Compare commits
14 Commits
experiment
...
main
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177edb18b1 | ||
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605f4610ce | ||
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8cc9587851 | ||
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fbd7821c12 | ||
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64a6f60b6d | ||
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9ae78c3c84 | ||
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10133bca3e | ||
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dc49810a67 | ||
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d2d6794f08 | ||
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533109fbcd | ||
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3997613d16 | ||
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f21121b88d | ||
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86480fe9b1 | ||
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e9bd748dd8 |
36
Makefile
36
Makefile
@@ -12,7 +12,12 @@ OBJ = \
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src/main.o
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EXAMPLES = \
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example/basic.o
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example/basic \
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example/riemman \
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example/n-cube \
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example/n-hilbert-cube \
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example/light-cone \
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example/lens
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CFLAGS = \
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-I./ext/cglm/include \
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@@ -21,17 +26,6 @@ CFLAGS = \
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-I./include \
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-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
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WAYLAND-LIB = \
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xdg-shell \
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relative-pointer-unstable-v1 \
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xdg-decoration-unstable-v1 \
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pointer-constraints-unstable-v1 \
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viewporter \
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idle-inhibit-unstable-v1 \
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fractional-scale-v1 \
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xdg-activation-v1 \
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wayland
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help:
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@echo "Usage:"
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@echo " $(MAKE) windows"
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@@ -39,14 +33,16 @@ help:
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@echo " $(MAKE) linux-wayland"
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@echo " $(MAKE) cocoa"
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@echo " $(MAKE) CC=emcc wasm"
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@echo "Examples"
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@echo " $(MAKE) examples"
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@echo "Clean"
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@echo " $(MAKE) clean"
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src/main.o: src/data/shaders.h
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windows: $(OBJ)
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cd ext; $(MAKE) -f glfw.mk windows; cd -
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$(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32
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#cd ext; $(MAKE) -f glfw.mk windows; cd -
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$(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32 -lgdi32
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glfw.dll:
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$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
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@@ -54,11 +50,11 @@ glfw.dll:
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# LINUX
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linux-wayland: $(OBJ)
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cd ext; $(MAKE) -f glfw.mk linux-wayland; cd -
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm
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linux-x11: $(OBJ)
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cd ext; $(MAKE) -f glfw.mk linux-x11; cd -
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm
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cocoa: $(OBJ)
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cd ext; $(MAKE) -f glfw.mk cocoa; cd -
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@@ -68,11 +64,8 @@ wasm: $(OBJ)
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$(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o $(BIN).html $(OBJ)
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chmod -x $(BIN).wasm
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libglfw.so:
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$(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@
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clean:
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rm $(OBJ) $(BIN)
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rm $(OBJ) $(BIN) $(EXAMPLES)
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cd ext; $(MAKE) -f glfw.mk clean; cd -
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@@ -82,3 +75,6 @@ examples: $(EXAMPLES)
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.c.o:
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$(CC) -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $<
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.c:
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$(CC) -I include -o $@ $< -lm
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@@ -35,6 +35,9 @@ make cocoa
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make CC=emcc wasm
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```
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# Flow of Manigraph
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# Design
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Manigraph is a program designed with sustainability in mind. It is built to be
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portable, resource-efficient, and easy to maintain and scale. The program
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@@ -56,3 +59,4 @@ they are connected through dependencies. It also highlights the scenarios where
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files are not independent of one another,
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10
doc/flow.svg
Normal file
10
doc/flow.svg
Normal file
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 107 KiB |
@@ -34,7 +34,7 @@ void mobius(float *d_surface, int *coord, unsigned char *grid)
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void torus(float *d_surface, int *coord, unsigned char *grid)
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{
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float u = (2 * M_PI) * ((float)coord[0] / grid[0]);
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float u = (M_PI) * ((float)coord[0] / grid[0]) + M_PI;
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float v = (2 * M_PI) * ((float)coord[1] / grid[1]);
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d_surface[0] = (1 + 0.5 * cos(v)) * cos(u);
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@@ -57,12 +57,14 @@ int main(void)
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{
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unsigned char i = 0;
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const char *file_name[] = {"mobius.klein", "torus.klein", "klein.klein"};
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struct parm parametrization[] = {{
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.grid = (unsigned char[]){16, 4},
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.m = 2,
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.n = 3,
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.f = mobius,
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},
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struct parm parametrization[] = {
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{
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.grid = (unsigned char[]){16, 4},
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.m = 2,
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.n = 3,
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.f = mobius,
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},
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{
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.grid = (unsigned char[]){16, 8},
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.m = 2,
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@@ -74,9 +76,10 @@ int main(void)
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.m = 2,
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.n = 4,
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.f = klein,
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}};
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},
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};
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for (i = 0; i < 3; ++i)
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for (i = 0; i < 4; ++i)
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{
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struct klein klein;
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printf("writing %s\n", file_name[i]);
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@@ -7,7 +7,7 @@
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#include <klein/parm.h>
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int p = 37;
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int q = 1;
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int q = 7;
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void lens(float *d_surface, int *coord, unsigned char * grid)
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{
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@@ -41,7 +41,7 @@ int main(void)
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.f = lens,
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};
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snprintf(file_name, 0xff, "%03d-%03d-cube.klein", p, q);
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snprintf(file_name, 0xff, "lens-%03d-%03d.klein", p, q);
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printf("writing %s\n", file_name);
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klein_parametrize(&klein, parametrization);
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@@ -10,7 +10,7 @@
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#define M_PI 3.14159265358979323846
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#endif
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unsigned char dim = 4;
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unsigned char dim = 17;
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void cube(float *d_surface, int *coord, unsigned char *grid)
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{
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@@ -37,9 +37,9 @@ int main(void)
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parametrization.grid = malloc(dim);
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for (i = 0; i < dim; ++i)
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parametrization.grid[i] = 1 << i;
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parametrization.grid[i] = 1 + i;
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snprintf(file_name, 0xff, "%03d-cube.klein", dim);
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snprintf(file_name, 0xff, "cube-%03d.klein", dim);
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printf("writing %s\n", file_name);
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klein_parametrize(&klein, parametrization);
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@@ -3,6 +3,8 @@
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#endif
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#define KLEIN_H
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#include <stdint.h>
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#ifdef KLEIN_IMPLEMENT
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#include <stdio.h>
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#include <stdlib.h>
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@@ -10,9 +12,9 @@
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struct klein
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{
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unsigned long vertex_size;
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float *vertex, *normals;
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unsigned char dim;
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uint64_t vertex_size;
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uint8_t dim;
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};
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/*
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@@ -39,8 +41,8 @@ int klein_export_file(struct klein klein, const char * filename)
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fwrite("\0", 1, 1, file);
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fwrite(&klein.dim, 1, 1, file);
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fwrite(&klein.vertex_size, 8, 1, file);
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fwrite(klein.vertex, 16, klein.vertex_size * klein.dim, file);
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fwrite(klein.normals, 16, klein.vertex_size * klein.dim, file);
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fwrite(klein.vertex, 4, klein.vertex_size * klein.dim, file);
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fwrite(klein.normals, 4, klein.vertex_size * klein.dim, file);
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fclose(file);
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return 0;
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@@ -25,7 +25,7 @@ void klein_parametrize( struct klein * klein, struct parm parm );
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#include <assert.h>
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#endif
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static inline int __factorial(int n)
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static inline uint64_t __factorial(uint64_t n)
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{
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if (n == 1)
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return 1;
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@@ -33,7 +33,7 @@ static inline int __factorial(int n)
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return n * __factorial(n - 1);
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}
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static inline int __face(int n)
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static inline uint64_t __face(int n)
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{
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if (n == 2)
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return 1;
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@@ -43,8 +43,8 @@ static inline int __face(int n)
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void klein_parametrize( struct klein * klein, struct parm parm)
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{
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unsigned int i, j, k, o, p, n;
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unsigned long size, q = 0;
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unsigned long i, j, o, p, n;
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uint64_t k, size, q = 0;
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int *face;
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#ifdef TEST
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@@ -56,28 +56,30 @@ void klein_parametrize( struct klein * klein, struct parm parm)
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klein->dim = parm.n;
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klein->vertex_size = 0;
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{
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unsigned char test = 0;
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uint64_t test = 0;
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for (o = 0; o < parm.m; o++)
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{
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for (p = 0; p < o; p++)
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{
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test += 1;
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klein->vertex_size += parm.grid[p] * parm.grid[o] * 6 * __face(parm.m);
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}
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}
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klein->vertex_size /= test;
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for (o = 0; o < parm.m; o++)
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for (p = 0; p < o; p++)
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klein->vertex_size += (uint64_t)parm.grid[p] * parm.grid[o] * 6 * __face(parm.m)/test;
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}
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size = (klein->dim) * (klein->vertex_size);
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klein->vertex = malloc(size * sizeof(float));
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size = klein->vertex_size*klein->dim;
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klein->vertex = malloc(size * sizeof(float));
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face = malloc(parm.m * sizeof(int));
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for (o = 0; o < parm.m; o++)
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{
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for (p = 0; p < o; p++)
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{
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for (k = 0; k < (1 << (parm.m - 2)); k++)
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for (k = 0; k < ((uint64_t)1 << (parm.m - 2)); k++)
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{
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unsigned char skip = 0;
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for (n = 0; n < parm.m; n++)
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@@ -85,7 +87,7 @@ void klein_parametrize( struct klein * klein, struct parm parm)
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if (n == o || n == p)
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skip++;
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face[n] = (k & (1 << (n - skip))) ? parm.grid[n] : 0;
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face[n] = (k & ((uint64_t)1 << (n - skip))) ? parm.grid[n] : 0;
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}
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for (i = 0; i < parm.grid[p]; i++)
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@@ -61,7 +61,7 @@ const char *fs_plain =
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"void main()"
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"{"
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" FragColor = vec4(pow(vec3(Color),vec3(1.0/2.2)),Color.a);"
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" FragColor = vec4(pow(vec3(Color),vec3(1.0/1.0)),Color.a);"
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"}";
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const char *fs =
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@@ -92,7 +92,7 @@ const char *fs =
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" float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n"
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" float diffuse = abs(dot(normalize(Normal), lightDir));\n"
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" vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * Color.rgb, "
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" vec3 result = pow((0.5 + 0.5*diffuse + 1*specular) * Color.rgb, "
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"vec3(1.0/2.2));\n"
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" FragColor = vec4(result, Color.a);\n"
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"}";
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121
src/input.c
121
src/input.c
@@ -1,4 +1,5 @@
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#include "main.h"
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#include <glad.h>
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#include <GLFW/glfw3.h>
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#include <cglm/quat.h>
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#include <stdio.h>
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@@ -9,9 +10,9 @@ unsigned char selected_axis = 0;
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int window_width;
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int window_height;
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static versor q = GLM_QUAT_IDENTITY_INIT;
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unsigned char animate_index = 0;
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versor q = GLM_QUAT_IDENTITY_INIT;
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vec3 axis[3] = {
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{1, 0, 0},
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@@ -21,6 +22,23 @@ vec3 axis[3] = {
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extern struct projection projection;
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static inline
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void __input_update_q(versor p)
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{
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glm_quat_mul(p, q, q);
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glm_quat_rotatev(p, axis[0], axis[0]);
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glm_quat_rotatev(p, axis[1], axis[1]);
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glm_quat_rotatev(p, axis[2], axis[2]);
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glm_quat_normalize(q);
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}
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void __error_callback_input(int x, const char * msg )
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{
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mlog("[GLFW] ");
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mlog(msg);
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mlog("\n");
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}
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void __key_callback_input(
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GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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@@ -42,7 +60,7 @@ void __key_callback_input(
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if (selected_coord == projection.z)
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return;
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selected_coord = projection.w;
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projection.w = selected_coord;
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}
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if (projection.w >= projection.m)
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@@ -51,27 +69,30 @@ void __key_callback_input(
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switch (key)
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{
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unsigned char tmp;
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case GLFW_KEY_I:
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case GLFW_KEY_Z:
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tmp = projection.w;
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projection.w = projection.x;
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projection.x = tmp;
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animate_index = 1;
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break;
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case GLFW_KEY_O:
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case GLFW_KEY_X:
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tmp = projection.w;
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projection.w = projection.y;
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projection.y = tmp;
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animate_index = 2;
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break;
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case GLFW_KEY_P:
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case GLFW_KEY_C:
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tmp = projection.w;
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projection.w = projection.z;
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projection.z = tmp;
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animate_index = 3;
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break;
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default:
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return;
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}
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printf("[AXIS] (X,Y,Z,W) = (%d,%d,%d,%d)\n", projection.x, projection.y, projection.z, projection.w);
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return;
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}
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||||
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@@ -86,26 +107,32 @@ void __window_callback_input(GLFWwindow *window, int w, int h)
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glViewport((w - m) / 2, (h - m) / 2, m, m);
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}
|
||||
|
||||
void __mouse_callback_input(
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GLFWwindow *window, int button, int action, int mods)
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static double xpos_s, ypos_s;
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static char lbutton_down = 0;
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||||
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void __mouse_callback_input(GLFWwindow* window, int button, int action, int mods)
|
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{
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unsigned char green_value;
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double xpos, ypos;
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if( button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS)
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lbutton_down = 1;
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||||
|
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if (button != GLFW_MOUSE_BUTTON_LEFT || action != GLFW_PRESS)
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return;
|
||||
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
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glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN,
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||||
GL_UNSIGNED_BYTE, &green_value);
|
||||
|
||||
switch (green_value)
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||||
if( button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
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||||
{
|
||||
case 0xD3:
|
||||
case 0xD4:
|
||||
case 0xD5:
|
||||
selected_axis = green_value - 0xD3;
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||||
glfwGetCursorPos(window, &xpos_s, &ypos_s);
|
||||
lbutton_down = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void __cursor_callback_input(
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GLFWwindow *window, double xpos, double ypos)
|
||||
{
|
||||
if( lbutton_down )
|
||||
{
|
||||
versor p = GLM_QUAT_IDENTITY_INIT;
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||||
glm_quatv(p, ANGLE, (vec3){-1*(ypos-ypos_s),(xpos-xpos_s),0});
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||||
__input_update_q(p);
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||||
}
|
||||
|
||||
}
|
||||
|
||||
void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
|
||||
@@ -149,51 +176,69 @@ quat_t poll_input(window_t window)
|
||||
{
|
||||
versor p = GLM_QUAT_IDENTITY_INIT;
|
||||
|
||||
if (glfwGetKey((GLFWwindow *)window, 'Q') == GLFW_PRESS)
|
||||
if (glfwGetKey((GLFWwindow *)window, 'W') == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, ANGLE, axis[0]);
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, 'W') == GLFW_PRESS)
|
||||
if (glfwGetKey((GLFWwindow *)window, 'S') == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, -ANGLE, axis[0]);
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, 'A') == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, ANGLE, axis[1]);
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, 'S') == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, -ANGLE, axis[1]);
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, 'Z') == GLFW_PRESS)
|
||||
if (glfwGetKey((GLFWwindow *)window, 'D') == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, ANGLE, axis[1]);
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, 'Q') == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, ANGLE, axis[2]);
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, 'X') == GLFW_PRESS)
|
||||
if (glfwGetKey((GLFWwindow *)window, 'E') == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, -ANGLE, axis[2]);
|
||||
goto end;
|
||||
}
|
||||
|
||||
end:
|
||||
glm_quat_mul(p, q, q);
|
||||
glm_quat_rotatev(p, axis[0], axis[0]);
|
||||
glm_quat_rotatev(p, axis[1], axis[1]);
|
||||
glm_quat_rotatev(p, axis[2], axis[2]);
|
||||
glm_quat_normalize(q);
|
||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_UP) == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, ANGLE, (vec3){1,0,0});
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_DOWN) == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, -ANGLE, (vec3){1,0,0});
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_RIGHT) == GLFW_PRESS)
|
||||
{
|
||||
glm_quatv(p, ANGLE, (vec3){0,1,0});
|
||||
goto end;
|
||||
}
|
||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_LEFT) == GLFW_PRESS)
|
||||
{
|
||||
|
||||
glm_quatv(p, -ANGLE, (vec3){0,1,0});
|
||||
goto end;
|
||||
}
|
||||
|
||||
end:
|
||||
/*
|
||||
// LOG INFO
|
||||
if (0)
|
||||
{
|
||||
printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]);
|
||||
printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y,
|
||||
projection.z, projection.w);
|
||||
printf("\n");
|
||||
}
|
||||
*/
|
||||
|
||||
__input_update_q(p);
|
||||
return q;
|
||||
}
|
||||
|
||||
11
src/klein.c
11
src/klein.c
@@ -1,5 +1,6 @@
|
||||
#include "main.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
/*
|
||||
@@ -7,7 +8,7 @@
|
||||
5 bytes with KLEIN
|
||||
1 byte empty for scaling
|
||||
1 byte with the dimention of the surface
|
||||
8 bytes interprated as a long with the number of vertex
|
||||
8 bytes interprated as an int with the number of vertex
|
||||
n bytes with the vertex data of the surface
|
||||
n bytes with the normal data of the surface
|
||||
|
||||
@@ -35,10 +36,10 @@ int create_surface_klein(unsigned char *path, struct surface *surface)
|
||||
|
||||
size = surface->dim * surface->vertex;
|
||||
|
||||
surface->data = malloc(16 * size);
|
||||
fread(surface->data, 16, size, file);
|
||||
surface->data = malloc(4 * size);
|
||||
fread(surface->data, 4, size, file);
|
||||
|
||||
surface->norm = malloc(16 * size);
|
||||
fread(surface->norm, 16, size, file);
|
||||
surface->norm = malloc(4 * size);
|
||||
fread(surface->norm, 4, size, file);
|
||||
return 0;
|
||||
}
|
||||
|
||||
22
src/main.c
22
src/main.c
@@ -18,6 +18,24 @@
|
||||
struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL};
|
||||
|
||||
const char *wname = "manigraph: manifold grapher";
|
||||
const char *input_map =
|
||||
"\n"
|
||||
"DRAG AND DROP: Graph a klein file from the file system\n"
|
||||
"LEFT-CLICK: Rotate surface on DRAG direction\n"
|
||||
"SCROLL: Rotate surface on SCROLL direction\n"
|
||||
"\n"
|
||||
"W,S: Rotate sufrace on X axis\n"
|
||||
"A,D: Rotate sufrace on Y axis\n"
|
||||
"Q,E: Rotate sufrace on Z axis\n"
|
||||
"LEFT-RIGHT: Rotate sufrace Horizontally\n"
|
||||
"UP-DOWN: Rotate sufrace Vetrically\n"
|
||||
"\n"
|
||||
"Z: Rotate W axis to X axis\n"
|
||||
"X: Rotate W axis to Y axis\n"
|
||||
"C: Rotate W axis to Z axis\n"
|
||||
"1-9: Rotate n axis to W axis\n"
|
||||
"\n"
|
||||
;
|
||||
|
||||
unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff};
|
||||
|
||||
@@ -129,7 +147,11 @@ int main(void)
|
||||
fix_matrix_load(shader_plain, (float)WIDTH / HEIGHT);
|
||||
}
|
||||
|
||||
mlog("[INPUTS] Imprimiendo...\n");
|
||||
printf(input_map);
|
||||
|
||||
mlog("[MAIN LOOP] Inicializando...\n");
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
emscripten_set_main_loop(&main_loop, 60, 1);
|
||||
return 0;
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
error of the shaders.
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
#define DEBUG
|
||||
#define GLFW_INCLUDE_NONE
|
||||
|
||||
typedef const void *window_t;
|
||||
typedef unsigned int id_t;
|
||||
@@ -40,8 +42,8 @@ struct projection
|
||||
struct surface
|
||||
{
|
||||
float *data, *norm;
|
||||
unsigned long vertex;
|
||||
unsigned char dim;
|
||||
uint64_t vertex;
|
||||
uint8_t dim;
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
@@ -106,6 +106,7 @@ void draw_mesh_lines(id_t shader, mesh_t p)
|
||||
{
|
||||
struct obj *obj = p;
|
||||
|
||||
glLineWidth(4);
|
||||
glUseProgram(shader);
|
||||
glBindVertexArray(obj->vao);
|
||||
#ifndef EMSCRIPTEN
|
||||
|
||||
13
src/window.c
13
src/window.c
@@ -4,10 +4,12 @@
|
||||
#include <time.h>
|
||||
|
||||
void __window_callback_input(GLFWwindow *, int, int);
|
||||
void __cursor_callback_input(GLFWwindow *, double, double);
|
||||
void __mouse_callback_input(GLFWwindow *, int, int, int);
|
||||
void __scroll_callback_input(GLFWwindow *, double, double);
|
||||
void __key_callback_input(GLFWwindow *, int, int, int, int);
|
||||
void __drop_callback_input(GLFWwindow *, int, const char **);
|
||||
void __error_callback_input(int, const char *);
|
||||
|
||||
window_t init_window(unsigned int w, unsigned int h, const char *name);
|
||||
|
||||
@@ -33,8 +35,12 @@ static void __limit_fps_window(int max_fps)
|
||||
struct timespec sleep_time;
|
||||
sleep_time.tv_sec = 0;
|
||||
sleep_time.tv_nsec = (long)((frame_time - elapsed_time) * 1e9);
|
||||
nanosleep(&sleep_time, NULL);
|
||||
|
||||
#ifdef _WIN32
|
||||
usleep(sleep_time.tv_nsec/1000);
|
||||
#else
|
||||
nanosleep(&sleep_time, NULL);
|
||||
#endif
|
||||
current_time = glfwGetTime();
|
||||
}
|
||||
|
||||
@@ -44,6 +50,7 @@ static void __limit_fps_window(int max_fps)
|
||||
window_t init_window(unsigned int width, unsigned int height, const char *title)
|
||||
{
|
||||
window_t window;
|
||||
glfwSetErrorCallback(__error_callback_input);
|
||||
|
||||
if (!glfwInit())
|
||||
return NULL;
|
||||
@@ -51,6 +58,7 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
|
||||
|
||||
window = (window_t)glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (!(window))
|
||||
@@ -62,13 +70,12 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
|
||||
glfwMakeContextCurrent((GLFWwindow *)(window));
|
||||
|
||||
glfwSetWindowSizeCallback((GLFWwindow *)window, __window_callback_input);
|
||||
glfwSetCursorPosCallback((GLFWwindow *)window, __cursor_callback_input);
|
||||
glfwSetMouseButtonCallback((GLFWwindow *)window, __mouse_callback_input);
|
||||
glfwSetScrollCallback((GLFWwindow *)window, __scroll_callback_input);
|
||||
glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input);
|
||||
glfwSetDropCallback((GLFWwindow *)window, __drop_callback_input);
|
||||
|
||||
__window_callback_input((GLFWwindow *)window, width, height);
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user