10 Commits

Author SHA1 Message Date
PedroEdiaz
b83f0f07e3 Merge main, change compile.bat, add struct gui 2025-02-04 10:16:09 -06:00
PedroEdiaz
52aa9d4ac2 Fix size of klein files, debug of glfw 2024-12-15 19:58:58 -06:00
Crisel
bc537cf9f2 ui better 2024-12-10 00:06:17 -06:00
Crisel
81eb79662e 3rd ui 2024-12-02 14:59:47 -06:00
Crisel
d2e2c6eef7 2nd ui colors 2024-12-02 14:39:32 -06:00
Crisel
57091d3408 1rst ui 2024-12-02 14:12:01 -06:00
Crisel
56339e9e10 changes 2024-11-29 15:49:17 -06:00
PedroEdiaz
03796fdaff Fix: OpenGL changes of Nuklear 2024-11-07 14:14:20 -06:00
PedroEdiaz
46869cbcde WIP: Working window that breaks OpenGL settings 2024-11-06 19:27:02 -06:00
Crisel
25df66b5f8 wip2 2024-11-06 15:57:45 -06:00
13 changed files with 229 additions and 89 deletions

View File

@@ -9,32 +9,24 @@ OBJ = \
src/input.o \
src/load.o \
src/mesh.o \
src/gui.o \
src/main.o
EXAMPLES = \
example/basic \
example/riemman \
example/n-cube \
example/n-hilbert-cube \
example/lens
CFLAGS = \
-I./ext/cglm/include \
-I./ext/glfw/include \
-I./ext/glad \
-I./ext/nuklear \
-I./include \
-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
WAYLAND-LIB = \
xdg-shell \
relative-pointer-unstable-v1 \
xdg-decoration-unstable-v1 \
pointer-constraints-unstable-v1 \
viewporter \
idle-inhibit-unstable-v1 \
fractional-scale-v1 \
xdg-activation-v1 \
wayland
help:
@echo "Usage:"
@echo " $(MAKE) windows"
@@ -59,11 +51,11 @@ glfw.dll:
# LINUX
linux-wayland: $(OBJ)
cd ext; $(MAKE) -f glfw.mk linux-wayland; cd -
$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm
$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm
linux-x11: $(OBJ)
cd ext; $(MAKE) -f glfw.mk linux-x11; cd -
$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm
$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm
cocoa: $(OBJ)
cd ext; $(MAKE) -f glfw.mk cocoa; cd -
@@ -73,9 +65,6 @@ wasm: $(OBJ)
$(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o $(BIN).html $(OBJ)
chmod -x $(BIN).wasm
libglfw.so:
$(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@
clean:
rm $(OBJ) $(BIN) $(EXAMPLES)
cd ext; $(MAKE) -f glfw.mk clean; cd -
@@ -89,5 +78,4 @@ examples: $(EXAMPLES)
$(CC) -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $<
.c:
$(CC) -lm -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $<
$(CC) -I include -o $@ $< -lm

View File

@@ -1,3 +1,3 @@
:: git submodule update --init --recursive
:: gcc -fPIC -shared -Iext/glfw/deps/MinGW -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll -lgdi32
gcc -I ext/cglm/include -I ext/glfw/include src/*.c -o manigraph -L . -lglfw -lopengl32 -lglew32
gcc -I ext/glad -I ext/cglm/include -I ext/nuklear -I ext/glfw/include src/*.c ext/glad/glad.c -o manigraph -L . -lglfw -lopengl32

View File

@@ -39,8 +39,8 @@ int klein_export_file(struct klein klein, const char * filename)
fwrite("\0", 1, 1, file);
fwrite(&klein.dim, 1, 1, file);
fwrite(&klein.vertex_size, 8, 1, file);
fwrite(klein.vertex, 16, klein.vertex_size * klein.dim, file);
fwrite(klein.normals, 16, klein.vertex_size * klein.dim, file);
fwrite(klein.vertex, 4, klein.vertex_size * klein.dim, file);
fwrite(klein.normals, 4, klein.vertex_size * klein.dim, file);
fclose(file);
return 0;

View File

@@ -9,7 +9,6 @@
void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b)
{
glEnable(GL_DEPTH_TEST);
glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0);
}
@@ -22,4 +21,11 @@ int init_context(void)
#endif
}
void clean_context(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
void clean_context(void)
{
/* This is important cos, Nuklear Disable DEPTH TEST */
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT );
}

32
src/data/cube.h Normal file
View File

@@ -0,0 +1,32 @@
#define A -1,-1,-1,
#define B -1,-1, 1,
#define C -1, 1,-1,
#define D -1, 1, 1,
#define E 1,-1,-1,
#define F 1,-1, 1,
#define G 1, 1,-1,
#define H 1, 1, 1,
narray_float_t d_cube =
{
3*3*2*6,
A C E
C E G
E G F
G F H
F H B
H B D
B D A
D A C
C D G
D G H
A B E
B E F
};

83
src/gui.c Normal file
View File

@@ -0,0 +1,83 @@
#include <glad.h>
#include "main.h"
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_GLFW_GL3_IMPLEMENTATION
#include <nuklear.h>
#include <demo/glfw_opengl3/nuklear_glfw_gl3.h>
struct gui gui =
{
.file_name = {0},
.projection = (struct projection){ .mesh=NULL, .x =0, .y=1, .z=2 },
};
float surface_color[4] = {(float)0x2F/0xFF, (float)0x3C/0xFF, (float)0x7E/0xFF, (float)0xff/0xFF};
static inline
void restore_surface_color( void )
{
gui.picked_color[0] = surface_color[0];
gui.picked_color[1] = surface_color[1];
gui.picked_color[2] = surface_color[2];
gui.picked_color[3] = surface_color[3];
}
struct nk_glfw glfw ={0};
struct nk_context * context;
void draw_gui( void )
{
nk_glfw3_new_frame(&glfw);
if (nk_begin(context, "MANIGRAPH", nk_rect(10, 10, 256, 256),
NK_WINDOW_BORDER |NK_WINDOW_SCALABLE | NK_WINDOW_MOVABLE | NK_WINDOW_MINIMIZABLE) )
{
/* Color picker para personalización */
{
struct nk_colorf * p = (void*)&gui.picked_color;
nk_layout_row_dynamic(context, 120, 1);
*p = nk_color_picker(context, *p, NK_RGBA);
}
nk_layout_row_dynamic(context, 20, 1);
if (nk_button_label(context, "Restablecer"))
restore_surface_color();
nk_layout_row_dynamic(context, 12, 1);
nk_label(context, (char*)gui.file_name, NK_TEXT_ALIGN_LEFT);
nk_label_colored(context, "Atajos de teclado:", NK_TEXT_ALIGN_LEFT, nk_rgb(255, 255, 255)); // Encabezado
nk_label(context, " - W/S: Rotar eje X", NK_TEXT_ALIGN_LEFT);
nk_label(context, " - A/D: Rotar eje Y", NK_TEXT_ALIGN_LEFT);
nk_label(context, " - Z/X: Rotar eje Z", NK_TEXT_ALIGN_LEFT);
}
nk_end(context);
nk_glfw3_render(&glfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
}
void init_gui( window_t window )
{
struct nk_font_atlas * atlas;
restore_surface_color();
{
context = nk_glfw3_init(&glfw,(GLFWwindow*) window, NK_GLFW3_DEFAULT );
nk_glfw3_font_stash_begin(&glfw, &atlas);
nk_glfw3_font_stash_end(&glfw);
}
}

View File

@@ -1,15 +1,18 @@
#include "main.h"
#include <glad.h>
#include <GLFW/glfw3.h>
#include <cglm/quat.h>
#include <stdio.h>
#include <string.h>
#define ANGLE ((float)0x01 / 0xff * 2 * GLM_PI)
unsigned char selected_axis = 0;
int window_width;
int window_height;
int window_width = 512;
int window_height = 512;
unsigned char animate_index = 0;
extern struct gui gui;
versor q = GLM_QUAT_IDENTITY_INIT;
@@ -19,7 +22,13 @@ vec3 axis[3] = {
{0, 0, 1},
};
extern struct projection projection;
void __error_callback_input(int x, const char * msg )
{
mlog("[GLFW] ");
mlog(msg);
mlog("\n");
}
void __key_callback_input(
GLFWwindow *window, int key, int scancode, int action, int mods)
@@ -33,41 +42,41 @@ void __key_callback_input(
selected_coord = key - GLFW_KEY_0 - 1;
if (selected_coord >= projection.m)
if (selected_coord >= gui.projection.m)
return;
if (selected_coord == projection.x)
if (selected_coord == gui.projection.x)
return;
if (selected_coord == projection.y)
if (selected_coord == gui.projection.y)
return;
if (selected_coord == projection.z)
if (selected_coord == gui.projection.z)
return;
selected_coord = projection.w;
selected_coord = gui.projection.w;
}
if (projection.w >= projection.m)
if (gui.projection.w >= gui.projection.m)
return;
switch (key)
{
unsigned char tmp;
case GLFW_KEY_I:
tmp = projection.w;
projection.w = projection.x;
projection.x = tmp;
tmp = gui.projection.w;
gui.projection.w = gui.projection.x;
gui.projection.x = tmp;
animate_index = 1;
break;
case GLFW_KEY_O:
tmp = projection.w;
projection.w = projection.y;
projection.y = tmp;
tmp = gui.projection.w;
gui.projection.w = gui.projection.y;
gui.projection.y = tmp;
animate_index = 2;
break;
case GLFW_KEY_P:
tmp = projection.w;
projection.w = projection.z;
projection.z = tmp;
tmp = gui.projection.w;
gui.projection.w = gui.projection.z;
gui.projection.z = tmp;
animate_index = 3;
break;
}
@@ -128,18 +137,20 @@ void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
glm_quat_rotatev(r, axis[2], axis[2]);
}
void __drop_callback_input(GLFWwindow *window, int count, char **path)
void __drop_callback_input(GLFWwindow *window, int count, unsigned char **path)
{
struct surface surface;
if (create_surface_klein(*path, &surface))
return;
if (!(projection.mesh = create_mesh(surface)))
if (!(gui.projection.mesh = create_mesh(surface)))
return;
projection.m = surface.dim;
set_projection_mesh(projection);
strcpy(gui.file_name, *path);
gui.projection.m = surface.dim;
set_projection_mesh(gui.projection);
free(surface.norm);
free(surface.data);
@@ -187,13 +198,5 @@ end:
glm_quat_rotatev(p, axis[2], axis[2]);
glm_quat_normalize(q);
// LOG INFO
if (0)
{
printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]);
printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y,
projection.z, projection.w);
printf("\n");
}
return q;
}

View File

@@ -35,10 +35,10 @@ int create_surface_klein(unsigned char *path, struct surface *surface)
size = surface->dim * surface->vertex;
surface->data = malloc(16 * size);
fread(surface->data, 16, size, file);
surface->data = malloc(4 * size);
fread(surface->data, 4, size, file);
surface->norm = malloc(16 * size);
fread(surface->norm, 16, size, file);
surface->norm = malloc(4 * size);
fread(surface->norm, 4, size, file);
return 0;
}

View File

@@ -22,13 +22,7 @@ void rot_matrix_load(id_t shader, quat_t q)
load_mat4_to_shader(shader, "rot", (mat4_t)m);
}
void color_load(id_t shader, unsigned char color[4])
void color_load(id_t shader, float res[4])
{
float res[4];
res[0] = (float)color[0] / 0xff;
res[1] = (float)color[1] / 0xff;
res[2] = (float)color[2] / 0xff;
res[3] = (float)color[3] / 0xff;
load_float4_to_shader(shader, "color", res);
}

View File

@@ -7,6 +7,11 @@
#define WIDTH 512
#define HEIGHT 512
#include <glad.h>
float *generate_data_surface(unsigned int, unsigned char *);
float *generate_normals_surface(float *, unsigned char);
#ifdef EMSCRIPTEN
#include <emscripten.h>
#endif
@@ -15,11 +20,13 @@
#define M_PI 3.14159
#endif
struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL};
window_t window;
id_t shader, shader_plain;
const char *wname = "manigraph: manifold grapher";
unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff};
extern volatile unsigned char animate_index;
extern struct gui gui;
void mlog(char *msg)
{
@@ -28,11 +35,6 @@ void mlog(char *msg)
#endif
}
window_t window;
id_t shader, shader_plain;
extern volatile unsigned char animate_index;
#ifndef EMSCRIPTEN
static inline
#endif
@@ -44,10 +46,16 @@ static inline
q = poll_input(window);
gui.quat[0] = q[0];
gui.quat[1] = q[1];
gui.quat[2] = q[2];
gui.quat[3] = q[3];
rot_matrix_load(shader, q);
rot_matrix_load(shader_plain, q);
color_load(shader, color);
color_load(shader_plain, color);
color_load(shader, gui.picked_color);
color_load(shader_plain, gui.picked_color);
{
static float angle = 0;
@@ -59,7 +67,7 @@ static inline
load_float_to_shader(shader, "angle", angle);
load_float_to_shader(shader_plain, "angle", angle);
set_projection_mesh(projection);
set_projection_mesh(gui.projection);
}
if (animate_index)
@@ -74,16 +82,19 @@ static inline
}
clean_context();
if (!projection.mesh)
return;
draw_mesh(shader, projection.mesh);
draw_mesh_lines(shader_plain, projection.mesh);
if (gui.projection.mesh)
{
draw_mesh(shader, gui.projection.mesh);
draw_mesh_lines(shader_plain, gui.projection.mesh);
}
draw_gui();
}
int main(void)
{
mlog("[VENTANA] Inicializando...\n");
{
if (!(window = init_window(WIDTH, HEIGHT, wname)))
@@ -129,6 +140,11 @@ int main(void)
fix_matrix_load(shader_plain, (float)WIDTH / HEIGHT);
}
mlog("[GUI] Inicializando...\n");
{
init_gui(window);
}
mlog("[MAIN LOOP] Inicializando...\n");
#ifdef EMSCRIPTEN
emscripten_set_main_loop(&main_loop, 60, 1);
@@ -140,7 +156,7 @@ int main(void)
mlog("[MAIN LOOP] Terminando...\n");
mlog("[MESH] Destruyendo...\n");
destroy_mesh(projection.mesh);
destroy_mesh(gui.projection.mesh);
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader_plain);
mlog("[SHADER] Destruyendo...\n");
@@ -150,12 +166,12 @@ int main(void)
return 0;
error_context:
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader_plain);
error_shader_plain:
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader);
error_shader:
mlog("[SHADER] Destruyendo...\n");
destroy_shader(shader_plain);
error_shader_plain:
mlog("[WINDOW] Destruyendo...\n");
close_window(window);
error_window:

View File

@@ -5,6 +5,7 @@
*/
#define DEBUG
#define GLFW_INCLUDE_NONE
typedef const void *window_t;
typedef unsigned int id_t;
@@ -22,12 +23,19 @@ typedef float *mat4_t;
w: the coordanate of the w axis.
*/
struct gui
{
float quat[4];
float picked_color[4];
char file_name[0xff];
struct projection
{
mesh_t mesh;
unsigned char m, x, y, z, w;
} projection;
};
/*
this structure has all the information to generate
a mesh, where:
@@ -163,7 +171,7 @@ void rot_matrix_load(id_t shader, quat_t q);
/*
*/
void color_load(id_t shader, unsigned char color[4]);
void color_load(id_t shader, float* color);
id_t config_texture(unsigned short type);
@@ -179,3 +187,6 @@ void destroy_texture(id_t texture);
id_t create_palette_texture(const unsigned char colors[][4], unsigned char n);
quat_t poll_input(window_t window);
void draw_gui( void );
void init_gui( window_t window );

View File

@@ -111,6 +111,7 @@ void draw_mesh_lines(id_t shader, mesh_t p)
#ifndef EMSCRIPTEN
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glDrawArrays(GL_TRIANGLES, 0, obj->vertex);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#else
glDrawArrays(GL_LINES, 0, obj->vertex);
#endif

View File

@@ -8,6 +8,7 @@ void __mouse_callback_input(GLFWwindow *, int, int, int);
void __scroll_callback_input(GLFWwindow *, double, double);
void __key_callback_input(GLFWwindow *, int, int, int, int);
void __drop_callback_input(GLFWwindow *, int, const char **);
void __error_callback_input(int, const char *);
window_t init_window(unsigned int w, unsigned int h, const char *name);
@@ -44,6 +45,7 @@ static void __limit_fps_window(int max_fps)
window_t init_window(unsigned int width, unsigned int height, const char *title)
{
window_t window;
glfwSetErrorCallback(__error_callback_input);
if (!glfwInit())
return NULL;
@@ -51,6 +53,7 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
window = (window_t)glfwCreateWindow(width, height, title, NULL, NULL);
if (!(window))
@@ -67,15 +70,18 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input);
glfwSetDropCallback((GLFWwindow *)window, __drop_callback_input);
__window_callback_input((GLFWwindow *)window, width, height);
return window;
}
void use_window(window_t window) { glfwMakeContextCurrent((void *)window); }
extern int window_width, window_height;
int is_open_window(window_t window)
{
/* Restore window proportions if Nuklear breaks it */
__window_callback_input((GLFWwindow *)window, window_width, window_height);
glfwSwapBuffers((void *)window);
glfwPollEvents();