Fix: compile

This commit is contained in:
PedroEdiaz
2024-10-18 19:14:51 -06:00
parent e79c4abe83
commit b164d15927

View File

@@ -18,10 +18,10 @@ unsigned char palette[] =
0x7A,0x1C,0xAC,0xff,
};
void calc_normal(float* v1, float* v2, float* v3, , float* v4 ,float* normal, unsigned char n)
void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n)
{
vec4 lado1, lado2;
vec4 u1, u2;
vec4 u1, u2;
switch (n)
{
@@ -36,24 +36,24 @@ void calc_normal(float* v1, float* v2, float* v3, , float* v4 ,float* normal, un
case 4:
glm_vec4_sub(v2, v1, lado1);
glm_vec4_sub(v3, v1, lado2);
glm_vec4_sub(v3, v1, lado2);
glm_vec4_copy(lado1, u1);
glm_vec4_copy(lado1, u1);
float alfa = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1);
vec4 proy;
glm_vec4_scale(u1, alfa, proy);
glm_vec4_sub(lado2, proy, u2);
float alfa = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1);
vec4 proy;
glm_vec4_scale(u1, alfa, proy);
glm_vec4_sub(lado2, proy, u2);
glm_vec4_normalize(u2);
glm_vec4_copy(u2, normal);
glm_vec4_normalize(u2);
glm_vec4_copy(u2, normal);
default:
break;
}
}
float * fill_normal( float * d )
float * fill_normal( float * d, unsigned char m )
{
float * n;
n = malloc( (*d+1)*sizeof(float));
@@ -61,13 +61,13 @@ float * fill_normal( float * d )
for (int i = 0; i < *d; i += 9)
{
vec3 norm_vec;
calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec);
vec3 norm_vec;
calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec, m);
glm_vec3_copy( norm_vec, (n+1)+i );
glm_vec3_copy( norm_vec, (n+1)+i+3 );
glm_vec3_copy( norm_vec, (n+1)+i+6 );
}
return n;
}
return n;
}
const char * wname = "manigraph: manifold grapher";
@@ -96,8 +96,8 @@ int main( void )
load_fix_matrix( shader, (float)WIDTH/HEIGHT );
n_cube = fill_normal( d_cube );
n_axis = fill_normal( d_axis );
n_cube = fill_normal( d_cube, 3 );
n_axis = fill_normal( d_axis, 3 );
if( !( m_cube = create_mesh( d_cube, n_cube ) ) )
goto error_mesh_cube;