Final: Illumination

This commit is contained in:
PedroEdiaz
2024-10-17 22:24:54 -06:00
parent 5fc19db1a9
commit 9dabea34d2
9 changed files with 65 additions and 80 deletions

View File

@@ -7,39 +7,35 @@
#undef G
#undef H
const float X = 2.0;
const float Y = 0.05;
const float Z = 0.05;
#define A -X,-Y,-Z,
#define B -X,-Y, Z,
#define C -X, Y,-Z,
#define D -X, Y, Z,
#define E X,-Y,-Z,
#define F X,-Y, Z,
#define G X, Y,-Z,
#define H X, Y, Z,
#define A -2.0,-0.05,-0.05,
#define B -2.0,-0.05, 0.05,
#define C -2.0, 0.05,-0.05,
#define D -2.0, 0.05, 0.05,
#define E 2.0,-0.05,-0.05,
#define F 2.0,-0.05, 0.05,
#define G 2.0, 0.05,-0.05,
#define H 2.0, 0.05, 0.05,
narray_float_t d_axis =
{
3*3*2*6,
A C E
C E G
G E D
E G F
G F H
H F G
F H B
H B D
D B H
B D A
D A C
C A D
C D G
D G H
H G D
A B E
E B A
B E F
};

View File

@@ -1,5 +1,3 @@
#include <cglm/cglm.h>
#define A -1,-1,-1,
#define B -1,-1, 1,
#define C -1, 1,-1,
@@ -9,43 +7,25 @@
#define G 1, 1,-1,
#define H 1, 1, 1,
narray_float_t d_cube =
float d_cube[] =
{
3*3*2*6,
A C E
C E G
G E C
E G F
G F H
H F G
F H B
H B D
D B H
B D A
D A C
C A D
C D G
D G H
H G D
A B E
E B A
B E F
A C E
C E G
E G F
G F H
F H B
H B D
B D A
D A C
C D G
D G H
A B E
B E F
};

View File

@@ -37,14 +37,12 @@ const char * fs =
"{"
" vec4 color = texture( palette, vec3( 0, 0, index ) ).rgba;"
" vec3 lightColor = vec3(1,1,1);"
" vec3 lightPos = vec3(0,000,-15);"
" vec3 lightPos = vec3(0,0,-15);"
" vec3 lightDir = normalize(lightPos - FragPos);"
" vec3 norm = normalize(Normal);"
" float diffuse = max(dot(norm, lightDir), 0.0);"
" float diffuse = max(dot(Normal, lightDir), 0.0);"
" float ambient = 0.5;"
" FragColor = vec4((ambient + diffuse)*lightColor,1.0)*color;"
" FragColor = (ambient + diffuse)*color;"
"}";