diff --git a/src/matrix.c b/src/matrix.c index b5c48f9..5108268 100644 --- a/src/matrix.c +++ b/src/matrix.c @@ -30,7 +30,7 @@ void load_fix_matrix(id_t shader, float ratio) const int d = 7; glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m); - glm_perspective(CGLM_PI / 4, ratio, d - 3, d + 3, n); + glm_perspective(CGLM_PI / 6, ratio, d - 3, d + 3, n); glm_mat4_mul(n, m, m); load_mat4_to_shader(shader, "fix", (mat4_t)m);