pinshegitfeo
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src/context.o
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src/context.o
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@@ -1,3 +1,5 @@
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#include <cglm/cglm.h>
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#define A -1,-1,-1,
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#define B -1,-1, 1,
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#define C -1, 1,-1,
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@@ -7,6 +9,20 @@
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#define G 1, 1,-1,
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#define H 1, 1, 1,
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vec3 calc_normal(vec3 v1, vec3 v2, vec3 v3)
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{
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vec3 lado1, lado2, normal;
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glm_vec3_sub(v2, v1, lado1);
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glm_vec3_sub(v3, v1, lado2);
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glm_vec3_cross(lado1, lado2, normal);
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glm_vec3_normalize(normal);
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return normal;
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}
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narray_float_t d_cube =
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{
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3*3*2*6,
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@@ -30,3 +46,32 @@ narray_float_t d_cube =
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B E F
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};
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narray_float_t n_cube = {
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3 * 3 * 2 * 6,
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calc_normal(A, C, E),
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calc_normal(A, C, E),
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calc_normal(A, C, E),
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calc_normal(E, G, F),
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calc_normal(E, G, F),
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calc_normal(E, G, F),
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calc_normal(A, B, F),
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calc_normal(A, B, F),
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calc_normal(A, B, F),
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calc_normal(C, D, G),
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calc_normal(C, D, G),
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calc_normal(C, D, G),
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calc_normal(D, H, G),
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calc_normal(D, H, G),
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calc_normal(D, H, G),
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calc_normal(A, B, E),
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calc_normal(A, B, E),
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calc_normal(A, B, E),
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};
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src/input.o
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src/input.o
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src/matrix.o
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src/matrix.o
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src/mesh.o
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src/mesh.o
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src/shader.o
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src/shader.o
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src/texture.o
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src/texture.o
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src/window.o
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src/window.o
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