Merge: alan -> main
This commit is contained in:
5
Makefile
5
Makefile
@@ -1,6 +1,7 @@
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BIN = manigraph
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BIN = manigraph
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OBJ = \
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OBJ = \
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src/surface.o \
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src/context.o \
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src/context.o \
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src/texture.o \
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src/texture.o \
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src/window.o \
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src/window.o \
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@@ -47,10 +48,12 @@ windows: $(OBJ) glfw.dll
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glfw.dll:
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glfw.dll:
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$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
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$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
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src/main.o: src/data/shaders.h src/data/cube.h src/data/axis.h
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# LINUX
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# LINUX
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linux-x11: $(OBJ)
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linux-x11: $(OBJ)
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$(MAKE) BKN=_GLFW_X11 libglfw.so
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$(MAKE) BKN=_GLFW_X11 libglfw.so
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$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
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$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
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linux-wayland: $(OBJ)
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linux-wayland: $(OBJ)
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$(MAKE) BKN=_GLFW_WAYLAND libglfw.so
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$(MAKE) BKN=_GLFW_WAYLAND libglfw.so
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@@ -6,6 +6,7 @@
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#undef F
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#undef F
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#undef G
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#undef G
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#undef H
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#undef H
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#define A -2.0,-0.05,-0.05,
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#define A -2.0,-0.05,-0.05,
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#define B -2.0,-0.05, 0.05,
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#define B -2.0,-0.05, 0.05,
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#define C -2.0, 0.05,-0.05,
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#define C -2.0, 0.05,-0.05,
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10
src/main.c
10
src/main.c
@@ -1,9 +1,10 @@
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#include "main.h"
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#include "main.h"
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#include "data/cube.h"
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#include "data/axis.h"
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#include "data/axis.h"
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#include "data/shaders.h"
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#include "data/shaders.h"
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#include <stdlib.h>
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <cglm/vec3.h>
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#include <cglm/vec3.h>
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#define WIDTH 512
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#define WIDTH 512
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@@ -49,6 +50,7 @@ float * fill_normal( float * d )
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}
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}
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const char * wname = "manigraph: manifold grapher";
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const char * wname = "manigraph: manifold grapher";
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float * generate_surface();
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int main( void )
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int main( void )
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{
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{
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@@ -82,11 +84,13 @@ int main( void )
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/* Fill m_cube */
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/* Fill m_cube */
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{
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{
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float * n_cube;
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float * n_cube, *d_cube;
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d_cube = generate_surface(16);
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n_cube = fill_normal( d_cube );
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n_cube = fill_normal( d_cube );
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if( !( m_cube = create_mesh( d_cube, n_cube, coordanate ) ) )
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if( !( m_cube = create_mesh( d_cube, n_cube, coordanate ) ) )
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goto error_mesh_cube;
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goto error_mesh_cube;
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free( n_cube );
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free( n_cube );
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free( d_cube);
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}
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}
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/* Fill m_axis */
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/* Fill m_axis */
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@@ -116,8 +120,10 @@ int main( void )
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load_mdl_matrix( shader_plain, 2, 2 );
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load_mdl_matrix( shader_plain, 2, 2 );
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draw_mesh( m_axis );
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draw_mesh( m_axis );
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#endif
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#endif
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load_mdl_matrix( shader, 0, 3 );
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load_mdl_matrix( shader, 0, 3 );
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draw_mesh( m_cube );
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draw_mesh( m_cube );
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}
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}
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destroy_mesh( m_axis );
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destroy_mesh( m_axis );
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92
src/surface.c
Normal file
92
src/surface.c
Normal file
@@ -0,0 +1,92 @@
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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typedef void(*function_t)(float*,int, int, int);
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void mobius(float *d_surface, int i, int j, int grid_size)
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{
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const float width = 0.5;
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float u = (2*M_PI) * ((float)i/grid_size );
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float v = (2*width) * ((float)j/grid_size ) - width;
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d_surface[0] = cos(u) + v * cos(u / 2) * cos(u);
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d_surface[1] = sin(u) + v * cos(u / 2) * sin(u);
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d_surface[2] = v * sin(u / 2);
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}
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void toro(float *d_surface, int i, int j, int grid_size)
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{
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float u = (2*M_PI) * ((float)i/grid_size );
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float v = (2*M_PI) * ((float)j/grid_size );
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d_surface[0] = (1 + 0.5*cos(v))*cos(u);
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d_surface[1] = (1 + 0.5*cos(v))*sin(u);
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d_surface[2] = 0.5*sin(v);
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}
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void klein(float *d_surface, int i, int j, int grid_size)
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{
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float u = (2*M_PI) * ((float)i/grid_size );
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float v = (2*M_PI) * ((float)j/grid_size );
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d_surface[0] = (0.5*cos(v) + 0.5) * cos(u);
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d_surface[1] = (0.5*cos(v) + 0.5) * sin(u);
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d_surface[2] = sin(v) * cos(u/2);
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//d_surface[2] = sin(v)*sin(u/2);
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}
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float * generate_surface(int grid_size)
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{
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long size = grid_size*grid_size*2*3*3*2;
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function_t f = klein;
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float * d_surface;
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int k=0;
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d_surface = malloc((size+1)*sizeof(float));
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d_surface[0] = size;
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for (int i = 0; i < grid_size; i++)
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{
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for (int j = 0; j < grid_size; j++)
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{
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// triangle 1, front
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f(&d_surface[k + 1], i, j, grid_size);
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k+=3;
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f(&d_surface[k + 1], i + 1, j, grid_size);
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k+=3;
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=3;
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// triangle 1, back
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=3;
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f(&d_surface[k + 1], i + 1, j, grid_size);
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k+=3;
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f(&d_surface[k + 1], i, j, grid_size);
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k+=3;
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// triangle 2, font
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f(&d_surface[k + 1], i, j, grid_size);
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k+=3;
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f(&d_surface[k + 1], i, j + 1, grid_size);
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k+=3;
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=3;
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// triangle 2, back
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k+=3;
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f(&d_surface[k + 1], i, j + 1, grid_size);
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k+=3;
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f(&d_surface[k + 1], i, j, grid_size);
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k+=3;
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}
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}
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return d_surface;
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}
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