WIP: Rotations in R4, and change colors
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@@ -54,6 +54,12 @@ void load_float_to_shader(unsigned int program, char *var, float f)
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glUniform1f(glGetUniformLocation(program, var), f);
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}
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void load_uint_to_shader(unsigned int program, char *var, unsigned int u)
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{
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glUseProgram(program);
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glUniform1ui(glGetUniformLocation(program, var), u);
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}
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void load_mat4_to_shader(unsigned int program, char *var, float *mat)
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{
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glUseProgram(program);
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