Final: Illumination
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@@ -37,14 +37,12 @@ const char * fs =
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"{"
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" vec4 color = texture( palette, vec3( 0, 0, index ) ).rgba;"
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" vec3 lightColor = vec3(1,1,1);"
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" vec3 lightPos = vec3(0,000,-15);"
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" vec3 lightPos = vec3(0,0,-15);"
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" vec3 lightDir = normalize(lightPos - FragPos);"
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" vec3 norm = normalize(Normal);"
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" float diffuse = max(dot(norm, lightDir), 0.0);"
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" float diffuse = max(dot(Normal, lightDir), 0.0);"
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" float ambient = 0.5;"
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" FragColor = vec4((ambient + diffuse)*lightColor,1.0)*color;"
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" FragColor = (ambient + diffuse)*color;"
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"}";
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