From 29ab40e33d5d29591ef8cf600399e68422444871 Mon Sep 17 00:00:00 2001 From: Your Name Date: Wed, 16 Oct 2024 23:41:32 -0600 Subject: [PATCH 01/75] pinshegitfeo --- .vscode/tasks.json | 28 ++++++++++++++++++++++++++++ src/context.o | Bin 0 -> 1928 bytes src/data/cube.h | 45 +++++++++++++++++++++++++++++++++++++++++++++ src/input.o | Bin 0 -> 24144 bytes src/matrix.o | Bin 0 -> 9296 bytes src/mesh.o | Bin 0 -> 2832 bytes src/shader.o | Bin 0 -> 3280 bytes src/texture.o | Bin 0 -> 2344 bytes src/window.o | Bin 0 -> 3048 bytes 9 files changed, 73 insertions(+) create mode 100644 .vscode/tasks.json create mode 100644 src/context.o create mode 100644 src/input.o create mode 100644 src/matrix.o create mode 100644 src/mesh.o create mode 100644 src/shader.o create mode 100644 src/texture.o create mode 100644 src/window.o diff --git a/.vscode/tasks.json b/.vscode/tasks.json new file mode 100644 index 0000000..08d9005 --- /dev/null +++ b/.vscode/tasks.json @@ -0,0 +1,28 @@ +{ + "tasks": [ + { + "type": "cppbuild", + "label": "C/C++: gcc build active file", + "command": "/usr/bin/gcc", + "args": [ + "-fdiagnostics-color=always", + "-g", + "${file}", + "-o", + "${fileDirname}/${fileBasenameNoExtension}" + ], + "options": { + "cwd": "${fileDirname}" + }, + "problemMatcher": [ + "$gcc" + ], + "group": { + "kind": "build", + "isDefault": true + }, + "detail": "Task generated by Debugger." + } + ], + "version": "2.0.0" +} \ No newline at end of file diff --git a/src/context.o b/src/context.o new file mode 100644 index 0000000000000000000000000000000000000000..c06d23bc602e6723dbf0f3a0689122fed597b095 GIT binary patch literal 1928 zcmbtU&ubG=5T2y9t=M#E*`5VVS2`a|#sqR|l3Ls2LMylC9SO@k)8b+dt1&tO*7`-&n@W+}1|kBkiV4>bAWjxi4bn)pc%#a~8KvA*al&hTSbz%!2EN5*Ho zFqlwaCcU)29Tw~fofvvW_kV*2LWh)muSe!ivf#WyoMR%4zr;M&k@enLn9J;uPX*g@ z%>`F4P}OvEg|cZ_xq@A`9sczqG*?brM!syak>aqELX>2t%<)2gzr2+nVb~j(ygMS*}g-Z=#;4SpA$n{?D9%GYvftG zj;~A7a?G-!;}S`KV7Lb9`D&GP$M&6qU8$HB$1K}5b$+vBRo5sy68@Z3)8`#~-gMkW zuE9!XDOYriiYZ(AFP-3OyiweVillJfs3hCSRWZU2?lh^AY`+(m_EzwCzo^9>1H-?+u?^DpUCXIj&?vHnlHUG7Kf@`s+I%9VIe?Qi;UvL1c>@*?cc&b9pGjE zQs3aXwAIw3VPr@yzK?#EVE@CSKEW{+!Sg)iAX0<%7e)OYwV3T-Jzinh{O^l_$a}&3 z_bc^s{$YD_8sR?~`06VfWQ~2~{<0ox24|0wk~q+9I10qFUFINLVf9Txy4_6Q2-g1r Dg+k+M literal 0 HcmV?d00001 diff --git a/src/data/cube.h b/src/data/cube.h index 3cd51ec..87ac586 100644 --- a/src/data/cube.h +++ b/src/data/cube.h @@ -1,3 +1,5 @@ +#include + #define A -1,-1,-1, #define B -1,-1, 1, #define C -1, 1,-1, @@ -7,6 +9,20 @@ #define G 1, 1,-1, #define H 1, 1, 1, +vec3 calc_normal(vec3 v1, vec3 v2, vec3 v3) +{ + vec3 lado1, lado2, normal; + + glm_vec3_sub(v2, v1, lado1); + glm_vec3_sub(v3, v1, lado2); + + glm_vec3_cross(lado1, lado2, normal); + + glm_vec3_normalize(normal); + + return normal; +} + narray_float_t d_cube = { 3*3*2*6, @@ -30,3 +46,32 @@ narray_float_t d_cube = B E F }; + +narray_float_t n_cube = { + 3 * 3 * 2 * 6, + + + calc_normal(A, C, E), + calc_normal(A, C, E), + calc_normal(A, C, E), + + calc_normal(E, G, F), + calc_normal(E, G, F), + calc_normal(E, G, F), + + calc_normal(A, B, F), + calc_normal(A, B, F), + calc_normal(A, B, F), + + calc_normal(C, D, G), + calc_normal(C, D, G), + calc_normal(C, D, G), + + calc_normal(D, H, G), + calc_normal(D, H, G), + calc_normal(D, H, G), + + calc_normal(A, B, E), + calc_normal(A, B, E), + calc_normal(A, B, E), +}; \ No newline at end of file diff --git a/src/input.o b/src/input.o new file mode 100644 index 0000000000000000000000000000000000000000..adfc3f89666ad44af09d90351e0b7dd76114690f GIT binary patch literal 24144 zcmeHPeQcd)b-zhN$wuMYjE_v^!(+f~XjAjCEgcneS4=O^R&KY@n2#oD;?$w}Fp0CK zs0DA~-Ew8Tc@v#74Q&=1}vb0ZbQ`?sK6a)1Px7|=!Ahzn0Ac7x^=&g^Stl# zUfUVn_-E3tlKVX8oZoZKdCqg*=e+kmukX8tuX*kIb?X}GwXX5%MnxrVqp|R&sz0Re zP~&Nhr#7~>+W*`-_VA|W!0=RaU}oa+#~*L@vpc-l>@P$P3@?MV*c?SWFg%O?Z1cX( zbhqtYJ#hxEg=8zWodOMGK;)KI(f-!Y zJ=%QUkHh1>R{PGS_K}C$TNkJCZ}_3h&or+)(;j{d-S(3>!|CD0vh&j6$J%G^`Ofp# zEj)OxeIFn-#{JVGSgY7d*969^>+|m#%ooyfaYJ2NK``QO~x289|s2`wKd-&YT zI>+w(YNJ{FA?RawF05-71tl|Ems>N}F14nI&$ilMYPIi|)@gaQr}@3kBh8oKf6ukc zk2K$M&m+xC(Dn>3q0_-qY{c+y-Eifn);*)qxbpOdpKmli#RdH|-$GOC*u6c?PY!>p z`N__uU!m!9>u(d|Sm)B?vhv+^v#@?{ck88gcJfJbA)D9lJluIQC-IqW=N^Cjk!Ei( z;&!Hmwri5~`O#+Ya3^){O`Z8in>{i}@dM3Ist>nXyB1pQh1R-GYu!TYp2hX8nP4+J z(=JZesE#Qz;rT|WCkNfeqs`HIkb)oUYyhh#q%D&~oO!glEkkXrqezx0%zA#dD+cqJ zDi^7_xnTDlZ_J1zuY);Ft6j|7OEohi8)IG910a_DS&wkTT2CX`Bxk?<7g$g*WBG5A z9RMOw3z}?i@ql9<=FZxjg_=PEP(r=XKxv8uNR5#rqXO4aibRD1S)pcU;otBgS+Vp- z!wUHiVH9bbG9)HCjB7W^q>;nJZVb5yDwJtt&$gVsgH$)8h#;%B)Tkj+(}f`IqGd{u zb}?c~kan@nlpyV5hbcDA{zh}482V2s(wKHJZZR8+MA9k;Ce{rhh zeLQ$b8X?in5Vxm!@WDOJn-@qEO*ygP-Lt2;?+mQ(fO=F0H3P+jDY}H3@HpgC=FkgJ zv!=uxH8oJonW?b@#i<(AF(u|R3sNXD#X^R;uk%mfESfXK=DrTYvRvbA1*f56rg#DK zA#i%k5pf?gDwQTg-Vk{+P>h%o^F~vpO&LP443V=4mMJlBjM|!9 z8u3Ifh9mN)zX;BC;K*Rf`4~8!{#|pL^Gu9b2DS8OSS|o8Nq|t$fCEeKSPfu(a%O3? z0w7M0^tgzfp#&3CY7

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+++++++----------------- src/main.c | 29 ++++++++++++++ status | 102 ++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 146 insertions(+), 35 deletions(-) create mode 100644 status diff --git a/src/data/cube.h b/src/data/cube.h index 87ac586..234b58e 100644 --- a/src/data/cube.h +++ b/src/data/cube.h @@ -9,20 +9,6 @@ #define G 1, 1,-1, #define H 1, 1, 1, -vec3 calc_normal(vec3 v1, vec3 v2, vec3 v3) -{ - vec3 lado1, lado2, normal; - - glm_vec3_sub(v2, v1, lado1); - glm_vec3_sub(v3, v1, lado2); - - glm_vec3_cross(lado1, lado2, normal); - - glm_vec3_normalize(normal); - - return normal; -} - narray_float_t d_cube = { 3*3*2*6, @@ -47,31 +33,25 @@ narray_float_t d_cube = }; -narray_float_t n_cube = { +narray_float_t d_cube = +{ 3 * 3 * 2 * 6, + + A C E + C E G - - calc_normal(A, C, E), - calc_normal(A, C, E), - calc_normal(A, C, E), + E G F + G F H - calc_normal(E, G, F), - calc_normal(E, G, F), - calc_normal(E, G, F), + F H B + H B D - calc_normal(A, B, F), - calc_normal(A, B, F), - calc_normal(A, B, F), + B D A + D A C - calc_normal(C, D, G), - calc_normal(C, D, G), - calc_normal(C, D, G), + C D G + D G H - calc_normal(D, H, G), - calc_normal(D, H, G), - calc_normal(D, H, G), - - calc_normal(A, B, E), - calc_normal(A, B, E), - calc_normal(A, B, E), + A B E + B E F }; \ No newline at end of file diff --git a/src/main.c b/src/main.c index 927b0f4..d0d8c4b 100644 --- a/src/main.c +++ b/src/main.c @@ -16,6 +16,23 @@ unsigned char palette[] = 0x7A,0x1C,0xAC,0xff, }; +void calc_normal(float* v1, float* v2, float* v3, float* norm_vec) +{ + vec3 lado1, lado2, normal; + + glm_vec3_sub(v2, v1, lado1); + glm_vec3_sub(v3, v1, lado2); + + glm_vec3_cross(lado1, lado2, normal); + glm_vec3_normalize(normal); + + //para menos p2, ahora lo guarda en norm_vec + norm_vec[0] = normal[0]; + norm_vec[1] = normal[1]; + norm_vec[2] = normal[2]; +} + + const char * wname = "manigraph: manifold grapher"; int main( void ) @@ -32,6 +49,18 @@ int main( void ) glewInit(); + //nostoy seguro de como escribir esto en cube.h, pero supongo que lo que me decias era así. + for (int i = 0; i < 3 * 3 * 2 * 6; i += 9) { + float* v1 = &d_cube[i]; + float* v2 = &d_cube[i + 3]; + float* v3 = &d_cube[i + 6]; + float norm_vec[3]; + calc_normal(v1, v2, v3, norm_vec); + n_cube[i] = norm_vec[0]; + n_cube[i + 1] = norm_vec[1]; + n_cube[i + 2] = norm_vec[2]; + } + if( !( shader = create_shader() ) ) goto error_shader; diff --git a/status b/status new file mode 100644 index 0000000..9686b60 --- /dev/null +++ b/status @@ -0,0 +1,102 @@ +commit 252aab3dd289cdd7cc5f4fe0edb31654e687ec22 (HEAD -> roberto, origin/roberto, origin/main, origin/HEAD, main) +Author: PedroEdiaz +Date: Wed Oct 9 20:45:05 2024 -0600 + + Merge: crisel -> main + +commit e25f509ce112050b265f8740998ce30f5e702dba +Merge: 1997801 a650807 +Author: PedroEdiaz +Date: Wed Oct 9 20:41:43 2024 -0600 + + Merge: issue-01 -> main + +commit 1997801f88c7581849cc52f2b71b3257165fd95b +Author: PedroEdiaz +Date: Fri Oct 4 00:37:52 2024 -0600 + + Merge: doc -> main + +commit d22daff16d9bd7d85cfaeca14f2500bd8686d44c +Author: PedroEdiaz +Date: Wed Oct 2 13:10:08 2024 -0600 + + Merge: doc -> main + +commit a650807b94b69ce45666ed19d57fcbf806ad7d46 +Author: PedroEdiaz +Date: Sun Sep 29 16:08:18 2024 -0600 + + ISSUE #1: Normalize quaternion to avoid deformation + +commit 6c3b268a6598aab4e69201073206b37cd0b823ed +Author: PedroEdiaz +Date: Thu Sep 19 10:37:00 2024 +0600 + + First doc update + +commit 3c9690a2a7db196b851ff64edbe414f18a94d9da +Author: PedroEdiaz +Date: Thu Sep 19 10:15:25 2024 +0600 + + doc/: definir como funcionan los archivos + +commit 86ad43c2dc507b5257685c847683a23420eaf752 +Author: PedroEdiaz +Date: Thu Sep 19 08:58:36 2024 +0600 + + nlroff -> markdown + +commit cb525a1f2033e512aa55af3cd5036b5ee18bc976 +Author: PedroEdiaz +Date: Tue Sep 17 22:05:34 2024 +0000 + + nulldoc -> nlroff + +commit 98b0d7888072bb9beafb4910ec00b86fde18ad87 +Author: PedroEdiaz +Date: Tue Sep 17 22:04:25 2024 +0000 + + Make doc directory + +commit 25e08fc4062a5735e231dc617a70494556a184d7 +Author: PedroEdiaz +Date: Mon Sep 16 23:50:50 2024 +0600 + + Add documentation build + +commit 15dc499cd9233c28778cffc925d9d045f2e39302 +Author: PedroEdiaz +Date: Fri Sep 13 01:23:57 2024 +0600 + + Add src/input.c + +commit 6161d310bcb50a13e9cb853045cbe2da2b0a1957 +Author: PedroEdiaz +Date: Fri Sep 6 05:08:07 2024 +0600 + + 0.3 Rotate axis + +commit 0f387f8a71fd504bc5d08bdae850af6a0c8cba6e +Author: PedroEdiaz +Date: Thu Sep 5 15:05:33 2024 +0000 + + 0.2 Clean up + +commit 06e8e9074b8a55a7854045fcb5cea9e5e1f6018d +Author: PedroEdiaz +Date: Thu Sep 5 14:48:51 2024 +0000 + + 0.2 Draw axis + +commit a2f49afbf412dd4ee39c57438363cb0c1a8d12cd +Author: PedroEdiaz +Date: Thu Sep 5 11:31:50 2024 +0000 + + 0.1 Add external dependecies + +commit cce685d90c3c4abaa6effe291def4d2c42bb6db2 +Author: PedroEdiaz +Date: Wed Sep 4 22:35:31 2024 +0000 + + 0.1 Graph cube From 502ff0daeb408662e91d49bbcecf9bb5be087c03 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 17 Oct 2024 11:48:14 -0600 Subject: [PATCH 03/75] =?UTF-8?q?Correcci=C3=B3n?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Makefile | 1 - src/data/cube.h | 4 ++-- src/main.c | 35 +++++++++++++++++------------------ 3 files changed, 19 insertions(+), 21 deletions(-) diff --git a/Makefile b/Makefile index 3ea3d4b..f19225f 100644 --- a/Makefile +++ b/Makefile @@ -8,7 +8,6 @@ OBJ = \ src/shader.o \ src/input.o \ src/mesh.o \ - src/alan.o \ src/main.o CFLAGS = \ diff --git a/src/data/cube.h b/src/data/cube.h index 234b58e..3769b79 100644 --- a/src/data/cube.h +++ b/src/data/cube.h @@ -33,7 +33,7 @@ narray_float_t d_cube = }; -narray_float_t d_cube = +narray_float_t n_cube = { 3 * 3 * 2 * 6, @@ -54,4 +54,4 @@ narray_float_t d_cube = A B E B E F -}; \ No newline at end of file +}; diff --git a/src/main.c b/src/main.c index d0d8c4b..0872456 100644 --- a/src/main.c +++ b/src/main.c @@ -16,22 +16,30 @@ unsigned char palette[] = 0x7A,0x1C,0xAC,0xff, }; -void calc_normal(float* v1, float* v2, float* v3, float* norm_vec) +void calc_normal(float* v1, float* v2, float* v3, float* normal) { - vec3 lado1, lado2, normal; + vec3 lado1, lado2; glm_vec3_sub(v2, v1, lado1); glm_vec3_sub(v3, v1, lado2); glm_vec3_cross(lado1, lado2, normal); glm_vec3_normalize(normal); - - //para menos p2, ahora lo guarda en norm_vec - norm_vec[0] = normal[0]; - norm_vec[1] = normal[1]; - norm_vec[2] = normal[2]; } +void fill_normal( float * d, float * n ) +{ + *n = *d; + for (int i = 0; i < *d; i += 9) + { + + vec3 norm_vec; + calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec); + glm_vec3_copy( norm_vec, (n+1)+i ); + glm_vec3_copy( norm_vec, (n+1)+i+3 ); + glm_vec3_copy( norm_vec, (n+1)+i+6 ); + } +} const char * wname = "manigraph: manifold grapher"; @@ -49,17 +57,8 @@ int main( void ) glewInit(); - //nostoy seguro de como escribir esto en cube.h, pero supongo que lo que me decias era así. - for (int i = 0; i < 3 * 3 * 2 * 6; i += 9) { - float* v1 = &d_cube[i]; - float* v2 = &d_cube[i + 3]; - float* v3 = &d_cube[i + 6]; - float norm_vec[3]; - calc_normal(v1, v2, v3, norm_vec); - n_cube[i] = norm_vec[0]; - n_cube[i + 1] = norm_vec[1]; - n_cube[i + 2] = norm_vec[2]; - } + + fill_normal( d_cube, n_cube ); if( !( shader = create_shader() ) ) goto error_shader; From 6218c5d576481e6a95d9f2722c069ddee1847bff Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 17 Oct 2024 12:56:33 -0600 Subject: [PATCH 04/75] Fix: Wayland compilation --- Makefile | 23 ++++++++++++++++++++--- 1 file changed, 20 insertions(+), 3 deletions(-) diff --git a/Makefile b/Makefile index f19225f..8a0283b 100644 --- a/Makefile +++ b/Makefile @@ -15,6 +15,17 @@ CFLAGS = \ -I./ext/glfw/include \ -Wall -Wno-unused-function -std=c99 \ +WAYLAND-LIB = \ + xdg-shell \ + relative-pointer-unstable-v1 \ + xdg-decoration-unstable-v1 \ + pointer-constraints-unstable-v1 \ + viewporter \ + idle-inhibit-unstable-v1 \ + fractional-scale-v1 \ + xdg-activation-v1 \ + wayland + help: @echo "Para compilar el proyecto a tu sistema operativo" @echo "porfavor usa uno de los siguientes comandos:" @@ -51,13 +62,19 @@ cocoa: $(OBJ) $(MAKE) BKN=_GLFW_COCOA libglfw.so $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -libglfw.so: - $(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ +libglfw.so: wayland.h + $(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ + +wayland.h: + for i in $(WAYLAND-LIB); do \ + wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \ + wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \ + done clean: rm $(OBJ) $(BIN) -.SUFFIXES: .c .o +.SUFFIXES: .c .o .c.o: $(CC) $(CFLAGS) -c -o $@ $< From 3137c23479270280ad6b6052edb7527a284031d5 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 17 Oct 2024 13:03:35 -0600 Subject: [PATCH 05/75] Fix: not linking of math lib --- Makefile | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/Makefile b/Makefile index 8a0283b..b0ce13a 100644 --- a/Makefile +++ b/Makefile @@ -48,11 +48,11 @@ glfw.dll: # LINUX linux-x11: $(OBJ) $(MAKE) BKN=_GLFW_X11 libglfw.so - $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw + $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm linux-wayland: $(OBJ) $(MAKE) BKN=_GLFW_WAYLAND libglfw.so - $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw + $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm run-linux: LD_LIBRARY_PATH=. ./$(BIN) @@ -60,19 +60,20 @@ run-linux: # COCOA cocoa: $(OBJ) $(MAKE) BKN=_GLFW_COCOA libglfw.so - $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw + $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw libglfw.so: wayland.h $(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ wayland.h: - for i in $(WAYLAND-LIB); do \ + for i in $(WAYLAND-LIB); \ + do \ wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \ wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \ - done + done clean: - rm $(OBJ) $(BIN) + rm $(OBJ) $(BIN) ext/glfw/deps/wayland/*.h .SUFFIXES: .c .o From fda999bfb1ca00803db91f2b16379c59c6f74f18 Mon Sep 17 00:00:00 2001 From: Your Name Date: Thu, 17 Oct 2024 17:58:55 -0600 Subject: [PATCH 06/75] PPP --- src/data/cube.h | 6 ------ src/data/shaders.h | 22 +++++++++++++++++++++- src/main.c | 16 +++++++++------- src/mesh.c | 33 +++++++++++++++++++++------------ 4 files changed, 51 insertions(+), 26 deletions(-) mode change 100644 => 100755 src/main.c diff --git a/src/data/cube.h b/src/data/cube.h index 3769b79..a6cbb1f 100644 --- a/src/data/cube.h +++ b/src/data/cube.h @@ -31,12 +31,6 @@ narray_float_t d_cube = A B E B E F -}; - -narray_float_t n_cube = -{ - 3 * 3 * 2 * 6, - A C E C E G diff --git a/src/data/shaders.h b/src/data/shaders.h index 1628553..9c3039c 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -2,6 +2,7 @@ const char * vs = "#version 330 core\n" "layout (location = 0) in vec3 aPos;" + "layout (location = 1) in vec3 aNormal;" "uniform float idx;" "uniform mat4 fix;" @@ -9,13 +10,19 @@ const char * vs = "uniform mat4 mdl;" "out float index;" + "out vec3 Normal;" + "out vec3 FragPos;" "void main()" "{" " index=idx;" " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" + "Normal = aNormal;" + "FragPos = vec3( rot * vec4(aPos, 1.0));" "}"; + + const char * fs = "#version 330 core\n" @@ -23,8 +30,21 @@ const char * fs = "in float index;" "out vec4 FragColor;" + "in vec3 Normal;" + "in vec3 FragPos;" "void main()" "{" - " FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;" + " vec3 lightColor = vec3(1,1,1);" + " vec3 lightPos = vec3(10,10,10);" + " vec3 norm = normalize(Normal);" + + " vec3 lightDir = normalize(lightPos - FragPos);" + + " float diffuse = max(dot(norm, lightDir), 0.0);" + " float ambient = 0.1;" + + " FragColor = vec4((ambient + diffuse)*lightColor,1.0)* texture( palette, vec3( 0, 0, index ) ).rgba;" "}"; + + diff --git a/src/main.c b/src/main.c old mode 100644 new mode 100755 index 0872456..ddf395e --- a/src/main.c +++ b/src/main.c @@ -29,15 +29,17 @@ void calc_normal(float* v1, float* v2, float* v3, float* normal) void fill_normal( float * d, float * n ) { - *n = *d; + //*n = *d; for (int i = 0; i < *d; i += 9) { vec3 norm_vec; calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec); - glm_vec3_copy( norm_vec, (n+1)+i ); - glm_vec3_copy( norm_vec, (n+1)+i+3 ); - glm_vec3_copy( norm_vec, (n+1)+i+6 ); + glm_vec3_copy( norm_vec, (n+1)+i ); + glm_vec3_copy( norm_vec, (n+1)+i+3 ); + glm_vec3_copy( norm_vec, (n+1)+i+6 ); + + } } @@ -57,15 +59,15 @@ int main( void ) glewInit(); - - fill_normal( d_cube, n_cube ); + fill_normal( d_cube, d_cube+(int)*d_cube); if( !( shader = create_shader() ) ) goto error_shader; gload_program( shader, vs, VERTEX ); gload_program( shader, fs, FRAGMENT ); - use_shader( shader ); + use_shader( shader ); + load_fix_matrix( shader, (float)WIDTH/HEIGHT ); diff --git a/src/mesh.c b/src/mesh.c index 4bfb8d1..d477d27 100755 --- a/src/mesh.c +++ b/src/mesh.c @@ -4,28 +4,35 @@ struct obj { - unsigned int vertex, vao, vbo; + unsigned int vertex, n_vao, d_vao, n_vbo, d_vbo; }; -mesh_t create_mesh( narray_float_t mesh ) +mesh_t create_mesh( narray_float_t d ) { struct obj * p; p=malloc(sizeof(struct obj)); - p->vertex=(*mesh)/3; + p->vertex=(*d)/3; - glGenVertexArrays( 1, &p->vao ); - glGenBuffers( 1, &p->vbo ); + glGenVertexArrays( 1, &p->n_vao ); + glGenVertexArrays( 1, &p->d_vao ); + glGenBuffers( 1, &p->d_vbo ); + glGenBuffers( 1, &p->n_vbo ); - glBindVertexArray( p->vao ); - glBindBuffer( GL_ARRAY_BUFFER, p->vbo ); - glBufferData( GL_ARRAY_BUFFER, (p->vertex*3)*sizeof(int), mesh+1, + glBindVertexArray( p->d_vao ); + glBindBuffer( GL_ARRAY_BUFFER, p->d_vbo ); + glBufferData( GL_ARRAY_BUFFER, 2*(p->vertex*3)*sizeof(float), d+1, GL_STATIC_DRAW ); - glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(int), NULL ); + glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(float), NULL ); glEnableVertexAttribArray(0); + + glVertexAttribPointer( 1,3,GL_FLOAT, *d, 3*sizeof(float), NULL ); + glEnableVertexAttribArray(1); + + return p; } @@ -33,8 +40,10 @@ void destroy_mesh( mesh_t p ) { struct obj * obj ; obj = p; - glDeleteVertexArrays( 1, &obj->vao ); - glDeleteBuffers( 1, &obj->vbo ); + glDeleteVertexArrays( 1, &obj->d_vao ); + glDeleteVertexArrays( 1, &obj->n_vao ); + glDeleteBuffers( 1, &obj->d_vbo ); + glDeleteBuffers( 1, &obj->n_vbo ); free( p ); } @@ -42,7 +51,7 @@ void draw_mesh( mesh_t p ) { struct obj * obj=p; - glBindVertexArray( obj->vao ); + glBindVertexArray( obj->d_vao ); #ifdef DEBUG { int i; From 7c76e3901a5f4c776c046a1b8b1d1041d75f7e40 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 17 Oct 2024 19:42:16 -0600 Subject: [PATCH 07/75] Fix illumination --- src/data/shaders.h | 16 ++++++++-------- src/main.c | 19 ++++++++----------- 2 files changed, 16 insertions(+), 19 deletions(-) diff --git a/src/data/shaders.h b/src/data/shaders.h index 9c3039c..180e159 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -16,9 +16,9 @@ const char * vs = "void main()" "{" " index=idx;" + " Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;" " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" - "Normal = aNormal;" - "FragPos = vec3( rot * vec4(aPos, 1.0));" + " FragPos = vec3( rot * mdl * vec4(aPos, 1.0));" "}"; @@ -35,16 +35,16 @@ const char * fs = "void main()" "{" + + " vec4 color = texture( palette, vec3( 0, 0, index ) ).rgba;" " vec3 lightColor = vec3(1,1,1);" - " vec3 lightPos = vec3(10,10,10);" + " vec3 lightPos = vec3(0,000,-15);" + " vec3 lightDir = normalize(lightPos - FragPos);" " vec3 norm = normalize(Normal);" - " vec3 lightDir = normalize(lightPos - FragPos);" - " float diffuse = max(dot(norm, lightDir), 0.0);" - " float ambient = 0.1;" - - " FragColor = vec4((ambient + diffuse)*lightColor,1.0)* texture( palette, vec3( 0, 0, index ) ).rgba;" + " float ambient = 0.5;" + " FragColor = vec4((ambient + diffuse)*lightColor,1.0)*color;" "}"; diff --git a/src/main.c b/src/main.c index ddf395e..0399574 100755 --- a/src/main.c +++ b/src/main.c @@ -18,13 +18,13 @@ unsigned char palette[] = void calc_normal(float* v1, float* v2, float* v3, float* normal) { - vec3 lado1, lado2; + vec3 lado1, lado2; - glm_vec3_sub(v2, v1, lado1); - glm_vec3_sub(v3, v1, lado2); + glm_vec3_sub(v2, v1, lado1); + glm_vec3_sub(v3, v1, lado2); - glm_vec3_cross(lado1, lado2, normal); - glm_vec3_normalize(normal); + glm_vec3_cross(lado1, lado2, normal); + glm_vec3_normalize(normal); } void fill_normal( float * d, float * n ) @@ -35,11 +35,9 @@ void fill_normal( float * d, float * n ) vec3 norm_vec; calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec); - glm_vec3_copy( norm_vec, (n+1)+i ); - glm_vec3_copy( norm_vec, (n+1)+i+3 ); - glm_vec3_copy( norm_vec, (n+1)+i+6 ); - - + glm_vec3_copy( norm_vec, (n+1)+i ); + glm_vec3_copy( norm_vec, (n+1)+i+3 ); + glm_vec3_copy( norm_vec, (n+1)+i+6 ); } } @@ -68,7 +66,6 @@ int main( void ) gload_program( shader, fs, FRAGMENT ); use_shader( shader ); - load_fix_matrix( shader, (float)WIDTH/HEIGHT ); if( !( m_cube = create_mesh( d_cube ) ) ) From 5fc19db1a9e46cf091cdceb6da6b0fee01a6fd13 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 17 Oct 2024 19:44:44 -0600 Subject: [PATCH 08/75] Eliminar los .o --- src/context.o | Bin 1928 -> 0 bytes src/input.o | Bin 24144 -> 0 bytes src/matrix.o | Bin 9296 -> 0 bytes src/mesh.o | Bin 2832 -> 0 bytes src/shader.o | Bin 3280 -> 0 bytes src/texture.o | Bin 2344 -> 0 bytes src/window.o | Bin 3048 -> 0 bytes 7 files changed, 0 insertions(+), 0 deletions(-) delete mode 100644 src/context.o delete mode 100644 src/input.o delete mode 100644 src/matrix.o delete mode 100644 src/mesh.o delete mode 100644 src/shader.o delete mode 100644 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zBdXr*pyFIRT>U*Z?q7!D$1W(Y=8JhII%Bu%shcZyv8z4GZH1jydC_Q9?+%F!moQCq zT|^pDdC53Czr?~`;S0g<9~&*et(Q<}M86nH{4Z#$+G&l$pyj3L7LEV;C-Ra7BbtYC zU@SSp!ryntQzrUz?fx&?{ol3!K^UZFqq@GkxV2gfoggf3AJlee+Xi+FhQif`#(hvwiyf6|4H1BD9!K;cC!bM)B3tnPUvb7 zt|eT&3$XR@;JPFY-zAM}8T`ErKAyqr89dD3pJ(u|Gx(JZelvsr1{~K%t&7-8V1H!j zSHK3KzFS@fVsAma4*axr+nm7%Gx%QMnExH9(Ztz+`e25h%{H7#cUG&jhSLbl*ki}+ zsoA~Yi^d_LFd9zm>K?ZO9z)ST!M$d~0mjVHv3rT^r#|h5_M~pRK4*0-X@>W? zA9(JZT&S1DZp8Nq-XDKHj%_F5c*iKNXYd0V+#!4=$@3ZEs|a6^{7tBzBm7IragO-y ztNDB*IqIJ${9DOU-%I!plB2$l@avMJehuNb38(Y^Mq9hxNtNY++f~)WTOoFTLm1+K5Gq7q<2VPuH ztCq)YOT%-^v`H(lm{#+Brq$hM6A!WGxB=JTA2r|y_>sl_F(=e!JUHE6Fvm2Jflr%L zp4H@X2LG=rLO3oJo;hkI>6mgIRbRqo8=wRCu%raCF35y8WB{H;Y{IWo*ekN$0yT2= zKbDw%l^jTRB=K9oG3S4c-wv^ua~nL=)cCJc2yHdKs&^AcrPq{z!W8WX!0>$Hxud4m ztw;=%I#qW{>*&@qwk&J%=IdBQq From 9dabea34d289b6f6b6dd69af53331b9a4602fb33 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 17 Oct 2024 22:24:54 -0600 Subject: [PATCH 09/75] Final: Illumination --- Makefile | 10 +++++----- src/context.c | 3 +++ src/data/axis.h | 32 ++++++++++++++------------------ src/data/cube.h | 34 +++++++--------------------------- src/data/shaders.h | 8 +++----- src/main.c | 24 +++++++++++++++++------- src/main.h | 2 +- src/matrix.c | 4 ++-- src/mesh.c | 28 +++++++++++++--------------- 9 files changed, 65 insertions(+), 80 deletions(-) diff --git a/Makefile b/Makefile index b0ce13a..6dae268 100644 --- a/Makefile +++ b/Makefile @@ -13,7 +13,7 @@ OBJ = \ CFLAGS = \ -I./ext/cglm/include \ -I./ext/glfw/include \ - -Wall -Wno-unused-function -std=c99 \ + -Wall -Wno-unused-function -std=c99 \ WAYLAND-LIB = \ xdg-shell \ @@ -38,6 +38,8 @@ help: @echo "Para ejecturar el programa sin instalarlos se puede usar:" @echo " $(MAKE) run-linux" +src/main.o: src/data/axis.h src/data/cube.h src/data/shaders.h + # WINDOWS windows: $(OBJ) glfw.dll $(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32 -lglew32 @@ -62,15 +64,13 @@ cocoa: $(OBJ) $(MAKE) BKN=_GLFW_COCOA libglfw.so $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -libglfw.so: wayland.h - $(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ - -wayland.h: +libglfw.so: for i in $(WAYLAND-LIB); \ do \ wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \ wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \ done + $(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ clean: rm $(OBJ) $(BIN) ext/glfw/deps/wayland/*.h diff --git a/src/context.c b/src/context.c index 40b19cb..32b1f18 100644 --- a/src/context.c +++ b/src/context.c @@ -4,6 +4,9 @@ void set_clean_color_context( unsigned char r, unsigned char g, unsigned char b ) { glEnable( GL_DEPTH_TEST ); + glEnable( GL_CULL_FACE ); + glCullFace( GL_BACK ); + glClearColor( (float)r/0xff, (float)g/0xff, (float)b/0xff, 1.0 ); } diff --git a/src/data/axis.h b/src/data/axis.h index 7f76ea5..db4adce 100644 --- a/src/data/axis.h +++ b/src/data/axis.h @@ -7,39 +7,35 @@ #undef G #undef H -const float X = 2.0; -const float Y = 0.05; -const float Z = 0.05; - -#define A -X,-Y,-Z, -#define B -X,-Y, Z, -#define C -X, Y,-Z, -#define D -X, Y, Z, -#define E X,-Y,-Z, -#define F X,-Y, Z, -#define G X, Y,-Z, -#define H X, Y, Z, +#define A -2.0,-0.05,-0.05, +#define B -2.0,-0.05, 0.05, +#define C -2.0, 0.05,-0.05, +#define D -2.0, 0.05, 0.05, +#define E 2.0,-0.05,-0.05, +#define F 2.0,-0.05, 0.05, +#define G 2.0, 0.05,-0.05, +#define H 2.0, 0.05, 0.05, narray_float_t d_axis = { 3*3*2*6, A C E - C E G + G E D E G F - G F H + H F G F H B - H B D + D B H B D A - D A C + C A D C D G - D G H + H G D - A B E + E B A B E F }; diff --git a/src/data/cube.h b/src/data/cube.h index a6cbb1f..bfa2756 100644 --- a/src/data/cube.h +++ b/src/data/cube.h @@ -1,5 +1,3 @@ -#include - #define A -1,-1,-1, #define B -1,-1, 1, #define C -1, 1,-1, @@ -9,43 +7,25 @@ #define G 1, 1,-1, #define H 1, 1, 1, -narray_float_t d_cube = +float d_cube[] = { 3*3*2*6, A C E - C E G + G E C E G F - G F H + H F G F H B - H B D + D B H B D A - D A C + C A D C D G - D G H + H G D - A B E + E B A B E F - - A C E - C E G - - E G F - G F H - - F H B - H B D - - B D A - D A C - - C D G - D G H - - A B E - B E F }; diff --git a/src/data/shaders.h b/src/data/shaders.h index 180e159..8e22431 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -37,14 +37,12 @@ const char * fs = "{" " vec4 color = texture( palette, vec3( 0, 0, index ) ).rgba;" - " vec3 lightColor = vec3(1,1,1);" - " vec3 lightPos = vec3(0,000,-15);" + " vec3 lightPos = vec3(0,0,-15);" " vec3 lightDir = normalize(lightPos - FragPos);" - " vec3 norm = normalize(Normal);" - " float diffuse = max(dot(norm, lightDir), 0.0);" + " float diffuse = max(dot(Normal, lightDir), 0.0);" " float ambient = 0.5;" - " FragColor = vec4((ambient + diffuse)*lightColor,1.0)*color;" + " FragColor = (ambient + diffuse)*color;" "}"; diff --git a/src/main.c b/src/main.c index 0399574..2f6f8a4 100755 --- a/src/main.c +++ b/src/main.c @@ -3,7 +3,9 @@ #include "data/axis.h" #include "data/shaders.h" #include - +#include +#include + #define WIDTH 512 #define HEIGHT 512 @@ -27,9 +29,11 @@ void calc_normal(float* v1, float* v2, float* v3, float* normal) glm_vec3_normalize(normal); } -void fill_normal( float * d, float * n ) +float * fill_normal( float * d ) { - //*n = *d; + float * n; + n = malloc( (*d+1)*sizeof(float)); + *n = *d; for (int i = 0; i < *d; i += 9) { @@ -39,12 +43,14 @@ void fill_normal( float * d, float * n ) glm_vec3_copy( norm_vec, (n+1)+i+3 ); glm_vec3_copy( norm_vec, (n+1)+i+6 ); } + return n; } const char * wname = "manigraph: manifold grapher"; int main( void ) { + float * n_cube, *n_axis; id_t shader, texture; mesh_t m_cube, m_axis; window_t window; @@ -57,8 +63,6 @@ int main( void ) glewInit(); - fill_normal( d_cube, d_cube+(int)*d_cube); - if( !( shader = create_shader() ) ) goto error_shader; @@ -68,12 +72,18 @@ int main( void ) load_fix_matrix( shader, (float)WIDTH/HEIGHT ); - if( !( m_cube = create_mesh( d_cube ) ) ) + n_cube = fill_normal( d_cube ); + n_axis = fill_normal( d_axis ); + + if( !( m_cube = create_mesh( d_cube, n_cube ) ) ) goto error_mesh_cube; - if( !( m_axis = create_mesh( d_axis ) ) ) + if( !( m_axis = create_mesh( d_axis, n_axis ) ) ) goto error_mesh_axis; + free( n_cube ); + free( n_axis ); + texture=create_palette_texture( palette ); use_texture( texture ); diff --git a/src/main.h b/src/main.h index 1fb5ea4..8252e56 100644 --- a/src/main.h +++ b/src/main.h @@ -23,7 +23,7 @@ int is_open_window(window_t window); void close_window(window_t window); -mesh_t create_mesh(narray_float_t mesh); +mesh_t create_mesh( float * d, float * n); void destroy_mesh(mesh_t p); diff --git a/src/matrix.c b/src/matrix.c index eda0e0c..10a097a 100644 --- a/src/matrix.c +++ b/src/matrix.c @@ -13,14 +13,14 @@ mat4 ortho[] = }, { { 0, 1, 0, 0 }, - { 1, 0, 0, 0 }, + {-1, 0, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 }, }, { { 0, 0, 1, 0 }, { 0, 1, 0, 0 }, - { 1, 0, 0, 0 }, + {-1, 0, 0, 0 }, { 0, 0, 0, 1 }, }, }; diff --git a/src/mesh.c b/src/mesh.c index d477d27..7ba7f28 100755 --- a/src/mesh.c +++ b/src/mesh.c @@ -4,10 +4,10 @@ struct obj { - unsigned int vertex, n_vao, d_vao, n_vbo, d_vbo; + unsigned int vertex, vao, n_vbo, d_vbo; }; -mesh_t create_mesh( narray_float_t d ) +mesh_t create_mesh( float * d, float * n ) { struct obj * p; @@ -15,24 +15,23 @@ mesh_t create_mesh( narray_float_t d ) p->vertex=(*d)/3; - glGenVertexArrays( 1, &p->n_vao ); - glGenVertexArrays( 1, &p->d_vao ); + glGenVertexArrays( 1, &p->vao ); + glGenBuffers( 1, &p->d_vbo ); - glGenBuffers( 1, &p->n_vbo ); - - glBindVertexArray( p->d_vao ); + glBindVertexArray( p->vao ); glBindBuffer( GL_ARRAY_BUFFER, p->d_vbo ); - glBufferData( GL_ARRAY_BUFFER, 2*(p->vertex*3)*sizeof(float), d+1, + glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), d+1, GL_STATIC_DRAW ); - glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(float), NULL ); glEnableVertexAttribArray(0); - - glVertexAttribPointer( 1,3,GL_FLOAT, *d, 3*sizeof(float), NULL ); + glGenBuffers( 1, &p->n_vbo ); + glBindBuffer( GL_ARRAY_BUFFER, p->n_vbo ); + glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), n+1, + GL_STATIC_DRAW ); + glVertexAttribPointer( 1,3,GL_FLOAT, 0, 3*sizeof(float), NULL ); glEnableVertexAttribArray(1); - return p; } @@ -40,8 +39,7 @@ void destroy_mesh( mesh_t p ) { struct obj * obj ; obj = p; - glDeleteVertexArrays( 1, &obj->d_vao ); - glDeleteVertexArrays( 1, &obj->n_vao ); + glDeleteVertexArrays( 1, &obj->vao ); glDeleteBuffers( 1, &obj->d_vbo ); glDeleteBuffers( 1, &obj->n_vbo ); free( p ); @@ -51,7 +49,7 @@ void draw_mesh( mesh_t p ) { struct obj * obj=p; - glBindVertexArray( obj->d_vao ); + glBindVertexArray( obj->vao ); #ifdef DEBUG { int i; From 03d446cdaf8bb0bb104b9128ccc8b0f533268287 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 17 Oct 2024 22:28:22 -0600 Subject: [PATCH 10/75] Correct faces of axis --- src/data/axis.h | 16 +++++++--------- src/main.h | 1 - 2 files changed, 7 insertions(+), 10 deletions(-) diff --git a/src/data/axis.h b/src/data/axis.h index db4adce..d957c16 100644 --- a/src/data/axis.h +++ b/src/data/axis.h @@ -1,12 +1,11 @@ #undef A -#undef B -#undef C +#undef B +#undef C #undef D #undef E #undef F -#undef G +#undef G #undef H - #define A -2.0,-0.05,-0.05, #define B -2.0,-0.05, 0.05, #define C -2.0, 0.05,-0.05, @@ -16,15 +15,15 @@ #define G 2.0, 0.05,-0.05, #define H 2.0, 0.05, 0.05, -narray_float_t d_axis = +float d_axis[] = { 3*3*2*6, A C E - G E D + G E C E G F - H F G + H F G F H B D B H @@ -35,7 +34,6 @@ narray_float_t d_axis = C D G H G D - E B A + E B A B E F - }; diff --git a/src/main.h b/src/main.h index 8252e56..71057cf 100644 --- a/src/main.h +++ b/src/main.h @@ -7,7 +7,6 @@ typedef void * mesh_t; typedef float * quat_t; typedef float * mat4_t; -typedef float narray_float_t[]; typedef unsigned char narray_u8_t[]; enum From e79c4abe83e1e3a26e573a883f126708ae6f3813 Mon Sep 17 00:00:00 2001 From: Your Name Date: Fri, 18 Oct 2024 18:35:21 -0600 Subject: [PATCH 11/75] la funcion calc_normal ahora toma vectores R4 via alg. G-S --- src/main.c | 36 ++++++++++++++++++++++++++++++------ 1 file changed, 30 insertions(+), 6 deletions(-) diff --git a/src/main.c b/src/main.c index 2f6f8a4..535fbd7 100755 --- a/src/main.c +++ b/src/main.c @@ -18,15 +18,39 @@ unsigned char palette[] = 0x7A,0x1C,0xAC,0xff, }; -void calc_normal(float* v1, float* v2, float* v3, float* normal) +void calc_normal(float* v1, float* v2, float* v3, , float* v4 ,float* normal, unsigned char n) { - vec3 lado1, lado2; + vec4 lado1, lado2; + vec4 u1, u2; + + switch (n) + { + case 3: - glm_vec3_sub(v2, v1, lado1); - glm_vec3_sub(v3, v1, lado2); + glm_vec3_sub(v2, v1, lado1); + glm_vec3_sub(v3, v1, lado2); - glm_vec3_cross(lado1, lado2, normal); - glm_vec3_normalize(normal); + glm_vec3_cross(lado1, lado2, normal); + glm_vec3_normalize(normal); + return; + + case 4: + glm_vec4_sub(v2, v1, lado1); + glm_vec4_sub(v3, v1, lado2); + + glm_vec4_copy(lado1, u1); + + float alfa = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); + vec4 proy; + glm_vec4_scale(u1, alfa, proy); + glm_vec4_sub(lado2, proy, u2); + + glm_vec4_normalize(u2); + glm_vec4_copy(u2, normal); + + default: + break; + } } float * fill_normal( float * d ) From b164d15927e0c1528296cd835edf5b114ffc61b0 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Fri, 18 Oct 2024 19:14:51 -0600 Subject: [PATCH 12/75] Fix: compile --- src/main.c | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/src/main.c b/src/main.c index 535fbd7..baebeb3 100755 --- a/src/main.c +++ b/src/main.c @@ -18,10 +18,10 @@ unsigned char palette[] = 0x7A,0x1C,0xAC,0xff, }; -void calc_normal(float* v1, float* v2, float* v3, , float* v4 ,float* normal, unsigned char n) +void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n) { vec4 lado1, lado2; - vec4 u1, u2; + vec4 u1, u2; switch (n) { @@ -36,24 +36,24 @@ void calc_normal(float* v1, float* v2, float* v3, , float* v4 ,float* normal, un case 4: glm_vec4_sub(v2, v1, lado1); - glm_vec4_sub(v3, v1, lado2); + glm_vec4_sub(v3, v1, lado2); - glm_vec4_copy(lado1, u1); + glm_vec4_copy(lado1, u1); - float alfa = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); - vec4 proy; - glm_vec4_scale(u1, alfa, proy); - glm_vec4_sub(lado2, proy, u2); + float alfa = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); + vec4 proy; + glm_vec4_scale(u1, alfa, proy); + glm_vec4_sub(lado2, proy, u2); - glm_vec4_normalize(u2); - glm_vec4_copy(u2, normal); + glm_vec4_normalize(u2); + glm_vec4_copy(u2, normal); default: break; } } -float * fill_normal( float * d ) +float * fill_normal( float * d, unsigned char m ) { float * n; n = malloc( (*d+1)*sizeof(float)); @@ -61,13 +61,13 @@ float * fill_normal( float * d ) for (int i = 0; i < *d; i += 9) { - vec3 norm_vec; - calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec); + vec3 norm_vec; + calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec, m); glm_vec3_copy( norm_vec, (n+1)+i ); glm_vec3_copy( norm_vec, (n+1)+i+3 ); glm_vec3_copy( norm_vec, (n+1)+i+6 ); - } - return n; + } + return n; } const char * wname = "manigraph: manifold grapher"; @@ -96,8 +96,8 @@ int main( void ) load_fix_matrix( shader, (float)WIDTH/HEIGHT ); - n_cube = fill_normal( d_cube ); - n_axis = fill_normal( d_axis ); + n_cube = fill_normal( d_cube, 3 ); + n_axis = fill_normal( d_axis, 3 ); if( !( m_cube = create_mesh( d_cube, n_cube ) ) ) goto error_mesh_cube; From fe3b99d480a864e409a3b15569846270eee2fb89 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Fri, 18 Oct 2024 20:26:53 -0600 Subject: [PATCH 13/75] Setup for test on R4 --- Makefile | 7 ++- src/data/axis.h | 1 + src/data/shaders.h | 28 +++++++++++- src/input.c | 16 ++++++- src/main.c | 105 +++++++++++++++++++++++++++------------------ src/main.h | 2 +- src/mesh.c | 27 +++++++++--- src/shader.c | 2 +- src/surface.c | 93 +++++++++++++++++++++++++++++++++++++++ src/window.c | 4 +- 10 files changed, 227 insertions(+), 58 deletions(-) create mode 100644 src/surface.c diff --git a/Makefile b/Makefile index 6dae268..2c23c49 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,7 @@ BIN = manigraph OBJ = \ + src/surface.o \ src/context.o \ src/texture.o \ src/window.o \ @@ -13,7 +14,7 @@ OBJ = \ CFLAGS = \ -I./ext/cglm/include \ -I./ext/glfw/include \ - -Wall -Wno-unused-function -std=c99 \ + -Wall -Wno-unused-function -std=c99 \ WAYLAND-LIB = \ xdg-shell \ @@ -47,10 +48,12 @@ windows: $(OBJ) glfw.dll glfw.dll: $(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32 +src/main.o: src/data/shaders.h src/data/cube.h src/data/axis.h + # LINUX linux-x11: $(OBJ) $(MAKE) BKN=_GLFW_X11 libglfw.so - $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm + $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm linux-wayland: $(OBJ) $(MAKE) BKN=_GLFW_WAYLAND libglfw.so diff --git a/src/data/axis.h b/src/data/axis.h index d957c16..3ccddc8 100644 --- a/src/data/axis.h +++ b/src/data/axis.h @@ -6,6 +6,7 @@ #undef F #undef G #undef H + #define A -2.0,-0.05,-0.05, #define B -2.0,-0.05, 0.05, #define C -2.0, 0.05,-0.05, diff --git a/src/data/shaders.h b/src/data/shaders.h index 8e22431..98d2e24 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -1,8 +1,14 @@ const char * vs = "#version 330 core\n" - "layout (location = 0) in vec3 aPos;" - "layout (location = 1) in vec3 aNormal;" + "layout (location = 0) in float aPos_x;" + "layout (location = 1) in float aPos_y;" + "layout (location = 2) in float aPos_z;" + "layout (location = 3) in float aPos_w;" + "layout (location = 4) in float aNormal_x;" + "layout (location = 5) in float aNormal_y;" + "layout (location = 6) in float aNormal_z;" + "layout (location = 7) in float aNormal_w;" "uniform float idx;" "uniform mat4 fix;" @@ -16,12 +22,30 @@ const char * vs = "void main()" "{" " index=idx;" + " vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);" + " vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);" " Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;" " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" " FragPos = vec3( rot * mdl * vec4(aPos, 1.0));" "}"; +const char * fs_plain = + "#version 330 core\n" + + "uniform sampler2DArray palette;" + + "in float index;" + "out vec4 FragColor;" + "in vec3 Normal;" + "in vec3 FragPos;" + + "void main()" + "{" + " FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;" + "}"; + + const char * fs = "#version 330 core\n" diff --git a/src/input.c b/src/input.c index b761aa2..5b80e03 100644 --- a/src/input.c +++ b/src/input.c @@ -1,6 +1,7 @@ #include "main.h" #include #include +#include #define ANGLE ((float)0x01/0xff*2*GLM_PI) @@ -17,6 +18,17 @@ vec3 axis[3] = {0, 0, 1}, }; +void __key_callback(GLFWwindow * window, int key, int scancode, int action, int mods ) +{ + if( action != GLFW_PRESS) + return; + + if( GLFW_KEY_0 <= key && key <= GLFW_KEY_9 ) + { + printf("%d\n", key-GLFW_KEY_0 ); + } +} + void __window_callback(GLFWwindow * window, int w, int h) { int m; @@ -37,8 +49,8 @@ void __mouse_callback(GLFWwindow* window, int button, int action, int mods) return; glfwGetCursorPos(window, &xpos, &ypos); - glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN, GL_UNSIGNED_BYTE, &green_value); - + glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN, + GL_UNSIGNED_BYTE, &green_value); switch(green_value) { diff --git a/src/main.c b/src/main.c index baebeb3..922ec41 100755 --- a/src/main.c +++ b/src/main.c @@ -1,14 +1,16 @@ #include "main.h" -#include "data/cube.h" #include "data/axis.h" #include "data/shaders.h" -#include #include +#include #include +#include #define WIDTH 512 #define HEIGHT 512 +unsigned char coordanate[4] = {0,1,2,3}; + unsigned char palette[] = { 16, @@ -20,8 +22,9 @@ unsigned char palette[] = void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n) { + float alpha; vec4 lado1, lado2; - vec4 u1, u2; + vec4 u1, u2, proy; switch (n) { @@ -35,21 +38,20 @@ void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n) return; case 4: +#if 0 glm_vec4_sub(v2, v1, lado1); glm_vec4_sub(v3, v1, lado2); glm_vec4_copy(lado1, u1); - float alfa = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); - vec4 proy; - glm_vec4_scale(u1, alfa, proy); + alpha = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); + glm_vec4_scale(u1, alpha, proy); glm_vec4_sub(lado2, proy, u2); glm_vec4_normalize(u2); glm_vec4_copy(u2, normal); - - default: - break; +#endif + return; } } @@ -58,24 +60,25 @@ float * fill_normal( float * d, unsigned char m ) float * n; n = malloc( (*d+1)*sizeof(float)); *n = *d; - for (int i = 0; i < *d; i += 9) + for (int i = 0; i < *d; i += 3*m) { - vec3 norm_vec; - calc_normal((d+1)+i, (d+1)+i+3, (d+1)+i+6, norm_vec, m); + vec4 norm_vec; + + calc_normal((d+1)+i, (d+1)+i+m, (d+1)+i+2*m, norm_vec, m); glm_vec3_copy( norm_vec, (n+1)+i ); - glm_vec3_copy( norm_vec, (n+1)+i+3 ); - glm_vec3_copy( norm_vec, (n+1)+i+6 ); + glm_vec3_copy( norm_vec, (n+1)+i+m ); + glm_vec3_copy( norm_vec, (n+1)+i+2*m ); } return n; } const char * wname = "manigraph: manifold grapher"; +float * generate_surface(); int main( void ) { - float * n_cube, *n_axis; - id_t shader, texture; + id_t shader, texture, shader_plain; mesh_t m_cube, m_axis; window_t window; @@ -87,63 +90,83 @@ int main( void ) glewInit(); - if( !( shader = create_shader() ) ) - goto error_shader; - - gload_program( shader, vs, VERTEX ); - gload_program( shader, fs, FRAGMENT ); - use_shader( shader ); - - load_fix_matrix( shader, (float)WIDTH/HEIGHT ); - - n_cube = fill_normal( d_cube, 3 ); - n_axis = fill_normal( d_axis, 3 ); - - if( !( m_cube = create_mesh( d_cube, n_cube ) ) ) - goto error_mesh_cube; - - if( !( m_axis = create_mesh( d_axis, n_axis ) ) ) - goto error_mesh_axis; - - free( n_cube ); - free( n_axis ); - texture=create_palette_texture( palette ); use_texture( texture ); + if( !( shader = create_shader() ) ) + goto error_shader; + gload_program( shader, vs, VERTEX ); + gload_program( shader, fs, FRAGMENT ); + + if( !( shader_plain = create_shader() ) ) + goto error_shader_plain; + gload_program( shader_plain, vs, VERTEX ); + gload_program( shader_plain, fs_plain, FRAGMENT ); + + load_fix_matrix( shader, (float)WIDTH/HEIGHT ); + load_fix_matrix( shader_plain, (float)WIDTH/HEIGHT ); + + /* Fill m_cube */ + { + float * n_cube, *d_cube; + d_cube = generate_surface(16); + n_cube = fill_normal( d_cube, 4 ); + if( !( m_cube = create_mesh( d_cube, n_cube, coordanate, 4 ) ) ) + goto error_mesh_cube; + free( n_cube ); + free( d_cube); + } + + /* Fill m_axis */ + { + float * n_axis; + n_axis = fill_normal( d_axis, 3 ); + if( !( m_axis = create_mesh( d_axis, n_axis, coordanate, 3 ) ) ) + goto error_mesh_axis; + free( n_axis ); + } + while( is_open_window( window ) ) { quat_t q; q=poll_input( window ); load_rot_matrix( shader, q ); + load_rot_matrix( shader_plain, q ); clean_context(); + #ifndef DEBUG - load_mdl_matrix( shader, 0, 0 ); + load_mdl_matrix( shader_plain, 0, 0 ); draw_mesh( m_axis ); - load_mdl_matrix( shader, 1, 1 ); + load_mdl_matrix( shader_plain, 1, 1 ); draw_mesh( m_axis ); - load_mdl_matrix( shader, 2, 2 ); + load_mdl_matrix( shader_plain, 2, 2 ); draw_mesh( m_axis ); #endif + load_mdl_matrix( shader, 0, 3 ); draw_mesh( m_cube ); + } - destroy_texture( texture ); destroy_mesh( m_axis ); destroy_mesh( m_cube ); + destroy_shader( shader_plain ); destroy_shader( shader ); + destroy_texture( texture ); close_window( window ); return 0; error_mesh_axis: destroy_mesh( m_cube ); error_mesh_cube: + destroy_shader( shader_plain ); +error_shader_plain: destroy_shader( shader ); error_shader: close_window( window ); + destroy_texture( texture ); error_window: return 1; } diff --git a/src/main.h b/src/main.h index 71057cf..b0fd681 100644 --- a/src/main.h +++ b/src/main.h @@ -22,7 +22,7 @@ int is_open_window(window_t window); void close_window(window_t window); -mesh_t create_mesh( float * d, float * n); +mesh_t create_mesh( float * d, float * n, unsigned char * coordanate, unsigned char m ); void destroy_mesh(mesh_t p); diff --git a/src/mesh.c b/src/mesh.c index 7ba7f28..21861c1 100755 --- a/src/mesh.c +++ b/src/mesh.c @@ -7,30 +7,43 @@ struct obj unsigned int vertex, vao, n_vbo, d_vbo; }; -mesh_t create_mesh( float * d, float * n ) +mesh_t create_mesh( float * d, float * n, unsigned char * coordanate, unsigned char m ) { struct obj * p; p=malloc(sizeof(struct obj)); - p->vertex=(*d)/3; + p->vertex=(*d)/m; glGenVertexArrays( 1, &p->vao ); glGenBuffers( 1, &p->d_vbo ); glBindVertexArray( p->vao ); glBindBuffer( GL_ARRAY_BUFFER, p->d_vbo ); - glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), d+1, + glBufferData( GL_ARRAY_BUFFER, p->vertex*m*sizeof(float), d+1, GL_STATIC_DRAW ); - glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(float), NULL ); + glVertexAttribPointer( 0,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[0]*sizeof(float)) ); glEnableVertexAttribArray(0); + glVertexAttribPointer( 1,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[1]*sizeof(float)) ); + glEnableVertexAttribArray(1); + glVertexAttribPointer( 2,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[2]*sizeof(float)) ); + glEnableVertexAttribArray(2); + glVertexAttribPointer( 3,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[3]*sizeof(float)) ); + glEnableVertexAttribArray(3); glGenBuffers( 1, &p->n_vbo ); glBindBuffer( GL_ARRAY_BUFFER, p->n_vbo ); - glBufferData( GL_ARRAY_BUFFER, p->vertex*3*sizeof(float), n+1, + glBufferData( GL_ARRAY_BUFFER, p->vertex*m*sizeof(float), n+1, GL_STATIC_DRAW ); - glVertexAttribPointer( 1,3,GL_FLOAT, 0, 3*sizeof(float), NULL ); - glEnableVertexAttribArray(1); + glVertexAttribPointer( 4,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[0]*sizeof(float)) ); + glEnableVertexAttribArray(4); + glVertexAttribPointer( 5,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[1]*sizeof(float)) ); + glEnableVertexAttribArray(5); + glVertexAttribPointer( 6,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[2]*sizeof(float)) ); + glEnableVertexAttribArray(6); + glVertexAttribPointer( 7,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[3]*sizeof(float)) ); + glEnableVertexAttribArray(7); + return p; } diff --git a/src/shader.c b/src/shader.c index d4dbc71..f7b8b41 100644 --- a/src/shader.c +++ b/src/shader.c @@ -37,8 +37,8 @@ unsigned char gload_program( unsigned int program, const char * src, shader = glCreateShader(type[i]); glShaderSource( shader, 1, (const GLchar **)&src, ((void*)0 )); glCompileShader(shader); - glGetShaderiv( shader, GL_COMPILE_STATUS, &status ); + glGetShaderiv( shader, GL_COMPILE_STATUS, &status ); if( !status ) { diff --git a/src/surface.c b/src/surface.c new file mode 100644 index 0000000..40f67df --- /dev/null +++ b/src/surface.c @@ -0,0 +1,93 @@ +#include +#include +#include + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +typedef void(*function_t)(float*,int, int, int); + +void mobius(float *d_surface, int i, int j, int grid_size) +{ + const float width = 0.5; + float u = (2*M_PI) * ((float)i/grid_size ); + float v = (2*width) * ((float)j/grid_size ) - width; + + d_surface[0] = cos(u) + v * cos(u / 2) * cos(u); + d_surface[1] = sin(u) + v * cos(u / 2) * sin(u); + d_surface[2] = v * sin(u / 2); +} + +void toro(float *d_surface, int i, int j, int grid_size) +{ + float u = (2*M_PI) * ((float)i/grid_size ); + float v = (2*M_PI) * ((float)j/grid_size ); + + d_surface[0] = (1 + 0.5*cos(v))*cos(u); + d_surface[1] = (1 + 0.5*cos(v))*sin(u); + d_surface[2] = 0.5*sin(v); +} + +void klein(float *d_surface, int i, int j, int grid_size) +{ + float u = (2*M_PI) * ((float)i/grid_size ); + float v = (2*M_PI) * ((float)j/grid_size ); + + d_surface[0] = (0.5*cos(v) + 0.5) * cos(u); + d_surface[1] = (0.5*cos(v) + 0.5) * sin(u); + d_surface[2] = sin(v) * cos(u/2); + d_surface[3] = sin(v)*sin(u/2); +} + +float * generate_surface(int grid_size) +{ + unsigned char m = 4; + long size = grid_size*grid_size*2*9*m; + function_t f = klein; + float * d_surface; + int k=0; + + d_surface = malloc((size+1)*sizeof(float)); + d_surface[0] = size; + + for (int i = 0; i < grid_size; i++) + { + for (int j = 0; j < grid_size; j++) + { + // triangle 1, front + f(&d_surface[k + 1], i, j, grid_size); + k+=m; + f(&d_surface[k + 1], i + 1, j, grid_size); + k+=m; + f(&d_surface[k + 1], i + 1, j + 1, grid_size); + k+=m; + + // triangle 1, back + f(&d_surface[k + 1], i + 1, j + 1, grid_size); + k+=m; + f(&d_surface[k + 1], i + 1, j, grid_size); + k+=m; + f(&d_surface[k + 1], i, j, grid_size); + k+=m; + + // triangle 2, font + f(&d_surface[k + 1], i, j, grid_size); + k+=m; + f(&d_surface[k + 1], i, j + 1, grid_size); + k+=m; + f(&d_surface[k + 1], i + 1, j + 1, grid_size); + k+=m; + + // triangle 2, back + f(&d_surface[k + 1], i + 1, j + 1, grid_size); + k+=m; + f(&d_surface[k + 1], i, j + 1, grid_size); + k+=m; + f(&d_surface[k + 1], i, j, grid_size); + k+=m; + } + } + + return d_surface; +} diff --git a/src/window.c b/src/window.c index a02fb78..1ac027a 100644 --- a/src/window.c +++ b/src/window.c @@ -4,12 +4,11 @@ void __window_callback(GLFWwindow *, int, int); void __mouse_callback(GLFWwindow *, int, int, int); void __scroll_callback(GLFWwindow *, double, double); +void __key_callback(GLFWwindow *, int, int, int, int); window_t init_window(unsigned int w, unsigned int h, const char * name) { void * window; - void __mouse_callback(GLFWwindow *window, int button, int action, int mods); - void __scroll_callback(GLFWwindow *window, double xoffset, double yoffset); if( !glfwInit() ) return NULL; @@ -29,6 +28,7 @@ window_t init_window(unsigned int w, unsigned int h, const char * name) glfwSetWindowSizeCallback(window, __window_callback); glfwSetMouseButtonCallback((GLFWwindow*)window, __mouse_callback); glfwSetScrollCallback((GLFWwindow*)window, __scroll_callback); + glfwSetKeyCallback((GLFWwindow*)window, __key_callback); __window_callback( window, w, h ); From 96df57fc90866fd80c2f43dafd422bf6fab0e53d Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 22 Oct 2024 12:05:19 -0600 Subject: [PATCH 14/75] Ya deberia funcionar n==4, pero por alguna razon no corre con make run, iura --- src/main.c | 40 +++++++++++++++++++++++++++------------- 1 file changed, 27 insertions(+), 13 deletions(-) diff --git a/src/main.c b/src/main.c index 922ec41..7e54851 100755 --- a/src/main.c +++ b/src/main.c @@ -22,9 +22,8 @@ unsigned char palette[] = void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n) { - float alpha; - vec4 lado1, lado2; - vec4 u1, u2, proy; + vec4 lado1, lado2, lado3; + vec4 u1, u2, u3; switch (n) { @@ -38,19 +37,34 @@ void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n) return; case 4: -#if 0 - glm_vec4_sub(v2, v1, lado1); - glm_vec4_sub(v3, v1, lado2); - glm_vec4_copy(lado1, u1); + glm_vec4_sub(v2, v1, lado1); + glm_vec4_sub(v3, v1, lado2); + glm_vec4_sub(v2, v1, lado3); + + glm_vec4_copy(lado1, u1); - alpha = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); - glm_vec4_scale(u1, alpha, proy); - glm_vec4_sub(lado2, proy, u2); + float alpha = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); + vec4 proj_u1; + glm_vec4_scale(u1, alpha, proj_u1); + glm_vec4_sub(lado2, proj_u1, u2); - glm_vec4_normalize(u2); - glm_vec4_copy(u2, normal); -#endif + glm_vec4_normalize(u2); + + float beta = glm_vec4_dot(lado3, u1) / glm_vec4_dot(u1, u1); + vec4 proj_u1_lado3; + glm_vec4_scale(u1, beta, proj_u1_lado3); + + float gamma = glm_vec4_dot(lado3, u2) / glm_vec4_dot(u2, u2); + vec4 proj_u2; + glm_vec4_scale(u2, gamma, proj_u2); + + glm_vec4_sub(lado3, proj_u1_lado3, u3); + glm_vec4_sub(u3, proj_u2, u3); + + glm_vec4_normalize(u3); + + glm_vec4_copy(u3, normal); return; } } From c5133207144f868956f526b2ff9a5526bc9daabd Mon Sep 17 00:00:00 2001 From: Your Name Date: Tue, 22 Oct 2024 12:53:44 -0600 Subject: [PATCH 15/75] xd, la restanostaba guena --- src/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.c b/src/main.c index 7e54851..1323418 100755 --- a/src/main.c +++ b/src/main.c @@ -35,12 +35,12 @@ void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n) glm_vec3_cross(lado1, lado2, normal); glm_vec3_normalize(normal); return; - + case 4: glm_vec4_sub(v2, v1, lado1); glm_vec4_sub(v3, v1, lado2); - glm_vec4_sub(v2, v1, lado3); + glm_vec4_sub(v3, v2, lado3); glm_vec4_copy(lado1, u1); From 74f4f7c7ebbd70a3fd3894a212a8c8068e101435 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 22 Oct 2024 18:58:15 -0600 Subject: [PATCH 16/75] Finall G-S MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Observaciones: * Agregé CGLM_ALL_UNALIGNED para evitar el Segfault. * Cambie la estructura de G-S a una más ordenada. * Cambié el nombre de las variables a unas más intuitivas. * Cambié lado3, a uno que garantiza G-S. En lo general muy bien!!, Felicidades. --- src/main.c | 77 ++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 48 insertions(+), 29 deletions(-) diff --git a/src/main.c b/src/main.c index 1323418..3118a4f 100755 --- a/src/main.c +++ b/src/main.c @@ -1,8 +1,11 @@ #include "main.h" #include "data/axis.h" #include "data/shaders.h" + #include #include + +#define CGLM_ALL_UNALIGNED #include #include @@ -20,51 +23,67 @@ unsigned char palette[] = 0x7A,0x1C,0xAC,0xff, }; -void calc_normal(float* v1, float* v2, float* v3,float* normal, unsigned char n) +void calc_normal(float* p1, float* p2, float* p3,float* normal, unsigned char n) { - vec4 lado1, lado2, lado3; - vec4 u1, u2, u3; + float alpha; + vec4 v1, v2, v3; + vec4 u1, u2, u3; switch (n) { case 3: - glm_vec3_sub(v2, v1, lado1); - glm_vec3_sub(v3, v1, lado2); + glm_vec3_sub(p2, p1, v1); + glm_vec3_sub(p3, p1, v2); - glm_vec3_cross(lado1, lado2, normal); + glm_vec3_cross(v1, v2, normal); glm_vec3_normalize(normal); return; case 4: - glm_vec4_sub(v2, v1, lado1); - glm_vec4_sub(v3, v1, lado2); - glm_vec4_sub(v3, v2, lado3); - - glm_vec4_copy(lado1, u1); + /* + In Grant-Shmidth we need 3 linearly independian vector that forms a basis, + so we can have a ortonormal version of that basis, since, we must have + v1 = p3 - p1 + v2 = p2 - p1 + Then v3 = p1, will most certantly be linerly independiant to v1 and v2. + */ + glm_vec4_sub(p2, p1, v1); + glm_vec4_sub(p3, p1, v2); + glm_vec4_copy(p1, v3); + + /* Setup U1 */ + { + glm_vec4_copy(v1, u1); + } - float alpha = glm_vec4_dot(lado2, u1) / glm_vec4_dot(u1, u1); - vec4 proj_u1; - glm_vec4_scale(u1, alpha, proj_u1); - glm_vec4_sub(lado2, proj_u1, u2); + /* Setup U2 */ + { + vec4 proj; - glm_vec4_normalize(u2); + alpha = glm_vec4_dot(v2, u1) / glm_vec4_dot(u1, u1); + glm_vec4_scale(u1, alpha, proj); - float beta = glm_vec4_dot(lado3, u1) / glm_vec4_dot(u1, u1); - vec4 proj_u1_lado3; - glm_vec4_scale(u1, beta, proj_u1_lado3); - - float gamma = glm_vec4_dot(lado3, u2) / glm_vec4_dot(u2, u2); - vec4 proj_u2; - glm_vec4_scale(u2, gamma, proj_u2); - - glm_vec4_sub(lado3, proj_u1_lado3, u3); - glm_vec4_sub(u3, proj_u2, u3); - - glm_vec4_normalize(u3); + glm_vec4_sub(v2, proj, u2); + } - glm_vec4_copy(u3, normal); + /* Setup U3 */ + { + vec4 proj1, proj2; + + alpha = glm_vec4_dot(v3, u1) / glm_vec4_dot(u1, u1); + glm_vec4_scale(u1, alpha, proj1); + + alpha = glm_vec4_dot(v3, u2) / glm_vec4_dot(u2, u2); + glm_vec4_scale(u2, alpha, proj2); + + glm_vec4_sub(v3, proj1, u3); + glm_vec4_sub(u3, proj2, u3); + } + + glm_vec4_copy(u3, normal); + glm_vec4_normalize(normal); return; } } From 303f16d15536ca99b9e60454dba6e176bd8a6af9 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 29 Oct 2024 20:02:36 -0600 Subject: [PATCH 17/75] Separate Wayland and x11 --- Makefile | 15 ++++++++++----- README.md | 9 ++++++--- 2 files changed, 16 insertions(+), 8 deletions(-) diff --git a/Makefile b/Makefile index 3e4dcce..86ced9c 100644 --- a/Makefile +++ b/Makefile @@ -31,7 +31,8 @@ help: @echo "Para compilar el proyecto a tu sistema operativo" @echo "porfavor usa uno de los siguientes comandos:" @echo " $(MAKE) windows" - @echo " $(MAKE) linux" + @echo " $(MAKE) linux-x11" + @echo " $(MAKE) linux-wayland" @echo " $(MAKE) cocoa" @echo "Para limpiar los archivos compilados se puede usar" @echo " $(MAKE) clean" @@ -48,13 +49,17 @@ glfw.dll: $(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32 # LINUX -linux: $(OBJ) +linux-wayland: $(OBJ) for i in $(WAYLAND-LIB); \ do \ wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \ wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \ done - $(MAKE) DFLAGS="-D_GLFW_WAYLAND -D_GLFW_X11" libglfw.so + $(MAKE) DFLAGS="-D_GLFW_WAYLAND" libglfw.so + $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm + +linux-x11: $(OBJ) + $(MAKE) DFLAGS="-D_GLFW_X11" libglfw.so $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm run-linux: @@ -66,12 +71,12 @@ cocoa: $(OBJ) $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw libglfw.so: - $(CC) -fPIC -shared $(DFLAGS)-D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ + $(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ clean: rm $(OBJ) $(BIN) ext/glfw/deps/wayland/*.h .SUFFIXES: .c .o -.c.o: +.c.o: src/main.h $(CC) $(CFLAGS) -c -o $@ $< diff --git a/README.md b/README.md index a69920c..805c89e 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,8 @@ Para poder compilar el proyecto hace falta lo siguiente. - `cglm`: Highly Optimized 2D / 3D Graphics Math (glm) for C. ### Linux Para compilar `glfw` en linux hacen falta las siguientes librerías. (no incluidas) -- libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel libwayland-dev libxkbcommon-dev wayland-protocols +- `x11`: libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel +- `wayland`: libwayland-dev libxkbcommon-dev wayland-protocols # Descargas - [git](https://git-scm.com/downloads/win) @@ -42,7 +43,8 @@ Los siguientes comandos sirven para compilar `manigraph` deacuerdo al sistema op ``` make windows -make linux +make linux-x11 +make linux-wayland make cocoa ``` @@ -60,7 +62,8 @@ cc -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll #### Linux ``` -cc -fPIC -shared -D_GLFW_X11 -D_GLFW_WAYLAND -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so +cc -fPIC -shared -D_GLFW_X11 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so +cc -fPIC -shared -D_GLFW_WAYLAND -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so ``` #### Mac From 88495c106884831bdc4852573c42c0a16302985e Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 30 Oct 2024 22:42:13 -0600 Subject: [PATCH 18/75] Setup Manigraph for glad --- ext/glad/glad.c | 1641 +++++++++++++++++++++ ext/glad/glad.h | 3191 ++++++++++++++++++++++++++++++++++++++++ ext/glad/khrplatform.h | 311 ++++ src/context.c | 16 +- src/main.c | 2 +- src/main.h | 3 +- src/mesh.c | 12 +- src/shader.c | 5 + src/texture.c | 4 + 9 files changed, 5178 insertions(+), 7 deletions(-) create mode 100644 ext/glad/glad.c create mode 100644 ext/glad/glad.h create mode 100644 ext/glad/khrplatform.h diff --git a/ext/glad/glad.c b/ext/glad/glad.c new file mode 100644 index 0000000..1a2e4a7 --- /dev/null +++ b/ext/glad/glad.c @@ -0,0 +1,1641 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Wed Oct 30 02:16:45 2024. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.0 + Profile: compatibility + Extensions: + + Loader: True + Local files: True + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=3.0" --generator="c" --spec="gl" --local-files --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.0 +*/ + +#include +#include +#include +#include "glad.h" + +static void* get_proc(const char *namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#ifndef _WINDOWS_ +#undef APIENTRY +#endif +#include +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include() + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif + +static +int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + void (* tmp)(void); + tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary((HMODULE) libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#if defined(__APPLE__) || defined(__HAIKU__) + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); + glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); + glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); + glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); + glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); + glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); + glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); + glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); + glad_glEnd = (PFNGLENDPROC)load("glEnd"); + glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); + glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); + glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); + glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); + glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); + glad_glRects = (PFNGLRECTSPROC)load("glRects"); + glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); + glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); + glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); + glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); + glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); + glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); + glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); + glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); + glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); + glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); + glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); + glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); + glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); + glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); + glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); + glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); + glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); + glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); + glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); + glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); + glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); + glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); + glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) { + max_loaded_major = 3; + max_loaded_minor = 0; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + + if (!find_extensionsGL()) return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/ext/glad/glad.h b/ext/glad/glad.h new file mode 100644 index 0000000..105450d --- /dev/null +++ b/ext/glad/glad.h @@ -0,0 +1,3191 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Wed Oct 30 02:16:45 2024. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.0 + Profile: compatibility + Extensions: + + Loader: True + Local files: True + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=3.0" --generator="c" --spec="gl" --local-files --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.0 +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include "khrplatform.h" +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_LOGIC_OP 0x0BF1 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_COLOR_INDEX 0x1900 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_CLAMP 0x2900 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +GLAPI PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +typedef void (APIENTRYP PFNGLENDLISTPROC)(void); +GLAPI PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); +GLAPI PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); +GLAPI PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); +GLAPI PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); +GLAPI PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); +GLAPI PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); +GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +typedef void (APIENTRYP PFNGLENDPROC)(void); +GLAPI PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); +GLAPI PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); +GLAPI PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); +GLAPI PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); +GLAPI PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); +GLAPI PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); +GLAPI PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); +GLAPI PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); +GLAPI PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); +GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); +GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); +GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); +GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); +GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +GLAPI PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +GLAPI PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +GLAPI PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +GLAPI PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); +GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); +GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); +GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); +GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); +GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); +GLAPI PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +GLAPI PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +GLAPI PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +GLAPI PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); +GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +GLAPI PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +GLAPI PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +GLAPI PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); +GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +typedef void (APIENTRYP PFNGLINITNAMESPROC)(void); +GLAPI PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); +GLAPI PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); +GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void); +GLAPI PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); +GLAPI PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); +GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); +GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); +GLAPI PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void); +GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); +GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); +GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); +GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); +GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); +GLAPI PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); +GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); +GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void); +GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void); +GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); +GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); +GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); +GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); +GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); +GLAPI PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); +GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); +GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/ext/glad/khrplatform.h b/ext/glad/khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/ext/glad/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/src/context.c b/src/context.c index 61a3a26..e289e38 100644 --- a/src/context.c +++ b/src/context.c @@ -1,5 +1,10 @@ #include "main.h" +#ifdef GLAD +#include +#include +#else #include +#endif void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b) { @@ -8,6 +13,15 @@ void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b) glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0); } -int init_context(void) { return glewInit() == GLEW_OK; } +int init_context(void) +{ +#ifdef GLAD + + return gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); +#else + return glewInit() == GLEW_OK; +#endif + +} void clean_context(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } diff --git a/src/main.c b/src/main.c index 7320922..30084f2 100644 --- a/src/main.c +++ b/src/main.c @@ -44,7 +44,6 @@ int main(void) } use_window(window); - set_clean_color_context(0x2E, 0x07, 0x3F); } mlog("[CONTEXT] Inicializando...\n"); @@ -54,6 +53,7 @@ int main(void) mlog("[CONTEXT] Error al inicializar...\n"); goto error_context; } + set_clean_color_context(0x2E, 0x07, 0x3F); } mlog("[TEXTURE] Inicializando...\n"); diff --git a/src/main.h b/src/main.h index 75332aa..130a91a 100644 --- a/src/main.h +++ b/src/main.h @@ -4,7 +4,8 @@ error of the shaders. */ -/* #define DEBUG */ +/* #define DEBUG */ +/* #define GLAD */ typedef const void * window_t; typedef unsigned int id_t; diff --git a/src/mesh.c b/src/mesh.c index 83c38bf..a19931e 100644 --- a/src/mesh.c +++ b/src/mesh.c @@ -1,5 +1,9 @@ #include "main.h" +#ifdef GLAD +#include +#else #include +#endif #include #include @@ -25,7 +29,7 @@ void set_projection_mesh(struct projection projection) glVertexAttribPointer(3, 1, GL_FLOAT, 0, projection.m * sizeof(float), (float *)(projection.w * sizeof(float))); - glBindBuffer(GL_UNIFORM_BUFFER, p->n_vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, p->n_vbo); glVertexAttribPointer(4, 1, GL_FLOAT, 0, projection.m * sizeof(float), (float *)(projection.x * sizeof(float))); glVertexAttribPointer(5, 1, GL_FLOAT, 0, projection.m * sizeof(float), @@ -37,7 +41,7 @@ void set_projection_mesh(struct projection projection) } /* - In this function we load all the vertex and normal datas on two + In this function we load all the vertex and ELEMENT_ARRAY datas on two diferents buffers, so we can access the coordanates that we want to display using the layout location in GLSL. This trick can be done with glVertexAttribPointer. @@ -63,8 +67,8 @@ mesh_t create_mesh(float *d, float *n, unsigned char m) if (n) { glGenBuffers(1, &p->n_vbo); - glBindBuffer(GL_UNIFORM_BUFFER, p->n_vbo); - glBufferData(GL_UNIFORM_BUFFER, p->vertex * m * sizeof(float), n + 1, + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, p->n_vbo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, p->vertex * m * sizeof(float), n + 1, GL_STATIC_DRAW); } diff --git a/src/shader.c b/src/shader.c index b28c56c..eec91c2 100644 --- a/src/shader.c +++ b/src/shader.c @@ -1,5 +1,10 @@ #include "main.h" + +#ifdef GLAD +#include +#else #include +#endif #ifdef DEBUG #include diff --git a/src/texture.c b/src/texture.c index fb1bfd8..6261ce0 100644 --- a/src/texture.c +++ b/src/texture.c @@ -1,5 +1,9 @@ #include "main.h" +#ifdef GLAD +#include +#else #include +#endif #define TYPE GL_TEXTURE_2D_ARRAY From fb2cbe20db6b60ace6b50492652ad4a04a8a4231 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 30 Oct 2024 22:38:23 -0600 Subject: [PATCH 19/75] glew -> glad & libglfw.so -> libglfw.a --- Makefile | 57 ++++++++++++------------------------------ ext/glfw.mk | 71 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 87 insertions(+), 41 deletions(-) create mode 100644 ext/glfw.mk diff --git a/Makefile b/Makefile index 86ced9c..672fbd1 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,7 @@ BIN = manigraph OBJ = \ + ext/glad/glad.o \ src/surface.o \ src/context.o \ src/texture.o \ @@ -14,18 +15,8 @@ OBJ = \ CFLAGS = \ -I./ext/cglm/include \ -I./ext/glfw/include \ - -Wall -Wno-unused-function -std=c99 -D_POSIX_C_SOURCE \ - -WAYLAND-LIB = \ - xdg-shell \ - relative-pointer-unstable-v1 \ - xdg-decoration-unstable-v1 \ - pointer-constraints-unstable-v1 \ - viewporter \ - idle-inhibit-unstable-v1 \ - fractional-scale-v1 \ - xdg-activation-v1 \ - wayland + -I./ext/glad \ + -Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \ help: @echo "Para compilar el proyecto a tu sistema operativo" @@ -36,47 +27,31 @@ help: @echo " $(MAKE) cocoa" @echo "Para limpiar los archivos compilados se puede usar" @echo " $(MAKE) clean" - @echo "Para ejecturar el programa sin instalarlos se puede usar:" - @echo " $(MAKE) run-linux" src/main.o: src/data/axis.h src/data/shaders.h -# WINDOWS -windows: $(OBJ) glfw.dll - $(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32 -lglew32 +windows: $(OBJ) + cd ext; $(MAKE) -f glfw.mk windows; cd - + $(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32 -glfw.dll: - $(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32 - -# LINUX linux-wayland: $(OBJ) - for i in $(WAYLAND-LIB); \ - do \ - wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \ - wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \ - done - $(MAKE) DFLAGS="-D_GLFW_WAYLAND" libglfw.so - $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm + cd ext; $(MAKE) -f glfw.mk linux-wayland; cd - + $(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm linux-x11: $(OBJ) - $(MAKE) DFLAGS="-D_GLFW_X11" libglfw.so - $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm + cd ext; $(MAKE) -f glfw.mk linux-x11; cd - + $(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm -run-linux: - LD_LIBRARY_PATH=. ./$(BIN) - -# COCOA cocoa: $(OBJ) - $(MAKE) DFLAGS="-D_GLFW_COCOA" libglfw.so - $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw - -libglfw.so: - $(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ + cd ext; $(MAKE) -f glfw.mk cocoa; cd - + $(CC) -framework OpenGL -o $(BIN) $(OBJ) ext/glfw.a -lGL -lglfw clean: - rm $(OBJ) $(BIN) ext/glfw/deps/wayland/*.h + rm $(OBJ) $(BIN) + cd ext; $(MAKE) -f glfw.mk clean; cd - + .SUFFIXES: .c .o -.c.o: src/main.h +.c.o: $(CC) $(CFLAGS) -c -o $@ $< diff --git a/ext/glfw.mk b/ext/glfw.mk new file mode 100644 index 0000000..3d03183 --- /dev/null +++ b/ext/glfw.mk @@ -0,0 +1,71 @@ +BIN = libglfw.a +OBJ = \ + glfw/src/context.o \ + glfw/src/egl_context.o \ + glfw/src/glx_context.o \ + glfw/src/init.o \ + glfw/src/input.o \ + glfw/src/linux_joystick.o \ + glfw/src/monitor.o \ + glfw/src/null_init.o \ + glfw/src/null_joystick.o \ + glfw/src/null_monitor.o \ + glfw/src/null_window.o \ + glfw/src/osmesa_context.o \ + glfw/src/platform.o \ + glfw/src/posix_module.o \ + glfw/src/posix_poll.o \ + glfw/src/posix_thread.o \ + glfw/src/posix_time.o \ + glfw/src/vulkan.o \ + glfw/src/wgl_context.o \ + glfw/src/win32_init.o \ + glfw/src/win32_joystick.o \ + glfw/src/win32_module.o \ + glfw/src/win32_monitor.o \ + glfw/src/win32_thread.o \ + glfw/src/win32_time.o \ + glfw/src/win32_window.o \ + glfw/src/window.o \ + glfw/src/wl_init.o \ + glfw/src/wl_monitor.o \ + glfw/src/wl_window.o \ + glfw/src/x11_init.o \ + glfw/src/x11_monitor.o \ + glfw/src/x11_window.o \ + glfw/src/xkb_unicode.o + +WAYLAND-LIB = \ + xdg-shell \ + relative-pointer-unstable-v1 \ + xdg-decoration-unstable-v1 \ + pointer-constraints-unstable-v1 \ + viewporter \ + idle-inhibit-unstable-v1 \ + fractional-scale-v1 \ + xdg-activation-v1 \ + wayland + +windows: + $(MAKE) $(OBJ) CFLAGS="-D_GLFW_WIN32 -Iglfw/deps/wayland" + $(AR) rsc $(BIN) $(OBJ) + +linux-x11: + $(MAKE) $(OBJ) CFLAGS="-D_GLFW_X11 -Iglfw/deps/wayland" + $(AR) rsc $(BIN) $(OBJ) + + +linux-wayland: + for i in $(WAYLAND-LIB); \ + do \ + wayland-scanner client-header glfw/deps/wayland/$$i.xml glfw/deps/wayland/$$i-client-protocol.h; \ + wayland-scanner private-code glfw/deps/wayland/$$i.xml glfw/deps/wayland/$$i-client-protocol-code.h; \ + done + $(MAKE) $(OBJ) CFLAGS="-D_GLFW_WAYLAND -fPIC -Iglfw/deps/wayland" + $(AR) rsc $(BIN) $(OBJ) + + + +clean: + rm $(OBJ) $(BIN) + rm glfw/deps/wayland/*.h From c37614ae5236c7352ea9d1d73b675106c5ced40d Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 30 Oct 2024 22:44:58 -0600 Subject: [PATCH 20/75] default: GLAD --- src/main.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.h b/src/main.h index 130a91a..37f7130 100644 --- a/src/main.h +++ b/src/main.h @@ -5,7 +5,7 @@ */ /* #define DEBUG */ -/* #define GLAD */ +#define GLAD typedef const void * window_t; typedef unsigned int id_t; From 583c0cb92ffb5d83e2afeb1b49bea0c57ebaec25 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Mon, 4 Nov 2024 20:56:50 -0600 Subject: [PATCH 21/75] Use modern scrolling for better UX --- src/input.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/input.c b/src/input.c index a639003..fdb9188 100644 --- a/src/input.c +++ b/src/input.c @@ -107,13 +107,21 @@ void __mouse_callback_input( void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset) { versor p = GLM_QUAT_IDENTITY_INIT; + versor r = GLM_QUAT_IDENTITY_INIT; - glm_quatv(p, yoffset * ANGLE, axis[selected_axis]); - + //glm_quatv(p, yoffset * ANGLE, axis[selected_axis]); + glm_quatv(p, yoffset * ANGLE * 2, (vec3){-1,0,0}); + glm_quatv(r, xoffset * ANGLE * 2, (vec3){0,1,0}); glm_quat_mul(p, q, q); + glm_quat_mul(r, q, q); + glm_quat_rotatev(p, axis[0], axis[0]); glm_quat_rotatev(p, axis[1], axis[1]); glm_quat_rotatev(p, axis[2], axis[2]); + + glm_quat_rotatev(r, axis[0], axis[0]); + glm_quat_rotatev(r, axis[1], axis[1]); + glm_quat_rotatev(r, axis[2], axis[2]); } quat_t poll_input(window_t window) From 52ef8971379cf453699d92d5e8ce02759d9fab12 Mon Sep 17 00:00:00 2001 From: "roberto.mc" Date: Thu, 14 Nov 2024 16:47:14 -0600 Subject: [PATCH 22/75] Specular ya deberia furula --- src/data/shaders.h | 41 +++++++++++++++++++++++------------------ 1 file changed, 23 insertions(+), 18 deletions(-) diff --git a/src/data/shaders.h b/src/data/shaders.h index 98d2e24..5ae40ac 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -5,6 +5,7 @@ const char * vs = "layout (location = 1) in float aPos_y;" "layout (location = 2) in float aPos_z;" "layout (location = 3) in float aPos_w;" + "layout (location = 4) in float aNormal_x;" "layout (location = 5) in float aNormal_y;" "layout (location = 6) in float aNormal_z;" @@ -45,28 +46,32 @@ const char * fs_plain = " FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;" "}"; - - const char * fs = - "#version 330 core\n" + "#version 330 core\n" - "uniform sampler2DArray palette;" + "uniform sampler2DArray palette;" - "in float index;" - "out vec4 FragColor;" - "in vec3 Normal;" - "in vec3 FragPos;" + "in float index;" + "out vec4 FragColor;" + "in vec3 Normal;" + "in vec3 FragPos;" + "uniform vec3 viewPos;\n" + "const float specularStrength = 0.5;\n" - "void main()" - "{" + "void main()" + "{" + " vec4 color = texture(palette, vec3(0, 0, index));\n" + " vec3 lightPos = vec3(0, 0, -15);\n" + " vec3 lightDir = normalize(lightPos - FragPos);\n" - " vec4 color = texture( palette, vec3( 0, 0, index ) ).rgba;" - " vec3 lightPos = vec3(0,0,-15);" - " vec3 lightDir = normalize(lightPos - FragPos);" + " float diffuse = max(dot(Normal, lightDir), 0.0);\n" - " float diffuse = max(dot(Normal, lightDir), 0.0);" - " float ambient = 0.5;" - " FragColor = (ambient + diffuse)*color;" - "}"; + " vec3 viewDir = normalize(viewPos - FragPos);\n" + " vec3 reflectDir = reflect(-lightDir, Normal);\n" + " float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);\n" + " vec3 specular = specularStrength * spec * vec3(1.0); \n" - + " vec3 result = (0.5 + 0.5 * diffuse) * color.rgb + specular;\n" + + " FragColor = vec4(result, color.a);\n" + "}"; \ No newline at end of file From 569a8d0f4288d71218e44e429d1915f11613c5ba Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 14 Nov 2024 20:11:30 -0600 Subject: [PATCH 23/75] Fix: specular Muy bien!!, nada mas habian 2 errores por mi parte, 'Normal' no estaba normalizado, lo que afectaba las potencias con 'pow'. Ademas habia un error con los buffers del shader lo que afectaba toda la iluminacion. Sin embargo lo hiciste muy bien, solo que te falto definir viewPos. --- src/context.c | 2 -- src/data/shaders.h | 24 ++++++++++++------------ src/mesh.c | 4 ++-- src/surface.c | 19 ++----------------- 4 files changed, 16 insertions(+), 33 deletions(-) diff --git a/src/context.c b/src/context.c index 32b1f18..df0dc5c 100644 --- a/src/context.c +++ b/src/context.c @@ -4,8 +4,6 @@ void set_clean_color_context( unsigned char r, unsigned char g, unsigned char b ) { glEnable( GL_DEPTH_TEST ); - glEnable( GL_CULL_FACE ); - glCullFace( GL_BACK ); glClearColor( (float)r/0xff, (float)g/0xff, (float)b/0xff, 1.0 ); } diff --git a/src/data/shaders.h b/src/data/shaders.h index 5ae40ac..07eac94 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -25,7 +25,7 @@ const char * vs = " index=idx;" " vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);" " vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);" - " Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;" + " Normal = normalize(mat3(transpose(inverse(rot*mdl))) * aNormal);" " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" " FragPos = vec3( rot * mdl * vec4(aPos, 1.0));" "}"; @@ -52,26 +52,26 @@ const char * fs = "uniform sampler2DArray palette;" "in float index;" - "out vec4 FragColor;" "in vec3 Normal;" "in vec3 FragPos;" - "uniform vec3 viewPos;\n" - "const float specularStrength = 0.5;\n" + + "out vec4 FragColor;" "void main()" "{" " vec4 color = texture(palette, vec3(0, 0, index));\n" - " vec3 lightPos = vec3(0, 0, -15);\n" - " vec3 lightDir = normalize(lightPos - FragPos);\n" - - " float diffuse = max(dot(Normal, lightDir), 0.0);\n" + " vec3 viewPos = vec3(0, 0, -15);\n" " vec3 viewDir = normalize(viewPos - FragPos);\n" + + " vec3 lightPos = viewPos\n;" + " vec3 lightDir = normalize(lightPos - FragPos);\n" " vec3 reflectDir = reflect(-lightDir, Normal);\n" - " float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);\n" - " vec3 specular = specularStrength * spec * vec3(1.0); \n" - " vec3 result = (0.5 + 0.5 * diffuse) * color.rgb + specular;\n" + " float specular = pow(max(dot(viewDir, reflectDir),0.0), 16);\n" + " float diffuse = max(dot(Normal, lightDir),0.0);\n" + + " vec3 result = (0.5 + 0.5 * diffuse + specular) * color.rgb;\n" " FragColor = vec4(result, color.a);\n" - "}"; \ No newline at end of file + "}"; diff --git a/src/mesh.c b/src/mesh.c index 21861c1..1b0758b 100755 --- a/src/mesh.c +++ b/src/mesh.c @@ -32,8 +32,8 @@ mesh_t create_mesh( float * d, float * n, unsigned char * coordanate, unsigned c glEnableVertexAttribArray(3); glGenBuffers( 1, &p->n_vbo ); - glBindBuffer( GL_ARRAY_BUFFER, p->n_vbo ); - glBufferData( GL_ARRAY_BUFFER, p->vertex*m*sizeof(float), n+1, + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, p->n_vbo ); + glBufferData( GL_ELEMENT_ARRAY_BUFFER, p->vertex*m*sizeof(float), n+1, GL_STATIC_DRAW ); glVertexAttribPointer( 4,1,GL_FLOAT, 0, m*sizeof(float), (float*)(coordanate[0]*sizeof(float)) ); glEnableVertexAttribArray(4); diff --git a/src/surface.c b/src/surface.c index 40f67df..737a2ac 100644 --- a/src/surface.c +++ b/src/surface.c @@ -43,8 +43,9 @@ void klein(float *d_surface, int i, int j, int grid_size) float * generate_surface(int grid_size) { unsigned char m = 4; - long size = grid_size*grid_size*2*9*m; function_t f = klein; + + long size = grid_size*grid_size*6*m; float * d_surface; int k=0; @@ -55,14 +56,6 @@ float * generate_surface(int grid_size) { for (int j = 0; j < grid_size; j++) { - // triangle 1, front - f(&d_surface[k + 1], i, j, grid_size); - k+=m; - f(&d_surface[k + 1], i + 1, j, grid_size); - k+=m; - f(&d_surface[k + 1], i + 1, j + 1, grid_size); - k+=m; - // triangle 1, back f(&d_surface[k + 1], i + 1, j + 1, grid_size); k+=m; @@ -78,14 +71,6 @@ float * generate_surface(int grid_size) k+=m; f(&d_surface[k + 1], i + 1, j + 1, grid_size); k+=m; - - // triangle 2, back - f(&d_surface[k + 1], i + 1, j + 1, grid_size); - k+=m; - f(&d_surface[k + 1], i, j + 1, grid_size); - k+=m; - f(&d_surface[k + 1], i, j, grid_size); - k+=m; } } From 6dbc758cc3347ff8fad7b931d31eba3d3f64687f Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 14 Nov 2024 21:15:24 -0600 Subject: [PATCH 24/75] xd --- src/data/shaders.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/data/shaders.h b/src/data/shaders.h index 07eac94..dd5bc51 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -25,7 +25,7 @@ const char * vs = " index=idx;" " vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);" " vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);" - " Normal = normalize(mat3(transpose(inverse(rot*mdl))) * aNormal);" + " Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;" " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" " FragPos = vec3( rot * mdl * vec4(aPos, 1.0));" "}"; @@ -66,10 +66,11 @@ const char * fs = " vec3 lightPos = viewPos\n;" " vec3 lightDir = normalize(lightPos - FragPos);\n" + " vec3 reflectDir = reflect(-lightDir, Normal);\n" + " vec3 hafwayDir = normalize(lightDir+viewDir);\n" - - " float specular = pow(max(dot(viewDir, reflectDir),0.0), 16);\n" + " float specular = pow(max(dot(normalize(Normal), hafwayDir),0.0), 32);\n" " float diffuse = max(dot(Normal, lightDir),0.0);\n" " vec3 result = (0.5 + 0.5 * diffuse + specular) * color.rgb;\n" From 4bc45f4eeae3377585999e526ef01d3dfdb98030 Mon Sep 17 00:00:00 2001 From: "roberto.mc" Date: Fri, 15 Nov 2024 20:20:33 -0600 Subject: [PATCH 25/75] aiuda con el blinn-phong --- src/data/shaders.h | 23 ++++++++++++++++------- 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/src/data/shaders.h b/src/data/shaders.h index dd5bc51..9a7b814 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -64,15 +64,24 @@ const char * fs = " vec3 viewPos = vec3(0, 0, -15);\n" " vec3 viewDir = normalize(viewPos - FragPos);\n" - " vec3 lightPos = viewPos\n;" + " vec3 lightPos = viewPos;\n" " vec3 lightDir = normalize(lightPos - FragPos);\n" - " vec3 reflectDir = reflect(-lightDir, Normal);\n" - " vec3 hafwayDir = normalize(lightDir+viewDir);\n" + " float specular = 0.0;\n" - " float specular = pow(max(dot(normalize(Normal), hafwayDir),0.0), 32);\n" - " float diffuse = max(dot(Normal, lightDir),0.0);\n" + " if (true)" + " {" + " vec3 halfwayDir = normalize(lightDir + viewDir);\n" + " specular = pow(max(dot(normalize(Normal), halfwayDir), 0.0), 16.0);\n" + " }" + " else" + " {" + " vec3 reflectDir = reflect(-lightDir, normalize(Normal));\n" + " specular = pow(max(dot(viewDir, reflectDir), 0.0), 32.0);\n" + " }" - " vec3 result = (0.5 + 0.5 * diffuse + specular) * color.rgb;\n" - " FragColor = vec4(result, color.a);\n" + " float diffuse = max(dot(normalize(Normal), lightDir), 0.0);\n" + + " vec3 result = (0.5 + 0.5 * diffuse + specular) * color.rgb;\n" + " FragColor = vec4(result, color.a);\n" "}"; From 793c11757d37d9110ff2e2294d42d5137a621a6b Mon Sep 17 00:00:00 2001 From: "roberto.mc" Date: Mon, 18 Nov 2024 23:14:54 -0600 Subject: [PATCH 26/75] aiura pedro --- src/main.c | 133 +++++++++++++++++++++++++++++++---------------------- 1 file changed, 79 insertions(+), 54 deletions(-) diff --git a/src/main.c b/src/main.c index 3118a4f..977dab7 100755 --- a/src/main.c +++ b/src/main.c @@ -23,69 +23,94 @@ unsigned char palette[] = 0x7A,0x1C,0xAC,0xff, }; -void calc_normal(float* p1, float* p2, float* p3,float* normal, unsigned char n) -{ - float alpha; - vec4 v1, v2, v3; - vec4 u1, u2, u3; - - switch (n) - { - case 3: +void calc_normal(float* p1, float* p2, float* p3, float* normal, unsigned char n) { + float alpha; + vec4 v1, v2, v3; + vec4 u1, u2, u3; - glm_vec3_sub(p2, p1, v1); - glm_vec3_sub(p3, p1, v2); + switch (n) { + case 3: + glm_vec3_sub(p2, p1, v1); + glm_vec3_sub(p3, p1, v2); - glm_vec3_cross(v1, v2, normal); - glm_vec3_normalize(normal); - return; + glm_vec3_cross(v1, v2, normal); + glm_vec3_normalize(normal); + return; - case 4: - - /* - In Grant-Shmidth we need 3 linearly independian vector that forms a basis, - so we can have a ortonormal version of that basis, since, we must have - v1 = p3 - p1 - v2 = p2 - p1 - Then v3 = p1, will most certantly be linerly independiant to v1 and v2. - */ - glm_vec4_sub(p2, p1, v1); - glm_vec4_sub(p3, p1, v2); - glm_vec4_copy(p1, v3); + case 4: + glm_vec4_sub(p2, p1, v1); + glm_vec4_sub(p3, p1, v2); + glm_vec4_copy(p1, v3); + glm_vec4_copy(v1, u1); + { + vec4 proj; + alpha = glm_vec4_dot(v2, u1) / glm_vec4_dot(u1, u1); + glm_vec4_scale(u1, alpha, proj); + glm_vec4_sub(v2, proj, u2); + } - /* Setup U1 */ - { - glm_vec4_copy(v1, u1); - } + { + vec4 proj1, proj2; + alpha = glm_vec4_dot(v3, u1) / glm_vec4_dot(u1, u1); + glm_vec4_scale(u1, alpha, proj1); - /* Setup U2 */ - { - vec4 proj; + alpha = glm_vec4_dot(v3, u2) / glm_vec4_dot(u2, u2); + glm_vec4_scale(u2, alpha, proj2); - alpha = glm_vec4_dot(v2, u1) / glm_vec4_dot(u1, u1); - glm_vec4_scale(u1, alpha, proj); + glm_vec4_sub(v3, proj1, u3); + glm_vec4_sub(u3, proj2, u3); + } - glm_vec4_sub(v2, proj, u2); - } + glm_vec4_copy(u3, normal); + glm_vec4_normalize(normal); + return; - /* Setup U3 */ - { - vec4 proj1, proj2; + default: + float** u = malloc((n - 1) * sizeof(float*)); + for (unsigned char i = 0; i < n - 1; i++) { + u[i] = malloc(n * sizeof(float)); + } - alpha = glm_vec4_dot(v3, u1) / glm_vec4_dot(u1, u1); - glm_vec4_scale(u1, alpha, proj1); - - alpha = glm_vec4_dot(v3, u2) / glm_vec4_dot(u2, u2); - glm_vec4_scale(u2, alpha, proj2); - - glm_vec4_sub(v3, proj1, u3); - glm_vec4_sub(u3, proj2, u3); - } - - glm_vec4_copy(u3, normal); - glm_vec4_normalize(normal); - return; - } + for (unsigned char i = 0; i < n - 1; i++) { + float* vi = malloc(n * sizeof(float)); + for (unsigned char j = 0; j < n; j++) { + vi[j] = p2[j] - p1[j]; + } + + for (unsigned char j = 0; j < i; j++) { + float dot_vu = 0.0f, dot_uu = 0.0f; + + for (unsigned char k = 0; k < n; k++) { + dot_vu += vi[k] * u[j][k]; + dot_uu += u[j][k] * u[j][k]; + } + + for (unsigned char k = 0; k < n; k++) { + vi[k] -= (dot_vu / dot_uu) * u[j][k]; + } + } + + memcpy(u[i], vi, n * sizeof(float)); + free(vi); + } + + memcpy(normal, u[n - 2], n * sizeof(float)); + + float norm = 0.0f; + for (unsigned char i = 0; i < n; i++) { + norm += normal[i] * normal[i]; + } + norm = sqrtf(norm); + for (unsigned char i = 0; i < n; i++) { + normal[i] /= norm; + } + + for (unsigned char i = 0; i < n - 1; i++) { + free(u[i]); + } + free(u); + return; + } } float * fill_normal( float * d, unsigned char m ) From 61b014a803a28f399aa6992f7af0a2519e43497b Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 19 Nov 2024 21:54:22 -0600 Subject: [PATCH 27/75] Port to web for free --- Makefile | 5 +++- src/context.c | 9 +++++++ src/data/shaders.h | 20 +++++++++++++-- src/main.c | 64 +++++++++++++++++++++++++++++----------------- 4 files changed, 71 insertions(+), 27 deletions(-) mode change 100755 => 100644 src/main.c diff --git a/Makefile b/Makefile index 89e4d3f..b2e71e1 100644 --- a/Makefile +++ b/Makefile @@ -34,6 +34,7 @@ help: @echo " $(MAKE) linux-x11" @echo " $(MAKE) linux-wayland" @echo " $(MAKE) cocoa" + @echo " $(MAKE) CC=emcc wasm" @echo "Para limpiar los archivos compilados se puede usar" @echo " $(MAKE) clean" @echo "Para ejecturar el programa sin instalarlos se puede usar:" @@ -72,6 +73,9 @@ cocoa: $(OBJ) $(MAKE) DFLAGS="-D_GLFW_COCOA" libglfw.so $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw +wasm: $(OBJ) + $(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o mani.html $(OBJ) + libglfw.so: $(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ @@ -81,5 +85,4 @@ clean: .SUFFIXES: .c .o .c.o: src/main.h - clang-format -i $< $(CC) $(CFLAGS) -c -o $@ $< diff --git a/src/context.c b/src/context.c index 39c2169..c9f00b8 100644 --- a/src/context.c +++ b/src/context.c @@ -1,10 +1,15 @@ #include "main.h" + +#ifdef EMSCRIPTEN +#include +#else #ifdef GLAD #include #include #else #include #endif +#endif void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b) { @@ -15,12 +20,16 @@ void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b) int init_context(void) { +#ifdef EMSCRIPTEN + return 1; +#else #ifdef GLAD return gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); #else return glewInit(); #endif +#endif } void clean_context(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } diff --git a/src/data/shaders.h b/src/data/shaders.h index 1f058ce..e166136 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -1,6 +1,10 @@ const char * vs = +#ifdef EMSCRIPTEN + "#version 300 es\n" + "precision highp float;" +#else "#version 330 core\n" - +#endif "layout (location = 0) in float aPos_x;" "layout (location = 1) in float aPos_y;" "layout (location = 2) in float aPos_z;" @@ -32,8 +36,14 @@ const char * vs = const char * fs_plain = - "#version 330 core\n" +#ifdef EMSCRIPTEN + "#version 300 es\n" + "precision highp float;" + "precision highp sampler2DArray;" +#else + "#version 330 core\n" +#endif "uniform sampler2DArray palette;" "in float index;" @@ -47,7 +57,13 @@ const char * fs_plain = "}"; const char * fs = +#ifdef EMSCRIPTEN + "#version 300 es\n" + "precision highp float;" + "precision highp sampler2DArray;" +#else "#version 330 core\n" +#endif "uniform sampler2DArray palette;" diff --git a/src/main.c b/src/main.c old mode 100755 new mode 100644 index 30084f2..4e6790f --- a/src/main.c +++ b/src/main.c @@ -8,6 +8,10 @@ #define WIDTH 512 #define HEIGHT 512 +#ifdef EMSCRIPTEN +#include +#endif + float *generate_data_surface(unsigned int, unsigned char *); float *generate_normals_surface(float *, unsigned char); @@ -29,11 +33,40 @@ void mlog(char *msg) #endif } +window_t window; +mesh_t m_surface, m_axis; +id_t shader, shader_plain; + +#ifndef EMSCRIPTEN +static inline +#endif +void main_loop(void) +{ + quat_t q; + + q = poll_input(window); + load_rot_matrix(shader, q); + load_rot_matrix(shader_plain, q); + + clean_context(); + +#ifndef DEBUG + load_mdl_matrix(shader_plain, 0, 0); + draw_mesh(m_axis); + load_mdl_matrix(shader_plain, 1, 1); + draw_mesh(m_axis); + load_mdl_matrix(shader_plain, 2, 2); + draw_mesh(m_axis); + load_mdl_matrix(shader, 0, 3); +#else + load_mdl_matrix(shader_plain, 0, 3); +#endif + draw_mesh(m_surface); +} + int main(void) { - id_t shader, texture, shader_plain; - mesh_t m_surface, m_axis; - window_t window; + id_t texture; mlog("[VENTANA] Inicializando...\n"); { @@ -117,29 +150,12 @@ int main(void) } mlog("[MAIN LOOP] Inicializando...\n"); - while (is_open_window(window)) - { - quat_t q; - - q = poll_input(window); - load_rot_matrix(shader, q); - load_rot_matrix(shader_plain, q); - - clean_context(); - -#ifndef DEBUG - load_mdl_matrix(shader_plain, 0, 0); - draw_mesh(m_axis); - load_mdl_matrix(shader_plain, 1, 1); - draw_mesh(m_axis); - load_mdl_matrix(shader_plain, 2, 2); - draw_mesh(m_axis); - load_mdl_matrix(shader, 0, 3); +#ifdef EMSCRIPTEN + emscripten_set_main_loop(&main_loop, 0, 1); #else - load_mdl_matrix(shader_plain, 0, 3); + while (is_open_window(window)) + main_loop(); #endif - draw_mesh(m_surface); - } mlog("[MAIN LOOP] Terminando...\n"); mlog("[MESH] Destruyendo...\n"); From d967550dd86ad5df98b73c2ed80fe53b81dcf5c8 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 20 Nov 2024 11:08:07 -0600 Subject: [PATCH 28/75] Fix Compilation errors --- src/main.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/main.c b/src/main.c index 977dab7..f411065 100755 --- a/src/main.c +++ b/src/main.c @@ -8,6 +8,7 @@ #define CGLM_ALL_UNALIGNED #include #include +#include #define WIDTH 512 #define HEIGHT 512 @@ -24,6 +25,7 @@ unsigned char palette[] = }; void calc_normal(float* p1, float* p2, float* p3, float* normal, unsigned char n) { + float **u; float alpha; vec4 v1, v2, v3; vec4 u1, u2, u3; @@ -36,7 +38,7 @@ void calc_normal(float* p1, float* p2, float* p3, float* normal, unsigned char n glm_vec3_cross(v1, v2, normal); glm_vec3_normalize(normal); return; - +#if 0 case 4: glm_vec4_sub(p2, p1, v1); glm_vec4_sub(p3, p1, v2); @@ -64,9 +66,9 @@ void calc_normal(float* p1, float* p2, float* p3, float* normal, unsigned char n glm_vec4_copy(u3, normal); glm_vec4_normalize(normal); return; - +#endif default: - float** u = malloc((n - 1) * sizeof(float*)); + u = malloc((n - 1) * sizeof(float*)); for (unsigned char i = 0; i < n - 1; i++) { u[i] = malloc(n * sizeof(float)); } From 8811c4e0b7333c4c2ec36a1e5877212bc8a53434 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 20 Nov 2024 11:38:23 -0600 Subject: [PATCH 29/75] Prepare for Rn -> Rm surfaces --- src/surface.c | 47 +++++++++++++++++++++++++++++++---------------- 1 file changed, 31 insertions(+), 16 deletions(-) diff --git a/src/surface.c b/src/surface.c index 342efcf..aa76d09 100644 --- a/src/surface.c +++ b/src/surface.c @@ -9,31 +9,45 @@ #define M_PI 3.14159265358979323846 #endif -void mobius(float *d_surface, int i, int j, int grid_size) +void mobius(float *d_surface, int * coord, int grid_size) { const float width = 0.5; - float u = (2 * M_PI) * ((float)i / grid_size); - float v = (2 * width) * ((float)j / grid_size) - width; + float u = (2 * M_PI) * ((float)coord[0] / grid_size); + float v = (2 * width) * ((float)coord[1] / grid_size) - width; d_surface[0] = cos(u) + v * cos(u / 2) * cos(u); d_surface[1] = sin(u) + v * cos(u / 2) * sin(u); d_surface[2] = v * sin(u / 2); } -void torus(float *d_surface, int i, int j, int grid_size) +void torus(float *d_surface, int * coord, int grid_size) { - float u = (2 * M_PI) * ((float)i / grid_size); - float v = (2 * M_PI) * ((float)j / grid_size); + float u = (2 * M_PI) * ((float)coord[0] / grid_size); + float v = (2 * M_PI) * ((float)coord[1] / grid_size); d_surface[0] = (1 + 0.5 * cos(v)) * cos(u); d_surface[1] = (1 + 0.5 * cos(v)) * sin(u); d_surface[2] = 0.5 * sin(v); } -void klein(float *d_surface, int i, int j, int grid_size) +void torus_5d(float *d_surface, int * coord, int grid_size) { - float u = (2 * M_PI) * ((float)i / grid_size); - float v = (2 * M_PI) * ((float)j / grid_size); + float u = (2 * M_PI) * ((float)coord[0] / grid_size); + float v = (2 * M_PI) * ((float)coord[1] / grid_size); + float r1 = (float)coord[2] / grid_size; + float r2 = (float)coord[3] / grid_size; + + d_surface[0] = (r1 + r2 * cos(v)) * cos(u); + d_surface[1] = (r1 + r2 * cos(v)) * sin(u); + d_surface[2] = r2 * sin(v); + d_surface[3] = r1; + d_surface[4] = r2; +} + +void klein(float *d_surface, int * coord, int grid_size) +{ + float u = (2 * M_PI) * ((float)coord[0] / grid_size); + float v = (2 * M_PI) * ((float)coord[1]/ grid_size); d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u); d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u); @@ -41,7 +55,7 @@ void klein(float *d_surface, int i, int j, int grid_size) d_surface[3] = sin(v) * sin(u / 2); } -typedef void (*function_t)(float *, int, int, int); +typedef void (*function_t)(float *, int *, int); float *generate_data_surface(int grid_size, unsigned char *m) { @@ -52,6 +66,7 @@ float *generate_data_surface(int grid_size, unsigned char *m) f = klein; *m = 4; + size = grid_size * grid_size * 6 * (*m); d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; @@ -61,19 +76,19 @@ float *generate_data_surface(int grid_size, unsigned char *m) for (j = 0; j < grid_size; j++) { // triangle 1, Front - f(&d_surface[k + 1], i, j, grid_size); + f(&d_surface[k + 1], (int[2]){i, j}, grid_size); k += *m; - f(&d_surface[k + 1], i + 1, j, grid_size); + f(&d_surface[k + 1], (int[2]){i + 1, j}, grid_size); k += *m; - f(&d_surface[k + 1], i + 1, j + 1, grid_size); + f(&d_surface[k + 1], (int[2]){i + 1, j + 1}, grid_size); k += *m; // triangle 2, Back - f(&d_surface[k + 1], i, j, grid_size); + f(&d_surface[k + 1], (int[2]){i, j}, grid_size); k += *m; - f(&d_surface[k + 1], i, j + 1, grid_size); + f(&d_surface[k + 1], (int[2]){i, j + 1}, grid_size); k += *m; - f(&d_surface[k + 1], i + 1, j + 1, grid_size); + f(&d_surface[k + 1], (int[2]){i + 1, j + 1}, grid_size); k += *m; } } From e4a4a8c60362883de86e8668305cb862fdb48afc Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 21 Nov 2024 18:56:05 -0600 Subject: [PATCH 30/75] Add riemman surfaces family --- src/surface.c | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/surface.c b/src/surface.c index aa76d09..2acc0e8 100644 --- a/src/surface.c +++ b/src/surface.c @@ -1,3 +1,4 @@ +#include #include #include @@ -9,6 +10,25 @@ #define M_PI 3.14159265358979323846 #endif +#ifndef CMPLX +#define CMPLX(a,b) (a+I*b) +#endif + +void riemman(float *d_surface, int * coords, int grid_size) +{ + complex double eq; + float u = 2 * ((float)coords[0] / grid_size) - 1; + float v = 2 * ((float)coords[1] / grid_size) - 1; + + eq = csqrt(CMPLX(u,v)); + + d_surface[0] = u; + d_surface[1] = v; + d_surface[2] = creal(eq); + d_surface[3] = cimag(eq); +} + + void mobius(float *d_surface, int * coord, int grid_size) { const float width = 0.5; From 805ff18e21c787bbcd176031ce64f98bd95957bc Mon Sep 17 00:00:00 2001 From: alan Date: Tue, 26 Nov 2024 22:21:56 -0600 Subject: [PATCH 31/75] expandiendo a Rn avance --- src/surface.c | 98 +++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 91 insertions(+), 7 deletions(-) diff --git a/src/surface.c b/src/surface.c index 2acc0e8..b568302 100644 --- a/src/surface.c +++ b/src/surface.c @@ -77,7 +77,7 @@ void klein(float *d_surface, int * coord, int grid_size) typedef void (*function_t)(float *, int *, int); -float *generate_data_surface(int grid_size, unsigned char *m) +/* float *generate_data_surface(int grid_size, unsigned char *m) { unsigned int i, j, k = 0; long size; @@ -96,26 +96,110 @@ float *generate_data_surface(int grid_size, unsigned char *m) for (j = 0; j < grid_size; j++) { // triangle 1, Front - f(&d_surface[k + 1], (int[2]){i, j}, grid_size); + f(&d_surface[k + 1], &cara, grid_size); k += *m; - f(&d_surface[k + 1], (int[2]){i + 1, j}, grid_size); + f(&d_surface[k + 1], &cara, j}, grid_size); k += *m; - f(&d_surface[k + 1], (int[2]){i + 1, j + 1}, grid_size); + f(&d_surface[k + 1], &cara, j + 1}, grid_size); k += *m; // triangle 2, Back - f(&d_surface[k + 1], (int[2]){i, j}, grid_size); + f(&d_surface[k + 1], &cara, grid_size); k += *m; - f(&d_surface[k + 1], (int[2]){i, j + 1}, grid_size); + f(&d_surface[k + 1], &cara+ 1}, grid_size); k += *m; - f(&d_surface[k + 1], (int[2]){i + 1, j + 1}, grid_size); + f(&d_surface[k + 1], &cara, j + 1}, grid_size); k += *m; } } + return d_surface; +} */ + +float *generate_data_surface(int grid_size, unsigned char *s) +{ + unsigned int i, j, k, o, p, l, n, m, q = 0; + long size; + function_t f; + float *d_surface; + int dim = 2; + + f = klein; + *s = 4; + + int cara[2]; + + size = grid_size * grid_size * 2 * dim * (*s); + d_surface = malloc((size + 1) * sizeof(float)); + d_surface[0] = size; + + for(o = 0; o < dim; o ++) + { + for (p = o + 1; p < dim; p++) + { + for (k = 0; k < (1 << o); k++) + { + for(l = 0; l < (1 << p); l += (1 << (o + 1))) + { + for(m = 0; m < (1 << dim); m += (1 << (p + 1))) + { + for(n = 0; n < dim; n++) + { + if(((k + l + m) & (1 << n)) == 0) + { + if(n != o && n != p) + cara[n] = 0; + } + else + { + if(n != o && n != p) + cara[n] = 1; + } + + for(i = 0; i < grid_size; i++) + { + cara[o] = i; + for (j = 0; j < grid_size; j++) + { + cara[p] = j; + + f(&d_surface[q + 1], cara, grid_size); + q += *s; + cara[o] = i + 1; + f(&d_surface[q + 1], cara, grid_size); + q += *s; + cara[o] = i + 1; + cara [p] = j + 1; + f(&d_surface[q + 1], cara, grid_size); + q += *s; + + cara[o] = i; + cara [p] = j; + f(&d_surface[q + 1], cara, grid_size); + q += *s; + cara [p] = j + 1; + f(&d_surface[q + 1], cara, grid_size); + q += *s; + cara[o] = i + 1; + cara [p] = j + 1; + f(&d_surface[q + 1], cara, grid_size); + q += *s; + } + } + + + } + } + } + } + } + } + return d_surface; } + + static void __calculate_normal( float *p1, float *p2, float *p3, float *normal, unsigned char n) { From a8ae6aaef67133f060866c6b0eb09bc954dcfe19 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 26 Nov 2024 23:49:02 -0600 Subject: [PATCH 32/75] Add gamma correction, change illumination values --- src/context.c | 2 +- src/data/shaders.h | 30 ++++++++++++++++++++++-------- 2 files changed, 23 insertions(+), 9 deletions(-) diff --git a/src/context.c b/src/context.c index c9f00b8..4eb36bb 100644 --- a/src/context.c +++ b/src/context.c @@ -14,7 +14,7 @@ void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b) { glEnable(GL_DEPTH_TEST); - + glEnable(GL_FRAMEBUFFER_SRGB); glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0); } diff --git a/src/data/shaders.h b/src/data/shaders.h index e166136..48294f5 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -15,20 +15,34 @@ const char * vs = "layout (location = 6) in float aNormal_z;" "layout (location = 7) in float aNormal_w;" - "uniform float idx;" + "uniform uint idx;" + + "uniform uint i;" + "uniform float angle;" + "uniform mat4 fix;" "uniform mat4 rot;" "uniform mat4 mdl;" - "out float index;" + "flat out uint index;" "out vec3 Normal;" "out vec3 FragPos;" + "mat2 rotate2d( float angle )" + "{" + "return mat2( cos(angle), sin(angle), -sin(angle), cos(angle) );" + "}" + "void main()" "{" " index=idx;" + " vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);" " vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);" + + " aNormal[i] = (vec2(aNormal_w, aNormal[i]) * rotate2d(angle))[0];" + " aPos[i] = (vec2(aPos_w, aPos[i]) * rotate2d(angle))[0];" + " Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;" " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" " FragPos = vec3( rot * mdl * vec4(aPos, 1.0));" @@ -46,7 +60,7 @@ const char * fs_plain = #endif "uniform sampler2DArray palette;" - "in float index;" + "flat in uint index;" "out vec4 FragColor;" "in vec3 Normal;" "in vec3 FragPos;" @@ -67,7 +81,7 @@ const char * fs = "uniform sampler2DArray palette;" - "in float index;" + "flat in uint index;" "in vec3 Normal;" "in vec3 FragPos;" @@ -85,9 +99,9 @@ const char * fs = " vec3 halfwayDir = normalize(lightDir + viewDir);\n" - " float specular = pow(max(dot(normalize(Normal), halfwayDir), 0.0), 16.0);\n" - " float diffuse = max(dot(normalize(Normal), lightDir), 0.0);\n" + " float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n" + " float diffuse = abs(dot(normalize(Normal), lightDir));\n" - " vec3 result = (0.5 + 0.5 * diffuse + specular) * color.rgb;\n" - " FragColor = vec4(result, color.a);\n" + " vec3 result = (0.5 + 1.5*diffuse + 4*specular) * color.rgb;\n" + " FragColor = vec4(result, color.a)*1/2.2;\n" "}"; From 589721a953d98c2278ec77765fdaa1a71d335419 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 26 Nov 2024 23:51:30 -0600 Subject: [PATCH 33/75] WIP: Rotations in R4, and change colors --- src/input.c | 20 +++++++++++++++--- src/main.c | 59 ++++++++++++++++++++++++++++++++++++++++------------ src/main.h | 12 +++++++++-- src/matrix.c | 2 +- src/mesh.c | 24 ++++++--------------- src/shader.c | 6 ++++++ 6 files changed, 86 insertions(+), 37 deletions(-) diff --git a/src/input.c b/src/input.c index a639003..4e4280a 100644 --- a/src/input.c +++ b/src/input.c @@ -9,6 +9,8 @@ unsigned char selected_axis = 0; int window_width; int window_height; +unsigned char animate_index=0; + versor q = GLM_QUAT_IDENTITY_INIT; vec3 axis[3] = { @@ -49,24 +51,28 @@ void __key_callback_input( switch (key) { unsigned char tmp; - - case GLFW_KEY_P: + case GLFW_KEY_I: tmp = projection.w; projection.w = projection.x; projection.x = tmp; + + animate_index=1; break; case GLFW_KEY_O: tmp = projection.w; projection.w = projection.y; projection.y = tmp; + animate_index=2; break; - case GLFW_KEY_I: + case GLFW_KEY_P: tmp = projection.w; projection.w = projection.z; projection.z = tmp; + animate_index=3; break; } + set_projection_mesh(projection); return; } @@ -157,5 +163,13 @@ end: glm_quat_rotatev(p, axis[1], axis[1]); glm_quat_rotatev(p, axis[2], axis[2]); glm_quat_normalize(q); + + // LOG INFO + if(0) + { + printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]); + printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y, projection.z, projection.w ); + printf("\n"); + } return q; } diff --git a/src/main.c b/src/main.c index 4e6790f..fd7ae8d 100644 --- a/src/main.c +++ b/src/main.c @@ -12,18 +12,22 @@ #include #endif +#ifndef M_PI +#define M_PI 3.14159 +#endif + float *generate_data_surface(unsigned int, unsigned char *); float *generate_normals_surface(float *, unsigned char); -const char *wname = "manigraph: manifold grapher"; +struct projection projection = {.x = 3, .y=1, .z=2, .w=0 }; -struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3}; +const char *wname = "manigraph: manifold grapher"; unsigned char palette[][4] = { {0xEB, 0xD3, 0xF8, 0xff}, {0xEB, 0xD4, 0xF8, 0xff}, {0xEB, 0xD5, 0xF8, 0xff}, - {0x7A, 0x1C, 0xAC, 0xff}, + {0x2F, 0x3C, 0x7E, 0xff}, }; void mlog(char *msg) @@ -37,6 +41,8 @@ window_t window; mesh_t m_surface, m_axis; id_t shader, shader_plain; +extern volatile unsigned char animate_index; + #ifndef EMSCRIPTEN static inline #endif @@ -45,23 +51,48 @@ void main_loop(void) quat_t q; q = poll_input(window); + load_rot_matrix(shader, q); load_rot_matrix(shader_plain, q); + { + static float angle = 0; + + + if( animate_index ) + { + angle+=0.01; + + load_uint_to_shader( shader, "i", animate_index-1 ); + load_uint_to_shader( shader_plain, "i", animate_index-1 ); + load_float_to_shader( shader, "angle", angle); + load_float_to_shader( shader_plain, "angle", angle); + } + + if( angle > M_PI/2 && angle ) + { + animate_index=0; + angle = 0; + } + } + + clean_context(); #ifndef DEBUG load_mdl_matrix(shader_plain, 0, 0); - draw_mesh(m_axis); + draw_mesh(m_axis, 1); load_mdl_matrix(shader_plain, 1, 1); - draw_mesh(m_axis); + draw_mesh(m_axis, 1); load_mdl_matrix(shader_plain, 2, 2); - draw_mesh(m_axis); - load_mdl_matrix(shader, 0, 3); -#else - load_mdl_matrix(shader_plain, 0, 3); + draw_mesh(m_axis, 1); #endif - draw_mesh(m_surface); + load_mdl_matrix(shader, 0, 3); + draw_mesh(m_surface,0); + + load_mdl_matrix(shader_plain, 0, 3); + draw_mesh(m_surface,1); + } int main(void) @@ -86,7 +117,7 @@ int main(void) mlog("[CONTEXT] Error al inicializar...\n"); goto error_context; } - set_clean_color_context(0x2E, 0x07, 0x3F); + set_clean_color_context(0xFB, 0xEA, 0xEB); } mlog("[TEXTURE] Inicializando...\n"); @@ -126,16 +157,18 @@ int main(void) d_surface = generate_data_surface(16, &m); n_surface = generate_normals_surface(d_surface, m); - projection.m = m; - if (!(m_surface = create_mesh(d_surface, n_surface, m))) { mlog("[MESH] Error al inicializar...\n"); goto error_mesh_surface; } + projection.m = m; projection.mesh = m_surface; + set_projection_mesh( projection ); + + free(n_surface); free(d_surface); } diff --git a/src/main.h b/src/main.h index 130a91a..c003e36 100644 --- a/src/main.h +++ b/src/main.h @@ -4,7 +4,7 @@ error of the shaders. */ -/* #define DEBUG */ +/* #define DEBUG */ /* #define GLAD */ typedef const void * window_t; @@ -57,7 +57,7 @@ void set_projection_mesh( struct projection ); void destroy_mesh(mesh_t p); -void draw_mesh(mesh_t p); +void draw_mesh(mesh_t p, char lines); /* Set background color: @@ -99,6 +99,14 @@ unsigned char load_program_to_shader(id_t shader, const char * src, unsigned int void load_float_to_shader(id_t shader, char * var, float f); +/* + load unsigned int to shader: + var: name of glsl variable. + u: unsigned int to load +*/ + +void load_uint_to_shader(id_t shader, char * var, unsigned int u); + /* load matrix 4 to shader: var: name of glsl variable. diff --git a/src/matrix.c b/src/matrix.c index 2ddb925..b5c48f9 100644 --- a/src/matrix.c +++ b/src/matrix.c @@ -38,7 +38,7 @@ void load_fix_matrix(id_t shader, float ratio) void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c) { - load_float_to_shader(shader, "idx", c); + load_uint_to_shader(shader, "idx", c); load_mat4_to_shader(shader, "mdl", (mat4_t)ortho[i]); } diff --git a/src/mesh.c b/src/mesh.c index 100be67..0353741 100644 --- a/src/mesh.c +++ b/src/mesh.c @@ -78,19 +78,6 @@ mesh_t create_mesh(float *d, float *n, unsigned char m) glEnableVertexAttribArray(i + 4); } - { - struct projection projection = { - .x = 0, - .y = 1, - .z = 2, - .w = 3, - }; - - projection.m = m; - projection.mesh = p; - set_projection_mesh(projection); - } - return p; } @@ -104,18 +91,19 @@ void destroy_mesh(mesh_t p) free(p); } -void draw_mesh(mesh_t p) +void draw_mesh(mesh_t p, char lines ) { struct obj *obj = p; glBindVertexArray(obj->vao); -#ifdef DEBUG + if( lines ) { int i; for (i = 0; i < obj->vertex; i += 3) glDrawArrays(GL_LINE_LOOP, i, 3); } -#else - glDrawArrays(GL_TRIANGLES, 0, obj->vertex); -#endif + else + { + glDrawArrays(GL_TRIANGLES, 0, obj->vertex); + } } diff --git a/src/shader.c b/src/shader.c index eec91c2..f7d8430 100644 --- a/src/shader.c +++ b/src/shader.c @@ -54,6 +54,12 @@ void load_float_to_shader(unsigned int program, char *var, float f) glUniform1f(glGetUniformLocation(program, var), f); } +void load_uint_to_shader(unsigned int program, char *var, unsigned int u) +{ + glUseProgram(program); + glUniform1ui(glGetUniformLocation(program, var), u); +} + void load_mat4_to_shader(unsigned int program, char *var, float *mat) { glUseProgram(program); From 8d1f54604ebda500d6524cfad222f01b1faa7b62 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 27 Nov 2024 00:20:51 -0600 Subject: [PATCH 34/75] Optimize and work with dim=2 --- src/surface.c | 97 +++++++++++++++++++++++---------------------------- 1 file changed, 44 insertions(+), 53 deletions(-) diff --git a/src/surface.c b/src/surface.c index b568302..bc14bc7 100644 --- a/src/surface.c +++ b/src/surface.c @@ -90,6 +90,7 @@ typedef void (*function_t)(float *, int *, int); size = grid_size * grid_size * 6 * (*m); d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; + ++d_surface; for (i = 0; i < grid_size; i++) { @@ -122,76 +123,66 @@ float *generate_data_surface(int grid_size, unsigned char *s) long size; function_t f; float *d_surface; - int dim = 2; + const int dim =2; + int cara[dim]; f = klein; *s = 4; - int cara[2]; - - size = grid_size * grid_size * 2 * dim * (*s); + size = grid_size * grid_size * 6 * (*s); d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; - + for(o = 0; o < dim; o ++) - { - for (p = o + 1; p < dim; p++) + { + for (p = 0; p < o; p++) { - for (k = 0; k < (1 << o); k++) + for (k = 0; k < (1 << (dim-2)); k++) { - for(l = 0; l < (1 << p); l += (1 << (o + 1))) + for(n = 0; n < dim; n ++) { - for(m = 0; m < (1 << dim); m += (1 << (p + 1))) + if( n==o || n== p ) + continue; + + cara[n] = (k & (1< Date: Wed, 27 Nov 2024 17:21:59 -0600 Subject: [PATCH 35/75] Fix: encoding for n-cube faces --- src/surface.c | 82 +++++++++++++-------------------------------------- 1 file changed, 20 insertions(+), 62 deletions(-) diff --git a/src/surface.c b/src/surface.c index bc14bc7..79f75af 100644 --- a/src/surface.c +++ b/src/surface.c @@ -29,6 +29,14 @@ void riemman(float *d_surface, int * coords, int grid_size) } +void cube( float *d_surface, int * coord, int grid_size ) +{ + unsigned char i; + + for(int i=0; i<4; i++ ) + d_surface[i]=(float)coord[i]/grid_size; +} + void mobius(float *d_surface, int * coord, int grid_size) { const float width = 0.5; @@ -50,20 +58,6 @@ void torus(float *d_surface, int * coord, int grid_size) d_surface[2] = 0.5 * sin(v); } -void torus_5d(float *d_surface, int * coord, int grid_size) -{ - float u = (2 * M_PI) * ((float)coord[0] / grid_size); - float v = (2 * M_PI) * ((float)coord[1] / grid_size); - float r1 = (float)coord[2] / grid_size; - float r2 = (float)coord[3] / grid_size; - - d_surface[0] = (r1 + r2 * cos(v)) * cos(u); - d_surface[1] = (r1 + r2 * cos(v)) * sin(u); - d_surface[2] = r2 * sin(v); - d_surface[3] = r1; - d_surface[4] = r2; -} - void klein(float *d_surface, int * coord, int grid_size) { float u = (2 * M_PI) * ((float)coord[0] / grid_size); @@ -77,59 +71,22 @@ void klein(float *d_surface, int * coord, int grid_size) typedef void (*function_t)(float *, int *, int); -/* float *generate_data_surface(int grid_size, unsigned char *m) -{ - unsigned int i, j, k = 0; - long size; - function_t f; - float *d_surface; - - f = klein; - *m = 4; - - size = grid_size * grid_size * 6 * (*m); - d_surface = malloc((size + 1) * sizeof(float)); - d_surface[0] = size; - ++d_surface; - - for (i = 0; i < grid_size; i++) - { - for (j = 0; j < grid_size; j++) - { - // triangle 1, Front - f(&d_surface[k + 1], &cara, grid_size); - k += *m; - f(&d_surface[k + 1], &cara, j}, grid_size); - k += *m; - f(&d_surface[k + 1], &cara, j + 1}, grid_size); - k += *m; - - // triangle 2, Back - f(&d_surface[k + 1], &cara, grid_size); - k += *m; - f(&d_surface[k + 1], &cara+ 1}, grid_size); - k += *m; - f(&d_surface[k + 1], &cara, j + 1}, grid_size); - k += *m; - } - } - - return d_surface; -} */ - float *generate_data_surface(int grid_size, unsigned char *s) { - unsigned int i, j, k, o, p, l, n, m, q = 0; - long size; + unsigned int i, j, k, o, p, l, n, m; + long size, q=0; function_t f; float *d_surface; const int dim =2; int cara[dim]; - f = klein; + char bits[dim+1]; + bits[dim]=0; + + f =klein ; *s = 4; - size = grid_size * grid_size * 6 * (*s); + size = grid_size * grid_size * 6 * (*s) * 24; d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; @@ -139,12 +96,13 @@ float *generate_data_surface(int grid_size, unsigned char *s) { for (k = 0; k < (1 << (dim-2)); k++) { - for(n = 0; n < dim; n ++) + unsigned char skip=0; + for(n = 0; n < dim-2; n++) { - if( n==o || n== p ) - continue; + if( n==(o-1) || n==p ) + skip++; - cara[n] = (k & (1< Date: Wed, 27 Nov 2024 17:31:47 -0600 Subject: [PATCH 36/75] Fix: compilation error --- src/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/context.c b/src/context.c index 4eb36bb..449e703 100644 --- a/src/context.c +++ b/src/context.c @@ -4,8 +4,8 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zrHGZ?PV_qY>u|y894L*B`o*f#Su9okPJH<8kz<+Ghl}H#IOUA_6r9AfsK+v?mz8PomVRTrcc>PxXpY#8M_8A{9KQJ&zETEY`O>8Id*Q|akx_;+`rRvA?kr{95 zNB1|x<`|b3@aY_lXFZOMkLOt_zV`q*+wSMpah78F$5i|l(0u&qJu=)0m58qK@&5;A CvnxUX literal 0 HcmV?d00001 diff --git a/src/surface.c b/src/surface.c index 458c3dd..7e44329 100644 --- a/src/surface.c +++ b/src/surface.c @@ -82,6 +82,38 @@ float *generate_data_surface(int grid_size, unsigned char *m) return d_surface; } +/* pa' rearmar la funcion _calc_normal te entendi que creara las funciones de cglm artesanalmente, entonces ps eso hago xd */ + +void subtract(const float *v1, const float *v2, float *result, unsigned char n) +{ + for (unsigned char i = 0; i < n; i++) { + result[i] = v1[i] - v2[i]; + } +} + +float dot_product(const float *a, const float *b, unsigned char n) +{ + float result = 0.0f; + for (unsigned char i = 0; i < n; i++) { + result += a[i] * b[i]; + } + return result; +} + +void escalar_product(float a, const float *v1, float *result, unsigned char n) +{ + for (unsigned char i = 0; i < n; i++) { + result[i] = a * v1[i]; + } +} + +void norm(const float *v1, float *result, unsigned char n) +{ + float lenght = sqrtf(dot_product(v1, v1, n)); + float inv_lenght = 1.0f / lenght; + escalar_product(inv_lenght, v1, result, n); +} + static void __calculate_normal( float *p1, float *p2, float *p3, float *normal, unsigned char n) { @@ -190,7 +222,7 @@ static void __calculate_normal( return; } } - +/* float *generate_normals_surface(float *d, unsigned char m) { float *n; @@ -209,3 +241,34 @@ float *generate_normals_surface(float *d, unsigned char m) } return n; } +*/ + +// Ando bien perdido u.u + +float *generate_normals_surface(const float *d, unsigned char m) +{ + float *n = malloc((*d + 1) * sizeof(float)); + *n = *d; + float v1[m], v2[m], normal[m]; + for (int i = 0; i < *d; i += 3 * m) + { + const float *A = (d + 1) + i; + const float *B = (d + 1) + i + m; + const float *C = (d + 1) + i + 2 * m; + + subtract(B, A, v1, m); + subtract(C, A, v2, m); + + for (unsigned char j = 0; j < m; j++) { + normal[j] = v1[(j + 1) % m] * v2[(j + 2) % m] - v1[(j + 2) % m] * v2[(j + 1) % m]; + } + norm(normal, normal, m); + for (unsigned char j = 0; j < m; j++) { + (n + 1)[i + j] = normal[j]; + (n + 1)[i + m + j] = normal[j]; + (n + 1)[i + 2 * m + j] = normal[j]; + } + } + + return n; +} From 2c8795bd9f9b1c0e458645ede41be98f838f73a1 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 27 Nov 2024 19:26:28 -0600 Subject: [PATCH 38/75] Ejemplo: de cambiar cglm por for-loops --- src/surface.c | 80 ++++++++++++++++++++++++--------------------------- 1 file changed, 37 insertions(+), 43 deletions(-) diff --git a/src/surface.c b/src/surface.c index 7e44329..a056bd3 100644 --- a/src/surface.c +++ b/src/surface.c @@ -117,10 +117,17 @@ void norm(const float *v1, float *result, unsigned char n) static void __calculate_normal( float *p1, float *p2, float *p3, float *normal, unsigned char n) { - float **u; + unsigned char i; float alpha; - vec4 v1, v2, v3; - vec4 u1, u2, u3; + float *v1, *v2, *v3; + float *u1, *u2, *u3; + + v1=malloc(n*sizeof(float)); + v2=malloc(n*sizeof(float)); + v3=malloc(n*sizeof(float)); + u1=malloc(n*sizeof(float)); + u2=malloc(n*sizeof(float)); + u3=malloc(n*sizeof(float)); switch (n) { @@ -131,18 +138,23 @@ static void __calculate_normal( glm_vec3_cross(v1, v2, normal); glm_vec3_normalize(normal); return; -#if 0 /* In Grant-Shmidth we need 3 linearly independian vector that forms a basis, so we can have a ortonormal version of that basis, since, we must have v1 = p3 - p1 v2 = p2 - p1 Then v3 = p1, will most certantly be linerly independiant to v1 and v2. */ - case 4: - glm_vec4_sub(p2, p1, v1); - glm_vec4_sub(p3, p1, v2); - glm_vec4_copy(p1, v3); - glm_vec4_copy(v1, u1); + default: + for( i=0; i Date: Wed, 27 Nov 2024 23:22:31 -0600 Subject: [PATCH 39/75] ya son puros for loops xd --- src/surface.c | 226 ++++++++++++++++++-------------------------------- 1 file changed, 80 insertions(+), 146 deletions(-) diff --git a/src/surface.c b/src/surface.c index a056bd3..e505f2f 100644 --- a/src/surface.c +++ b/src/surface.c @@ -82,167 +82,101 @@ float *generate_data_surface(int grid_size, unsigned char *m) return d_surface; } -/* pa' rearmar la funcion _calc_normal te entendi que creara las funciones de cglm artesanalmente, entonces ps eso hago xd */ - -void subtract(const float *v1, const float *v2, float *result, unsigned char n) -{ - for (unsigned char i = 0; i < n; i++) { - result[i] = v1[i] - v2[i]; - } -} - -float dot_product(const float *a, const float *b, unsigned char n) -{ - float result = 0.0f; - for (unsigned char i = 0; i < n; i++) { - result += a[i] * b[i]; - } - return result; -} - -void escalar_product(float a, const float *v1, float *result, unsigned char n) -{ - for (unsigned char i = 0; i < n; i++) { - result[i] = a * v1[i]; - } -} - -void norm(const float *v1, float *result, unsigned char n) -{ - float lenght = sqrtf(dot_product(v1, v1, n)); - float inv_lenght = 1.0f / lenght; - escalar_product(inv_lenght, v1, result, n); -} - static void __calculate_normal( - float *p1, float *p2, float *p3, float *normal, unsigned char n) + float *p1, float *p2, float *p3, float *normal, unsigned char n) { - unsigned char i; - float alpha; - float *v1, *v2, *v3; - float *u1, *u2, *u3; + unsigned char i; + float alpha; + float *v1, *v2, *v3; + float *u1, *u2, *u3; - v1=malloc(n*sizeof(float)); - v2=malloc(n*sizeof(float)); - v3=malloc(n*sizeof(float)); - u1=malloc(n*sizeof(float)); - u2=malloc(n*sizeof(float)); - u3=malloc(n*sizeof(float)); + v1 = malloc(n * sizeof(float)); + v2 = malloc(n * sizeof(float)); + v3 = malloc(n * sizeof(float)); + u1 = malloc(n * sizeof(float)); + u2 = malloc(n * sizeof(float)); + u3 = malloc(n * sizeof(float)); - switch (n) - { - case 3: - glm_vec3_sub(p2, p1, v1); - glm_vec3_sub(p3, p1, v2); + switch (n) + { + case 3: + glm_vec3_sub(p2, p1, v1); + glm_vec3_sub(p3, p1, v2); - glm_vec3_cross(v1, v2, normal); - glm_vec3_normalize(normal); - return; - /* - In Grant-Shmidth we need 3 linearly independian vector that forms a - basis, so we can have a ortonormal version of that basis, since, we - must have v1 = p3 - p1 v2 = p2 - p1 Then v3 = p1, will most certantly - be linerly independiant to v1 and v2. - */ - default: - for( i=0; i Date: Thu, 28 Nov 2024 09:55:48 -0600 Subject: [PATCH 40/75] Fix gamma, add Glad, error if glad is compiled with emscripten --- Makefile | 2 ++ src/context.c | 3 +-- src/data/shaders.h | 7 ++++--- src/main.c | 8 +++++--- src/main.h | 8 +++++++- 5 files changed, 19 insertions(+), 9 deletions(-) diff --git a/Makefile b/Makefile index b2e71e1..28b3e45 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,7 @@ BIN = manigraph OBJ = \ + ext/glad/glad.o \ src/surface.o \ src/context.o \ src/texture.o \ @@ -14,6 +15,7 @@ OBJ = \ CFLAGS = \ -I./ext/cglm/include \ -I./ext/glfw/include \ + -I./ext/glad \ -Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \ WAYLAND-LIB = \ diff --git a/src/context.c b/src/context.c index 4eb36bb..be286b5 100644 --- a/src/context.c +++ b/src/context.c @@ -4,8 +4,8 @@ #include #else #ifdef GLAD -#include #include +#include #else #include #endif @@ -14,7 +14,6 @@ void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b) { glEnable(GL_DEPTH_TEST); - glEnable(GL_FRAMEBUFFER_SRGB); glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0); } diff --git a/src/data/shaders.h b/src/data/shaders.h index 48294f5..0e17dc0 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -67,7 +67,8 @@ const char * fs_plain = "void main()" "{" - " FragColor = texture( palette, vec3( 0, 0, index ) ).rgba;" + " vec4 color = texture( palette, vec3(0,0,index)).rgba;" + " FragColor = vec4(pow(vec3(color),vec3(1.0/2.2)),color.a);" "}"; const char * fs = @@ -102,6 +103,6 @@ const char * fs = " float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n" " float diffuse = abs(dot(normalize(Normal), lightDir));\n" - " vec3 result = (0.5 + 1.5*diffuse + 4*specular) * color.rgb;\n" - " FragColor = vec4(result, color.a)*1/2.2;\n" + " vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * color.rgb, vec3(1.0/2.2));\n" + " FragColor = vec4(result, color.a);\n" "}"; diff --git a/src/main.c b/src/main.c index fd7ae8d..7a84d89 100644 --- a/src/main.c +++ b/src/main.c @@ -19,7 +19,7 @@ float *generate_data_surface(unsigned int, unsigned char *); float *generate_normals_surface(float *, unsigned char); -struct projection projection = {.x = 3, .y=1, .z=2, .w=0 }; +struct projection projection = {.x = 0, .y=1, .z=2, .w=3 }; const char *wname = "manigraph: manifold grapher"; @@ -65,6 +65,7 @@ void main_loop(void) load_uint_to_shader( shader, "i", animate_index-1 ); load_uint_to_shader( shader_plain, "i", animate_index-1 ); + load_float_to_shader( shader, "angle", angle); load_float_to_shader( shader_plain, "angle", angle); } @@ -117,7 +118,7 @@ int main(void) mlog("[CONTEXT] Error al inicializar...\n"); goto error_context; } - set_clean_color_context(0xFB, 0xEA, 0xEB); + set_clean_color_context(0xFF, 0xFF, 0xFF); } mlog("[TEXTURE] Inicializando...\n"); @@ -184,7 +185,8 @@ int main(void) mlog("[MAIN LOOP] Inicializando...\n"); #ifdef EMSCRIPTEN - emscripten_set_main_loop(&main_loop, 0, 1); + emscripten_set_main_loop(&main_loop, 60, 1); + return 0; #else while (is_open_window(window)) main_loop(); diff --git a/src/main.h b/src/main.h index c003e36..9fb0637 100644 --- a/src/main.h +++ b/src/main.h @@ -5,7 +5,7 @@ */ /* #define DEBUG */ -/* #define GLAD */ +#define GLAD typedef const void * window_t; typedef unsigned int id_t; @@ -154,3 +154,9 @@ void destroy_texture(id_t texture); id_t create_palette_texture(const unsigned char colors[][4], unsigned char n ); quat_t poll_input(window_t window); + +#ifdef EMSCRIPTEN +#ifdef GLAD +#error undefine GLAD on src/main.h please +#endif +#endif From 6c7c22ce509614c74bd9d5025aec8b8bcd18798d Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 28 Nov 2024 16:23:39 -0600 Subject: [PATCH 41/75] Fix: rotations on R4 --- Makefile | 3 ++- src/data/shaders.h | 4 ++-- src/input.c | 1 - src/main.c | 30 ++++++++++++++++-------------- src/main.h | 2 +- 5 files changed, 21 insertions(+), 19 deletions(-) diff --git a/Makefile b/Makefile index 28b3e45..c4435ff 100644 --- a/Makefile +++ b/Makefile @@ -76,7 +76,8 @@ cocoa: $(OBJ) $(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw wasm: $(OBJ) - $(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o mani.html $(OBJ) + $(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o $(BIN).js $(OBJ) + chmod -x $(BIN).wasm libglfw.so: $(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ diff --git a/src/data/shaders.h b/src/data/shaders.h index 0e17dc0..1c25efc 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -40,8 +40,8 @@ const char * vs = " vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);" " vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);" - " aNormal[i] = (vec2(aNormal_w, aNormal[i]) * rotate2d(angle))[0];" - " aPos[i] = (vec2(aPos_w, aPos[i]) * rotate2d(angle))[0];" + " aNormal[i] = (vec2(aNormal[i], aNormal_w) * rotate2d(angle))[0];" + " aPos[i] = (vec2(aPos[i], aPos_w) * rotate2d(angle))[0];" " Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;" " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" diff --git a/src/input.c b/src/input.c index 4e4280a..76d85fe 100644 --- a/src/input.c +++ b/src/input.c @@ -73,7 +73,6 @@ void __key_callback_input( } - set_projection_mesh(projection); return; } diff --git a/src/main.c b/src/main.c index 7a84d89..20da610 100644 --- a/src/main.c +++ b/src/main.c @@ -58,26 +58,29 @@ void main_loop(void) { static float angle = 0; - - if( animate_index ) - { - angle+=0.01; - - load_uint_to_shader( shader, "i", animate_index-1 ); - load_uint_to_shader( shader_plain, "i", animate_index-1 ); - - load_float_to_shader( shader, "angle", angle); - load_float_to_shader( shader_plain, "angle", angle); - } - - if( angle > M_PI/2 && angle ) + if( angle > M_PI/2 ) { animate_index=0; angle = 0; + + load_float_to_shader( shader, "angle", angle); + load_float_to_shader( shader_plain, "angle", angle); + set_projection_mesh( projection ); + } + + if( animate_index ) + { + load_uint_to_shader( shader, "i", animate_index-1 ); + load_uint_to_shader( shader_plain, "i", animate_index-1 ); + + angle+=0.01; + load_float_to_shader( shader, "angle", angle); + load_float_to_shader( shader_plain, "angle", angle); } } + clean_context(); #ifndef DEBUG @@ -166,7 +169,6 @@ int main(void) projection.m = m; projection.mesh = m_surface; - set_projection_mesh( projection ); diff --git a/src/main.h b/src/main.h index 9fb0637..b939d5b 100644 --- a/src/main.h +++ b/src/main.h @@ -5,7 +5,7 @@ */ /* #define DEBUG */ -#define GLAD +/* #define GLAD */ typedef const void * window_t; typedef unsigned int id_t; From 590fa226580557f0de0e626a31d360745d037169 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 28 Nov 2024 18:52:53 -0600 Subject: [PATCH 42/75] Better use of viewport --- src/matrix.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/matrix.c b/src/matrix.c index b5c48f9..5108268 100644 --- a/src/matrix.c +++ b/src/matrix.c @@ -30,7 +30,7 @@ void load_fix_matrix(id_t shader, float ratio) const int d = 7; glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m); - glm_perspective(CGLM_PI / 4, ratio, d - 3, d + 3, n); + glm_perspective(CGLM_PI / 6, ratio, d - 3, d + 3, n); glm_mat4_mul(n, m, m); load_mat4_to_shader(shader, "fix", (mat4_t)m); From 23f98687fed855372bec3aebdd2141aa4e3bad2b Mon Sep 17 00:00:00 2001 From: alan Date: Sat, 30 Nov 2024 21:10:43 -0600 Subject: [PATCH 43/75] Cubo arreglado --- src/surface.c | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) diff --git a/src/surface.c b/src/surface.c index 79f75af..04da2dc 100644 --- a/src/surface.c +++ b/src/surface.c @@ -33,7 +33,7 @@ void cube( float *d_surface, int * coord, int grid_size ) { unsigned char i; - for(int i=0; i<4; i++ ) + for(int i=0; i<3; i++ ) d_surface[i]=(float)coord[i]/grid_size; } @@ -78,15 +78,13 @@ float *generate_data_surface(int grid_size, unsigned char *s) function_t f; float *d_surface; - const int dim =2; + const int dim =3; int cara[dim]; - char bits[dim+1]; - bits[dim]=0; - f =klein ; - *s = 4; + f =cube ; + *s = 3; - size = grid_size * grid_size * 6 * (*s) * 24; + size = grid_size * grid_size * 6 * (*s) * 6; d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; @@ -115,11 +113,11 @@ float *generate_data_surface(int grid_size, unsigned char *s) q += *s; cara[o] = i + 1; - cara[p] = j; + //cara[p] = j; f(&d_surface[q + 1], cara, grid_size); q += *s; - cara[o] = i + 1; + //cara[o] = i + 1; cara [p] = j + 1; f(&d_surface[q + 1], cara, grid_size); q += *s; @@ -129,13 +127,13 @@ float *generate_data_surface(int grid_size, unsigned char *s) f(&d_surface[q + 1], cara, grid_size); q += *s; - cara[o] = i; + //cara[o] = i; cara [p] = j + 1; f(&d_surface[q + 1], cara, grid_size); q += *s; cara[o] = i + 1; - cara [p] = j + 1; + //cara [p] = j + 1; f(&d_surface[q + 1], cara, grid_size); q += *s; } From df5ae70aa2304939abe75966eb386d018018294a Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sat, 30 Nov 2024 22:27:57 -0600 Subject: [PATCH 44/75] Use G-S on all dimentions --- src/surface.c | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/src/surface.c b/src/surface.c index c87daa5..3e4aaa3 100644 --- a/src/surface.c +++ b/src/surface.c @@ -165,17 +165,10 @@ static void __calculate_normal( u2 = malloc(n * sizeof(float)); u3 = malloc(n * sizeof(float)); - switch (n) + /* + Calculate a normal vector of a plain using Gram-Schmidt process + */ { - case 3: - glm_vec3_sub(p2, p1, v1); - glm_vec3_sub(p3, p1, v2); - - glm_vec3_cross(v1, v2, normal); - glm_vec3_normalize(normal); - return; - - default: for (i = 0; i < n; ++i) { v1[i] = p2[i] - p1[i]; v2[i] = p3[i] - p1[i]; @@ -267,4 +260,4 @@ float *generate_normals_surface(float *d, unsigned char m) free(norm_vec); return n; -} \ No newline at end of file +} From ee144f22866c7d0537b6a2215b3609432209588d Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sat, 30 Nov 2024 22:33:28 -0600 Subject: [PATCH 45/75] Assert Style --- src/input.c | 20 ++--- src/main.c | 34 ++++---- src/main.o | Bin 12824 -> 12744 bytes src/mesh.c | 4 +- src/surface.c | 221 ++++++++++++++++++++++++++------------------------ 5 files changed, 140 insertions(+), 139 deletions(-) diff --git a/src/input.c b/src/input.c index 319923a..666a950 100644 --- a/src/input.c +++ b/src/input.c @@ -9,7 +9,7 @@ unsigned char selected_axis = 0; int window_width; int window_height; -unsigned char animate_index=0; +unsigned char animate_index = 0; versor q = GLM_QUAT_IDENTITY_INIT; @@ -56,23 +56,22 @@ void __key_callback_input( projection.w = projection.x; projection.x = tmp; - animate_index=1; + animate_index = 1; break; case GLFW_KEY_O: tmp = projection.w; projection.w = projection.y; projection.y = tmp; - animate_index=2; + animate_index = 2; break; case GLFW_KEY_P: tmp = projection.w; projection.w = projection.z; projection.z = tmp; - animate_index=3; + animate_index = 3; break; } - return; } @@ -114,9 +113,9 @@ void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset) versor p = GLM_QUAT_IDENTITY_INIT; versor r = GLM_QUAT_IDENTITY_INIT; - //glm_quatv(p, yoffset * ANGLE, axis[selected_axis]); - glm_quatv(p, yoffset * ANGLE * 2, (vec3){-1,0,0}); - glm_quatv(r, xoffset * ANGLE * 2, (vec3){0,1,0}); + // glm_quatv(p, yoffset * ANGLE, axis[selected_axis]); + glm_quatv(p, yoffset * ANGLE * 2, (vec3){-1, 0, 0}); + glm_quatv(r, xoffset * ANGLE * 2, (vec3){0, 1, 0}); glm_quat_mul(p, q, q); glm_quat_mul(r, q, q); @@ -172,10 +171,11 @@ end: glm_quat_normalize(q); // LOG INFO - if(0) + if (0) { printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]); - printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y, projection.z, projection.w ); + printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y, + projection.z, projection.w); printf("\n"); } return q; diff --git a/src/main.c b/src/main.c index 508fa1e..68e27ef 100644 --- a/src/main.c +++ b/src/main.c @@ -19,7 +19,7 @@ float *generate_data_surface(unsigned int, unsigned char *); float *generate_normals_surface(float *, unsigned char); -struct projection projection = {.x = 0, .y=1, .z=2, .w=3 }; +struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3}; const char *wname = "manigraph: manifold grapher"; @@ -59,29 +59,27 @@ static inline { static float angle = 0; - if( angle > M_PI/2 ) + if (angle > M_PI / 2) { - animate_index=0; + animate_index = 0; angle = 0; - load_float_to_shader( shader, "angle", angle); - load_float_to_shader( shader_plain, "angle", angle); - set_projection_mesh( projection ); + load_float_to_shader(shader, "angle", angle); + load_float_to_shader(shader_plain, "angle", angle); + set_projection_mesh(projection); } - if( animate_index ) + if (animate_index) { - load_uint_to_shader( shader, "i", animate_index-1 ); - load_uint_to_shader( shader_plain, "i", animate_index-1 ); + load_uint_to_shader(shader, "i", animate_index - 1); + load_uint_to_shader(shader_plain, "i", animate_index - 1); - angle+=0.01; - load_float_to_shader( shader, "angle", angle); - load_float_to_shader( shader_plain, "angle", angle); + angle += 0.01; + load_float_to_shader(shader, "angle", angle); + load_float_to_shader(shader_plain, "angle", angle); } } - - clean_context(); #ifndef DEBUG @@ -93,11 +91,10 @@ static inline draw_mesh(m_axis, 1); #endif load_mdl_matrix(shader, 0, 3); - draw_mesh(m_surface,0); + draw_mesh(m_surface, 0); load_mdl_matrix(shader_plain, 0, 3); - draw_mesh(m_surface,1); - + draw_mesh(m_surface, 1); } int main(void) @@ -170,8 +167,7 @@ int main(void) projection.m = m; projection.mesh = m_surface; - set_projection_mesh( projection ); - + set_projection_mesh(projection); free(n_surface); free(d_surface); diff 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zK^k9IynjvOo@6ulG9L(N`f(oNXY?R*?lt_s)$a>eMydCdb|FYl3^(5){W08phfK$C z^Bpo5!_E2rQVcie`0vGVb1ru}D^sJ@+%d>%S;-O8EBl39ryOlM2Xob&(|N2?aXQN- zrHGZ?PV_qY>u|y894L*B`o*f#Su9okPJH<8kz<+Ghl}H#IOUA_6r9AfsK+v?mz8PomVRTrcc>PxXpY#8M_8A{9KQJ&zETEY`O>8Id*Q|akx_;+`rRvA?kr{95 zNB1|x<`|b3@aY_lXFZOMkLOt_zV`q*+wSMpah78F$5i|l(0u&qJu=)0m58qK@&5;A CvnxUX diff --git a/src/mesh.c b/src/mesh.c index 0353741..59a7278 100644 --- a/src/mesh.c +++ b/src/mesh.c @@ -91,12 +91,12 @@ void destroy_mesh(mesh_t p) free(p); } -void draw_mesh(mesh_t p, char lines ) +void draw_mesh(mesh_t p, char lines) { struct obj *obj = p; glBindVertexArray(obj->vao); - if( lines ) + if (lines) { int i; for (i = 0; i < obj->vertex; i += 3) diff --git a/src/surface.c b/src/surface.c index 3e4aaa3..0207976 100644 --- a/src/surface.c +++ b/src/surface.c @@ -12,16 +12,16 @@ #endif #ifndef CMPLX -#define CMPLX(a,b) (a+I*b) +#define CMPLX(a, b) (a + I * b) #endif -void riemman(float *d_surface, int * coords, int grid_size) +void riemman(float *d_surface, int *coords, int grid_size) { complex double eq; float u = 2 * ((float)coords[0] / grid_size) - 1; float v = 2 * ((float)coords[1] / grid_size) - 1; - eq = csqrt(CMPLX(u,v)); + eq = csqrt(CMPLX(u, v)); d_surface[0] = u; d_surface[1] = v; @@ -29,16 +29,15 @@ void riemman(float *d_surface, int * coords, int grid_size) d_surface[3] = cimag(eq); } - -void cube( float *d_surface, int * coord, int grid_size ) +void cube(float *d_surface, int *coord, int grid_size) { unsigned char i; - for(int i=0; i<4; i++ ) - d_surface[i]=(float)coord[i]/grid_size; + for (int i = 0; i < 4; i++) + d_surface[i] = (float)coord[i] / grid_size; } -void mobius(float *d_surface, int * coord, int grid_size) +void mobius(float *d_surface, int *coord, int grid_size) { const float width = 0.5; float u = (2 * M_PI) * ((float)coord[0] / grid_size); @@ -49,7 +48,7 @@ void mobius(float *d_surface, int * coord, int grid_size) d_surface[2] = v * sin(u / 2); } -void torus(float *d_surface, int * coord, int grid_size) +void torus(float *d_surface, int *coord, int grid_size) { float u = (2 * M_PI) * ((float)coord[0] / grid_size); float v = (2 * M_PI) * ((float)coord[1] / grid_size); @@ -59,10 +58,10 @@ void torus(float *d_surface, int * coord, int grid_size) d_surface[2] = 0.5 * sin(v); } -void klein(float *d_surface, int * coord, int grid_size) +void klein(float *d_surface, int *coord, int grid_size) { float u = (2 * M_PI) * ((float)coord[0] / grid_size); - float v = (2 * M_PI) * ((float)coord[1]/ grid_size); + float v = (2 * M_PI) * ((float)coord[1] / grid_size); d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u); d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u); @@ -75,38 +74,38 @@ typedef void (*function_t)(float *, int *, int); float *generate_data_surface(int grid_size, unsigned char *s) { unsigned int i, j, k, o, p, l, n, m; - long size, q=0; + long size, q = 0; function_t f; float *d_surface; - const int dim =2; + const int dim = 2; int cara[dim]; - char bits[dim+1]; - bits[dim]=0; + char bits[dim + 1]; + bits[dim] = 0; - f =klein ; + f = klein; *s = 4; size = grid_size * grid_size * 6 * (*s) * 24; d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; - - for(o = 0; o < dim; o ++) - { + + for (o = 0; o < dim; o++) + { for (p = 0; p < o; p++) { - for (k = 0; k < (1 << (dim-2)); k++) + for (k = 0; k < (1 << (dim - 2)); k++) { - unsigned char skip=0; - for(n = 0; n < dim-2; n++) + unsigned char skip = 0; + for (n = 0; n < dim - 2; n++) { - if( n==(o-1) || n==p ) + if (n == (o - 1) || n == p) skip++; - cara[n+skip] = (k & (1< Date: Sat, 30 Nov 2024 22:48:29 -0600 Subject: [PATCH 46/75] =?UTF-8?q?N=C3=BAmero=20de=20caras=20agregado?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/surface.c | 33 ++++++++++++++++++++++++--------- 1 file changed, 24 insertions(+), 9 deletions(-) diff --git a/src/surface.c b/src/surface.c index 04da2dc..7f2bed8 100644 --- a/src/surface.c +++ b/src/surface.c @@ -14,6 +14,24 @@ #define CMPLX(a,b) (a+I*b) #endif +const int dim = 6; + +int factorial(int n) +{ + if(n == 1) + return 1; + + return n * factorial(n - 1); +} + +int numero_caras(int n) +{ + if(n == 2) + return 1; + + return (1 << (n - 3)) * factorial(n) / factorial(n - 2); +} + void riemman(float *d_surface, int * coords, int grid_size) { complex double eq; @@ -31,10 +49,8 @@ void riemman(float *d_surface, int * coords, int grid_size) void cube( float *d_surface, int * coord, int grid_size ) { - unsigned char i; - - for(int i=0; i<3; i++ ) - d_surface[i]=(float)coord[i]/grid_size; + for(int i = 0; i < dim; i++ ) + d_surface[i] = ((float)coord[i]/grid_size) - 0.5; } void mobius(float *d_surface, int * coord, int grid_size) @@ -73,18 +89,17 @@ typedef void (*function_t)(float *, int *, int); float *generate_data_surface(int grid_size, unsigned char *s) { - unsigned int i, j, k, o, p, l, n, m; - long size, q=0; + unsigned int i, j, k, o, p, n; + long size, q = 0; function_t f; float *d_surface; - const int dim =3; int cara[dim]; f =cube ; - *s = 3; + *s = 6; - size = grid_size * grid_size * 6 * (*s) * 6; + size = grid_size * grid_size * 6 * (*s) * numero_caras(dim); d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; From 1a0b804b579102a63d20b9d84654fcfdfa580cda Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 1 Dec 2024 00:13:26 -0600 Subject: [PATCH 47/75] Fix: cube, add test for cube generation --- src/main.c | 37 ++++++------- src/surface.c | 148 ++++++++++++++++++++++++++++---------------------- 2 files changed, 101 insertions(+), 84 deletions(-) diff --git a/src/main.c b/src/main.c index fd7ae8d..1698f5e 100644 --- a/src/main.c +++ b/src/main.c @@ -16,10 +16,10 @@ #define M_PI 3.14159 #endif -float *generate_data_surface(unsigned int, unsigned char *); +float *generate_data_surface(unsigned char *); float *generate_normals_surface(float *, unsigned char); -struct projection projection = {.x = 3, .y=1, .z=2, .w=0 }; +struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3}; const char *wname = "manigraph: manifold grapher"; @@ -40,13 +40,15 @@ void mlog(char *msg) window_t window; mesh_t m_surface, m_axis; id_t shader, shader_plain; +unsigned char m; extern volatile unsigned char animate_index; #ifndef EMSCRIPTEN static inline #endif -void main_loop(void) + void + main_loop(void) { quat_t q; @@ -58,25 +60,23 @@ void main_loop(void) { static float angle = 0; - - if( animate_index ) + if (animate_index && m) { - angle+=0.01; + angle += 0.01; - load_uint_to_shader( shader, "i", animate_index-1 ); - load_uint_to_shader( shader_plain, "i", animate_index-1 ); - load_float_to_shader( shader, "angle", angle); - load_float_to_shader( shader_plain, "angle", angle); + load_uint_to_shader(shader, "i", animate_index - 1); + load_uint_to_shader(shader_plain, "i", animate_index - 1); + load_float_to_shader(shader, "angle", angle); + load_float_to_shader(shader_plain, "angle", angle); } - if( angle > M_PI/2 && angle ) + if (angle > M_PI / 2 && angle) { - animate_index=0; + animate_index = 0; angle = 0; } } - clean_context(); #ifndef DEBUG @@ -88,11 +88,10 @@ void main_loop(void) draw_mesh(m_axis, 1); #endif load_mdl_matrix(shader, 0, 3); - draw_mesh(m_surface,0); + draw_mesh(m_surface, 0); load_mdl_matrix(shader_plain, 0, 3); - draw_mesh(m_surface,1); - + draw_mesh(m_surface, 1); } int main(void) @@ -152,9 +151,8 @@ int main(void) mlog("[MESH] Inicializando...\n"); { - unsigned char m; float *n_surface, *d_surface; - d_surface = generate_data_surface(16, &m); + d_surface = generate_data_surface(&m); n_surface = generate_normals_surface(d_surface, m); if (!(m_surface = create_mesh(d_surface, n_surface, m))) @@ -166,8 +164,7 @@ int main(void) projection.m = m; projection.mesh = m_surface; - set_projection_mesh( projection ); - + set_projection_mesh(projection); free(n_surface); free(d_surface); diff --git a/src/surface.c b/src/surface.c index 7f2bed8..9f48186 100644 --- a/src/surface.c +++ b/src/surface.c @@ -2,6 +2,8 @@ #include #include +#define TEST + #define CGLM_ALL_UNALIGNED #include #include @@ -11,34 +13,45 @@ #endif #ifndef CMPLX -#define CMPLX(a,b) (a+I*b) +#define CMPLX(a, b) (a + I * b) #endif -const int dim = 6; +#ifdef TEST +#include +#endif + +typedef void (*function_t)(float *, int *, int); + +struct parm +{ + function_t f; + unsigned char m, n; + unsigned int grid; +} parm; int factorial(int n) { - if(n == 1) + if (n == 1) return 1; - + return n * factorial(n - 1); } int numero_caras(int n) -{ - if(n == 2) +{ + if (n == 2) return 1; return (1 << (n - 3)) * factorial(n) / factorial(n - 2); } -void riemman(float *d_surface, int * coords, int grid_size) +void riemman(float *d_surface, int *coords, int grid) { complex double eq; - float u = 2 * ((float)coords[0] / grid_size) - 1; - float v = 2 * ((float)coords[1] / grid_size) - 1; + float u = 2 * ((float)coords[0] / grid) - 1; + float v = 2 * ((float)coords[1] / grid) - 1; - eq = csqrt(CMPLX(u,v)); + eq = csqrt(CMPLX(u, v)); d_surface[0] = u; d_surface[1] = v; @@ -46,38 +59,37 @@ void riemman(float *d_surface, int * coords, int grid_size) d_surface[3] = cimag(eq); } - -void cube( float *d_surface, int * coord, int grid_size ) +void cube(float *d_surface, int *coord, int grid) { - for(int i = 0; i < dim; i++ ) - d_surface[i] = ((float)coord[i]/grid_size) - 0.5; + for (int i = 0; i < parm.m; i++) + d_surface[i] = ((float)coord[i] / grid) - 0.5; } -void mobius(float *d_surface, int * coord, int grid_size) +void mobius(float *d_surface, int *coord, int grid) { const float width = 0.5; - float u = (2 * M_PI) * ((float)coord[0] / grid_size); - float v = (2 * width) * ((float)coord[1] / grid_size) - width; + float u = (2 * M_PI) * ((float)coord[0] / grid); + float v = (2 * width) * ((float)coord[1] / grid) - width; d_surface[0] = cos(u) + v * cos(u / 2) * cos(u); d_surface[1] = sin(u) + v * cos(u / 2) * sin(u); d_surface[2] = v * sin(u / 2); } -void torus(float *d_surface, int * coord, int grid_size) +void torus(float *d_surface, int *coord, int grid) { - float u = (2 * M_PI) * ((float)coord[0] / grid_size); - float v = (2 * M_PI) * ((float)coord[1] / grid_size); + float u = (2 * M_PI) * ((float)coord[0] / grid); + float v = (2 * M_PI) * ((float)coord[1] / grid); d_surface[0] = (1 + 0.5 * cos(v)) * cos(u); d_surface[1] = (1 + 0.5 * cos(v)) * sin(u); d_surface[2] = 0.5 * sin(v); } -void klein(float *d_surface, int * coord, int grid_size) +void klein(float *d_surface, int *coord, int grid) { - float u = (2 * M_PI) * ((float)coord[0] / grid_size); - float v = (2 * M_PI) * ((float)coord[1]/ grid_size); + float u = (2 * M_PI) * ((float)coord[0] / grid); + float v = (2 * M_PI) * ((float)coord[1] / grid); d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u); d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u); @@ -85,83 +97,91 @@ void klein(float *d_surface, int * coord, int grid_size) d_surface[3] = sin(v) * sin(u / 2); } -typedef void (*function_t)(float *, int *, int); - -float *generate_data_surface(int grid_size, unsigned char *s) +float *generate_data_surface(unsigned char *s) { unsigned int i, j, k, o, p, n; long size, q = 0; - function_t f; float *d_surface; - int cara[dim]; + int *cara; - f =cube ; - *s = 6; + parm.f = cube; + parm.m = 5; + parm.n = parm.m; + parm.grid = 1; - size = grid_size * grid_size * 6 * (*s) * numero_caras(dim); +#ifdef TEST + assert(numero_caras(2) == 1); + assert(numero_caras(3) == 6); + assert(numero_caras(4) == 24); +#endif + + cara = malloc(parm.m * sizeof(int)); + *s = parm.m; + + size = parm.grid * parm.grid * 6 * (parm.n) * numero_caras(parm.m); d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; - - for(o = 0; o < dim; o ++) - { + + for (o = 0; o < parm.m; o++) + { for (p = 0; p < o; p++) { - for (k = 0; k < (1 << (dim-2)); k++) + for (k = 0; k < (1 << (parm.m - 2)); k++) { - unsigned char skip=0; - for(n = 0; n < dim-2; n++) + unsigned char skip = 0; + for (n = 0; n < parm.m; n++) { - if( n==(o-1) || n==p ) + if (n == o || n == p) skip++; - cara[n+skip] = (k & (1< Date: Sun, 1 Dec 2024 12:19:53 -0600 Subject: [PATCH 48/75] Avoid bottle-neck while drwing lines, fix surface --- src/main.c | 10 +++++----- src/main.h | 4 +++- src/mesh.c | 22 +++++++++++----------- src/surface.c | 47 ++++++++++++++++++++++++++--------------------- 4 files changed, 45 insertions(+), 38 deletions(-) diff --git a/src/main.c b/src/main.c index b041fad..6bb1712 100644 --- a/src/main.c +++ b/src/main.c @@ -84,17 +84,17 @@ void main_loop(void) #ifndef DEBUG load_mdl_matrix(shader_plain, 0, 0); - draw_mesh(m_axis, 1); + draw_mesh(m_axis); load_mdl_matrix(shader_plain, 1, 1); - draw_mesh(m_axis, 1); + draw_mesh(m_axis); load_mdl_matrix(shader_plain, 2, 2); - draw_mesh(m_axis, 1); + draw_mesh(m_axis); #endif load_mdl_matrix(shader, 0, 3); - draw_mesh(m_surface, 0); + draw_mesh(m_surface); load_mdl_matrix(shader_plain, 0, 3); - draw_mesh(m_surface, 1); + draw_mesh_lines(m_surface); } int main(void) diff --git a/src/main.h b/src/main.h index a14d487..4798dd2 100644 --- a/src/main.h +++ b/src/main.h @@ -57,7 +57,9 @@ void set_projection_mesh( struct projection ); void destroy_mesh(mesh_t p); -void draw_mesh(mesh_t p, char lines); +void draw_mesh(mesh_t p); + +void draw_mesh_lines(mesh_t p); /* Set background color: diff --git a/src/mesh.c b/src/mesh.c index 0353741..df044ae 100644 --- a/src/mesh.c +++ b/src/mesh.c @@ -91,19 +91,19 @@ void destroy_mesh(mesh_t p) free(p); } -void draw_mesh(mesh_t p, char lines ) +void draw_mesh(mesh_t p) { struct obj *obj = p; glBindVertexArray(obj->vao); - if( lines ) - { - int i; - for (i = 0; i < obj->vertex; i += 3) - glDrawArrays(GL_LINE_LOOP, i, 3); - } - else - { - glDrawArrays(GL_TRIANGLES, 0, obj->vertex); - } + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glDrawArrays(GL_TRIANGLES, 0, obj->vertex); +} +void draw_mesh_lines(mesh_t p) +{ + struct obj *obj = p; + + glBindVertexArray(obj->vao); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glDrawArrays(GL_TRIANGLES, 0, obj->vertex); } diff --git a/src/surface.c b/src/surface.c index 12a99ab..41f02ea 100644 --- a/src/surface.c +++ b/src/surface.c @@ -20,6 +20,7 @@ #ifdef TEST #include #endif +#include typedef void (*function_t)(float *, int *, int); @@ -62,8 +63,13 @@ void riemman(float *d_surface, int *coords, int grid) void cube(float *d_surface, int *coord, int grid) { - for (int i = 0; i < parm.m; i++) - d_surface[i] = ((float)coord[i] / grid) - 0.5; + int i; + + for (i = 0; i < parm.m; i++) + d_surface[i] = (2*(float)coord[i] / grid) - 1; + + if( parm.m == 2 ) + d_surface[2]=0; } void mobius(float *d_surface, int *coord, int grid) @@ -103,13 +109,12 @@ float *generate_data_surface(unsigned char *s) unsigned int i, j, k, o, p, n; long size, q = 0; float *d_surface; - int *cara; - parm.f = cube; - parm.m = 6; - parm.n = parm.m; - parm.grid = 1; + parm.f = klein; + parm.m = 2; + parm.n = 4; + parm.grid = 16; #ifdef TEST assert(numero_caras(2) == 1); @@ -117,9 +122,9 @@ float *generate_data_surface(unsigned char *s) assert(numero_caras(4) == 24); #endif - cara = malloc(parm.m * sizeof(int)); - *s = parm.m; + *s = parm.n; + cara = malloc(parm.m * sizeof(int)); size = parm.grid * parm.grid * 6 * (parm.n) * numero_caras(parm.m); d_surface = malloc((size + 1) * sizeof(float)); d_surface[0] = size; @@ -143,33 +148,33 @@ float *generate_data_surface(unsigned char *s) { for (j = 0; j < parm.grid; j++) { - cara[o] = i; - cara[p] = j; + cara[p] = i; + cara[o] = j; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - cara[o] = i + 1; - // cara[p] = j; + cara[p] = i + 1; + cara[o] = j; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - // cara[o] = i + 1; - cara[p] = j + 1; + cara[p] = i + 1; + cara[o] = j + 1; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - cara[o] = i; - cara[p] = j; + cara[p] = i; + cara[o] = j; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - // cara[o] = i; - cara[p] = j + 1; + cara[p] = i; + cara[o] = j + 1; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - cara[o] = i + 1; - // cara [p] = j + 1; + cara[p] = i + 1; + cara[o] = j + 1; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; } From 0db8ed60acd80780b72bca81c6faacda06cf17d7 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 1 Dec 2024 12:20:59 -0600 Subject: [PATCH 49/75] Assert Style --- src/main.c | 23 +++---- src/surface.c | 166 ++++++++++++++++++++++++++------------------------ 2 files changed, 99 insertions(+), 90 deletions(-) diff --git a/src/main.c b/src/main.c index 6bb1712..0c152f6 100644 --- a/src/main.c +++ b/src/main.c @@ -48,7 +48,8 @@ extern volatile unsigned char animate_index; static inline #endif -void main_loop(void) + void + main_loop(void) { quat_t q; @@ -60,24 +61,24 @@ void main_loop(void) { static float angle = 0; - if( angle > M_PI/2 ) + if (angle > M_PI / 2) { animate_index = 0; angle = 0; - load_float_to_shader( shader, "angle", angle); - load_float_to_shader( shader_plain, "angle", angle); - set_projection_mesh( projection ); + load_float_to_shader(shader, "angle", angle); + load_float_to_shader(shader_plain, "angle", angle); + set_projection_mesh(projection); } - if( animate_index ) + if (animate_index) { - load_uint_to_shader( shader, "i", animate_index-1 ); - load_uint_to_shader( shader_plain, "i", animate_index-1 ); + load_uint_to_shader(shader, "i", animate_index - 1); + load_uint_to_shader(shader_plain, "i", animate_index - 1); - angle+=0.01; - load_float_to_shader( shader, "angle", angle); - load_float_to_shader( shader_plain, "angle", angle); + angle += 0.01; + load_float_to_shader(shader, "angle", angle); + load_float_to_shader(shader_plain, "angle", angle); } } clean_context(); diff --git a/src/surface.c b/src/surface.c index 41f02ea..0a02152 100644 --- a/src/surface.c +++ b/src/surface.c @@ -66,10 +66,10 @@ void cube(float *d_surface, int *coord, int grid) int i; for (i = 0; i < parm.m; i++) - d_surface[i] = (2*(float)coord[i] / grid) - 1; + d_surface[i] = (2 * (float)coord[i] / grid) - 1; - if( parm.m == 2 ) - d_surface[2]=0; + if (parm.m == 2) + d_surface[2] = 0; } void mobius(float *d_surface, int *coord, int grid) @@ -189,106 +189,114 @@ float *generate_data_surface(unsigned char *s) } static void __calculate_normal( - float *p1, float *p2, float *p3, float *normal, unsigned char n) + float *p1, float *p2, float *p3, float *normal, unsigned char n) { - unsigned char i; - float alpha; - float *v1, *v2, *v3; - float *u1, *u2, *u3; + unsigned char i; + float alpha; + float *v1, *v2, *v3; + float *u1, *u2, *u3; - v1 = malloc(n * sizeof(float)); - v2 = malloc(n * sizeof(float)); - v3 = malloc(n * sizeof(float)); - u1 = malloc(n * sizeof(float)); - u2 = malloc(n * sizeof(float)); - u3 = malloc(n * sizeof(float)); + v1 = malloc(n * sizeof(float)); + v2 = malloc(n * sizeof(float)); + v3 = malloc(n * sizeof(float)); + u1 = malloc(n * sizeof(float)); + u2 = malloc(n * sizeof(float)); + u3 = malloc(n * sizeof(float)); - /* - Calculate a normal vector of a plain using Gram-Schmidt process - */ - { - for (i = 0; i < n; ++i) { - v1[i] = p2[i] - p1[i]; - v2[i] = p3[i] - p1[i]; - v3[i] = p1[i]; - } + /* + Calculate a normal vector of a plain using Gram-Schmidt process + */ + { + for (i = 0; i < n; ++i) + { + v1[i] = p2[i] - p1[i]; + v2[i] = p3[i] - p1[i]; + v3[i] = p1[i]; + } - for (i = 0; i < n; ++i) { - u1[i] = v1[i]; - } + for (i = 0; i < n; ++i) + { + u1[i] = v1[i]; + } - { - float proj[n]; - float dot_v2_u1 = 0.0f, dot_u1_u1 = 0.0f; - for (i = 0; i < n; ++i) { - dot_v2_u1 += v2[i] * u1[i]; - dot_u1_u1 += u1[i] * u1[i]; - } - alpha = dot_v2_u1 / dot_u1_u1; + { + float proj[n]; + float dot_v2_u1 = 0.0f, dot_u1_u1 = 0.0f; + for (i = 0; i < n; ++i) + { + dot_v2_u1 += v2[i] * u1[i]; + dot_u1_u1 += u1[i] * u1[i]; + } + alpha = dot_v2_u1 / dot_u1_u1; - for (i = 0; i < n; ++i) { - proj[i] = u1[i] * alpha; - u2[i] = v2[i] - proj[i]; - } - } + for (i = 0; i < n; ++i) + { + proj[i] = u1[i] * alpha; + u2[i] = v2[i] - proj[i]; + } + } - { - float proj1[n], proj2[n]; - float dot_v3_u1 = 0.0f, dot_u1_u1 = 0.0f; - float dot_v3_u2 = 0.0f, dot_u2_u2 = 0.0f; + { + float proj1[n], proj2[n]; + float dot_v3_u1 = 0.0f, dot_u1_u1 = 0.0f; + float dot_v3_u2 = 0.0f, dot_u2_u2 = 0.0f; - for (i = 0; i < n; ++i) { - dot_v3_u1 += v3[i] * u1[i]; - dot_u1_u1 += u1[i] * u1[i]; - } - for (i = 0; i < n; ++i) { - proj1[i] = u1[i] * (dot_v3_u1 / dot_u1_u1); - } + for (i = 0; i < n; ++i) + { + dot_v3_u1 += v3[i] * u1[i]; + dot_u1_u1 += u1[i] * u1[i]; + } + for (i = 0; i < n; ++i) + { + proj1[i] = u1[i] * (dot_v3_u1 / dot_u1_u1); + } - for (i = 0; i < n; ++i) { - dot_v3_u2 += v3[i] * u2[i]; - dot_u2_u2 += u2[i] * u2[i]; - } - for (i = 0; i < n; ++i) { - proj2[i] = u2[i] * (dot_v3_u2 / dot_u2_u2); - u3[i] = v3[i] - proj1[i] - proj2[i]; - } - } + for (i = 0; i < n; ++i) + { + dot_v3_u2 += v3[i] * u2[i]; + dot_u2_u2 += u2[i] * u2[i]; + } + for (i = 0; i < n; ++i) + { + proj2[i] = u2[i] * (dot_v3_u2 / dot_u2_u2); + u3[i] = v3[i] - proj1[i] - proj2[i]; + } + } - float magnitude = 0.0f; - for (i = 0; i < n; ++i) { - magnitude += u3[i] * u3[i]; - } - magnitude = sqrtf(magnitude); + float magnitude = 0.0f; + for (i = 0; i < n; ++i) + { + magnitude += u3[i] * u3[i]; + } + magnitude = sqrtf(magnitude); - for (i = 0; i < n; ++i) { - normal[i] = u3[i] / magnitude; - } + for (i = 0; i < n; ++i) + { + normal[i] = u3[i] / magnitude; + } - free(v1); - free(v2); - free(v3); - free(u1); - free(u2); - free(u3); - return; - } + free(v1); + free(v2); + free(v3); + free(u1); + free(u2); + free(u3); + return; + } } - float *generate_normals_surface(float *d, unsigned char m) { float *n; n = malloc((*d + 1) * sizeof(float)); *n = *d; - float * norm_vec; - norm_vec=malloc(m*sizeof(float)); + float *norm_vec; + norm_vec = malloc(m * sizeof(float)); for (int i = 0; i < *d; i += 3 * m) { - __calculate_normal( (d + 1) + i, (d + 1) + i + m, (d + 1) + i + 2 * m, norm_vec, m); glm_vec3_copy(norm_vec, (n + 1) + i); From b19100424dbeaf4a4ecc88ddfc633b0c34fd0010 Mon Sep 17 00:00:00 2001 From: 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variable grid --- src/main.c | 45 +++++++------------------- src/mesh.c | 20 ++++++------ src/surface.c | 89 ++++++++++++++++++++++++++------------------------- 3 files changed, 67 insertions(+), 87 deletions(-) diff --git a/src/main.c b/src/main.c index 0c152f6..c47dd7f 100644 --- a/src/main.c +++ b/src/main.c @@ -1,5 +1,4 @@ #include "main.h" -#include "data/axis.h" #include "data/shaders.h" #include @@ -16,8 +15,8 @@ #define M_PI 3.14159 #endif -float *generate_data_surface(unsigned char *); -float *generate_normals_surface(float *, unsigned char); +float *generate_data_surface(unsigned char *, unsigned long *); +float *generate_normals_surface(float *, unsigned char, unsigned long); struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3}; @@ -38,9 +37,8 @@ void mlog(char *msg) } window_t window; -mesh_t m_surface, m_axis; +mesh_t m_surface; id_t shader, shader_plain; -unsigned char m; extern volatile unsigned char animate_index; @@ -83,14 +81,6 @@ static inline } clean_context(); -#ifndef DEBUG - load_mdl_matrix(shader_plain, 0, 0); - draw_mesh(m_axis); - load_mdl_matrix(shader_plain, 1, 1); - draw_mesh(m_axis); - load_mdl_matrix(shader_plain, 2, 2); - draw_mesh(m_axis); -#endif load_mdl_matrix(shader, 0, 3); draw_mesh(m_surface); @@ -155,32 +145,25 @@ int main(void) mlog("[MESH] Inicializando...\n"); { - float *n_surface, *d_surface; - d_surface = generate_data_surface(&m); - n_surface = generate_normals_surface(d_surface, m); + struct surface surface; - if (!(m_surface = create_mesh(d_surface, n_surface, m))) + surface.data = generate_data_surface(&surface.dim, &surface.vertex); + surface.norm = + generate_normals_surface(surface.data, surface.dim, surface.vertex); + + if (!(m_surface = create_mesh(surface))) { mlog("[MESH] Error al inicializar...\n"); goto error_mesh_surface; } - projection.m = m; + projection.m = surface.dim; projection.mesh = m_surface; set_projection_mesh(projection); - free(n_surface); - free(d_surface); - } - - mlog("[MESH] Inicializando...\n"); - { - if (!(m_axis = create_mesh(d_axis, NULL, 3))) - { - mlog("[MESH] Error al inicializar...\n"); - goto error_mesh_axis; - } + free(surface.norm); + free(surface.data); } mlog("[MAIN LOOP] Inicializando...\n"); @@ -193,8 +176,6 @@ int main(void) #endif mlog("[MAIN LOOP] Terminando...\n"); - mlog("[MESH] Destruyendo...\n"); - destroy_mesh(m_axis); mlog("[MESH] Destruyendo...\n"); destroy_mesh(m_surface); mlog("[SHADER] Destruyendo...\n"); @@ -207,8 +188,6 @@ int main(void) close_window(window); return 0; - mlog("[MESH] Destruyendo...\n"); - destroy_mesh(m_axis); error_mesh_axis: mlog("[MESH] Destruyendo...\n"); destroy_mesh(m_surface); diff --git a/src/mesh.c b/src/mesh.c index df044ae..8caf45f 100644 --- a/src/mesh.c +++ b/src/mesh.c @@ -47,36 +47,34 @@ void set_projection_mesh(struct projection projection) This trick can be done with glVertexAttribPointer. */ -mesh_t create_mesh(float *d, float *n, unsigned char m) +mesh_t create_mesh(struct surface surface) { unsigned char i; struct obj *p; p = malloc(sizeof(struct obj)); - p->vertex = (*d) / m; + p->vertex = surface.vertex; glGenVertexArrays(1, &p->vao); glBindVertexArray(p->vao); glGenBuffers(1, &p->d_vbo); glBindBuffer(GL_ARRAY_BUFFER, p->d_vbo); - glBufferData( - GL_ARRAY_BUFFER, p->vertex * m * sizeof(float), d + 1, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, p->vertex * surface.dim * sizeof(float), + surface.data, GL_STATIC_DRAW); - if (n) + if (surface.norm) { glGenBuffers(1, &p->n_vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, p->n_vbo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, p->vertex * m * sizeof(float), - n + 1, GL_STATIC_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, + p->vertex * surface.dim * sizeof(float), surface.norm, + GL_STATIC_DRAW); } - for (i = 0; i < 4; ++i) - { + for (i = 0; i < 8; ++i) glEnableVertexAttribArray(i); - glEnableVertexAttribArray(i + 4); - } return p; } diff --git a/src/surface.c b/src/surface.c index 0a02152..fbdaf1b 100644 --- a/src/surface.c +++ b/src/surface.c @@ -22,13 +22,13 @@ #endif #include -typedef void (*function_t)(float *, int *, int); +typedef void (*function_t)(float *, int *, unsigned char *); struct parm { - function_t f; + unsigned char *grid; unsigned char m, n; - unsigned int grid; + function_t f; } parm; int factorial(int n) @@ -47,11 +47,11 @@ int numero_caras(int n) return (1 << (n - 3)) * factorial(n) / factorial(n - 2); } -void riemman(float *d_surface, int *coords, int grid) +void riemman(float *d_surface, int *coords, unsigned char *grid) { complex double eq; - float u = 2 * ((float)coords[0] / grid) - 1; - float v = 2 * ((float)coords[1] / grid) - 1; + float u = 2 * ((float)coords[0] / grid[0]) - 1; + float v = 2 * ((float)coords[1] / grid[1]) - 1; eq = csqrt(CMPLX(u, v)); @@ -61,42 +61,42 @@ void riemman(float *d_surface, int *coords, int grid) d_surface[3] = cimag(eq); } -void cube(float *d_surface, int *coord, int grid) +void cube(float *d_surface, int *coord, unsigned char *grid) { int i; for (i = 0; i < parm.m; i++) - d_surface[i] = (2 * (float)coord[i] / grid) - 1; + d_surface[i] = (2 * (float)coord[i] / grid[i]) - 1; if (parm.m == 2) d_surface[2] = 0; } -void mobius(float *d_surface, int *coord, int grid) +void mobius(float *d_surface, int *coord, unsigned char *grid) { const float width = 0.5; - float u = (2 * M_PI) * ((float)coord[0] / grid); - float v = (2 * width) * ((float)coord[1] / grid) - width; + float u = (2 * M_PI) * ((float)coord[0] / grid[0]); + float v = (2 * width) * ((float)coord[1] / grid[1]) - width; d_surface[0] = cos(u) + v * cos(u / 2) * cos(u); d_surface[1] = sin(u) + v * cos(u / 2) * sin(u); d_surface[2] = v * sin(u / 2); } -void torus(float *d_surface, int *coord, int grid) +void torus(float *d_surface, int *coord, unsigned char *grid) { - float u = (2 * M_PI) * ((float)coord[0] / grid); - float v = (2 * M_PI) * ((float)coord[1] / grid); + float u = (2 * M_PI) * ((float)coord[0] / grid[0]); + float v = (2 * M_PI) * ((float)coord[1] / grid[1]); d_surface[0] = (1 + 0.5 * cos(v)) * cos(u); d_surface[1] = (1 + 0.5 * cos(v)) * sin(u); d_surface[2] = 0.5 * sin(v); } -void klein(float *d_surface, int *coord, int grid) +void klein(float *d_surface, int *coord, unsigned char *grid) { - float u = (2 * M_PI) * ((float)coord[0] / grid); - float v = (2 * M_PI) * ((float)coord[1] / grid); + float u = (2 * M_PI) * ((float)coord[0] / grid[0]); + float v = (2 * M_PI) * ((float)coord[1] / grid[1]); d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u); d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u); @@ -104,17 +104,17 @@ void klein(float *d_surface, int *coord, int grid) d_surface[3] = sin(v) * sin(u / 2); } -float *generate_data_surface(unsigned char *s) +float *generate_data_surface(unsigned char *dim, unsigned long *vertex) { unsigned int i, j, k, o, p, n; long size, q = 0; float *d_surface; int *cara; - parm.f = klein; + parm.f = mobius; parm.m = 2; - parm.n = 4; - parm.grid = 16; + parm.n = 3; + parm.grid = (char[2]){16, 2}; #ifdef TEST assert(numero_caras(2) == 1); @@ -122,12 +122,16 @@ float *generate_data_surface(unsigned char *s) assert(numero_caras(4) == 24); #endif - *s = parm.n; + *dim = parm.n; + *vertex = 0; + + for (o = 0; o < parm.m; o++) + for (p = 0; p < o; p++) + *vertex += parm.grid[p] * parm.grid[o] * 6; cara = malloc(parm.m * sizeof(int)); - size = parm.grid * parm.grid * 6 * (parm.n) * numero_caras(parm.m); - d_surface = malloc((size + 1) * sizeof(float)); - d_surface[0] = size; + size = (*dim) * (*vertex); + d_surface = malloc(size * sizeof(float)); for (o = 0; o < parm.m; o++) { @@ -141,41 +145,41 @@ float *generate_data_surface(unsigned char *s) if (n == o || n == p) skip++; - cara[n] = (k & (1 << (n - skip))) ? parm.grid : 0; + cara[n] = (k & (1 << (n - skip))) ? parm.grid[n] : 0; } - for (i = 0; i < parm.grid; i++) + for (i = 0; i < parm.grid[p]; i++) { - for (j = 0; j < parm.grid; j++) + for (j = 0; j < parm.grid[o]; j++) { cara[p] = i; cara[o] = j; - parm.f(&d_surface[q + 1], cara, parm.grid); + parm.f(&d_surface[q], cara, parm.grid); q += parm.n; cara[p] = i + 1; cara[o] = j; - parm.f(&d_surface[q + 1], cara, parm.grid); + parm.f(&d_surface[q], cara, parm.grid); q += parm.n; cara[p] = i + 1; cara[o] = j + 1; - parm.f(&d_surface[q + 1], cara, parm.grid); + parm.f(&d_surface[q], cara, parm.grid); q += parm.n; cara[p] = i; cara[o] = j; - parm.f(&d_surface[q + 1], cara, parm.grid); + parm.f(&d_surface[q], cara, parm.grid); q += parm.n; cara[p] = i; cara[o] = j + 1; - parm.f(&d_surface[q + 1], cara, parm.grid); + parm.f(&d_surface[q], cara, parm.grid); q += parm.n; cara[p] = i + 1; cara[o] = j + 1; - parm.f(&d_surface[q + 1], cara, parm.grid); + parm.f(&d_surface[q], cara, parm.grid); q += parm.n; } } @@ -285,23 +289,22 @@ static void __calculate_normal( } } -float *generate_normals_surface(float *d, unsigned char m) +float *generate_normals_surface(float *d, unsigned char m, unsigned long vertex) { float *n; - n = malloc((*d + 1) * sizeof(float)); - *n = *d; - float *norm_vec; + + n = malloc((m * vertex) * sizeof(float)); + norm_vec = malloc(m * sizeof(float)); for (int i = 0; i < *d; i += 3 * m) { - __calculate_normal( - (d + 1) + i, (d + 1) + i + m, (d + 1) + i + 2 * m, norm_vec, m); - glm_vec3_copy(norm_vec, (n + 1) + i); - glm_vec3_copy(norm_vec, (n + 1) + i + m); - glm_vec3_copy(norm_vec, (n + 1) + i + 2 * m); + __calculate_normal(d + i, d + i + m, d + i + 2 * m, norm_vec, m); + glm_vec3_copy(norm_vec, n + i); + glm_vec3_copy(norm_vec, n + i + m); + glm_vec3_copy(norm_vec, n + i + 2 * m); } free(norm_vec); From a2930081375c1e4c7052e3ca762d08097d36c346 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 1 Dec 2024 13:43:27 -0600 Subject: [PATCH 52/75] Fix size with variable grid --- src/surface.c | 34 ++++++++++++++++++++++------------ 1 file changed, 22 insertions(+), 12 deletions(-) diff --git a/src/surface.c b/src/surface.c index fbdaf1b..7aeaf4e 100644 --- a/src/surface.c +++ b/src/surface.c @@ -39,7 +39,7 @@ int factorial(int n) return n * factorial(n - 1); } -int numero_caras(int n) +int faces(int n) { if (n == 2) return 1; @@ -107,27 +107,36 @@ void klein(float *d_surface, int *coord, unsigned char *grid) float *generate_data_surface(unsigned char *dim, unsigned long *vertex) { unsigned int i, j, k, o, p, n; - long size, q = 0; + unsigned long size, q = 0; float *d_surface; int *cara; - parm.f = mobius; - parm.m = 2; - parm.n = 3; - parm.grid = (char[2]){16, 2}; + parm.f = cube; + parm.m = 5; + parm.n = 5; + parm.grid = (char[7]){16, 2, 8, 4, 3, 5, 1}; #ifdef TEST - assert(numero_caras(2) == 1); - assert(numero_caras(3) == 6); - assert(numero_caras(4) == 24); + assert(faces(2) == 1); + assert(faces(3) == 6); + assert(faces(4) == 24); #endif *dim = parm.n; *vertex = 0; - for (o = 0; o < parm.m; o++) - for (p = 0; p < o; p++) - *vertex += parm.grid[p] * parm.grid[o] * 6; + { + unsigned char test = 0; + for (o = 0; o < parm.m; o++) + { + for (p = 0; p < o; p++) + { + test += 1; + *vertex += parm.grid[p] * parm.grid[o] * 6 * faces(parm.n); + } + } + *vertex /= test; + } cara = malloc(parm.m * sizeof(int)); size = (*dim) * (*vertex); @@ -186,6 +195,7 @@ float *generate_data_surface(unsigned char *dim, unsigned long *vertex) } } } + #ifdef TEST assert(q == size); #endif From f33b8f67b592cf0f2e519314928d61c521ce8536 Mon Sep 17 00:00:00 2001 From: alan Date: Sun, 1 Dec 2024 14:49:02 -0600 Subject: [PATCH 53/75] esfera y espacios lente agregados --- src/surface.c | 53 ++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 44 insertions(+), 9 deletions(-) diff --git a/src/surface.c b/src/surface.c index 12a99ab..73b63f0 100644 --- a/src/surface.c +++ b/src/surface.c @@ -66,6 +66,41 @@ void cube(float *d_surface, int *coord, int grid) d_surface[i] = ((float)coord[i] / grid) - 0.5; } +void sphere(float *d_surface, int *coord, int grid) +{ + for (int i = 0; i < parm.m; i++) + d_surface[i] = ((float)coord[i] / grid) - 0.5; + + float norm = 0; + for(int i = 0; i < parm.m; i++) + norm += d_surface[i] * d_surface[i]; + + for (int i = 0; i < parm.m; i++) + d_surface[i] = d_surface[i] / sqrt(norm); +} + +void lens(float *d_surface, int *coord, int grid) +{ + int p = 7; + int q = 1; + + float sphere[4]; + for (int i = 0; i < 4; i++) + sphere[i] = ((float)coord[i] / grid) - 0.5; + + float norm = 0; + for(int i = 0; i < 4; i++) + norm += sphere[i] * sphere[i]; + + for (int i = 0; i < 4; i++) + sphere[i] = sphere[i] / sqrt(norm); + + d_surface[0] = (sphere[0] * cos(2 * M_PI / p)) - (sphere[1] * sin(2 * M_PI / p)); + d_surface[1] = (sphere[0] * sin(2 * M_PI / p)) + (sphere[1] * cos(2 * M_PI / p)); + d_surface[2] = (sphere[2] * cos(2 * M_PI * q / p)) - (sphere[3] * sin(2 * M_PI * q / p)); + d_surface[3] = (sphere[2] * sin(2 * M_PI * q / p)) + (sphere[3] * cos(2 * M_PI * q / p)); +} + void mobius(float *d_surface, int *coord, int grid) { const float width = 0.5; @@ -106,10 +141,10 @@ float *generate_data_surface(unsigned char *s) int *cara; - parm.f = cube; - parm.m = 6; - parm.n = parm.m; - parm.grid = 1; + parm.f = lens; + parm.m = 4; + parm.n = 4; + parm.grid = 5; #ifdef TEST assert(numero_caras(2) == 1); @@ -118,7 +153,7 @@ float *generate_data_surface(unsigned char *s) #endif cara = malloc(parm.m * sizeof(int)); - *s = parm.m; + *s = parm.n; size = parm.grid * parm.grid * 6 * (parm.n) * numero_caras(parm.m); d_surface = malloc((size + 1) * sizeof(float)); @@ -149,11 +184,11 @@ float *generate_data_surface(unsigned char *s) q += parm.n; cara[o] = i + 1; - // cara[p] = j; + cara[p] = j; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - // cara[o] = i + 1; + cara[o] = i + 1; cara[p] = j + 1; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; @@ -163,13 +198,13 @@ float *generate_data_surface(unsigned char *s) parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - // cara[o] = i; + cara[o] = i; cara[p] = j + 1; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; cara[o] = i + 1; - // cara [p] = j + 1; + cara [p] = j + 1; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; } From 6d1223d79e407c7328e1e34668660196d94ff04a Mon Sep 17 00:00:00 2001 From: alan Date: Sun, 1 Dec 2024 15:10:27 -0600 Subject: [PATCH 54/75] Esfera y espacios lente agregados --- src/surface.c | 43 ++++--------------------------------------- 1 file changed, 4 insertions(+), 39 deletions(-) diff --git a/src/surface.c b/src/surface.c index e4f9259..7476126 100644 --- a/src/surface.c +++ b/src/surface.c @@ -146,17 +146,10 @@ float *generate_data_surface(unsigned char *s) float *d_surface; int *cara; -<<<<<<< HEAD parm.f = lens; parm.m = 4; parm.n = 4; parm.grid = 5; -======= - parm.f = klein; - parm.m = 2; - parm.n = 4; - parm.grid = 16; ->>>>>>> b19100424dbeaf4a4ecc88ddfc633b0c34fd0010 #ifdef TEST assert(numero_caras(2) == 1); @@ -164,10 +157,6 @@ float *generate_data_surface(unsigned char *s) assert(numero_caras(4) == 24); #endif -<<<<<<< HEAD - cara = malloc(parm.m * sizeof(int)); -======= ->>>>>>> b19100424dbeaf4a4ecc88ddfc633b0c34fd0010 *s = parm.n; cara = malloc(parm.m * sizeof(int)); @@ -199,23 +188,11 @@ float *generate_data_surface(unsigned char *s) parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; -<<<<<<< HEAD - cara[o] = i + 1; - cara[p] = j; + cara[p]++; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - cara[o] = i + 1; - cara[p] = j + 1; -======= - cara[p] = i + 1; - cara[o] = j; - parm.f(&d_surface[q + 1], cara, parm.grid); - q += parm.n; - - cara[p] = i + 1; - cara[o] = j + 1; ->>>>>>> b19100424dbeaf4a4ecc88ddfc633b0c34fd0010 + cara[o]++; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; @@ -224,23 +201,11 @@ float *generate_data_surface(unsigned char *s) parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; -<<<<<<< HEAD - cara[o] = i; - cara[p] = j + 1; + cara[o]++; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; - cara[o] = i + 1; - cara [p] = j + 1; -======= - cara[p] = i; - cara[o] = j + 1; - parm.f(&d_surface[q + 1], cara, parm.grid); - q += parm.n; - - cara[p] = i + 1; - cara[o] = j + 1; ->>>>>>> b19100424dbeaf4a4ecc88ddfc633b0c34fd0010 + cara[p]++; parm.f(&d_surface[q + 1], cara, parm.grid); q += parm.n; } From 904d686c6ef0eeb3ee01b5437b7221be4124837e Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 1 Dec 2024 16:12:17 -0600 Subject: [PATCH 55/75] Clean up codebase, rm texture, matrix -> load --- Makefile | 12 +++---- src/context.c | 9 ----- src/data/shaders.h | 80 ++++++++++++++++++----------------------- src/load.c | 34 ++++++++++++++++++ src/main.c | 42 +++++++--------------- src/main.h | 88 ++++++++++++++++++++++++++++------------------ src/matrix.c | 50 -------------------------- src/mesh.c | 20 ++++++++--- src/shader.c | 21 +++++------ src/surface.c | 6 ++-- src/texture.c | 38 -------------------- 11 files changed, 169 insertions(+), 231 deletions(-) create mode 100644 src/load.c delete mode 100644 src/matrix.c delete mode 100644 src/texture.c diff --git a/Makefile b/Makefile index 790cb3b..ffbf151 100644 --- a/Makefile +++ b/Makefile @@ -4,9 +4,8 @@ OBJ = \ ext/glad/glad.o \ src/surface.o \ src/context.o \ - src/texture.o \ src/window.o \ - src/matrix.o \ + src/load.o \ src/shader.o \ src/input.o \ src/mesh.o \ @@ -30,14 +29,13 @@ WAYLAND-LIB = \ wayland help: - @echo "Para compilar el proyecto a tu sistema operativo" - @echo "porfavor usa uno de los siguientes comandos:" + @echo "Usage:" @echo " $(MAKE) windows" @echo " $(MAKE) linux-x11" @echo " $(MAKE) linux-wayland" @echo " $(MAKE) cocoa" @echo " $(MAKE) CC=emcc wasm" - @echo "Para limpiar los archivos compilados se puede usar" + @echo "Clean" @echo " $(MAKE) clean" src/main.o: src/data/axis.h src/data/shaders.h @@ -63,7 +61,7 @@ cocoa: $(OBJ) $(CC) -framework OpenGL -o $(BIN) $(OBJ) ext/glfw.a -lGL -lglfw wasm: $(OBJ) - $(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o $(BIN).js $(OBJ) + $(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o $(BIN).html $(OBJ) chmod -x $(BIN).wasm libglfw.so: @@ -77,4 +75,4 @@ clean: .SUFFIXES: .c .o .c.o: - $(CC) $(CFLAGS) -c -o $@ $< + $(CC) -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $< diff --git a/src/context.c b/src/context.c index be286b5..d842310 100644 --- a/src/context.c +++ b/src/context.c @@ -3,12 +3,8 @@ #ifdef EMSCRIPTEN #include #else -#ifdef GLAD #include #include -#else -#include -#endif #endif void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b) @@ -22,12 +18,7 @@ int init_context(void) #ifdef EMSCRIPTEN return 1; #else -#ifdef GLAD - return gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); -#else - return glewInit(); -#endif #endif } diff --git a/src/data/shaders.h b/src/data/shaders.h index 1c25efc..423098f 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -1,4 +1,4 @@ -const char * vs = +const char *vs = #ifdef EMSCRIPTEN "#version 300 es\n" "precision highp float;" @@ -15,94 +15,84 @@ const char * vs = "layout (location = 6) in float aNormal_z;" "layout (location = 7) in float aNormal_w;" - "uniform uint idx;" - - "uniform uint i;" "uniform float angle;" + "uniform float i;" + "uniform vec4 color;" "uniform mat4 fix;" "uniform mat4 rot;" - "uniform mat4 mdl;" - "flat out uint index;" "out vec3 Normal;" "out vec3 FragPos;" + "out vec4 Color;" "mat2 rotate2d( float angle )" "{" - "return mat2( cos(angle), sin(angle), -sin(angle), cos(angle) );" + "return mat2( cos(angle), sin(angle), -sin(angle), cos(angle) );" "}" "void main()" "{" - " index=idx;" + " Color=color;" " vec3 aNormal = vec3(aNormal_x,aNormal_y,aNormal_z);" " vec3 aPos = vec3(aPos_x,aPos_y,aPos_z);" - " aNormal[i] = (vec2(aNormal[i], aNormal_w) * rotate2d(angle))[0];" - " aPos[i] = (vec2(aPos[i], aPos_w) * rotate2d(angle))[0];" + " aNormal[int(i)] = (vec2(aNormal[int(i)], aNormal_w) * " + "rotate2d(angle))[0];" + " aPos[int(i)] = (vec2(aPos[int(i)], aPos_w) * rotate2d(angle))[0];" - " Normal = mat3(transpose(inverse(rot*mdl))) * aNormal;" - " gl_Position = fix * rot * mdl * vec4( aPos, 1.0 );\n" - " FragPos = vec3( rot * mdl * vec4(aPos, 1.0));" + " Normal = mat3(transpose(inverse(rot))) * aNormal;" + " gl_Position = fix * rot * vec4( aPos, 1.0 );\n" + " FragPos = vec3( rot * vec4(aPos, 1.0));" "}"; - -const char * fs_plain = +const char *fs_plain = #ifdef EMSCRIPTEN "#version 300 es\n" - "precision highp float;" - "precision highp sampler2DArray;" #else "#version 330 core\n" #endif - "uniform sampler2DArray palette;" - - "flat in uint index;" "out vec4 FragColor;" "in vec3 Normal;" "in vec3 FragPos;" + "in vec4 Color;" "void main()" "{" - " vec4 color = texture( palette, vec3(0,0,index)).rgba;" - " FragColor = vec4(pow(vec3(color),vec3(1.0/2.2)),color.a);" + " FragColor = vec4(pow(vec3(Color),vec3(1.0/2.2)),Color.a);" "}"; -const char * fs = +const char *fs = #ifdef EMSCRIPTEN - "#version 300 es\n" + "#version 300 es\n" "precision highp float;" - "precision highp sampler2DArray;" #else - "#version 330 core\n" + "#version 330 core\n" #endif - "uniform sampler2DArray palette;" + "in vec3 Normal;" + "in vec3 FragPos;" + "in vec4 Color;" - "flat in uint index;" - "in vec3 Normal;" - "in vec3 FragPos;" + "out vec4 FragColor;" - "out vec4 FragColor;" + "void main()" + "{" - "void main()" - "{" - " vec4 color = texture(palette, vec3(0, 0, index));\n" + " vec3 viewPos = vec3(0, 0, -15);\n" + " vec3 viewDir = normalize(viewPos - FragPos);\n" - " vec3 viewPos = vec3(0, 0, -15);\n" - " vec3 viewDir = normalize(viewPos - FragPos);\n" + " vec3 lightPos = viewPos;\n" + " vec3 lightDir = normalize(lightPos - FragPos);\n" - " vec3 lightPos = viewPos;\n" - " vec3 lightDir = normalize(lightPos - FragPos);\n" + " vec3 halfwayDir = normalize(lightDir + viewDir);\n" - " vec3 halfwayDir = normalize(lightDir + viewDir);\n" + " float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n" + " float diffuse = abs(dot(normalize(Normal), lightDir));\n" - " float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n" - " float diffuse = abs(dot(normalize(Normal), lightDir));\n" - - " vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * color.rgb, vec3(1.0/2.2));\n" - " FragColor = vec4(result, color.a);\n" - "}"; + " vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * Color.rgb, " + "vec3(1.0/2.2));\n" + " FragColor = vec4(result, Color.a);\n" + "}"; diff --git a/src/load.c b/src/load.c new file mode 100644 index 0000000..f676448 --- /dev/null +++ b/src/load.c @@ -0,0 +1,34 @@ +#include "main.h" +#include +#include +#include + +void fix_matrix_load(id_t shader, float ratio) +{ + mat4 m, n; + const int d = 7; + + glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m); + glm_perspective(CGLM_PI / 6, ratio, d - 3, d + 3, n); + glm_mat4_mul(n, m, m); + + load_mat4_to_shader(shader, "fix", (mat4_t)m); +} + +void rot_matrix_load(id_t shader, quat_t q) +{ + mat4 m; + glm_quat_mat4(q, m); + load_mat4_to_shader(shader, "rot", (mat4_t)m); +} + +void color_load(id_t shader, unsigned char color[4]) +{ + float res[4]; + + res[0] = (float)color[0] / 0xff; + res[1] = (float)color[1] / 0xff; + res[2] = (float)color[2] / 0xff; + res[3] = (float)color[3] / 0xff; + load_float4_to_shader(shader, "color", res); +} diff --git a/src/main.c b/src/main.c index c47dd7f..71bb0f0 100644 --- a/src/main.c +++ b/src/main.c @@ -22,12 +22,7 @@ struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3}; const char *wname = "manigraph: manifold grapher"; -unsigned char palette[][4] = { - {0xEB, 0xD3, 0xF8, 0xff}, - {0xEB, 0xD4, 0xF8, 0xff}, - {0xEB, 0xD5, 0xF8, 0xff}, - {0x2F, 0x3C, 0x7E, 0xff}, -}; +unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff}; void mlog(char *msg) { @@ -53,8 +48,10 @@ static inline q = poll_input(window); - load_rot_matrix(shader, q); - load_rot_matrix(shader_plain, q); + rot_matrix_load(shader, q); + rot_matrix_load(shader_plain, q); + color_load(shader, color); + color_load(shader_plain, color); { static float angle = 0; @@ -71,8 +68,8 @@ static inline if (animate_index) { - load_uint_to_shader(shader, "i", animate_index - 1); - load_uint_to_shader(shader_plain, "i", animate_index - 1); + load_float_to_shader(shader, "i", animate_index - 1); + load_float_to_shader(shader_plain, "i", animate_index - 1); angle += 0.01; load_float_to_shader(shader, "angle", angle); @@ -81,16 +78,12 @@ static inline } clean_context(); - load_mdl_matrix(shader, 0, 3); - draw_mesh(m_surface); - - load_mdl_matrix(shader_plain, 0, 3); - draw_mesh_lines(m_surface); + draw_mesh(shader, m_surface); + draw_mesh_lines(shader_plain, m_surface); } int main(void) { - id_t texture; mlog("[VENTANA] Inicializando...\n"); { @@ -113,12 +106,6 @@ int main(void) set_clean_color_context(0xFF, 0xFF, 0xFF); } - mlog("[TEXTURE] Inicializando...\n"); - { - texture = create_palette_texture(palette, 4); - use_texture(texture); - } - mlog("[SHADER] Inicializando...\n"); { if (!(shader = create_shader())) @@ -128,7 +115,7 @@ int main(void) } load_program_to_shader(shader, vs, VERTEX); load_program_to_shader(shader, fs, FRAGMENT); - load_fix_matrix(shader, (float)WIDTH / HEIGHT); + fix_matrix_load(shader, (float)WIDTH / HEIGHT); } mlog("[SHADER] Inicializando...\n"); @@ -140,7 +127,7 @@ int main(void) } load_program_to_shader(shader_plain, vs, VERTEX); load_program_to_shader(shader_plain, fs_plain, FRAGMENT); - load_fix_matrix(shader_plain, (float)WIDTH / HEIGHT); + fix_matrix_load(shader_plain, (float)WIDTH / HEIGHT); } mlog("[MESH] Inicializando...\n"); @@ -182,13 +169,11 @@ int main(void) destroy_shader(shader_plain); mlog("[SHADER] Destruyendo...\n"); destroy_shader(shader); - mlog("[TEXTURE] Destruyendo...\n"); - destroy_texture(texture); mlog("[WINDOW] Destruyendo...\n"); close_window(window); return 0; -error_mesh_axis: +error_context: mlog("[MESH] Destruyendo...\n"); destroy_mesh(m_surface); error_mesh_surface: @@ -198,9 +183,6 @@ error_shader_plain: mlog("[SHADER] Destruyendo...\n"); destroy_shader(shader); error_shader: - mlog("[TEXTURE] Destruyendo...\n"); - destroy_texture(texture); -error_context: mlog("[WINDOW] Destruyendo...\n"); close_window(window); error_window: diff --git a/src/main.h b/src/main.h index 4798dd2..33ca763 100644 --- a/src/main.h +++ b/src/main.h @@ -4,16 +4,15 @@ error of the shaders. */ -/* #define DEBUG */ -#define GLAD +#define DEBUG -typedef const void * window_t; +typedef const void *window_t; typedef unsigned int id_t; -typedef void * mesh_t; -typedef float * quat_t; -typedef float * mat4_t; +typedef void *mesh_t; +typedef float *quat_t; +typedef float *mat4_t; -/* +/* This struct represent the proyection, where: mesh: data of surface. m: the dimention of the surface. @@ -29,14 +28,29 @@ struct projection unsigned char m, x, y, z, w; }; -/* +/* + this structure has all the information to generate + a mesh, where: + data: the buffer with the vertex coords + norm: the buffer with the norm coords + vertex: the number of vertex + dim: the dimentions of the surface +*/ +struct surface +{ + float *data, *norm; + unsigned long vertex; + unsigned char dim; +}; + +/* Init window: w: default width; h: default height; name: Name of the window. */ -window_t init_window(unsigned int w, unsigned int h, const char * name); +window_t init_window(unsigned int w, unsigned int h, const char *name); void use_window(window_t window); @@ -44,22 +58,22 @@ int is_open_window(window_t window); void close_window(window_t window); -/* +/* Create mesh: d: array of floats with the vertex data. n: array of floats with the normal data. m: Dimention of mesh */ -mesh_t create_mesh( float * d, float * n, unsigned char m ); +mesh_t create_mesh(struct surface); -void set_projection_mesh( struct projection ); +void set_projection_mesh(struct projection); void destroy_mesh(mesh_t p); -void draw_mesh(mesh_t p); +void draw_mesh(id_t, mesh_t p); -void draw_mesh_lines(mesh_t p); +void draw_mesh_lines(id_t, mesh_t p); /* Set background color: @@ -72,7 +86,7 @@ void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b); void clean_context(void); -int init_context( void ); +int init_context(void); void destroy_shader(id_t shader); @@ -82,7 +96,8 @@ void use_shader(id_t shader); enum { - VERTEX, FRAGMENT + VERTEX, + FRAGMENT }; /* @@ -91,7 +106,8 @@ enum type: VERTEX or FRAGMENT */ -unsigned char load_program_to_shader(id_t shader, const char * src, unsigned int type); +unsigned char load_program_to_shader( + id_t shader, const char *src, unsigned int type); /* load float to shader: @@ -99,7 +115,7 @@ unsigned char load_program_to_shader(id_t shader, const char * src, unsigned int f: float to load */ -void load_float_to_shader(id_t shader, char * var, float f); +void load_float_to_shader(id_t shader, char *var, float f); /* load unsigned int to shader: @@ -107,7 +123,15 @@ void load_float_to_shader(id_t shader, char * var, float f); u: unsigned int to load */ -void load_uint_to_shader(id_t shader, char * var, unsigned int u); +void load_uint_to_shader(id_t shader, char *var, unsigned int u); + +/* + load float[4] to shader: + var: name of glsl variable. + f: float[4] to load +*/ + +void load_float4_to_shader(id_t shader, char *var, float f[4]); /* load matrix 4 to shader: @@ -115,32 +139,28 @@ void load_uint_to_shader(id_t shader, char * var, unsigned int u); m: Matrix to load */ -void load_mat4_to_shader(id_t shader, char * var, mat4_t m); +void load_mat4_to_shader(id_t shader, char *var, mat4_t m); /* Generate and load fix matrix, this matrix has the information of the perspective and camera information. - + ratio: default ratio of window. */ -void load_fix_matrix(id_t shader, float ratio); - -/* - Generate and load model matrix, it also sets the color - to draw. - i: From {0,1,2} select one of 3 ortogonal rotations, - One for each axis. - c: Color index of the pallete. -*/ -void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c); +void fix_matrix_load(id_t shader, float ratio); /* Generate and load rotation matrix. q: quaterinon describing the rotation. */ -void load_rot_matrix(id_t shader, quat_t q); +void rot_matrix_load(id_t shader, quat_t q); + +/* + */ + +void color_load(id_t shader, unsigned char color[4]); id_t config_texture(unsigned short type); @@ -153,11 +173,11 @@ void destroy_texture(id_t texture); colors: array of color values (rgba in hex ). n: number of color on colors. */ -id_t create_palette_texture(const unsigned char colors[][4], unsigned char n ); +id_t create_palette_texture(const unsigned char colors[][4], unsigned char n); quat_t poll_input(window_t window); -#ifdef EMSCRIPTEN +#ifdef EMSCRIPTEN #ifdef GLAD #error undefine GLAD on src/main.h please #endif diff --git a/src/matrix.c b/src/matrix.c deleted file mode 100644 index 5108268..0000000 --- a/src/matrix.c +++ /dev/null @@ -1,50 +0,0 @@ -#include "main.h" -#include -#include -#include - -mat4 ortho[] = { - { - {1, 0, 0, 0}, - {0, 1, 0, 0}, - {0, 0, 1, 0}, - {0, 0, 0, 1}, - }, - { - {0, 1, 0, 0}, - {-1, 0, 0, 0}, - {0, 0, 1, 0}, - {0, 0, 0, 1}, - }, - { - {0, 0, 1, 0}, - {0, 1, 0, 0}, - {-1, 0, 0, 0}, - {0, 0, 0, 1}, - }, -}; - -void load_fix_matrix(id_t shader, float ratio) -{ - mat4 m, n; - const int d = 7; - - glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m); - glm_perspective(CGLM_PI / 6, ratio, d - 3, d + 3, n); - glm_mat4_mul(n, m, m); - - load_mat4_to_shader(shader, "fix", (mat4_t)m); -} - -void load_mdl_matrix(id_t shader, unsigned char i, unsigned char c) -{ - load_uint_to_shader(shader, "idx", c); - load_mat4_to_shader(shader, "mdl", (mat4_t)ortho[i]); -} - -void load_rot_matrix(id_t shader, quat_t q) -{ - mat4 m; - glm_quat_mat4(q, m); - load_mat4_to_shader(shader, "rot", (mat4_t)m); -} diff --git a/src/mesh.c b/src/mesh.c index 8caf45f..1ad14ad 100644 --- a/src/mesh.c +++ b/src/mesh.c @@ -1,9 +1,11 @@ #include "main.h" -#ifdef GLAD -#include + +#ifdef EMSCRIPTEN +#include #else -#include +#include #endif + #include #include @@ -89,19 +91,27 @@ void destroy_mesh(mesh_t p) free(p); } -void draw_mesh(mesh_t p) +void draw_mesh(id_t shader, mesh_t p) { struct obj *obj = p; + glUseProgram(shader); glBindVertexArray(obj->vao); +#ifndef EMSCRIPTEN glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif glDrawArrays(GL_TRIANGLES, 0, obj->vertex); } -void draw_mesh_lines(mesh_t p) +void draw_mesh_lines(id_t shader, mesh_t p) { struct obj *obj = p; + glUseProgram(shader); glBindVertexArray(obj->vao); +#ifndef EMSCRIPTEN glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glDrawArrays(GL_TRIANGLES, 0, obj->vertex); +#else + glDrawArrays(GL_LINES, 0, obj->vertex); +#endif } diff --git a/src/shader.c b/src/shader.c index f7d8430..212c638 100644 --- a/src/shader.c +++ b/src/shader.c @@ -1,20 +1,20 @@ #include "main.h" -#ifdef GLAD +#ifndef EMSCRIPTEN #include #else -#include +#include #endif #ifdef DEBUG #include #endif -void destroy_shader(unsigned int shader) { return glDeleteProgram(shader); } +void destroy_shader(unsigned int shader) { glDeleteProgram(shader); } unsigned int create_shader(void) { return glCreateProgram(); } -void use_shader(unsigned int program) { return glUseProgram(program); } +void use_shader(unsigned int program) { glUseProgram(program); } unsigned char load_program_to_shader( unsigned int program, const char *src, unsigned int i) @@ -54,14 +54,15 @@ void load_float_to_shader(unsigned int program, char *var, float f) glUniform1f(glGetUniformLocation(program, var), f); } -void load_uint_to_shader(unsigned int program, char *var, unsigned int u) -{ - glUseProgram(program); - glUniform1ui(glGetUniformLocation(program, var), u); -} - void load_mat4_to_shader(unsigned int program, char *var, float *mat) { glUseProgram(program); glUniformMatrix4fv(glGetUniformLocation(program, var), 1, 0, mat); } + +void load_float4_to_shader(unsigned int program, char *var, float float4[4]) +{ + glUseProgram(program); + glUniform4f(glGetUniformLocation(program, var), float4[0], float4[1], + float4[2], float4[3]); +} diff --git a/src/surface.c b/src/surface.c index 7aeaf4e..4cd2cfe 100644 --- a/src/surface.c +++ b/src/surface.c @@ -112,9 +112,9 @@ float *generate_data_surface(unsigned char *dim, unsigned long *vertex) int *cara; parm.f = cube; - parm.m = 5; - parm.n = 5; - parm.grid = (char[7]){16, 2, 8, 4, 3, 5, 1}; + parm.m = 4; + parm.n = 4; + parm.grid = (char[]){16, 8, 4, 2, 1}; #ifdef TEST assert(faces(2) == 1); diff --git a/src/texture.c b/src/texture.c deleted file mode 100644 index 6261ce0..0000000 --- a/src/texture.c +++ /dev/null @@ -1,38 +0,0 @@ -#include "main.h" -#ifdef GLAD -#include -#else -#include -#endif - -#define TYPE GL_TEXTURE_2D_ARRAY - -static id_t __config_texture(unsigned short type) -{ - id_t texture; - - glGenTextures(1, &texture); - glBindTexture(TYPE, texture); - - { - glTexParameteri(TYPE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(TYPE, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - return texture; -} - -void use_texture(id_t texture) { return glBindTexture(TYPE, texture); } - -void destroy_texture(unsigned int texture) -{ - return glDeleteTextures(1, &texture); -} - -id_t create_palette_texture(const unsigned char colors[][4], unsigned char n) -{ - id_t texture = __config_texture(TYPE); - glTexImage3D( - TYPE, 0, GL_RGBA, 1, 1, n, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors); - return texture; -} From 1d254eade534b9fcbc52eb01c252a7c707fb2e4a Mon Sep 17 00:00:00 2001 From: islas Date: Sun, 1 Dec 2024 22:50:15 +0000 Subject: [PATCH 56/75] Actualizar src/surface.c --- src/surface.c | 78 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) diff --git a/src/surface.c b/src/surface.c index 4cd2cfe..0d45bb4 100644 --- a/src/surface.c +++ b/src/surface.c @@ -31,6 +31,47 @@ struct parm function_t f; } parm; +// Función para escribir el archivo .klein +void write_klein_file(const char *filename, unsigned char dim, unsigned long vertex, float *vertices, float *normals) +{ + FILE *file = fopen(filename, "wb"); + if (!file) + { + perror("Error al abrir el archivo"); + exit(EXIT_FAILURE); + } + + // Escribir encabezado + fwrite("KLEIN", 1, 5, file); // Los primeros 5 bytes son "KLEIN" + fputc(0, file); // Byte vacío + fwrite(&dim, 1, 1, file); // Dimensión de la superficie + fwrite(&vertex, sizeof(unsigned long), 1, file); // Número de vértices (8 bytes) + + // Escribir dimensiones de la cuadrícula + fwrite(parm.grid, sizeof(unsigned char), dim, file); + // Debug info + for (int i = 0; i < dim; i++) { + printf("Grid[%d]: %u\n", i, parm.grid[i]); + } + + // Escribir vértices (en float) + fwrite(vertices, sizeof(float), vertex * dim, file); + // Debug info + for (unsigned long i = 0; i < vertex * dim; i++) { + printf("Vertices[%lu]: %f\n", i, vertices[i]); + } + + // Escribir normales (en float) + fwrite(normals, sizeof(float), vertex * dim, file); + // Debug info + for (unsigned long i = 0; i < vertex * dim; i++) { + printf("Normals[%lu]: %f\n", i, normals[i]); + } + + fclose(file); + printf("Archivo %s escrito correctamente.\n", filename); +} + int factorial(int n) { if (n == 1) @@ -320,3 +361,40 @@ float *generate_normals_surface(float *d, unsigned char m, unsigned long vertex) free(norm_vec); return n; } +int main() +{ + unsigned char dim; + unsigned long vertex; + float *vertices, *normals; + + // Generar datos de la superficie + vertices = generate_data_surface(&dim, &vertex); + + // Verificar datos generados + if (vertices == NULL) { + printf("Error: vertices no generados.\n"); + return 1; + } + + printf("Dim: %u, Vertex: %lu\n", dim, vertex); + + // Generar normales + normals = generate_normals_surface(vertices, dim, vertex); + + // Verificar normales generadas + if (normals == NULL) { + printf("Error: normales no generadas.\n"); + free(vertices); + return 1; + } + + // Escribir el archivo + printf("Escribiendo archivo .klein\n"); + write_klein_file("kingtin.klein", dim, vertex, vertices, normals); + + free(vertices); + free(normals); + + return 0; +} + From 987ce544290dfc70b80333dca8c9b8b301f53525 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 1 Dec 2024 21:08:35 -0600 Subject: [PATCH 57/75] Read Klein file --- src/main.c | 12 +++++------- src/main.h | 9 +++------ src/surface.c | 38 ++++++++------------------------------ 3 files changed, 16 insertions(+), 43 deletions(-) diff --git a/src/main.c b/src/main.c index 71bb0f0..15dddc2 100644 --- a/src/main.c +++ b/src/main.c @@ -15,9 +15,6 @@ #define M_PI 3.14159 #endif -float *generate_data_surface(unsigned char *, unsigned long *); -float *generate_normals_surface(float *, unsigned char, unsigned long); - struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3}; const char *wname = "manigraph: manifold grapher"; @@ -134,9 +131,11 @@ int main(void) { struct surface surface; - surface.data = generate_data_surface(&surface.dim, &surface.vertex); - surface.norm = - generate_normals_surface(surface.data, surface.dim, surface.vertex); + if( create_surface_klein("test.klein", &surface) ) + { + mlog("[MESH] Error al leer el archivo...\n"); + goto error_mesh_surface; + } if (!(m_surface = create_mesh(surface))) { @@ -146,7 +145,6 @@ int main(void) projection.m = surface.dim; projection.mesh = m_surface; - set_projection_mesh(projection); free(surface.norm); diff --git a/src/main.h b/src/main.h index 33ca763..6ae5ebd 100644 --- a/src/main.h +++ b/src/main.h @@ -36,6 +36,7 @@ struct projection vertex: the number of vertex dim: the dimentions of the surface */ + struct surface { float *data, *norm; @@ -50,6 +51,8 @@ struct surface name: Name of the window. */ +int create_surface_klein( unsigned char *, struct surface * ); + window_t init_window(unsigned int w, unsigned int h, const char *name); void use_window(window_t window); @@ -176,9 +179,3 @@ void destroy_texture(id_t texture); id_t create_palette_texture(const unsigned char colors[][4], unsigned char n); quat_t poll_input(window_t window); - -#ifdef EMSCRIPTEN -#ifdef GLAD -#error undefine GLAD on src/main.h please -#endif -#endif diff --git a/src/surface.c b/src/surface.c index 0d45bb4..1375645 100644 --- a/src/surface.c +++ b/src/surface.c @@ -32,44 +32,22 @@ struct parm } parm; // Función para escribir el archivo .klein -void write_klein_file(const char *filename, unsigned char dim, unsigned long vertex, float *vertices, float *normals) +int write_klein_file(const char *filename, unsigned char dim, unsigned long vertex, float *vertices, float *normals) { FILE *file = fopen(filename, "wb"); if (!file) - { - perror("Error al abrir el archivo"); - exit(EXIT_FAILURE); - } + return 1; // Escribir encabezado fwrite("KLEIN", 1, 5, file); // Los primeros 5 bytes son "KLEIN" - fputc(0, file); // Byte vacío + fwrite("\0", 1, 1, file); // Byte vacío fwrite(&dim, 1, 1, file); // Dimensión de la superficie - fwrite(&vertex, sizeof(unsigned long), 1, file); // Número de vértices (8 bytes) - - // Escribir dimensiones de la cuadrícula - fwrite(parm.grid, sizeof(unsigned char), dim, file); - // Debug info - for (int i = 0; i < dim; i++) { - printf("Grid[%d]: %u\n", i, parm.grid[i]); - } - - // Escribir vértices (en float) - fwrite(vertices, sizeof(float), vertex * dim, file); - // Debug info - for (unsigned long i = 0; i < vertex * dim; i++) { - printf("Vertices[%lu]: %f\n", i, vertices[i]); - } - - // Escribir normales (en float) - fwrite(normals, sizeof(float), vertex * dim, file); - // Debug info - for (unsigned long i = 0; i < vertex * dim; i++) { - printf("Normals[%lu]: %f\n", i, normals[i]); - } + fwrite(&vertex, 8, 1, file); // Número de vértices (8 bytes) + fwrite(vertices, 16, vertex * dim, file); + fwrite(normals, 16, vertex * dim, file); fclose(file); - printf("Archivo %s escrito correctamente.\n", filename); + return 0; } int factorial(int n) @@ -390,7 +368,7 @@ int main() // Escribir el archivo printf("Escribiendo archivo .klein\n"); - write_klein_file("kingtin.klein", dim, vertex, vertices, normals); + write_klein_file("test.klein", dim, vertex, vertices, normals); free(vertices); free(normals); From 733ababde001953950ab0e0bf81ac7f6a05fa617 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 1 Dec 2024 21:20:07 -0600 Subject: [PATCH 58/75] Read klein files, xd --- src/klein.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/klein.c diff --git a/src/klein.c b/src/klein.c new file mode 100644 index 0000000..e13c9c4 --- /dev/null +++ b/src/klein.c @@ -0,0 +1,30 @@ +#include "main.h" + +#include + +int create_surface_klein( unsigned char * path, struct surface * surface ) +{ + unsigned long size; + char buffer[5]; + FILE * file = fopen(path, "rb" ); + if( !file ) + return 1; + + fread(buffer, 1, 5, file ); + + if( strncmp(buffer, "KLEIN", 5 ) ) + return 1; + + fread(buffer, 1, 1, file ); + fread(&surface->dim, 1, 1, file); + fread(&surface->vertex, 8, 1, file); + + size = surface->dim * surface->vertex; + + surface->data=malloc(16*size ); + fread(surface->data, 16,size, file); + + surface->norm=malloc(16*size ); + fread(surface->norm, 16, size, file); + return 0; +} From fd598255f4b5f32b16c0a4d85471e18bbb1443c9 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 1 Dec 2024 21:33:27 -0600 Subject: [PATCH 59/75] Allow droping klein files --- src/input.c | 37 +++++++++++++++++++++++++++---------- src/main.c | 39 +++++++-------------------------------- src/window.c | 2 ++ 3 files changed, 36 insertions(+), 42 deletions(-) diff --git a/src/input.c b/src/input.c index 319923a..8a0f1a8 100644 --- a/src/input.c +++ b/src/input.c @@ -9,7 +9,7 @@ unsigned char selected_axis = 0; int window_width; int window_height; -unsigned char animate_index=0; +unsigned char animate_index = 0; versor q = GLM_QUAT_IDENTITY_INIT; @@ -56,23 +56,22 @@ void __key_callback_input( projection.w = projection.x; projection.x = tmp; - animate_index=1; + animate_index = 1; break; case GLFW_KEY_O: tmp = projection.w; projection.w = projection.y; projection.y = tmp; - animate_index=2; + animate_index = 2; break; case GLFW_KEY_P: tmp = projection.w; projection.w = projection.z; projection.z = tmp; - animate_index=3; + animate_index = 3; break; } - return; } @@ -114,9 +113,9 @@ void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset) versor p = GLM_QUAT_IDENTITY_INIT; versor r = GLM_QUAT_IDENTITY_INIT; - //glm_quatv(p, yoffset * ANGLE, axis[selected_axis]); - glm_quatv(p, yoffset * ANGLE * 2, (vec3){-1,0,0}); - glm_quatv(r, xoffset * ANGLE * 2, (vec3){0,1,0}); + // glm_quatv(p, yoffset * ANGLE, axis[selected_axis]); + glm_quatv(p, yoffset * ANGLE * 2, (vec3){-1, 0, 0}); + glm_quatv(r, xoffset * ANGLE * 2, (vec3){0, 1, 0}); glm_quat_mul(p, q, q); glm_quat_mul(r, q, q); @@ -129,6 +128,23 @@ void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset) glm_quat_rotatev(r, axis[2], axis[2]); } +void __drop_callback_input(GLFWwindow *window, int count, char **path) +{ + struct surface surface; + + if (create_surface_klein(*path, &surface)) + return; + + if (!(projection.mesh = create_mesh(surface))) + return; + + projection.m = surface.dim; + set_projection_mesh(projection); + + free(surface.norm); + free(surface.data); +} + quat_t poll_input(window_t window) { versor p = GLM_QUAT_IDENTITY_INIT; @@ -172,10 +188,11 @@ end: glm_quat_normalize(q); // LOG INFO - if(0) + if (0) { printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]); - printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y, projection.z, projection.w ); + printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y, + projection.z, projection.w); printf("\n"); } return q; diff --git a/src/main.c b/src/main.c index 15dddc2..224a7f0 100644 --- a/src/main.c +++ b/src/main.c @@ -15,7 +15,7 @@ #define M_PI 3.14159 #endif -struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3}; +struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL}; const char *wname = "manigraph: manifold grapher"; @@ -29,7 +29,6 @@ void mlog(char *msg) } window_t window; -mesh_t m_surface; id_t shader, shader_plain; extern volatile unsigned char animate_index; @@ -75,8 +74,11 @@ static inline } clean_context(); - draw_mesh(shader, m_surface); - draw_mesh_lines(shader_plain, m_surface); + if (!projection.mesh) + return; + + draw_mesh(shader, projection.mesh); + draw_mesh_lines(shader_plain, projection.mesh); } int main(void) @@ -127,30 +129,6 @@ int main(void) fix_matrix_load(shader_plain, (float)WIDTH / HEIGHT); } - mlog("[MESH] Inicializando...\n"); - { - struct surface surface; - - if( create_surface_klein("test.klein", &surface) ) - { - mlog("[MESH] Error al leer el archivo...\n"); - goto error_mesh_surface; - } - - if (!(m_surface = create_mesh(surface))) - { - mlog("[MESH] Error al inicializar...\n"); - goto error_mesh_surface; - } - - projection.m = surface.dim; - projection.mesh = m_surface; - set_projection_mesh(projection); - - free(surface.norm); - free(surface.data); - } - mlog("[MAIN LOOP] Inicializando...\n"); #ifdef EMSCRIPTEN emscripten_set_main_loop(&main_loop, 60, 1); @@ -162,7 +140,7 @@ int main(void) mlog("[MAIN LOOP] Terminando...\n"); mlog("[MESH] Destruyendo...\n"); - destroy_mesh(m_surface); + destroy_mesh(projection.mesh); mlog("[SHADER] Destruyendo...\n"); destroy_shader(shader_plain); mlog("[SHADER] Destruyendo...\n"); @@ -172,9 +150,6 @@ int main(void) return 0; error_context: - mlog("[MESH] Destruyendo...\n"); - destroy_mesh(m_surface); -error_mesh_surface: mlog("[SHADER] Destruyendo...\n"); destroy_shader(shader_plain); error_shader_plain: diff --git a/src/window.c b/src/window.c index 2354aa6..521e673 100644 --- a/src/window.c +++ b/src/window.c @@ -7,6 +7,7 @@ void __window_callback_input(GLFWwindow *, int, int); void __mouse_callback_input(GLFWwindow *, int, int, int); void __scroll_callback_input(GLFWwindow *, double, double); void __key_callback_input(GLFWwindow *, int, int, int, int); +void __drop_callback_input(GLFWwindow *, int, const char **); window_t init_window(unsigned int w, unsigned int h, const char *name); @@ -64,6 +65,7 @@ window_t init_window(unsigned int width, unsigned int height, const char *title) glfwSetMouseButtonCallback((GLFWwindow *)window, __mouse_callback_input); glfwSetScrollCallback((GLFWwindow *)window, __scroll_callback_input); glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input); + glfwSetDropCallback((GLFWwindow *)window, __drop_callback_input); __window_callback_input((GLFWwindow *)window, width, height); From b1897b500b219299b1a095842f796fb910471d9e Mon Sep 17 00:00:00 2001 From: islas Date: Tue, 3 Dec 2024 01:18:23 +0000 Subject: [PATCH 60/75] Actualizar src/surface.c --- src/surface.c | 77 +++++++++++++++++++++++++++++---------------------- 1 file changed, 44 insertions(+), 33 deletions(-) diff --git a/src/surface.c b/src/surface.c index 1375645..d5fe8a7 100644 --- a/src/surface.c +++ b/src/surface.c @@ -36,15 +36,19 @@ int write_klein_file(const char *filename, unsigned char dim, unsigned long vert { FILE *file = fopen(filename, "wb"); if (!file) - return 1; + { + perror("Error al abrir el archivo"); + exit(EXIT_FAILURE); + } // Escribir encabezado fwrite("KLEIN", 1, 5, file); // Los primeros 5 bytes son "KLEIN" - fwrite("\0", 1, 1, file); // Byte vacío + fputc(0, file); // Byte vacío fwrite(&dim, 1, 1, file); // Dimensión de la superficie - fwrite(&vertex, 8, 1, file); // Número de vértices (8 bytes) - fwrite(vertices, 16, vertex * dim, file); - fwrite(normals, 16, vertex * dim, file); + fwrite(&vertex, sizeof(unsigned long), 1, file); // Número de vértices (8 bytes) + fwrite(vertices, sizeof(float), vertex * dim, file); + fwrite(normals, sizeof(float), vertex * dim, file); + printf("Archivo %s escrito correctamente.\n", filename); fclose(file); return 0; @@ -123,17 +127,17 @@ void klein(float *d_surface, int *coord, unsigned char *grid) d_surface[3] = sin(v) * sin(u / 2); } -float *generate_data_surface(unsigned char *dim, unsigned long *vertex) +float *generate_data_surface(unsigned char *dim, unsigned long *,vertex, struct parm *parm) { unsigned int i, j, k, o, p, n; unsigned long size, q = 0; float *d_surface; int *cara; - parm.f = cube; - parm.m = 4; - parm.n = 4; - parm.grid = (char[]){16, 8, 4, 2, 1}; + parm->f = cube; + parm->m = 4; + parm->n = 4; + parm->grid = (unsigned char[]){16, 8, 4, 2, 1}; #ifdef TEST assert(faces(2) == 1); @@ -141,74 +145,74 @@ float *generate_data_surface(unsigned char *dim, unsigned long *vertex) assert(faces(4) == 24); #endif - *dim = parm.n; + *dim = parm->n; *vertex = 0; { unsigned char test = 0; - for (o = 0; o < parm.m; o++) + for (o = 0; o < parm->m; o++) { for (p = 0; p < o; p++) { test += 1; - *vertex += parm.grid[p] * parm.grid[o] * 6 * faces(parm.n); + *vertex += parm->grid[p] * parm->grid[o] * 6 * faces(parm->n); } } *vertex /= test; } - cara = malloc(parm.m * sizeof(int)); + cara = malloc(parm->m * sizeof(int)); size = (*dim) * (*vertex); d_surface = malloc(size * sizeof(float)); - for (o = 0; o < parm.m; o++) + for (o = 0; o < parm->m; o++) { for (p = 0; p < o; p++) { - for (k = 0; k < (1 << (parm.m - 2)); k++) + for (k = 0; k < (1 << (parm->m - 2)); k++) { unsigned char skip = 0; - for (n = 0; n < parm.m; n++) + for (n = 0; n < parm->m; n++) { if (n == o || n == p) skip++; - cara[n] = (k & (1 << (n - skip))) ? parm.grid[n] : 0; + cara[n] = (k & (1 << (n - skip))) ? parm->grid[n] : 0; } - for (i = 0; i < parm.grid[p]; i++) + for (i = 0; i < parm->grid[p]; i++) { - for (j = 0; j < parm.grid[o]; j++) + for (j = 0; j < parm->grid[o]; j++) { cara[p] = i; cara[o] = j; - parm.f(&d_surface[q], cara, parm.grid); - q += parm.n; + parm->f(&d_surface[q], cara, parm->grid); + q += parm->n; cara[p] = i + 1; cara[o] = j; - parm.f(&d_surface[q], cara, parm.grid); - q += parm.n; + parm->f(&d_surface[q], cara, parm->grid); + q += parm->n; cara[p] = i + 1; cara[o] = j + 1; - parm.f(&d_surface[q], cara, parm.grid); - q += parm.n; + parm->f(&d_surface[q], cara, parm->grid); + q += parm->n; cara[p] = i; cara[o] = j; - parm.f(&d_surface[q], cara, parm.grid); - q += parm.n; + parm->f(&d_surface[q], cara, parm->grid); + q += parm->n; cara[p] = i; cara[o] = j + 1; - parm.f(&d_surface[q], cara, parm.grid); - q += parm.n; + parm->f(&d_surface[q], cara, parm->grid); + q += parm->n; cara[p] = i + 1; cara[o] = j + 1; - parm.f(&d_surface[q], cara, parm.grid); - q += parm.n; + parm->f(&d_surface[q], cara, parm->grid); + q += parm->n; } } } @@ -341,12 +345,19 @@ float *generate_normals_surface(float *d, unsigned char m, unsigned long vertex) } int main() { + + struct parm parm_instance; + parm_instance.grid = (unsigned char[]){16, 8, 4, 2, 1}; + parm_instance.m = 4; + parm_instance.n = 4; + parm_instance.f = cube; + unsigned char dim; unsigned char dim; unsigned long vertex; float *vertices, *normals; // Generar datos de la superficie - vertices = generate_data_surface(&dim, &vertex); + vertices = generate_data_surface(&dim, &vertex, &parm_instance); // Verificar datos generados if (vertices == NULL) { From 33940b7bb689d74433c45d30f3dcef0ae22f21e1 Mon Sep 17 00:00:00 2001 From: islas Date: Tue, 3 Dec 2024 01:28:33 +0000 Subject: [PATCH 61/75] Actualizar src/surface.c --- src/surface.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/surface.c b/src/surface.c index d5fe8a7..a434037 100644 --- a/src/surface.c +++ b/src/surface.c @@ -29,7 +29,7 @@ struct parm unsigned char *grid; unsigned char m, n; function_t f; -} parm; +}; // Función para escribir el archivo .klein int write_klein_file(const char *filename, unsigned char dim, unsigned long vertex, float *vertices, float *normals) @@ -127,7 +127,7 @@ void klein(float *d_surface, int *coord, unsigned char *grid) d_surface[3] = sin(v) * sin(u / 2); } -float *generate_data_surface(unsigned char *dim, unsigned long *,vertex, struct parm *parm) +float *generate_data_surface(unsigned char *dim, unsigned long *vertex, struct parm *parm) { unsigned int i, j, k, o, p, n; unsigned long size, q = 0; @@ -352,7 +352,6 @@ int main() parm_instance.n = 4; parm_instance.f = cube; unsigned char dim; - unsigned char dim; unsigned long vertex; float *vertices, *normals; From f8eb20c0cfe185df3fac50de2fc572ef22bec04c Mon Sep 17 00:00:00 2001 From: islas Date: Tue, 3 Dec 2024 01:31:47 +0000 Subject: [PATCH 62/75] Actualizar src/surface.c --- src/surface.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/surface.c b/src/surface.c index a434037..4bf66a7 100644 --- a/src/surface.c +++ b/src/surface.c @@ -88,10 +88,10 @@ void cube(float *d_surface, int *coord, unsigned char *grid) { int i; - for (i = 0; i < parm.m; i++) + for (i = 0; i < 4; i++) d_surface[i] = (2 * (float)coord[i] / grid[i]) - 1; - if (parm.m == 2) + if (4 == 2) d_surface[2] = 0; } From f514fc7ffe2716675b294a28ad53e991266b8bf7 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 3 Dec 2024 22:18:48 -0600 Subject: [PATCH 63/75] setup examples and clean codebase --- example/basic.c | 92 ++++++++++ example/n-cube.c | 50 ++++++ example/riemman.c | 50 ++++++ include/klein/klein.h | 48 ++++++ include/klein/norm.h | 118 +++++++++++++ include/klein/parm.h | 134 +++++++++++++++ src/data/axis.h | 40 ----- src/klein.c | 34 ++-- src/surface.c | 388 ------------------------------------------ 9 files changed, 516 insertions(+), 438 deletions(-) create mode 100644 example/basic.c create mode 100644 example/n-cube.c create mode 100644 example/riemman.c create mode 100644 include/klein/klein.h create mode 100644 include/klein/norm.h create mode 100644 include/klein/parm.h delete mode 100644 src/data/axis.h delete mode 100644 src/surface.c diff --git a/example/basic.c b/example/basic.c new file mode 100644 index 0000000..0488340 --- /dev/null +++ b/example/basic.c @@ -0,0 +1,92 @@ +#include +#include + +#define KLEIN_IMPLEMENT +#include +#include +#include + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +void cube(float *d_surface, int *coord, unsigned char *grid) +{ + int i; + + for (i = 0; i < 4; i++) + d_surface[i] = (2 * (float)coord[i] / grid[i]) - 1; + + if (4 == 2) + d_surface[2] = 0; +} + +void mobius(float *d_surface, int *coord, unsigned char *grid) +{ + const float width = 0.5; + float u = (2 * M_PI) * ((float)coord[0] / grid[0]); + float v = (2 * width) * ((float)coord[1] / grid[1]) - width; + + d_surface[0] = cos(u) + v * cos(u / 2) * cos(u); + d_surface[1] = sin(u) + v * cos(u / 2) * sin(u); + d_surface[2] = v * sin(u / 2); +} + +void torus(float *d_surface, int *coord, unsigned char *grid) +{ + float u = (2 * M_PI) * ((float)coord[0] / grid[0]); + float v = (2 * M_PI) * ((float)coord[1] / grid[1]); + + d_surface[0] = (1 + 0.5 * cos(v)) * cos(u); + d_surface[1] = (1 + 0.5 * cos(v)) * sin(u); + d_surface[2] = 0.5 * sin(v); +} + +void klein(float *d_surface, int *coord, unsigned char *grid) +{ + float u = (2 * M_PI) * ((float)coord[0] / grid[0]); + float v = (2 * M_PI) * ((float)coord[1] / grid[1]); + + d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u); + d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u); + d_surface[2] = sin(v) * cos(u / 2); + d_surface[3] = sin(v) * sin(u / 2); +} + +int main(void) +{ + unsigned char i = 0; + const char *file_name[] = {"mobius.klein", "torus.klein", "klein.klein"}; + struct parm parametrization[] = {{ + .grid = (unsigned char[]){16, 4}, + .m = 2, + .n = 3, + .f = mobius, + }, + { + .grid = (unsigned char[]){16, 8}, + .m = 2, + .n = 3, + .f = torus, + }, + { + .grid = (unsigned char[]){16, 16}, + .m = 2, + .n = 4, + .f = klein, + }}; + + for (i = 0; i < 3; ++i) + { + struct klein klein; + printf("writing %s\n", file_name[i]); + + klein_parametrize(&klein, parametrization[i]); + klein_normalize(&klein); + klein_export_file(klein, file_name[i]); + + free(klein.vertex); + free(klein.normals); + } + return 0; +} diff --git a/example/n-cube.c b/example/n-cube.c new file mode 100644 index 0000000..74ec02a --- /dev/null +++ b/example/n-cube.c @@ -0,0 +1,50 @@ +#include +#include + +#define KLEIN_IMPLEMENT +#include +#include +#include + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +unsigned char dim = 4; + +void cube(float *d_surface, int *coord, unsigned char *grid) +{ + int i; + + for (i = 0; i < dim; i++) + d_surface[i] = (2 * (float)coord[i] / grid[i]) - 1; + + if (dim == 2) + d_surface[2] = 0; +} + +int main(void) +{ + unsigned char i; + char file_name[0xff]; + struct klein klein; + struct parm parametrization = { + .m = dim, + .n = dim, + .f = cube, + }; + + parametrization.grid = malloc(dim); + + for (i = 0; i < dim; ++i) + parametrization.grid[i] = 1 << i; + + snprintf(file_name, 0xff, "%03d-cube.klein", dim); + printf("writing %s\n", file_name); + + klein_parametrize(&klein, parametrization); + klein_normalize(&klein); + klein_export_file(klein, file_name); + + return 0; +} diff --git a/example/riemman.c b/example/riemman.c new file mode 100644 index 0000000..8af7920 --- /dev/null +++ b/example/riemman.c @@ -0,0 +1,50 @@ +#include +#include +#include + +#define KLEIN_IMPLEMENT +#include +#include +#include + +#ifndef CMPLX +#define CMPLX(a, b) (a + I * b) +#endif + +complex float f(complex float z) { return csqrt(z); } + +void riemman(float *d_surface, int *coords, unsigned char *grid) +{ + complex float eq; + float u = 2 * ((float)coords[0] / grid[0]) - 1; + float v = 2 * ((float)coords[1] / grid[1]) - 1; + + eq = f(CMPLX(u, v)); + + d_surface[0] = u; + d_surface[1] = v; + d_surface[2] = creal(eq); + d_surface[3] = cimag(eq); +} + +int main(void) +{ + const char *file_name = "riemman.klein"; + struct klein klein; + struct parm parametrization = { + .grid = (unsigned char[]){16, 4}, + .m = 2, + .n = 4, + .f = riemman, + }; + + printf("writing %s\n", file_name); + + klein_parametrize(&klein, parametrization); + klein_normalize(&klein); + klein_export_file(klein, file_name); + + free(klein.vertex); + free(klein.normals); + return 0; +} diff --git a/include/klein/klein.h b/include/klein/klein.h new file mode 100644 index 0000000..6265adf --- /dev/null +++ b/include/klein/klein.h @@ -0,0 +1,48 @@ +#ifdef KLEIN_H +#error file included twice +#endif +#define KLEIN_H + +#ifdef KLEIN_IMPLEMENT +#include +#include +#endif + +struct klein +{ + unsigned long vertex_size; + float *vertex, *normals; + unsigned char dim; +}; + +/* + The klein format must have: + 5 bytes with klein. + 1 byte empty for expantions + 1 byte with the dimention of the surface + +*/ + +static inline +int klein_export_file(struct klein klein, const char * filename); + + +#ifdef KLEIN_IMPLEMENT +static inline +int klein_export_file(struct klein klein, const char * filename) +{ + FILE *file = fopen(filename, "wb"); + if (!file) + return 1; + + fwrite("KLEIN", 1, 5, file); + fwrite("\0", 1, 1, file); + fwrite(&klein.dim, 1, 1, file); + fwrite(&klein.vertex_size, 8, 1, file); + fwrite(klein.vertex, 16, klein.vertex_size * klein.dim, file); + fwrite(klein.normals, 16, klein.vertex_size * klein.dim, file); + + fclose(file); + return 0; +} +#endif diff --git a/include/klein/norm.h b/include/klein/norm.h new file mode 100644 index 0000000..bca38f3 --- /dev/null +++ b/include/klein/norm.h @@ -0,0 +1,118 @@ +static inline +void __calculate_normal( float *p1, float *p2, float *p3, float *normal, unsigned char n) +{ unsigned char i; + float alpha; + float *v1, *v2, *v3; + float *u1, *u2, *u3; + + v1 = malloc(n * sizeof(float)); + v2 = malloc(n * sizeof(float)); + v3 = malloc(n * sizeof(float)); + u1 = malloc(n * sizeof(float)); + u2 = malloc(n * sizeof(float)); + u3 = malloc(n * sizeof(float)); + + /* + Calculate a normal vector of a plain using Gram-Schmidt process + */ + { + for (i = 0; i < n; ++i) + { + v1[i] = p2[i] - p1[i]; + v2[i] = p3[i] - p1[i]; + v3[i] = p1[i]; + } + + for (i = 0; i < n; ++i) + { + u1[i] = v1[i]; + } + + { + float proj[n]; + float dot_v2_u1 = 0.0f, dot_u1_u1 = 0.0f; + for (i = 0; i < n; ++i) + { + dot_v2_u1 += v2[i] * u1[i]; + dot_u1_u1 += u1[i] * u1[i]; + } + alpha = dot_v2_u1 / dot_u1_u1; + + for (i = 0; i < n; ++i) + { + proj[i] = u1[i] * alpha; + u2[i] = v2[i] - proj[i]; + } + } + + { + float proj1[n], proj2[n]; + float dot_v3_u1 = 0.0f, dot_u1_u1 = 0.0f; + float dot_v3_u2 = 0.0f, dot_u2_u2 = 0.0f; + + for (i = 0; i < n; ++i) + { + dot_v3_u1 += v3[i] * u1[i]; + dot_u1_u1 += u1[i] * u1[i]; + } + for (i = 0; i < n; ++i) + { + proj1[i] = u1[i] * (dot_v3_u1 / dot_u1_u1); + } + + for (i = 0; i < n; ++i) + { + dot_v3_u2 += v3[i] * u2[i]; + dot_u2_u2 += u2[i] * u2[i]; + } + for (i = 0; i < n; ++i) + { + proj2[i] = u2[i] * (dot_v3_u2 / dot_u2_u2); + u3[i] = v3[i] - proj1[i] - proj2[i]; + } + } + + float magnitude = 0.0f; + for (i = 0; i < n; ++i) + { + magnitude += u3[i] * u3[i]; + } + magnitude = sqrtf(magnitude); + + for (i = 0; i < n; ++i) + { + normal[i] = u3[i] / magnitude; + } + + free(v1); + free(v2); + free(v3); + free(u1); + free(u2); + free(u3); + return; + } +} + +void klein_normalize(struct klein * klein) +{ + unsigned long i; + unsigned char j; + float *norm_vec; + + klein->normals = malloc((klein->dim * klein->vertex_size) * sizeof(float)); + norm_vec = malloc(klein->dim * sizeof(float)); + + for (i = 0; i < klein->vertex_size; i += 3 * klein->dim) + { + __calculate_normal(klein->vertex + i, klein->vertex + i + klein->dim, klein->vertex + i + 2 * klein->dim, norm_vec, klein->dim); + for (j = 0; j < klein->dim; ++j ) + { + (klein->normals + i)[j]=norm_vec[j]; + (klein->normals + i + klein->dim)[j]=norm_vec[j]; + (klein->normals + i + 2*klein->dim)[j]=norm_vec[j]; + } + } + + free(norm_vec); +} diff --git a/include/klein/parm.h b/include/klein/parm.h new file mode 100644 index 0000000..de888b4 --- /dev/null +++ b/include/klein/parm.h @@ -0,0 +1,134 @@ +#ifndef KLEIN_H +#warning Please include klein/klein.h before klein/parm.h +#endif + +#ifdef KLEIN_PARM_H +#error file included twice +#endif +#define KLEIN_PARM_H + + +typedef void (*function_t)(float *, int *, unsigned char *); + +struct parm +{ + unsigned char *grid; + unsigned char m, n; + function_t f; +}; + + +void klein_parametrize( struct klein * klein, struct parm parm ); + +#ifdef KLEIN_IMPLEMENT +#ifdef TEST +#include +#endif + +static inline int __factorial(int n) +{ + if (n == 1) + return 1; + + return n * __factorial(n - 1); +} + +static inline int __face(int n) +{ + if (n == 2) + return 1; + + return (1 << (n - 3)) * __factorial(n) / __factorial(n - 2); +} + +void klein_parametrize( struct klein * klein, struct parm parm) +{ + unsigned int i, j, k, o, p, n; + unsigned long size, q = 0; + int *face; + +#ifdef TEST + assert(__face(2) == 1); + assert(__face(3) == 6); + assert(__face(4) == 24); +#endif + + klein->dim = parm.n; + klein->vertex_size = 0; + { + unsigned char test = 0; + for (o = 0; o < parm.m; o++) + { + for (p = 0; p < o; p++) + { + test += 1; + klein->vertex_size += parm.grid[p] * parm.grid[o] * 6 * __face(parm.m); + } + } + klein->vertex_size /= test; + } + + size = (klein->dim) * (klein->vertex_size); + klein->vertex = malloc(size * sizeof(float)); + + face = malloc(parm.m * sizeof(int)); + + for (o = 0; o < parm.m; o++) + { + for (p = 0; p < o; p++) + { + for (k = 0; k < (1 << (parm.m - 2)); k++) + { + unsigned char skip = 0; + for (n = 0; n < parm.m; n++) + { + if (n == o || n == p) + skip++; + + face[n] = (k & (1 << (n - skip))) ? parm.grid[n] : 0; + } + + for (i = 0; i < parm.grid[p]; i++) + { + for (j = 0; j < parm.grid[o]; j++) + { + face[p] = i; + face[o] = j; + parm.f(&klein->vertex[q], face, parm.grid); + q += parm.n; + + face[p] = i + 1; + face[o] = j; + parm.f(&klein->vertex[q], face, parm.grid); + q += parm.n; + + face[p] = i + 1; + face[o] = j + 1; + parm.f(&klein->vertex[q], face, parm.grid); + q += parm.n; + + face[p] = i; + face[o] = j; + parm.f(&klein->vertex[q], face, parm.grid); + q += parm.n; + + face[p] = i; + face[o] = j + 1; + parm.f(&klein->vertex[q], face, parm.grid); + q += parm.n; + + face[p] = i + 1; + face[o] = j + 1; + parm.f(&klein->vertex[q], face, parm.grid); + q += parm.n; + } + } + } + } + } + +#ifdef TEST + assert(q == size); +#endif +} +#endif diff --git a/src/data/axis.h b/src/data/axis.h deleted file mode 100644 index 3ccddc8..0000000 --- a/src/data/axis.h +++ /dev/null @@ -1,40 +0,0 @@ -#undef A -#undef B -#undef C -#undef D -#undef E -#undef F -#undef G -#undef H - -#define A -2.0,-0.05,-0.05, -#define B -2.0,-0.05, 0.05, -#define C -2.0, 0.05,-0.05, -#define D -2.0, 0.05, 0.05, -#define E 2.0,-0.05,-0.05, -#define F 2.0,-0.05, 0.05, -#define G 2.0, 0.05,-0.05, -#define H 2.0, 0.05, 0.05, - -float d_axis[] = -{ - 3*3*2*6, - - A C E - G E C - - E G F - H F G - - F H B - D B H - - B D A - C A D - - C D G - H G D - - E B A - B E F -}; diff --git a/src/klein.c b/src/klein.c index e13c9c4..8add64b 100644 --- a/src/klein.c +++ b/src/klein.c @@ -2,29 +2,43 @@ #include -int create_surface_klein( unsigned char * path, struct surface * surface ) +/* + KLEIN Format: + 5 bytes with KLEIN + 1 byte empty for scaling + 1 byte with the dimention of the surface + 8 bytes interprated as a long with the number of vertex + n bytes with the vertex data of the surface + n bytes with the normal data of the surface + + where n is the size of the vertex and normal data that could be + calculated as the dimention of the surface time the number of vertes + time the size of a 16 bytes float. +*/ + +int create_surface_klein(unsigned char *path, struct surface *surface) { unsigned long size; char buffer[5]; - FILE * file = fopen(path, "rb" ); - if( !file ) + FILE *file = fopen(path, "rb"); + if (!file) return 1; - fread(buffer, 1, 5, file ); + fread(buffer, 1, 5, file); - if( strncmp(buffer, "KLEIN", 5 ) ) + if (strncmp(buffer, "KLEIN", 5)) return 1; - fread(buffer, 1, 1, file ); + fread(buffer, 1, 1, file); fread(&surface->dim, 1, 1, file); fread(&surface->vertex, 8, 1, file); - + size = surface->dim * surface->vertex; - surface->data=malloc(16*size ); - fread(surface->data, 16,size, file); + surface->data = malloc(16 * size); + fread(surface->data, 16, size, file); - surface->norm=malloc(16*size ); + surface->norm = malloc(16 * size); fread(surface->norm, 16, size, file); return 0; } diff --git a/src/surface.c b/src/surface.c deleted file mode 100644 index 4bf66a7..0000000 --- a/src/surface.c +++ /dev/null @@ -1,388 +0,0 @@ -#include -#include -#include -#include - -#define TEST - -#define CGLM_ALL_UNALIGNED -#include -#include - -#ifndef M_PI -#define M_PI 3.14159265358979323846 -#endif - -#ifndef CMPLX -#define CMPLX(a, b) (a + I * b) -#endif - -#ifdef TEST -#include -#endif -#include - -typedef void (*function_t)(float *, int *, unsigned char *); - -struct parm -{ - unsigned char *grid; - unsigned char m, n; - function_t f; -}; - -// Función para escribir el archivo .klein -int write_klein_file(const char *filename, unsigned char dim, unsigned long vertex, float *vertices, float *normals) -{ - FILE *file = fopen(filename, "wb"); - if (!file) - { - perror("Error al abrir el archivo"); - exit(EXIT_FAILURE); - } - - // Escribir encabezado - fwrite("KLEIN", 1, 5, file); // Los primeros 5 bytes son "KLEIN" - fputc(0, file); // Byte vacío - fwrite(&dim, 1, 1, file); // Dimensión de la superficie - fwrite(&vertex, sizeof(unsigned long), 1, file); // Número de vértices (8 bytes) - fwrite(vertices, sizeof(float), vertex * dim, file); - fwrite(normals, sizeof(float), vertex * dim, file); - printf("Archivo %s escrito correctamente.\n", filename); - - fclose(file); - return 0; -} - -int factorial(int n) -{ - if (n == 1) - return 1; - - return n * factorial(n - 1); -} - -int faces(int n) -{ - if (n == 2) - return 1; - - return (1 << (n - 3)) * factorial(n) / factorial(n - 2); -} - -void riemman(float *d_surface, int *coords, unsigned char *grid) -{ - complex double eq; - float u = 2 * ((float)coords[0] / grid[0]) - 1; - float v = 2 * ((float)coords[1] / grid[1]) - 1; - - eq = csqrt(CMPLX(u, v)); - - d_surface[0] = u; - d_surface[1] = v; - d_surface[2] = creal(eq); - d_surface[3] = cimag(eq); -} - -void cube(float *d_surface, int *coord, unsigned char *grid) -{ - int i; - - for (i = 0; i < 4; i++) - d_surface[i] = (2 * (float)coord[i] / grid[i]) - 1; - - if (4 == 2) - d_surface[2] = 0; -} - -void mobius(float *d_surface, int *coord, unsigned char *grid) -{ - const float width = 0.5; - float u = (2 * M_PI) * ((float)coord[0] / grid[0]); - float v = (2 * width) * ((float)coord[1] / grid[1]) - width; - - d_surface[0] = cos(u) + v * cos(u / 2) * cos(u); - d_surface[1] = sin(u) + v * cos(u / 2) * sin(u); - d_surface[2] = v * sin(u / 2); -} - -void torus(float *d_surface, int *coord, unsigned char *grid) -{ - float u = (2 * M_PI) * ((float)coord[0] / grid[0]); - float v = (2 * M_PI) * ((float)coord[1] / grid[1]); - - d_surface[0] = (1 + 0.5 * cos(v)) * cos(u); - d_surface[1] = (1 + 0.5 * cos(v)) * sin(u); - d_surface[2] = 0.5 * sin(v); -} - -void klein(float *d_surface, int *coord, unsigned char *grid) -{ - float u = (2 * M_PI) * ((float)coord[0] / grid[0]); - float v = (2 * M_PI) * ((float)coord[1] / grid[1]); - - d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u); - d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u); - d_surface[2] = sin(v) * cos(u / 2); - d_surface[3] = sin(v) * sin(u / 2); -} - -float *generate_data_surface(unsigned char *dim, unsigned long *vertex, struct parm *parm) -{ - unsigned int i, j, k, o, p, n; - unsigned long size, q = 0; - float *d_surface; - int *cara; - - parm->f = cube; - parm->m = 4; - parm->n = 4; - parm->grid = (unsigned char[]){16, 8, 4, 2, 1}; - -#ifdef TEST - assert(faces(2) == 1); - assert(faces(3) == 6); - assert(faces(4) == 24); -#endif - - *dim = parm->n; - *vertex = 0; - - { - unsigned char test = 0; - for (o = 0; o < parm->m; o++) - { - for (p = 0; p < o; p++) - { - test += 1; - *vertex += parm->grid[p] * parm->grid[o] * 6 * faces(parm->n); - } - } - *vertex /= test; - } - - cara = malloc(parm->m * sizeof(int)); - size = (*dim) * (*vertex); - d_surface = malloc(size * sizeof(float)); - - for (o = 0; o < parm->m; o++) - { - for (p = 0; p < o; p++) - { - for (k = 0; k < (1 << (parm->m - 2)); k++) - { - unsigned char skip = 0; - for (n = 0; n < parm->m; n++) - { - if (n == o || n == p) - skip++; - - cara[n] = (k & (1 << (n - skip))) ? parm->grid[n] : 0; - } - - for (i = 0; i < parm->grid[p]; i++) - { - for (j = 0; j < parm->grid[o]; j++) - { - cara[p] = i; - cara[o] = j; - parm->f(&d_surface[q], cara, parm->grid); - q += parm->n; - - cara[p] = i + 1; - cara[o] = j; - parm->f(&d_surface[q], cara, parm->grid); - q += parm->n; - - cara[p] = i + 1; - cara[o] = j + 1; - parm->f(&d_surface[q], cara, parm->grid); - q += parm->n; - - cara[p] = i; - cara[o] = j; - parm->f(&d_surface[q], cara, parm->grid); - q += parm->n; - - cara[p] = i; - cara[o] = j + 1; - parm->f(&d_surface[q], cara, parm->grid); - q += parm->n; - - cara[p] = i + 1; - cara[o] = j + 1; - parm->f(&d_surface[q], cara, parm->grid); - q += parm->n; - } - } - } - } - } - -#ifdef TEST - assert(q == size); -#endif - return d_surface; -} - -static void __calculate_normal( - float *p1, float *p2, float *p3, float *normal, unsigned char n) -{ - unsigned char i; - float alpha; - float *v1, *v2, *v3; - float *u1, *u2, *u3; - - v1 = malloc(n * sizeof(float)); - v2 = malloc(n * sizeof(float)); - v3 = malloc(n * sizeof(float)); - u1 = malloc(n * sizeof(float)); - u2 = malloc(n * sizeof(float)); - u3 = malloc(n * sizeof(float)); - - /* - Calculate a normal vector of a plain using Gram-Schmidt process - */ - { - for (i = 0; i < n; ++i) - { - v1[i] = p2[i] - p1[i]; - v2[i] = p3[i] - p1[i]; - v3[i] = p1[i]; - } - - for (i = 0; i < n; ++i) - { - u1[i] = v1[i]; - } - - { - float proj[n]; - float dot_v2_u1 = 0.0f, dot_u1_u1 = 0.0f; - for (i = 0; i < n; ++i) - { - dot_v2_u1 += v2[i] * u1[i]; - dot_u1_u1 += u1[i] * u1[i]; - } - alpha = dot_v2_u1 / dot_u1_u1; - - for (i = 0; i < n; ++i) - { - proj[i] = u1[i] * alpha; - u2[i] = v2[i] - proj[i]; - } - } - - { - float proj1[n], proj2[n]; - float dot_v3_u1 = 0.0f, dot_u1_u1 = 0.0f; - float dot_v3_u2 = 0.0f, dot_u2_u2 = 0.0f; - - for (i = 0; i < n; ++i) - { - dot_v3_u1 += v3[i] * u1[i]; - dot_u1_u1 += u1[i] * u1[i]; - } - for (i = 0; i < n; ++i) - { - proj1[i] = u1[i] * (dot_v3_u1 / dot_u1_u1); - } - - for (i = 0; i < n; ++i) - { - dot_v3_u2 += v3[i] * u2[i]; - dot_u2_u2 += u2[i] * u2[i]; - } - for (i = 0; i < n; ++i) - { - proj2[i] = u2[i] * (dot_v3_u2 / dot_u2_u2); - u3[i] = v3[i] - proj1[i] - proj2[i]; - } - } - - float magnitude = 0.0f; - for (i = 0; i < n; ++i) - { - magnitude += u3[i] * u3[i]; - } - magnitude = sqrtf(magnitude); - - for (i = 0; i < n; ++i) - { - normal[i] = u3[i] / magnitude; - } - - free(v1); - free(v2); - free(v3); - free(u1); - free(u2); - free(u3); - return; - } -} - -float *generate_normals_surface(float *d, unsigned char m, unsigned long vertex) -{ - float *n; - float *norm_vec; - - n = malloc((m * vertex) * sizeof(float)); - - norm_vec = malloc(m * sizeof(float)); - - for (int i = 0; i < *d; i += 3 * m) - { - - __calculate_normal(d + i, d + i + m, d + i + 2 * m, norm_vec, m); - glm_vec3_copy(norm_vec, n + i); - glm_vec3_copy(norm_vec, n + i + m); - glm_vec3_copy(norm_vec, n + i + 2 * m); - } - - free(norm_vec); - return n; -} -int main() -{ - - struct parm parm_instance; - parm_instance.grid = (unsigned char[]){16, 8, 4, 2, 1}; - parm_instance.m = 4; - parm_instance.n = 4; - parm_instance.f = cube; - unsigned char dim; - unsigned long vertex; - float *vertices, *normals; - - // Generar datos de la superficie - vertices = generate_data_surface(&dim, &vertex, &parm_instance); - - // Verificar datos generados - if (vertices == NULL) { - printf("Error: vertices no generados.\n"); - return 1; - } - - printf("Dim: %u, Vertex: %lu\n", dim, vertex); - - // Generar normales - normals = generate_normals_surface(vertices, dim, vertex); - - // Verificar normales generadas - if (normals == NULL) { - printf("Error: normales no generadas.\n"); - free(vertices); - return 1; - } - - // Escribir el archivo - printf("Escribiendo archivo .klein\n"); - write_klein_file("test.klein", dim, vertex, vertices, normals); - - free(vertices); - free(normals); - - return 0; -} - From 65017c859c5ac18d7743dece403340e0357a82dc Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 3 Dec 2024 22:21:22 -0600 Subject: [PATCH 64/75] Fix compilation --- Makefile | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/Makefile b/Makefile index ffbf151..5966624 100644 --- a/Makefile +++ b/Makefile @@ -2,19 +2,23 @@ BIN = manigraph OBJ = \ ext/glad/glad.o \ - src/surface.o \ src/context.o \ src/window.o \ - src/load.o \ src/shader.o \ + src/klein.o \ src/input.o \ + src/load.o \ src/mesh.o \ src/main.o +EXAMPLES = \ + example/basic.o + CFLAGS = \ -I./ext/cglm/include \ -I./ext/glfw/include \ -I./ext/glad \ + -I./include \ -Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \ WAYLAND-LIB = \ @@ -38,7 +42,7 @@ help: @echo "Clean" @echo " $(MAKE) clean" -src/main.o: src/data/axis.h src/data/shaders.h +src/main.o: src/data/shaders.h windows: $(OBJ) cd ext; $(MAKE) -f glfw.mk windows; cd - @@ -72,6 +76,8 @@ clean: cd ext; $(MAKE) -f glfw.mk clean; cd - +examples: $(EXAMPLES) + .SUFFIXES: .c .o .c.o: From b928dcd82d3a4aecd753705a3b8c3c40e9c44bd4 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 3 Dec 2024 22:42:53 -0600 Subject: [PATCH 65/75] Update Readme --- README.md | 96 +++++++++++-------------------------------------------- 1 file changed, 18 insertions(+), 78 deletions(-) diff --git a/README.md b/README.md index 805c89e..7869d68 100644 --- a/README.md +++ b/README.md @@ -1,92 +1,32 @@ -# Manigraph: Graficadora de variedades -Diaz Camacho Pedro Emilio +# Manigraph +Manigraph is a cutting-edge tool for multidimentional surface visualization, +capable of handling over a hundred dimensions. It allows users to interactively +explore each dimension in an intuitive and dynamic way. +Import your .klein files, which represents multidimentional surface. -# Resumen -manigraph es un graficador interactiva de variedades que lee archivos binarios, con la información de -una variedad multidimensional y grafica esta variedad en una proyección tridimensional. - -# Dependencias -Para poder compilar el proyecto hace falta lo siguiente. -## Programas -- `cc`: Cualquier compilador de C. -- `git`: Gestor de dependencias. (Opcional) -- `make`: Herramienta para compilar automáticamente. (Opcional) - -## Librerías -- `openGL`: A cross-platform API for rendering 2D and 3D graphics. (no incluida) -- `glew`: The OpenGL Extension Wrangler Library (no incluida) -- `glfw`: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input. -- `cglm`: Highly Optimized 2D / 3D Graphics Math (glm) for C. -### Linux -Para compilar `glfw` en linux hacen falta las siguientes librerías. (no incluidas) -- `x11`: libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel -- `wayland`: libwayland-dev libxkbcommon-dev wayland-protocols - -# Descargas -- [git](https://git-scm.com/downloads/win) -- [MinGW](https://github.com/niXman/mingw-builds-binaries/releases) -- [glew](https://glew.sourceforge.net/) - -# Clonar el código fuente +# Source code ``` -git clone https://gitea.adles.top/software/manigraph.git +git clone https://gitea.axiolutions.top/software/manigraph.git cd manigraph git submodule update --init --recursive ``` -# Compilación -Para compilar manualmente el proyecto se puede usar `make` o ejecutar los comandos manualmente -en el código fuente de `manigraph`. +# Dependecies +You may need system specific dependecies to build *Manigraph*. +[https://www.glfw.org/docs/3.3/compile.html#compile_deps](Reference) -## Make -Los siguientes comandos sirven para compilar `manigraph` deacuerdo al sistema operativo. +## Linux +- `x11`: libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel +- `wayland`: libwayland-dev libxkbcommon-dev wayland-protocols + +# Building +A C compiler is needed for building *Manigraph*. and any of those commands ``` make windows +./compile.bat make linux-x11 make linux-wayland make cocoa -``` - -## Manualmente -se pueden compilar el proyecto manualmente sin necesidad del programa `make`. - -### GLFW -Si tienes problemas compilando `GLFW` puedes checar su página web oficial -explicando el tema: [Compiling GLFW](https://www.glfw.org/docs/3.3/compile.html). - -#### Windows -``` -cc -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll -lgdi32 -``` - -#### Linux -``` -cc -fPIC -shared -D_GLFW_X11 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so -cc -fPIC -shared -D_GLFW_WAYLAND -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so -``` - -#### Mac -``` -cc -fPIC -shared -D_GLFW_COCOA -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so -``` - -### Manigraph -#### Windows -``` -cc -I ext/cglm/include/ -I ext/glfw/include/ src/*.c -o manigraph -L. -lglfw -lopengl32 -lglew32 -``` -#### Linux -``` -cc -I ext/cglm/include/ -I ext/glfw/include/ src/*.c -o manigraph -L. -lglfw -lGL -lGLEW -``` -#### Mac -``` -cc -framework GL -I ext/cglm/include/ -I ext/glfw/include/ src/*.c -o manigraph -L. -lglfw -lGLEW -``` - -# Ejecutar -En linux se puede ejecutar el programa sin instalar la libreria de glfw usando: -``` -LD_LIBRARY_PATH=. ./manigraph +make CC=emcc wasm ``` From 7344c6bfcb1723c435ca0df24f0d0ebdd2c23c37 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 3 Dec 2024 22:44:39 -0600 Subject: [PATCH 66/75] Fix --- README.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 7869d68..bddc67b 100644 --- a/README.md +++ b/README.md @@ -4,22 +4,24 @@ capable of handling over a hundred dimensions. It allows users to interactively explore each dimension in an intuitive and dynamic way. Import your .klein files, which represents multidimentional surface. -# Source code +# Building + +## Source code ``` git clone https://gitea.axiolutions.top/software/manigraph.git cd manigraph git submodule update --init --recursive ``` -# Dependecies +## Dependecies You may need system specific dependecies to build *Manigraph*. -[https://www.glfw.org/docs/3.3/compile.html#compile_deps](Reference) +[Reference](https://www.glfw.org/docs/3.3/compile.html#compile_deps) -## Linux +### Linux - `x11`: libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel - `wayland`: libwayland-dev libxkbcommon-dev wayland-protocols -# Building +## Commands A C compiler is needed for building *Manigraph*. and any of those commands ``` From b2f6707efc2ce5e639671551060da62f878b799a Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Tue, 3 Dec 2024 22:51:50 -0600 Subject: [PATCH 67/75] Update norm.h to be safe --- include/klein/norm.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/include/klein/norm.h b/include/klein/norm.h index bca38f3..72b1729 100644 --- a/include/klein/norm.h +++ b/include/klein/norm.h @@ -1,3 +1,16 @@ +#ifdef KLEIN_NORM_H +#error file included twice +#endif +#define KLEIN_NORM_H + + +#ifndef KLEIN_H +#warning Please include klein/klein.h +#endif + +void klein_normalize(struct klein * klein); + +#ifdef KLEIN_IMPLEMENT static inline void __calculate_normal( float *p1, float *p2, float *p3, float *normal, unsigned char n) { unsigned char i; @@ -116,3 +129,4 @@ void klein_normalize(struct klein * klein) free(norm_vec); } +#endif From d97a35b89840ab59c0a194b6c4413e34a2ac0db0 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 4 Dec 2024 10:32:38 -0600 Subject: [PATCH 68/75] Documentation --- README.md | 24 ++++++++++ doc/es/dev/estructura-archivos.md | 80 ------------------------------- doc/es/dev/tipos.md | 43 ----------------- doc/es/tech/diseno.md | 59 ----------------------- doc/es/tech/problemas.md | 22 --------- doc/es/user.md | 19 -------- doc/file_layout.svg | 10 ++++ 7 files changed, 34 insertions(+), 223 deletions(-) delete mode 100644 doc/es/dev/estructura-archivos.md delete mode 100644 doc/es/dev/tipos.md delete mode 100644 doc/es/tech/diseno.md delete mode 100644 doc/es/tech/problemas.md delete mode 100644 doc/es/user.md create mode 100644 doc/file_layout.svg diff --git a/README.md b/README.md index bddc67b..c6cc299 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,8 @@ explore each dimension in an intuitive and dynamic way. Import your .klein files, which represents multidimentional surface. # Building +Manigraph is written in C99, and uses OpenGL 2.0 for the rendering. So you just +need a C compiler to build this project. ## Source code ``` @@ -32,3 +34,25 @@ make linux-wayland make cocoa make CC=emcc wasm ``` + +# Design +Manigraph is a program designed with sustainability in mind. It is built to be +portable, resource-efficient, and easy to maintain and scale. The program +follows a Data-Oriented Programming (DOP) paradigm, where each file is +responsible for a specific data type and manages its own dependencies. Each +function is named after the file it resides in, ensuring a clear organization +and structure. + +The independence of data types allows for efficient scaling and maintenance. +The main file is a special case in this design: it is responsible for combining +all the data types in a comprehensive manner, actng as the workflow of the program. + +# Contributing +Before commiting use `clang-format`, for coding style consistency. Your +contribution must be whitin the design principles and the concept of Manigraph. + +The following diagram illustrates the relationships between files, showing how +they are connected through dependencies. It also highlights the scenarios where +files are not independent of one another, + +![File layout](doc/file_layout.svg) diff --git a/doc/es/dev/estructura-archivos.md b/doc/es/dev/estructura-archivos.md deleted file mode 100644 index 5ff3837..0000000 --- a/doc/es/dev/estructura-archivos.md +++ /dev/null @@ -1,80 +0,0 @@ -# Estructura de archivos -Díaz Camacho Pedro Emilio - -# Headers -## main.h -Este archivo incluye los prototipos internos, que va a usar el programa -funge como api interna para los desarrolladores y debe estar bien documentada. - -# codigo fuente - -## main.c -Este archivo debe configurar el programa antes de iniciarse, avisar de los problemas -que eviten que el programa se ejecute correctamente, iniciar y terminar los objetos que use el -programa, así como ejecutar la función principal -### Depende de -- - -## context.c -En este archivo se escoge un color para limpiar la pantalla y tiene una función para limpiar -tanto lo dibujado en pantalla, como distintos buffers gráficos. -### Depende de -- - -## input.c -Incluye la función `poll_input`, que se ejecuta en cada ciclo del programa y devuelve un -cuaternion de tipo `float *` que representa la rotación total del cubo, después de interactuar -con el programa. -### Depende de -- -- - -## matrix.c -Incluye las funciónes para configurar y cargar en la GPU las 3 matrices principales. -- `fix_matrix` esta matriz no cambia y se usa para configurar la perspectiva y la vista que -va a usar el programa en todo momento. -- `mdl_matrix` esta matriz depende de cada mesh y describe la rotación única de cada objeto, -se usa para rotar los ejes ortogonamente con un indice. -- `rot_matrix` esta matriz describe la rotación total de todos los objetos y se configura con -un cuaternio -### Depende de -- -- -- - -## mesh.c -Este archivo se usa para crear, destruir y dibujar objetos de tipo `mesh`, un `mesh` es una -colección de triángulos que describen un objeto multidimensional. -### Depende de -- -- - -## shader.c -Debe crear, destruir y usar los shaders, estos shaders son programas para la gpu escritos en glsl para -además aquí se carga memoria en gpu con las funciónes `gload_` -### Depende de -- - -## texture.c -Debe cargar, usar y destruir las texturas, que va a usar la gpu, también crea una textura -para una paleta de colores definida, esto para manipular fácilmente los colores que usará el programa. -### Depende de -- - -## window.c -Crea, usa, limpie y cierra una ventana, una ventana tiene un contexto de OpenGL asociado para poder -dibujar objetos en ella, tiene una función especial para avisar si la ventana está abierta para -dibujar. -### Depende de -- - -# Datos -## data/cube.h -Aquí esta la información del mesh de un cubo, este se va a borrar cuando podamos -importar meshes para graficarlos. - -## data/axis.h -Aquí está el mesh de un solo eje, este se va a rotar para hacer los otros 2 ejes. - -## data/shaders.h -Aquí estan los shaders en glsl para dibujar en pantalla diff --git a/doc/es/dev/tipos.md b/doc/es/dev/tipos.md deleted file mode 100644 index 5f7e184..0000000 --- a/doc/es/dev/tipos.md +++ /dev/null @@ -1,43 +0,0 @@ -# Tipos de datos del proyecto -Díaz Camacho Pedro Emilio - -# Introducción -En este archivo vamos a detallar los tipos de datos únicos del programa, estos -tipos de datos son estructuras que representan objetos computacionales y son -necesarios para integrar las distintas partes del programa. - -## window_t -En `window.c` tenemos una estructura que es la ventana y esta se representa por `window_t`, -este tipo de dato es un pointer que es manejado por `glfw`. - -## id_t -`id_t` es un tipo de dato que representa objetos de `OpenGL`, estos datos -normalmente vienen enumerados, y en `manigraph` se usan para representar `shaders`, -`programs` y `texture`. - -## mesh_t -Este es un tipo de dato usado para interactuar con `mesh.c`, este representa la triangulación de un -objeto gráfico y funciona ocultando las variables que `OpenGL` necesita en un `void *`. - -## mat4_t -`mat4_t` se usará para representar las matrices, se usará este tipo de dato exclusivamente -en `matrix.c` y funcionará con el tipo de dato `mat4` de `cglm`. - -## quat_t -Este tipo de dato sirve para representar un quaternio, este quaternio representa la rotación -del objeto gráficado en la proyección tridimensional, y se usará para crear una matriz que -pueda entender `glsl`. - -## narray -`narray` es un tipo de dato que funciona como un `array` enumerado, esto significa que el primer -elemento del `array` dice cuantos elementos tiene este, sin contar el primer elemento, y los demas elementos -funcionan como un `array` normal. - -esta estructura nos ayuda a trabajar con arrays de tamaños arbitrario de forma óptima y sin tener que marcar el -último elemento de forma especial. - -### narray_u8_t -es un `narray` para `char` y `unsigned char`. -### narray_float_t -es un `narray` para `float`. - diff --git a/doc/es/tech/diseno.md b/doc/es/tech/diseno.md deleted file mode 100644 index 3b23f49..0000000 --- a/doc/es/tech/diseno.md +++ /dev/null @@ -1,59 +0,0 @@ -# Manual de Diseño -Diaz Camacho Pedro Emilio - -# Objetivos -## Prioridad alta -- [ ] El programa debe actualizarse cuando interactuan con el. -- [ ] El usuario quiere: - - [X] Ver 3 ejes en todo momento. - - [ ] Ver que ejes esta viendo. - - [ ] Ver cuantos ejes hay. -- [X] El usuario quiere: - - [X] Rotar estos ejes, - - [X] Ver donde quedan los ejes despues de la rotados. -- [ ] El usuario experimentado quiere ejecutar el programa y pasar la variedad: - - [ ] Como argumento del programa. - - [ ] Desde la entrada estandar del programa. - -## Prioridad media - -- [ ] El usuario quiere: - - [ ] Cambiar los ejes que se ven por pares. - - [ ] Cambiar los ejes donde esta la informacion de los ejes. -- [ ] El usuario quiere interactuar con el programa: - - [ ] Usando solo el mouse. - - [ ] Usando solo el teclado. - -## Prioridad baja -- [ ] El usuario quiere guardar las transformaciones como un archivo GIF. - -# Camino - -0. Graficadora de un cubo. - 1. Se hace un programa que muestre un cubo. - 1. Se muestran los 3 ejes del cubo - 1. Se rota el cubo en sus 3 ejes usando el teclado. - 1. Se rota el cubo en sus 3 ejes usando el mouse. - 1. Se muestran la etiqueta de los ejes. - 1. Se hace el formato de objetos multidimensionales. -0. Programa ejemplo - 1. Se hace un programa que divida un cuadrado en triangulos. - 1. Se mapea cada vertice del triangulo en un punto de la cinta de - mobius usando una parametrizacion - 1. Se mapea cada vertice del triangulo en un punto de la botella de - klein usando una parametrizacion - 1. Se divide cada lado de un cubo de n dimensiones, en triangulos. - -0. Graficadora de variedades - 1. Se generaliza el programa para usar este formato. - 1. Se muestran la informacion de los ejes mostrados y cuantos hay. - 1. Se pueden cambiar los ejes por pares - 1. Usando el mouse. - 1. Usando el teclado. -0. Detalles. - 1. Se anima el cambio de eje. - 1. Se hace el generador de GIF. - 1. Se puede cambiar el shader - 1. Documentacion - - diff --git a/doc/es/tech/problemas.md b/doc/es/tech/problemas.md deleted file mode 100644 index e449956..0000000 --- a/doc/es/tech/problemas.md +++ /dev/null @@ -1,22 +0,0 @@ -# Problemas esperados al desarrollar -Diaz Camacho Pedro Emilio - -## OpenGL esperan objetos tridimensionales, no de n dimensiones. - -Usando glVertexAttribPointer podemos pasar las coordenadas que -queramos de los puntos de las variedades, y con ello usar objetos 3D en -el shader. - -## Rotar ejes por pares en una animacion continua. -- Con glVertexAttribPointer podemos pasar las coordenadas del eje -seleccionado, al shader. -- Con la funcion mix del shader y bloqueando el input, podemos hacer -una animacion pasando una variable con la cpu. -- Cuando la animacion termine intercambiar los indices del layout, -usando glVertexAttribPointer otra vez. - -## Volumen de la variedad. -Dado que la funcion parametrizadora es continua, mandamos la frontera -de un n-cubo a la frontera de una variedad, por lo que solo basta -graficar la frontera de la variedad. - diff --git a/doc/es/user.md b/doc/es/user.md deleted file mode 100644 index a62cd2f..0000000 --- a/doc/es/user.md +++ /dev/null @@ -1,19 +0,0 @@ -# Manual de usario para Manigraph -Manigraph es un graficador interactivo de variedades que lee archivos -binarios de una variedad multidimensional y los proyecta a 3 dimensiones. - -# Glosario -Llamaremos a los 3 ejes de la proyección tridimensional `X`, `Y` y `Z`, -este sistema de coordenadas es derecho con el eje `Z` apuntando afuera de la pantalla - -# Controles -## Teclado -- `Q` Rota el eje `X` de forma horaria. -- `W` Rota el eje `X` de forma antihoraria. -- `A` Rota el eje `Y` de forma horaria. -- `S` Rota el eje `Y` de forma antihoraria. -- `Z` Rota el eje `Z` de forma horaria. -- `X` Rota el eje `Z` de forma antihoraria. -## Mouse -- Hacer `click` en un eje lo selecciona. -- El `scroll` del mouse hace girar al eje seleccionado. diff --git a/doc/file_layout.svg b/doc/file_layout.svg new file mode 100644 index 0000000..d4de8a9 --- /dev/null +++ b/doc/file_layout.svg @@ -0,0 +1,10 @@ + + + + + + + + examplemain.cfigure.kleinGLFWCGLMNUKLEAROpenGLgui.ccontext.cmesh.cshader.ctexture.cGLADdata/shader.hload.cinput.cwindow.ccallbacks \ No newline at end of file From a08b17e975bded7c9684924a1c4aa2e91ce33693 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Wed, 4 Dec 2024 10:37:10 -0600 Subject: [PATCH 69/75] Update colors --- doc/file_layout.svg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/file_layout.svg b/doc/file_layout.svg index d4de8a9..7debb5c 100644 --- a/doc/file_layout.svg +++ b/doc/file_layout.svg @@ -1,4 +1,4 @@ - + @@ -7,4 +7,4 @@ - examplemain.cfigure.kleinGLFWCGLMNUKLEAROpenGLgui.ccontext.cmesh.cshader.ctexture.cGLADdata/shader.hload.cinput.cwindow.ccallbacks \ No newline at end of file + examplemain.cfigure.kleinGLFWCGLMNUKLEAROpenGLgui.ccontext.cmesh.cshader.ctexture.cGLADdata/shader.hload.cinput.cwindow.ccallbacks \ No newline at end of file From e9bd748dd8185ddf61445f31e831d18fcdda7e07 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 5 Dec 2024 19:19:19 -0600 Subject: [PATCH 70/75] Fix examples compilation --- Makefile | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/Makefile b/Makefile index 5966624..f44fbc0 100644 --- a/Makefile +++ b/Makefile @@ -12,7 +12,10 @@ OBJ = \ src/main.o EXAMPLES = \ - example/basic.o + example/basic \ + example/riemman \ + example/n-cube \ + example/lens CFLAGS = \ -I./ext/cglm/include \ @@ -39,6 +42,8 @@ help: @echo " $(MAKE) linux-wayland" @echo " $(MAKE) cocoa" @echo " $(MAKE) CC=emcc wasm" + @echo "Examples" + @echo " $(MAKE) examples" @echo "Clean" @echo " $(MAKE) clean" @@ -72,7 +77,7 @@ libglfw.so: $(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ clean: - rm $(OBJ) $(BIN) + rm $(OBJ) $(BIN) $(EXAMPLES) cd ext; $(MAKE) -f glfw.mk clean; cd - @@ -82,3 +87,7 @@ examples: $(EXAMPLES) .c.o: $(CC) -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $< + +.c: + $(CC) -lm -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $< + From 86480fe9b10172f9e9024da1ca30dfac6a47605f Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Thu, 5 Dec 2024 21:38:59 -0600 Subject: [PATCH 71/75] Add flow --- README.md | 4 ++++ doc/flow.svg | 10 ++++++++++ 2 files changed, 14 insertions(+) create mode 100644 doc/flow.svg diff --git a/README.md b/README.md index c6cc299..cf72ae4 100644 --- a/README.md +++ b/README.md @@ -35,6 +35,9 @@ make cocoa make CC=emcc wasm ``` +# Flow of Manigraph +![Flow of Manigraph](doc/flow.svg) + # Design Manigraph is a program designed with sustainability in mind. It is built to be portable, resource-efficient, and easy to maintain and scale. The program @@ -56,3 +59,4 @@ they are connected through dependencies. It also highlights the scenarios where files are not independent of one another, ![File layout](doc/file_layout.svg) + diff --git a/doc/flow.svg b/doc/flow.svg new file mode 100644 index 0000000..a5e1c06 --- /dev/null +++ b/doc/flow.svg @@ -0,0 +1,10 @@ + + + + + + + + StartnoFail?Create WindowStart OPENGLcontextLoad OPENGl shaders,and Fix_Mat toshader.nonoFail?Fail?yesyesExitExityesExitUpdate Rot Mat andLoad to Shaderw/QuaternionLoad Mesh Color toShaderAnim.Index?Update angle,Load Anim. Index andangle to ShaderyesnoUnset angle and Anim.Index and load themto ShaderAngle >2PI ?yesnoDraw MeshMesh is setyesnoFlow of ManigraphInput/RenderPoll inputMain loopMainUpdate ContextWinodw isresized?yesnoUpdate QuaternionScroll isused?yesnoSet up projection andmeshFile isDroped?yesnoKey isPressed?Update ProjectionSet up Anim. IndexyesnoUpdate QuaternionKey isDown?yesnoWindow isClose?yesnoExit \ No newline at end of file From f21121b88dec5994a39e2cde714d5323f78c70f2 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Mon, 9 Dec 2024 00:39:39 -0600 Subject: [PATCH 72/75] Better contrast --- src/data/shaders.h | 4 ++-- src/main.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/data/shaders.h b/src/data/shaders.h index 423098f..058b59d 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -61,7 +61,7 @@ const char *fs_plain = "void main()" "{" - " FragColor = vec4(pow(vec3(Color),vec3(1.0/2.2)),Color.a);" + " FragColor = vec4(pow(vec3(Color),vec3(1.0/1.0)),Color.a);" "}"; const char *fs = @@ -92,7 +92,7 @@ const char *fs = " float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n" " float diffuse = abs(dot(normalize(Normal), lightDir));\n" - " vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * Color.rgb, " + " vec3 result = pow((0.5 + 0.5*diffuse + 1*specular) * Color.rgb, " "vec3(1.0/2.2));\n" " FragColor = vec4(result, Color.a);\n" "}"; diff --git a/src/main.c b/src/main.c index 224a7f0..7a856c8 100644 --- a/src/main.c +++ b/src/main.c @@ -19,7 +19,7 @@ struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL}; const char *wname = "manigraph: manifold grapher"; -unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff}; +unsigned char color[4] = {0x00, 0x7f, 0xff, 0xff}; void mlog(char *msg) { From 3997613d16288d1db5f0cf6cfb88e766b551144a Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Mon, 9 Dec 2024 00:40:40 -0600 Subject: [PATCH 73/75] Fix nameing and reduce size --- example/lens.c | 4 ++-- example/n-cube.c | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/example/lens.c b/example/lens.c index aae3bc5..870ab8c 100644 --- a/example/lens.c +++ b/example/lens.c @@ -7,7 +7,7 @@ #include int p = 37; -int q = 1; +int q = 7; void lens(float *d_surface, int *coord, unsigned char * grid) { @@ -41,7 +41,7 @@ int main(void) .f = lens, }; - snprintf(file_name, 0xff, "%03d-%03d-cube.klein", p, q); + snprintf(file_name, 0xff, "lens-%03d-%03d.klein", p, q); printf("writing %s\n", file_name); klein_parametrize(&klein, parametrization); diff --git a/example/n-cube.c b/example/n-cube.c index 74ec02a..13ebf32 100644 --- a/example/n-cube.c +++ b/example/n-cube.c @@ -10,7 +10,7 @@ #define M_PI 3.14159265358979323846 #endif -unsigned char dim = 4; +unsigned char dim = 10; void cube(float *d_surface, int *coord, unsigned char *grid) { @@ -35,11 +35,11 @@ int main(void) }; parametrization.grid = malloc(dim); - + for (i = 0; i < dim; ++i) - parametrization.grid[i] = 1 << i; + parametrization.grid[i] = 1 + i; - snprintf(file_name, 0xff, "%03d-cube.klein", dim); + snprintf(file_name, 0xff, "cube-%03d.klein", dim); printf("writing %s\n", file_name); klein_parametrize(&klein, parametrization); From 533109fbcde222908dd11210ee99fca415508a21 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Mon, 9 Dec 2024 16:12:48 -0600 Subject: [PATCH 74/75] Return color --- src/main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.c b/src/main.c index 7a856c8..224a7f0 100644 --- a/src/main.c +++ b/src/main.c @@ -19,7 +19,7 @@ struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL}; const char *wname = "manigraph: manifold grapher"; -unsigned char color[4] = {0x00, 0x7f, 0xff, 0xff}; +unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff}; void mlog(char *msg) { From 52aa9d4ac26e36c3cba5d348ac309b626018d086 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Sun, 15 Dec 2024 19:58:58 -0600 Subject: [PATCH 75/75] Fix size of klein files, debug of glfw --- Makefile | 22 ++++------------------ include/klein/klein.h | 4 ++-- src/input.c | 7 +++++++ src/klein.c | 8 ++++---- src/main.h | 1 + src/window.c | 5 +++-- 6 files changed, 21 insertions(+), 26 deletions(-) diff --git a/Makefile b/Makefile index f44fbc0..8962547 100644 --- a/Makefile +++ b/Makefile @@ -15,6 +15,7 @@ EXAMPLES = \ example/basic \ example/riemman \ example/n-cube \ + example/n-hilbert-cube \ example/lens CFLAGS = \ @@ -24,17 +25,6 @@ CFLAGS = \ -I./include \ -Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \ -WAYLAND-LIB = \ - xdg-shell \ - relative-pointer-unstable-v1 \ - xdg-decoration-unstable-v1 \ - pointer-constraints-unstable-v1 \ - viewporter \ - idle-inhibit-unstable-v1 \ - fractional-scale-v1 \ - xdg-activation-v1 \ - wayland - help: @echo "Usage:" @echo " $(MAKE) windows" @@ -59,11 +49,11 @@ glfw.dll: # LINUX linux-wayland: $(OBJ) cd ext; $(MAKE) -f glfw.mk linux-wayland; cd - - $(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm + $(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm linux-x11: $(OBJ) cd ext; $(MAKE) -f glfw.mk linux-x11; cd - - $(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm + $(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm cocoa: $(OBJ) cd ext; $(MAKE) -f glfw.mk cocoa; cd - @@ -73,9 +63,6 @@ wasm: $(OBJ) $(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o $(BIN).html $(OBJ) chmod -x $(BIN).wasm -libglfw.so: - $(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@ - clean: rm $(OBJ) $(BIN) $(EXAMPLES) cd ext; $(MAKE) -f glfw.mk clean; cd - @@ -89,5 +76,4 @@ examples: $(EXAMPLES) $(CC) -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $< .c: - $(CC) -lm -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $< - + $(CC) -I include -o $@ $< -lm diff --git a/include/klein/klein.h b/include/klein/klein.h index 6265adf..663c8f1 100644 --- a/include/klein/klein.h +++ b/include/klein/klein.h @@ -39,8 +39,8 @@ int klein_export_file(struct klein klein, const char * filename) fwrite("\0", 1, 1, file); fwrite(&klein.dim, 1, 1, file); fwrite(&klein.vertex_size, 8, 1, file); - fwrite(klein.vertex, 16, klein.vertex_size * klein.dim, file); - fwrite(klein.normals, 16, klein.vertex_size * klein.dim, file); + fwrite(klein.vertex, 4, klein.vertex_size * klein.dim, file); + fwrite(klein.normals, 4, klein.vertex_size * klein.dim, file); fclose(file); return 0; diff --git a/src/input.c b/src/input.c index 8a0f1a8..9a4f60e 100644 --- a/src/input.c +++ b/src/input.c @@ -1,4 +1,5 @@ #include "main.h" +#include #include #include #include @@ -21,6 +22,12 @@ vec3 axis[3] = { extern struct projection projection; +void __error_callback_input(int x, const char * msg ) +{ + mlog("[GLFW] "); + mlog(msg); + mlog("\n"); +} void __key_callback_input( GLFWwindow *window, int key, int scancode, int action, int mods) { diff --git a/src/klein.c b/src/klein.c index 8add64b..f2a747d 100644 --- a/src/klein.c +++ b/src/klein.c @@ -35,10 +35,10 @@ int create_surface_klein(unsigned char *path, struct surface *surface) size = surface->dim * surface->vertex; - surface->data = malloc(16 * size); - fread(surface->data, 16, size, file); + surface->data = malloc(4 * size); + fread(surface->data, 4, size, file); - surface->norm = malloc(16 * size); - fread(surface->norm, 16, size, file); + surface->norm = malloc(4 * size); + fread(surface->norm, 4, size, file); return 0; } diff --git a/src/main.h b/src/main.h index 6ae5ebd..8e62051 100644 --- a/src/main.h +++ b/src/main.h @@ -5,6 +5,7 @@ */ #define DEBUG +#define GLFW_INCLUDE_NONE typedef const void *window_t; typedef unsigned int id_t; diff --git a/src/window.c b/src/window.c index 521e673..97bf753 100644 --- a/src/window.c +++ b/src/window.c @@ -8,6 +8,7 @@ void __mouse_callback_input(GLFWwindow *, int, int, int); void __scroll_callback_input(GLFWwindow *, double, double); void __key_callback_input(GLFWwindow *, int, int, int, int); void __drop_callback_input(GLFWwindow *, int, const char **); +void __error_callback_input(int, const char *); window_t init_window(unsigned int w, unsigned int h, const char *name); @@ -44,6 +45,7 @@ static void __limit_fps_window(int max_fps) window_t init_window(unsigned int width, unsigned int height, const char *title) { window_t window; + glfwSetErrorCallback(__error_callback_input); if (!glfwInit()) return NULL; @@ -51,6 +53,7 @@ window_t init_window(unsigned int width, unsigned int height, const char *title) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1); window = (window_t)glfwCreateWindow(width, height, title, NULL, NULL); if (!(window)) @@ -67,8 +70,6 @@ window_t init_window(unsigned int width, unsigned int height, const char *title) glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input); glfwSetDropCallback((GLFWwindow *)window, __drop_callback_input); - __window_callback_input((GLFWwindow *)window, width, height); - return window; }