Merge: crisel -> main

This commit is contained in:
PedroEdiaz
2024-10-09 20:45:05 -06:00
parent e25f509ce1
commit 252aab3dd2
4 changed files with 130 additions and 73 deletions

View File

@@ -2,52 +2,100 @@
#include <cglm/quat.h> #include <cglm/quat.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#define ANGLE ((float)0x02/0xff*2*GLM_PI) #define ANGLE ((float)0x01/0xff*2*GLM_PI)
unsigned char selected_axis = 0;
int window_width;
int window_height;
versor q = GLM_QUAT_IDENTITY_INIT; versor q = GLM_QUAT_IDENTITY_INIT;
vec3 axis[3] = vec3 axis[3] =
{ {
{1,0,0}, {1, 0, 0},
{0,1,0}, {0, 1, 0},
{0,0,1}, {0, 0, 1},
}; };
quat_t poll_input( window_t window ) void __window_callback(GLFWwindow * window, int w, int h)
{
int m;
m = (w < h) ? w : h;
window_width = w;
window_height = h;
glViewport((w - m) / 2, (h - m) / 2, m, m);
}
void __mouse_callback(GLFWwindow* window, int button, int action, int mods)
{
unsigned char green_value;
double xpos, ypos;
if( button != GLFW_MOUSE_BUTTON_LEFT || action != GLFW_PRESS )
return;
glfwGetCursorPos(window, &xpos, &ypos);
glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN, GL_UNSIGNED_BYTE, &green_value);
switch(green_value)
{
case 0xD3:
case 0xD4:
case 0xD5:
selected_axis = green_value-0xD3;
}
}
void __scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{ {
versor p = GLM_QUAT_IDENTITY_INIT; versor p = GLM_QUAT_IDENTITY_INIT;
if( glfwGetKey( (void*)window, 'Q' ) == GLFW_PRESS ) glm_quatv(p, yoffset*ANGLE, axis[selected_axis]);
glm_quat_mul(p, q, q);
glm_quat_rotatev(p, axis[0], axis[0]);
glm_quat_rotatev(p, axis[1], axis[1]);
glm_quat_rotatev(p, axis[2], axis[2]);
}
quat_t poll_input(window_t window)
{
versor p = GLM_QUAT_IDENTITY_INIT;
if( glfwGetKey((GLFWwindow*)window, 'Q') == GLFW_PRESS )
{ {
glm_quatv( p, ANGLE, axis[0] ); glm_quatv(p, ANGLE, axis[0]);
goto end; goto end;
} }
if( glfwGetKey( (void*)window, 'W' ) == GLFW_PRESS ) if( glfwGetKey((GLFWwindow*)window, 'W') == GLFW_PRESS )
{ {
glm_quatv( p, -ANGLE, axis[0] ); glm_quatv(p, -ANGLE, axis[0]);
goto end;
}
if( glfwGetKey((GLFWwindow*)window, 'A') == GLFW_PRESS )
{
glm_quatv(p, ANGLE, axis[1]);
goto end;
}
if( glfwGetKey((GLFWwindow*)window, 'S') == GLFW_PRESS )
{
glm_quatv(p, -ANGLE, axis[1]);
goto end;
}
if( glfwGetKey((GLFWwindow*)window, 'Z') == GLFW_PRESS )
{
glm_quatv(p, ANGLE, axis[2]);
goto end;
}
if( glfwGetKey((GLFWwindow*)window, 'X') == GLFW_PRESS )
{
glm_quatv(p, -ANGLE, axis[2]);
goto end; goto end;
} }
if( glfwGetKey( (void*)window, 'A' ) == GLFW_PRESS )
{
glm_quatv( p, ANGLE, axis[1] );
goto end;
}
if( glfwGetKey( (void*)window, 'S' ) == GLFW_PRESS )
{
glm_quatv( p, -ANGLE, axis[1] );
goto end;
}
if( glfwGetKey( (void*)window, 'Z' ) == GLFW_PRESS )
{
glm_quatv( p, ANGLE, axis[2] );
goto end;
}
if( glfwGetKey( (void*)window, 'X' ) == GLFW_PRESS )
{
glm_quatv( p, -ANGLE, axis[2] );
goto end;
}
end: end:
glm_quat_mul( p, q, q ); glm_quat_mul( p, q, q );
glm_quat_rotatev( p, axis[0], axis[0] ); glm_quat_rotatev( p, axis[0], axis[0] );
@@ -56,3 +104,4 @@ end:
glm_quat_normalize( q ); glm_quat_normalize( q );
return q; return q;
} }

View File

@@ -3,8 +3,7 @@
#include "data/axis.h" #include "data/axis.h"
#include "data/shaders.h" #include "data/shaders.h"
#include <GL/glew.h> #include <GL/glew.h>
//#include <stdlib.h>
#define WIDTH 512 #define WIDTH 512
#define HEIGHT 512 #define HEIGHT 512

View File

@@ -1,3 +1,6 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
typedef const void * window_t; typedef const void * window_t;
typedef unsigned int id_t; typedef unsigned int id_t;
typedef void * mesh_t; typedef void * mesh_t;
@@ -12,48 +15,48 @@ enum
VERTEX, FRAGMENT VERTEX, FRAGMENT
}; };
window_t init_window( unsigned int w, unsigned int h, const char * name ); window_t init_window(unsigned int w, unsigned int h, const char * name);
void use_window( window_t window ); void use_window(window_t window);
int is_open_window( window_t window ); int is_open_window(window_t window);
void close_window( window_t window ); void close_window(window_t window);
mesh_t create_mesh( narray_float_t mesh ); mesh_t create_mesh(narray_float_t mesh);
void destroy_mesh( mesh_t p ); void destroy_mesh(mesh_t p);
void draw_mesh( mesh_t p ); void draw_mesh(mesh_t p);
void set_clean_color_context( unsigned char, unsigned char, unsigned char ); void set_clean_color_context(unsigned char, unsigned char, unsigned char);
void clean_context( void ); void clean_context(void);
void destroy_shader( id_t shader ); void destroy_shader(id_t shader);
id_t create_shader( void ); id_t create_shader(void);
void use_shader( id_t program ); void use_shader(id_t program);
unsigned char gload_program( id_t program, const char * src, unsigned int type ); unsigned char gload_program(id_t program, const char * src, unsigned int type);
void gload_float( id_t program, char * var, float f ); void gload_float(id_t program, char * var, float f);
void gload_mat4( id_t program, char * var, mat4_t m ); void gload_mat4(id_t program, char * var, mat4_t m);
void load_fix_matrix( id_t shader, float ratio ); void load_fix_matrix(id_t shader, float ratio);
void load_mdl_matrix( id_t shader, unsigned char i, unsigned char c ); void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c);
void load_rot_matrix( id_t shader, quat_t q ); void load_rot_matrix(id_t shader, quat_t q);
id_t config_texture( unsigned short type ); id_t config_texture(unsigned short type);
void use_texture( id_t texture ); void use_texture(id_t texture);
void destroy_texture( id_t texture ); void destroy_texture(id_t texture);
id_t create_palette_texture( const narray_u8_t colors ); id_t create_palette_texture(const narray_u8_t colors);
quat_t poll_input( window_t window ); quat_t poll_input(window_t window);

View File

@@ -1,24 +1,24 @@
#include "main.h" #include "main.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
void __window_callback( GLFWwindow * window, int w, int h ) void __window_callback(GLFWwindow *, int, int);
{ void __mouse_callback(GLFWwindow *, int, int, int);
int m = ( w<h )? w: h; void __scroll_callback(GLFWwindow *, double, double);
glViewport( (w-m)/2, (h-m)/2, m, m );
}
window_t init_window( unsigned int w, unsigned int h, const char * name ) window_t init_window(unsigned int w, unsigned int h, const char * name)
{ {
void * window; void * window;
void __mouse_callback(GLFWwindow *window, int button, int action, int mods);
void __scroll_callback(GLFWwindow *window, double xoffset, double yoffset);
if( !glfwInit() ) if( !glfwInit() )
return NULL; return NULL;
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 ); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 ); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE ); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow( w, h, name, NULL, NULL ); window = glfwCreateWindow(w, h, name, NULL, NULL);
if( !window ) if( !window )
{ {
@@ -26,24 +26,30 @@ window_t init_window( unsigned int w, unsigned int h, const char * name )
return NULL; return NULL;
} }
glfwSetWindowSizeCallback( window, __window_callback ); glfwSetWindowSizeCallback(window, __window_callback);
glfwSetMouseButtonCallback((GLFWwindow*)window, __mouse_callback);
glfwSetScrollCallback((GLFWwindow*)window, __scroll_callback);
__window_callback( window, w, h );
return window; return window;
} }
void use_window( window_t window ) void use_window(window_t window)
{ {
glfwMakeContextCurrent( (void*)window ); glfwMakeContextCurrent((void*)window);
} }
int is_open_window( window_t window ) int is_open_window(window_t window)
{ {
glfwSwapBuffers( (void*)window ); glfwSwapBuffers((void*)window);
glfwPollEvents(); glfwPollEvents();
return !glfwWindowShouldClose( (void*)window );
return !glfwWindowShouldClose((void*)window);
} }
void close_window( window_t window ) void close_window(window_t window)
{ {
glfwDestroyWindow( (void*)window ); glfwDestroyWindow((void*)window);
glfwTerminate(); glfwTerminate();
} }