From f21121b88dec5994a39e2cde714d5323f78c70f2 Mon Sep 17 00:00:00 2001 From: PedroEdiaz Date: Mon, 9 Dec 2024 00:39:39 -0600 Subject: [PATCH] Better contrast --- src/data/shaders.h | 4 ++-- src/main.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/data/shaders.h b/src/data/shaders.h index 423098f..058b59d 100644 --- a/src/data/shaders.h +++ b/src/data/shaders.h @@ -61,7 +61,7 @@ const char *fs_plain = "void main()" "{" - " FragColor = vec4(pow(vec3(Color),vec3(1.0/2.2)),Color.a);" + " FragColor = vec4(pow(vec3(Color),vec3(1.0/1.0)),Color.a);" "}"; const char *fs = @@ -92,7 +92,7 @@ const char *fs = " float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n" " float diffuse = abs(dot(normalize(Normal), lightDir));\n" - " vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * Color.rgb, " + " vec3 result = pow((0.5 + 0.5*diffuse + 1*specular) * Color.rgb, " "vec3(1.0/2.2));\n" " FragColor = vec4(result, Color.a);\n" "}"; diff --git a/src/main.c b/src/main.c index 224a7f0..7a856c8 100644 --- a/src/main.c +++ b/src/main.c @@ -19,7 +19,7 @@ struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL}; const char *wname = "manigraph: manifold grapher"; -unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff}; +unsigned char color[4] = {0x00, 0x7f, 0xff, 0xff}; void mlog(char *msg) {