Merge branch 'main' into experimental

This commit is contained in:
PedroEdiaz
2024-11-27 10:58:58 -06:00
10 changed files with 261 additions and 96 deletions

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@@ -57,7 +57,7 @@ void set_projection_mesh( struct projection );
void destroy_mesh(mesh_t p);
void draw_mesh(mesh_t p);
void draw_mesh(mesh_t p, char lines);
/*
Set background color:
@@ -99,6 +99,14 @@ unsigned char load_program_to_shader(id_t shader, const char * src, unsigned int
void load_float_to_shader(id_t shader, char * var, float f);
/*
load unsigned int to shader:
var: name of glsl variable.
u: unsigned int to load
*/
void load_uint_to_shader(id_t shader, char * var, unsigned int u);
/*
load matrix 4 to shader:
var: name of glsl variable.