Fix: compile

This commit is contained in:
PedroEdiaz
2024-10-18 19:14:51 -06:00
parent e79c4abe83
commit b164d15927

View File

@@ -18,7 +18,7 @@ unsigned char palette[] =
0x7A,0x1C,0xAC,0xff,
};
void calc_normal(float* v1, float* v2, float* v3, , float* v4 ,float* normal, unsigned char n)
void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n)
{
vec4 lado1, lado2;
vec4 u1, u2;
@@ -53,7 +53,7 @@ void calc_normal(float* v1, float* v2, float* v3, , float* v4 ,float* normal, un
}
}
float * fill_normal( float * d )
float * fill_normal( float * d, unsigned char m )
{
float * n;
n = malloc( (*d+1)*sizeof(float));
@@ -62,7 +62,7 @@ float * fill_normal( float * d )
{
vec3 norm_vec;
calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec);
calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec, m);
glm_vec3_copy( norm_vec, (n+1)+i );
glm_vec3_copy( norm_vec, (n+1)+i+3 );
glm_vec3_copy( norm_vec, (n+1)+i+6 );
@@ -96,8 +96,8 @@ int main( void )
load_fix_matrix( shader, (float)WIDTH/HEIGHT );
n_cube = fill_normal( d_cube );
n_axis = fill_normal( d_axis );
n_cube = fill_normal( d_cube, 3 );
n_axis = fill_normal( d_axis, 3 );
if( !( m_cube = create_mesh( d_cube, n_cube ) ) )
goto error_mesh_cube;