WIP: Rotations in R4, and change colors
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12
src/main.h
12
src/main.h
@@ -4,7 +4,7 @@
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error of the shaders.
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*/
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/* #define DEBUG */
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/* #define DEBUG */
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/* #define GLAD */
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typedef const void * window_t;
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@@ -57,7 +57,7 @@ void set_projection_mesh( struct projection );
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void destroy_mesh(mesh_t p);
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void draw_mesh(mesh_t p);
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void draw_mesh(mesh_t p, char lines);
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/*
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Set background color:
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@@ -99,6 +99,14 @@ unsigned char load_program_to_shader(id_t shader, const char * src, unsigned int
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void load_float_to_shader(id_t shader, char * var, float f);
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/*
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load unsigned int to shader:
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var: name of glsl variable.
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u: unsigned int to load
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*/
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void load_uint_to_shader(id_t shader, char * var, unsigned int u);
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/*
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load matrix 4 to shader:
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var: name of glsl variable.
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