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crisel-nuk
| Author | SHA1 | Date | |
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b83f0f07e3 | ||
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52aa9d4ac2 | ||
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bc537cf9f2 | ||
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81eb79662e | ||
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d2e2c6eef7 | ||
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57091d3408 | ||
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56339e9e10 | ||
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03796fdaff | ||
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46869cbcde | ||
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25df66b5f8 |
24
Makefile
24
Makefile
@@ -9,32 +9,24 @@ OBJ = \
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src/input.o \
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src/load.o \
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src/mesh.o \
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src/gui.o \
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src/main.o
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EXAMPLES = \
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example/basic \
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example/riemman \
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example/n-cube \
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example/n-hilbert-cube \
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example/lens
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CFLAGS = \
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-I./ext/cglm/include \
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-I./ext/glfw/include \
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-I./ext/glad \
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-I./ext/nuklear \
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-I./include \
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-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
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WAYLAND-LIB = \
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xdg-shell \
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relative-pointer-unstable-v1 \
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xdg-decoration-unstable-v1 \
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pointer-constraints-unstable-v1 \
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viewporter \
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idle-inhibit-unstable-v1 \
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fractional-scale-v1 \
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xdg-activation-v1 \
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wayland
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help:
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@echo "Usage:"
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@echo " $(MAKE) windows"
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@@ -59,11 +51,11 @@ glfw.dll:
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# LINUX
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linux-wayland: $(OBJ)
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cd ext; $(MAKE) -f glfw.mk linux-wayland; cd -
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm
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linux-x11: $(OBJ)
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cd ext; $(MAKE) -f glfw.mk linux-x11; cd -
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lGL -lm
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$(CC) -o $(BIN) $(OBJ) ext/libglfw.a -lm
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cocoa: $(OBJ)
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cd ext; $(MAKE) -f glfw.mk cocoa; cd -
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@@ -73,9 +65,6 @@ wasm: $(OBJ)
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$(CC) -sUSE_WEBGL2=1 -sUSE_GLFW=3 -o $(BIN).html $(OBJ)
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chmod -x $(BIN).wasm
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libglfw.so:
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$(CC) -fPIC -shared $(DFLAGS) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@
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clean:
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rm $(OBJ) $(BIN) $(EXAMPLES)
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cd ext; $(MAKE) -f glfw.mk clean; cd -
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@@ -89,5 +78,4 @@ examples: $(EXAMPLES)
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$(CC) -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $<
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.c:
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$(CC) -lm -Wno-implicit-function-declaration $(CFLAGS) -c -o $@ $<
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$(CC) -I include -o $@ $< -lm
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@@ -1,3 +1,3 @@
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:: git submodule update --init --recursive
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:: gcc -fPIC -shared -Iext/glfw/deps/MinGW -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll -lgdi32
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gcc -I ext/cglm/include -I ext/glfw/include src/*.c -o manigraph -L . -lglfw -lopengl32 -lglew32
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gcc -I ext/glad -I ext/cglm/include -I ext/nuklear -I ext/glfw/include src/*.c ext/glad/glad.c -o manigraph -L . -lglfw -lopengl32
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@@ -39,8 +39,8 @@ int klein_export_file(struct klein klein, const char * filename)
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fwrite("\0", 1, 1, file);
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fwrite(&klein.dim, 1, 1, file);
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fwrite(&klein.vertex_size, 8, 1, file);
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fwrite(klein.vertex, 16, klein.vertex_size * klein.dim, file);
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fwrite(klein.normals, 16, klein.vertex_size * klein.dim, file);
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fwrite(klein.vertex, 4, klein.vertex_size * klein.dim, file);
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fwrite(klein.normals, 4, klein.vertex_size * klein.dim, file);
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fclose(file);
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return 0;
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@@ -9,7 +9,6 @@
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void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b)
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{
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glEnable(GL_DEPTH_TEST);
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glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0);
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}
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@@ -22,4 +21,11 @@ int init_context(void)
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#endif
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}
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void clean_context(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
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void clean_context(void)
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{
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/* This is important cos, Nuklear Disable DEPTH TEST */
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glEnable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT );
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}
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32
src/data/cube.h
Normal file
32
src/data/cube.h
Normal file
@@ -0,0 +1,32 @@
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#define A -1,-1,-1,
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#define B -1,-1, 1,
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#define C -1, 1,-1,
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#define D -1, 1, 1,
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#define E 1,-1,-1,
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#define F 1,-1, 1,
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#define G 1, 1,-1,
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#define H 1, 1, 1,
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narray_float_t d_cube =
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{
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3*3*2*6,
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A C E
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C E G
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E G F
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G F H
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F H B
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H B D
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B D A
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D A C
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C D G
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D G H
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A B E
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B E F
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};
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83
src/gui.c
Normal file
83
src/gui.c
Normal file
@@ -0,0 +1,83 @@
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#include <glad.h>
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#include "main.h"
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#define MAX_VERTEX_BUFFER 512 * 1024
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#define MAX_ELEMENT_BUFFER 128 * 1024
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_IMPLEMENTATION
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#define NK_GLFW_GL3_IMPLEMENTATION
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#include <nuklear.h>
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#include <demo/glfw_opengl3/nuklear_glfw_gl3.h>
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struct gui gui =
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{
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.file_name = {0},
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.projection = (struct projection){ .mesh=NULL, .x =0, .y=1, .z=2 },
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};
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float surface_color[4] = {(float)0x2F/0xFF, (float)0x3C/0xFF, (float)0x7E/0xFF, (float)0xff/0xFF};
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static inline
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void restore_surface_color( void )
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{
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gui.picked_color[0] = surface_color[0];
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gui.picked_color[1] = surface_color[1];
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gui.picked_color[2] = surface_color[2];
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gui.picked_color[3] = surface_color[3];
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}
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struct nk_glfw glfw ={0};
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struct nk_context * context;
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void draw_gui( void )
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{
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nk_glfw3_new_frame(&glfw);
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if (nk_begin(context, "MANIGRAPH", nk_rect(10, 10, 256, 256),
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NK_WINDOW_BORDER |NK_WINDOW_SCALABLE | NK_WINDOW_MOVABLE | NK_WINDOW_MINIMIZABLE) )
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{
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/* Color picker para personalización */
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{
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struct nk_colorf * p = (void*)&gui.picked_color;
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nk_layout_row_dynamic(context, 120, 1);
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*p = nk_color_picker(context, *p, NK_RGBA);
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}
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nk_layout_row_dynamic(context, 20, 1);
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if (nk_button_label(context, "Restablecer"))
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restore_surface_color();
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nk_layout_row_dynamic(context, 12, 1);
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nk_label(context, (char*)gui.file_name, NK_TEXT_ALIGN_LEFT);
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nk_label_colored(context, "Atajos de teclado:", NK_TEXT_ALIGN_LEFT, nk_rgb(255, 255, 255)); // Encabezado
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nk_label(context, " - W/S: Rotar eje X", NK_TEXT_ALIGN_LEFT);
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nk_label(context, " - A/D: Rotar eje Y", NK_TEXT_ALIGN_LEFT);
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nk_label(context, " - Z/X: Rotar eje Z", NK_TEXT_ALIGN_LEFT);
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}
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nk_end(context);
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nk_glfw3_render(&glfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
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}
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void init_gui( window_t window )
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{
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struct nk_font_atlas * atlas;
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restore_surface_color();
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{
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context = nk_glfw3_init(&glfw,(GLFWwindow*) window, NK_GLFW3_DEFAULT );
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nk_glfw3_font_stash_begin(&glfw, &atlas);
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nk_glfw3_font_stash_end(&glfw);
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}
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}
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63
src/input.c
63
src/input.c
@@ -1,15 +1,18 @@
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#include "main.h"
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#include <glad.h>
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#include <GLFW/glfw3.h>
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#include <cglm/quat.h>
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#include <stdio.h>
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#include <string.h>
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#define ANGLE ((float)0x01 / 0xff * 2 * GLM_PI)
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unsigned char selected_axis = 0;
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int window_width;
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int window_height;
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int window_width = 512;
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int window_height = 512;
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unsigned char animate_index = 0;
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extern struct gui gui;
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versor q = GLM_QUAT_IDENTITY_INIT;
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@@ -19,7 +22,13 @@ vec3 axis[3] = {
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{0, 0, 1},
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};
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extern struct projection projection;
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void __error_callback_input(int x, const char * msg )
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{
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mlog("[GLFW] ");
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mlog(msg);
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mlog("\n");
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}
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void __key_callback_input(
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GLFWwindow *window, int key, int scancode, int action, int mods)
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@@ -33,41 +42,41 @@ void __key_callback_input(
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selected_coord = key - GLFW_KEY_0 - 1;
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if (selected_coord >= projection.m)
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if (selected_coord >= gui.projection.m)
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return;
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if (selected_coord == projection.x)
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if (selected_coord == gui.projection.x)
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return;
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if (selected_coord == projection.y)
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if (selected_coord == gui.projection.y)
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return;
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if (selected_coord == projection.z)
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if (selected_coord == gui.projection.z)
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return;
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selected_coord = projection.w;
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selected_coord = gui.projection.w;
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}
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if (projection.w >= projection.m)
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if (gui.projection.w >= gui.projection.m)
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return;
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switch (key)
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{
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unsigned char tmp;
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case GLFW_KEY_I:
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tmp = projection.w;
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projection.w = projection.x;
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projection.x = tmp;
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tmp = gui.projection.w;
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gui.projection.w = gui.projection.x;
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gui.projection.x = tmp;
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animate_index = 1;
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break;
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case GLFW_KEY_O:
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tmp = projection.w;
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projection.w = projection.y;
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projection.y = tmp;
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tmp = gui.projection.w;
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gui.projection.w = gui.projection.y;
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gui.projection.y = tmp;
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animate_index = 2;
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break;
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case GLFW_KEY_P:
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tmp = projection.w;
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projection.w = projection.z;
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projection.z = tmp;
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tmp = gui.projection.w;
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gui.projection.w = gui.projection.z;
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gui.projection.z = tmp;
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animate_index = 3;
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break;
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}
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@@ -128,18 +137,20 @@ void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
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glm_quat_rotatev(r, axis[2], axis[2]);
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}
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void __drop_callback_input(GLFWwindow *window, int count, char **path)
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void __drop_callback_input(GLFWwindow *window, int count, unsigned char **path)
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{
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struct surface surface;
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if (create_surface_klein(*path, &surface))
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return;
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if (!(projection.mesh = create_mesh(surface)))
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if (!(gui.projection.mesh = create_mesh(surface)))
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return;
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projection.m = surface.dim;
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set_projection_mesh(projection);
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strcpy(gui.file_name, *path);
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gui.projection.m = surface.dim;
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set_projection_mesh(gui.projection);
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free(surface.norm);
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free(surface.data);
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@@ -187,13 +198,5 @@ end:
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glm_quat_rotatev(p, axis[2], axis[2]);
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glm_quat_normalize(q);
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// LOG INFO
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if (0)
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{
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printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]);
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printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y,
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projection.z, projection.w);
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printf("\n");
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}
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return q;
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}
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@@ -35,10 +35,10 @@ int create_surface_klein(unsigned char *path, struct surface *surface)
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size = surface->dim * surface->vertex;
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surface->data = malloc(16 * size);
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fread(surface->data, 16, size, file);
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surface->data = malloc(4 * size);
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fread(surface->data, 4, size, file);
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surface->norm = malloc(16 * size);
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fread(surface->norm, 16, size, file);
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surface->norm = malloc(4 * size);
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fread(surface->norm, 4, size, file);
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return 0;
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}
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@@ -22,13 +22,7 @@ void rot_matrix_load(id_t shader, quat_t q)
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load_mat4_to_shader(shader, "rot", (mat4_t)m);
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}
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||||
|
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void color_load(id_t shader, unsigned char color[4])
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void color_load(id_t shader, float res[4])
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{
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float res[4];
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res[0] = (float)color[0] / 0xff;
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res[1] = (float)color[1] / 0xff;
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res[2] = (float)color[2] / 0xff;
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res[3] = (float)color[3] / 0xff;
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load_float4_to_shader(shader, "color", res);
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}
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||||
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54
src/main.c
54
src/main.c
@@ -7,6 +7,11 @@
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#define WIDTH 512
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#define HEIGHT 512
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#include <glad.h>
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float *generate_data_surface(unsigned int, unsigned char *);
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float *generate_normals_surface(float *, unsigned char);
|
||||
|
||||
#ifdef EMSCRIPTEN
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#include <emscripten.h>
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#endif
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@@ -15,11 +20,13 @@
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||||
#define M_PI 3.14159
|
||||
#endif
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||||
|
||||
struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL};
|
||||
window_t window;
|
||||
id_t shader, shader_plain;
|
||||
|
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const char *wname = "manigraph: manifold grapher";
|
||||
|
||||
unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff};
|
||||
extern volatile unsigned char animate_index;
|
||||
extern struct gui gui;
|
||||
|
||||
void mlog(char *msg)
|
||||
{
|
||||
@@ -28,11 +35,6 @@ void mlog(char *msg)
|
||||
#endif
|
||||
}
|
||||
|
||||
window_t window;
|
||||
id_t shader, shader_plain;
|
||||
|
||||
extern volatile unsigned char animate_index;
|
||||
|
||||
#ifndef EMSCRIPTEN
|
||||
static inline
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||||
#endif
|
||||
@@ -44,10 +46,16 @@ static inline
|
||||
|
||||
q = poll_input(window);
|
||||
|
||||
gui.quat[0] = q[0];
|
||||
gui.quat[1] = q[1];
|
||||
gui.quat[2] = q[2];
|
||||
gui.quat[3] = q[3];
|
||||
|
||||
|
||||
rot_matrix_load(shader, q);
|
||||
rot_matrix_load(shader_plain, q);
|
||||
color_load(shader, color);
|
||||
color_load(shader_plain, color);
|
||||
color_load(shader, gui.picked_color);
|
||||
color_load(shader_plain, gui.picked_color);
|
||||
|
||||
{
|
||||
static float angle = 0;
|
||||
@@ -59,7 +67,7 @@ static inline
|
||||
|
||||
load_float_to_shader(shader, "angle", angle);
|
||||
load_float_to_shader(shader_plain, "angle", angle);
|
||||
set_projection_mesh(projection);
|
||||
set_projection_mesh(gui.projection);
|
||||
}
|
||||
|
||||
if (animate_index)
|
||||
@@ -74,16 +82,19 @@ static inline
|
||||
}
|
||||
clean_context();
|
||||
|
||||
if (!projection.mesh)
|
||||
return;
|
||||
|
||||
draw_mesh(shader, projection.mesh);
|
||||
draw_mesh_lines(shader_plain, projection.mesh);
|
||||
if (gui.projection.mesh)
|
||||
{
|
||||
draw_mesh(shader, gui.projection.mesh);
|
||||
draw_mesh_lines(shader_plain, gui.projection.mesh);
|
||||
}
|
||||
|
||||
draw_gui();
|
||||
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
|
||||
mlog("[VENTANA] Inicializando...\n");
|
||||
{
|
||||
if (!(window = init_window(WIDTH, HEIGHT, wname)))
|
||||
@@ -129,6 +140,11 @@ int main(void)
|
||||
fix_matrix_load(shader_plain, (float)WIDTH / HEIGHT);
|
||||
}
|
||||
|
||||
mlog("[GUI] Inicializando...\n");
|
||||
{
|
||||
init_gui(window);
|
||||
}
|
||||
|
||||
mlog("[MAIN LOOP] Inicializando...\n");
|
||||
#ifdef EMSCRIPTEN
|
||||
emscripten_set_main_loop(&main_loop, 60, 1);
|
||||
@@ -140,7 +156,7 @@ int main(void)
|
||||
mlog("[MAIN LOOP] Terminando...\n");
|
||||
|
||||
mlog("[MESH] Destruyendo...\n");
|
||||
destroy_mesh(projection.mesh);
|
||||
destroy_mesh(gui.projection.mesh);
|
||||
mlog("[SHADER] Destruyendo...\n");
|
||||
destroy_shader(shader_plain);
|
||||
mlog("[SHADER] Destruyendo...\n");
|
||||
@@ -150,12 +166,12 @@ int main(void)
|
||||
return 0;
|
||||
|
||||
error_context:
|
||||
mlog("[SHADER] Destruyendo...\n");
|
||||
destroy_shader(shader_plain);
|
||||
error_shader_plain:
|
||||
mlog("[SHADER] Destruyendo...\n");
|
||||
destroy_shader(shader);
|
||||
error_shader:
|
||||
mlog("[SHADER] Destruyendo...\n");
|
||||
destroy_shader(shader_plain);
|
||||
error_shader_plain:
|
||||
mlog("[WINDOW] Destruyendo...\n");
|
||||
close_window(window);
|
||||
error_window:
|
||||
|
||||
19
src/main.h
19
src/main.h
@@ -5,6 +5,7 @@
|
||||
*/
|
||||
|
||||
#define DEBUG
|
||||
#define GLFW_INCLUDE_NONE
|
||||
|
||||
typedef const void *window_t;
|
||||
typedef unsigned int id_t;
|
||||
@@ -22,12 +23,19 @@ typedef float *mat4_t;
|
||||
w: the coordanate of the w axis.
|
||||
*/
|
||||
|
||||
struct projection
|
||||
struct gui
|
||||
{
|
||||
mesh_t mesh;
|
||||
unsigned char m, x, y, z, w;
|
||||
float quat[4];
|
||||
float picked_color[4];
|
||||
char file_name[0xff];
|
||||
struct projection
|
||||
{
|
||||
mesh_t mesh;
|
||||
unsigned char m, x, y, z, w;
|
||||
} projection;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
this structure has all the information to generate
|
||||
a mesh, where:
|
||||
@@ -163,7 +171,7 @@ void rot_matrix_load(id_t shader, quat_t q);
|
||||
/*
|
||||
*/
|
||||
|
||||
void color_load(id_t shader, unsigned char color[4]);
|
||||
void color_load(id_t shader, float* color);
|
||||
|
||||
id_t config_texture(unsigned short type);
|
||||
|
||||
@@ -179,3 +187,6 @@ void destroy_texture(id_t texture);
|
||||
id_t create_palette_texture(const unsigned char colors[][4], unsigned char n);
|
||||
|
||||
quat_t poll_input(window_t window);
|
||||
|
||||
void draw_gui( void );
|
||||
void init_gui( window_t window );
|
||||
|
||||
@@ -111,6 +111,7 @@ void draw_mesh_lines(id_t shader, mesh_t p)
|
||||
#ifndef EMSCRIPTEN
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glDrawArrays(GL_TRIANGLES, 0, obj->vertex);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
#else
|
||||
glDrawArrays(GL_LINES, 0, obj->vertex);
|
||||
#endif
|
||||
|
||||
10
src/window.c
10
src/window.c
@@ -8,6 +8,7 @@ void __mouse_callback_input(GLFWwindow *, int, int, int);
|
||||
void __scroll_callback_input(GLFWwindow *, double, double);
|
||||
void __key_callback_input(GLFWwindow *, int, int, int, int);
|
||||
void __drop_callback_input(GLFWwindow *, int, const char **);
|
||||
void __error_callback_input(int, const char *);
|
||||
|
||||
window_t init_window(unsigned int w, unsigned int h, const char *name);
|
||||
|
||||
@@ -44,6 +45,7 @@ static void __limit_fps_window(int max_fps)
|
||||
window_t init_window(unsigned int width, unsigned int height, const char *title)
|
||||
{
|
||||
window_t window;
|
||||
glfwSetErrorCallback(__error_callback_input);
|
||||
|
||||
if (!glfwInit())
|
||||
return NULL;
|
||||
@@ -51,6 +53,7 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
|
||||
|
||||
window = (window_t)glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (!(window))
|
||||
@@ -67,15 +70,18 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
|
||||
glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input);
|
||||
glfwSetDropCallback((GLFWwindow *)window, __drop_callback_input);
|
||||
|
||||
__window_callback_input((GLFWwindow *)window, width, height);
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
void use_window(window_t window) { glfwMakeContextCurrent((void *)window); }
|
||||
|
||||
extern int window_width, window_height;
|
||||
|
||||
int is_open_window(window_t window)
|
||||
{
|
||||
/* Restore window proportions if Nuklear breaks it */
|
||||
__window_callback_input((GLFWwindow *)window, window_width, window_height);
|
||||
|
||||
glfwSwapBuffers((void *)window);
|
||||
glfwPollEvents();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user