WIP: Rotations in R4, and change colors
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@@ -38,7 +38,7 @@ void load_fix_matrix(id_t shader, float ratio)
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void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c)
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{
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load_float_to_shader(shader, "idx", c);
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load_uint_to_shader(shader, "idx", c);
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load_mat4_to_shader(shader, "mdl", (mat4_t)ortho[i]);
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}
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