Merge: crisel -> main

This commit is contained in:
PedroEdiaz
2024-10-22 11:45:51 -06:00
parent 17e1cf8804
commit 6eedd09e2c
6 changed files with 105 additions and 24 deletions

View File

@@ -14,7 +14,7 @@ OBJ = \
CFLAGS = \ CFLAGS = \
-I./ext/cglm/include \ -I./ext/cglm/include \
-I./ext/glfw/include \ -I./ext/glfw/include \
-Wall -Wno-unused-function -std=c99 \ -Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
WAYLAND-LIB = \ WAYLAND-LIB = \
xdg-shell \ xdg-shell \
@@ -54,6 +54,11 @@ linux-x11: $(OBJ)
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
linux-wayland: $(OBJ) linux-wayland: $(OBJ)
for i in $(WAYLAND-LIB); \
do \
wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \
wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \
done
$(MAKE) BKN=_GLFW_WAYLAND libglfw.so $(MAKE) BKN=_GLFW_WAYLAND libglfw.so
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
@@ -66,11 +71,6 @@ cocoa: $(OBJ)
$(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw
libglfw.so: libglfw.so:
for i in $(WAYLAND-LIB); \
do \
wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \
wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \
done
$(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ $(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@
clean: clean:

3
compile.bat Normal file
View File

@@ -0,0 +1,3 @@
:: git submodule update --init --recursive
:: gcc -fPIC -shared -Iext/glfw/deps/MinGW -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll -lgdi32
gcc -I ext/cglm/include -I ext/glfw/include src/*.c -o manigraph -L . -lglfw -lopengl32 -lglew32

BIN
glfw.dll Normal file

Binary file not shown.

BIN
manigraph.exe Normal file

Binary file not shown.

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@@ -4,6 +4,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <cglm/vec3.h> #include <cglm/vec3.h>
#include <stdio.h>
#define WIDTH 512 #define WIDTH 512
#define HEIGHT 512 #define HEIGHT 512
@@ -51,72 +52,99 @@ float * fill_normal( float * d )
const char * wname = "manigraph: manifold grapher"; const char * wname = "manigraph: manifold grapher";
float * generate_surface(unsigned int, unsigned char *m); float * generate_surface(unsigned int, unsigned char *m);
int main( void )
void mlog(char * msg)
{
#ifdef DEBUG
printf(msg);
#endif
}
int main(void)
{ {
id_t shader, texture, shader_plain; id_t shader, texture, shader_plain;
mesh_t m_surface, m_axis; mesh_t m_surface, m_axis;
window_t window; window_t window;
/* Setup window */ mlog("[VENTANA] Inicializando...\n");
{ {
if(!(window = init_window(WIDTH, HEIGHT, wname))) if(!(window = init_window(WIDTH, HEIGHT, wname)))
{
mlog("[VENTANA] Error al inicializar...\n");
goto error_window; goto error_window;
}
use_window(window); use_window(window);
set_clean_color_context(0x2E, 0x07, 0x3F); set_clean_color_context(0x2E, 0x07, 0x3F);
} }
/* Setup context */ mlog("[CONTEXT] Inicializando...\n");
{ {
if(!(init_context())) if(!(init_context()))
{
mlog("[CONTEXT] Error al inicializar...\n");
goto error_context; goto error_context;
}
} }
/* Setup color texture */ mlog("[TEXTURE] Inicializando...\n");
{ {
texture=create_palette_texture(palette, 4); texture=create_palette_texture(palette, 4);
use_texture(texture); use_texture(texture);
} }
/* Setup shader */ mlog("[SHADER] Inicializando...\n");
{ {
if(!(shader = create_shader())) if(!(shader = create_shader()))
{
mlog("[SHADER] Error al inicializar...\n");
goto error_shader; goto error_shader;
}
load_program_to_shader(shader, vs, VERTEX); load_program_to_shader(shader, vs, VERTEX);
load_program_to_shader(shader, fs, FRAGMENT); load_program_to_shader(shader, fs, FRAGMENT);
load_fix_matrix(shader, (float)WIDTH/HEIGHT); load_fix_matrix(shader, (float)WIDTH/HEIGHT);
} }
/* Setup shader w/out illumination */ mlog("[SHADER] Inicializando...\n");
{ {
if(!(shader_plain = create_shader())) if(!(shader_plain = create_shader()))
{
mlog("[SHADER] Error al inicializar...\n");
goto error_shader_plain; goto error_shader_plain;
}
load_program_to_shader(shader_plain, vs, VERTEX); load_program_to_shader(shader_plain, vs, VERTEX);
load_program_to_shader(shader_plain, fs_plain, FRAGMENT); load_program_to_shader(shader_plain, fs_plain, FRAGMENT);
load_fix_matrix(shader_plain, (float)WIDTH/HEIGHT); load_fix_matrix(shader_plain, (float)WIDTH/HEIGHT);
} }
/* Fill mesh of surface */ mlog("[MESH] Inicializando...\n");
{ {
unsigned char m; unsigned char m;
float * n_surface, *d_surface; float * n_surface, *d_surface;
d_surface = generate_surface(16,&m); d_surface = generate_surface(16,&m);
n_surface = fill_normal(d_surface); n_surface = fill_normal(d_surface);
if( !(m_surface = create_mesh(d_surface, n_surface, coordanate))) if( !(m_surface = create_mesh(d_surface, n_surface, coordanate)))
{
mlog("[MESH] Error al inicializar...\n");
goto error_mesh_surface; goto error_mesh_surface;
}
free(n_surface); free(n_surface);
free(d_surface); free(d_surface);
} }
/* Fill mesh of axis */ mlog("[MESH] Inicializando...\n");
{ {
float * n_axis; float * n_axis;
n_axis = fill_normal(d_axis); n_axis = fill_normal(d_axis);
if(!(m_axis = create_mesh(d_axis, n_axis, coordanate))) if(!(m_axis = create_mesh(d_axis, n_axis, coordanate)))
{
mlog("[MESH] Error al inicializar...\n");
goto error_mesh_axis; goto error_mesh_axis;
}
free(n_axis); free(n_axis);
} }
mlog("[MAIN LOOP] Inicializando...\n");
while(is_open_window(window)) while(is_open_window(window))
{ {
quat_t q; quat_t q;
@@ -138,27 +166,41 @@ int main( void )
load_mdl_matrix(shader_plain, 0, 3); load_mdl_matrix(shader_plain, 0, 3);
#endif #endif
draw_mesh(m_surface); draw_mesh(m_surface);
} }
mlog("[MAIN LOOP] Terminando...\n");
mlog("[MESH] Destruyendo...\n");
destroy_mesh(m_axis); destroy_mesh(m_axis);
mlog("[MESH] Destruyendo...\n");
destroy_mesh(m_surface); destroy_mesh(m_surface);
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader_plain); destroy_shader(shader_plain);
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader); destroy_shader(shader);
mlog("[TEXTURE] Destruyendo...\n");
destroy_texture(texture); destroy_texture(texture);
mlog("[WINDOW] Destruyendo...\n");
close_window(window); close_window(window);
return 0; return 0;
mlog("[MESH] Destruyendo...\n");
destroy_mesh(m_axis);
error_mesh_axis: error_mesh_axis:
mlog("[MESH] Destruyendo...\n");
destroy_mesh(m_surface); destroy_mesh(m_surface);
error_mesh_surface: error_mesh_surface:
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader_plain); destroy_shader(shader_plain);
error_shader_plain: error_shader_plain:
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader); destroy_shader(shader);
error_shader: error_shader:
close_window(window); mlog("[TEXTURE] Destruyendo...\n");
destroy_texture(texture); destroy_texture(texture);
error_context: error_context:
mlog("[WINDOW] Destruyendo...\n");
close_window(window);
error_window: error_window:
return 1; return 1;
} }

View File

@@ -1,14 +1,48 @@
#include "main.h" #include "main.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <stdio.h>
#include <time.h>
void __window_callback_input(GLFWwindow *, int, int); void __window_callback_input(GLFWwindow *, int, int);
void __mouse_callback_input(GLFWwindow *, int, int, int); void __mouse_callback_input(GLFWwindow *, int, int, int);
void __scroll_callback_input(GLFWwindow *, double, double); void __scroll_callback_input(GLFWwindow *, double, double);
void __key_callback_input(GLFWwindow *, int, int, int, int); void __key_callback_input(GLFWwindow *, int, int, int, int);
window_t init_window(unsigned int w, unsigned int h, const char * name) window_t init_window(unsigned int w, unsigned int h, const char * name);
/*
Limitamos los FPS, contando el tiempo en el que
se ejecuta el main loop, y esperando el tiempo restante
para lograr los fps deciados.
*/
static
void __limit_fps_window(int max_fps)
{ {
void * window; static double previous_time = 0.0;
double current_time;
double frame_time;
double elapsed_time;
current_time = glfwGetTime();
frame_time = 1.0 / max_fps;
elapsed_time = current_time - previous_time;
if (elapsed_time < frame_time)
{
struct timespec sleep_time;
sleep_time.tv_sec = 0;
sleep_time.tv_nsec = (long)((frame_time - elapsed_time) * 1e9);
nanosleep(&sleep_time, NULL);
current_time = glfwGetTime();
}
previous_time = current_time;
}
window_t init_window(unsigned int width, unsigned int height, const char *title)
{
window_t window;
if( !glfwInit() ) if( !glfwInit() )
return NULL; return NULL;
@@ -17,20 +51,21 @@ window_t init_window(unsigned int w, unsigned int h, const char * name)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(w, h, name, NULL, NULL); window = (window_t)glfwCreateWindow(width, height, title, NULL, NULL);
if (!(window))
if( !window )
{ {
glfwTerminate(); glfwTerminate();
return NULL; return NULL;
} }
glfwSetWindowSizeCallback(window, __window_callback_input); glfwMakeContextCurrent((GLFWwindow*)(window));
glfwSetWindowSizeCallback((GLFWwindow*)window, __window_callback_input);
glfwSetMouseButtonCallback((GLFWwindow*)window, __mouse_callback_input); glfwSetMouseButtonCallback((GLFWwindow*)window, __mouse_callback_input);
glfwSetScrollCallback((GLFWwindow*)window, __scroll_callback_input); glfwSetScrollCallback((GLFWwindow*)window, __scroll_callback_input);
glfwSetKeyCallback((GLFWwindow*)window, __key_callback_input); glfwSetKeyCallback((GLFWwindow*)window, __key_callback_input);
__window_callback_input( window, w, h ); __window_callback_input((GLFWwindow*)window, width, height );
return window; return window;
} }
@@ -45,11 +80,12 @@ int is_open_window(window_t window)
glfwSwapBuffers((void*)window); glfwSwapBuffers((void*)window);
glfwPollEvents(); glfwPollEvents();
__limit_fps_window(60);
return !glfwWindowShouldClose((void*)window); return !glfwWindowShouldClose((void*)window);
} }
void close_window(window_t window) void close_window(window_t window)
{ {
glfwDestroyWindow((void*)window); glfwDestroyWindow((GLFWwindow *)window);
glfwTerminate(); glfwTerminate();
} }