Fix: rotations on R4
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@@ -40,8 +40,8 @@ const char * vs =
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" vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);"
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" vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);"
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" aNormal[i] = (vec2(aNormal_w, aNormal[i]) * rotate2d(angle))[0];"
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" aPos[i] = (vec2(aPos_w, aPos[i]) * rotate2d(angle))[0];"
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" aNormal[i] = (vec2(aNormal[i], aNormal_w) * rotate2d(angle))[0];"
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" aPos[i] = (vec2(aPos[i], aPos_w) * rotate2d(angle))[0];"
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" Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;"
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" gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n"
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