Fix: specular
Muy bien!!, nada mas habian 2 errores por mi parte, 'Normal' no estaba normalizado, lo que afectaba las potencias con 'pow'. Ademas habia un error con los buffers del shader lo que afectaba toda la iluminacion. Sin embargo lo hiciste muy bien, solo que te falto definir viewPos.
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@@ -43,8 +43,9 @@ void klein(float *d_surface, int i, int j, int grid_size)
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float * generate_surface(int grid_size)
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{
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unsigned char m = 4;
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long size = grid_size*grid_size*2*9*m;
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function_t f = klein;
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long size = grid_size*grid_size*6*m;
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float * d_surface;
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int k=0;
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@@ -55,14 +56,6 @@ float * generate_surface(int grid_size)
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{
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for (int j = 0; j < grid_size; j++)
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{
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// triangle 1, front
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f(&d_surface[k + 1], i, j, grid_size);
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k+=m;
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f(&d_surface[k + 1], i + 1, j, grid_size);
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k+=m;
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=m;
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// triangle 1, back
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=m;
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@@ -78,14 +71,6 @@ float * generate_surface(int grid_size)
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k+=m;
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=m;
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// triangle 2, back
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=m;
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f(&d_surface[k + 1], i, j + 1, grid_size);
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k+=m;
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f(&d_surface[k + 1], i, j, grid_size);
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k+=m;
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}
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}
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