)
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load_uint_to_shader( shader, "i", animate_index-1 );
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load_uint_to_shader( shader_plain, "i", animate_index-1 );
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load_float_to_shader( shader, "angle", angle);
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load_float_to_shader( shader_plain, "angle", angle);
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}
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@@ -117,7 +118,7 @@ int main(void)
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mlog("[CONTEXT] Error al inicializar...\n");
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goto error_context;
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}
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set_clean_color_context(0xFB, 0xEA, 0xEB);
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set_clean_color_context(0xFF, 0xFF, 0xFF);
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}
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mlog("[TEXTURE] Inicializando...\n");
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@@ -184,7 +185,8 @@ int main(void)
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mlog("[MAIN LOOP] Inicializando...\n");
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#ifdef EMSCRIPTEN
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emscripten_set_main_loop(&main_loop, 0, 1);
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emscripten_set_main_loop(&main_loop, 60, 1);
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return 0;
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#else
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while (is_open_window(window))
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main_loop();
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@@ -5,7 +5,7 @@
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*/
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/* #define DEBUG */
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/* #define GLAD */
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#define GLAD
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typedef const void * window_t;
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typedef unsigned int id_t;
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@@ -154,3 +154,9 @@ void destroy_texture(id_t texture);
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id_t create_palette_texture(const unsigned char colors[][4], unsigned char n );
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quat_t poll_input(window_t window);
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#ifdef EMSCRIPTEN
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#ifdef GLAD
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#error undefine GLAD on src/main.h please
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#endif
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#endif
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