Combine Illumination w/ Mouse rotation
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@@ -37,8 +37,8 @@ unsigned char gload_program( unsigned int program, const char * src,
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shader = glCreateShader(type[i]);
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glShaderSource( shader, 1, (const GLchar **)&src, ((void*)0 ));
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glCompileShader(shader);
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glGetShaderiv( shader, GL_COMPILE_STATUS, &status );
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glGetShaderiv( shader, GL_COMPILE_STATUS, &status );
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if( !status )
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{
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