Add .clang-format and .gitignore

This commit is contained in:
PedroEdiaz
2024-10-24 11:21:07 -06:00
parent 2a5a101080
commit 3e27f0d165
11 changed files with 315 additions and 318 deletions

View File

@@ -1,51 +1,50 @@
#include "main.h"
#include <cglm/mat4.h>
#include <cglm/cam.h>
#include <cglm/mat4.h>
#include <cglm/quat.h>
mat4 ortho[] =
{
mat4 ortho[] = {
{
{ 1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 0, 1 },
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
},
{
{ 0, 1, 0, 0 },
{-1, 0, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 0, 1 },
{0, 1, 0, 0},
{-1, 0, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
},
{
{ 0, 0, 1, 0 },
{ 0, 1, 0, 0 },
{-1, 0, 0, 0 },
{ 0, 0, 0, 1 },
{0, 0, 1, 0},
{0, 1, 0, 0},
{-1, 0, 0, 0},
{0, 0, 0, 1},
},
};
void load_fix_matrix( id_t shader, float ratio )
void load_fix_matrix(id_t shader, float ratio)
{
mat4 m, n;
const int d = 7;
glm_lookat( (vec3){0,0,-d}, (vec3){0,0,0}, (vec3){0,1,0}, m );
glm_perspective( CGLM_PI/4, ratio, d-3, d+3, n );
glm_mat4_mul( n, m, m );
glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m);
glm_perspective(CGLM_PI / 4, ratio, d - 3, d + 3, n);
glm_mat4_mul(n, m, m);
load_mat4_to_shader( shader, "fix", (mat4_t) m );
load_mat4_to_shader(shader, "fix", (mat4_t)m);
}
void load_mdl_matrix( id_t shader, unsigned char i, unsigned char c )
void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c)
{
load_float_to_shader( shader, "idx", c );
load_mat4_to_shader( shader, "mdl", (mat4_t)ortho[i] );
load_float_to_shader(shader, "idx", c);
load_mat4_to_shader(shader, "mdl", (mat4_t)ortho[i]);
}
void load_rot_matrix( id_t shader, quat_t q )
void load_rot_matrix(id_t shader, quat_t q)
{
mat4 m;
glm_quat_mat4( q, m );
load_mat4_to_shader( shader, "rot", (mat4_t)m );
glm_quat_mat4(q, m);
load_mat4_to_shader(shader, "rot", (mat4_t)m);
}