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crisel-nuk
| Author | SHA1 | Date | |
|---|---|---|---|
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b83f0f07e3 | ||
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52aa9d4ac2 | ||
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bc537cf9f2 | ||
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81eb79662e | ||
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d2e2c6eef7 | ||
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57091d3408 | ||
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56339e9e10 | ||
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03796fdaff | ||
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46869cbcde | ||
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25df66b5f8 |
7
Makefile
7
Makefile
@@ -9,6 +9,7 @@ OBJ = \
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src/input.o \
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src/input.o \
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src/load.o \
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src/load.o \
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src/mesh.o \
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src/mesh.o \
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src/gui.o \
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src/main.o
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src/main.o
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EXAMPLES = \
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EXAMPLES = \
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@@ -16,13 +17,13 @@ EXAMPLES = \
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example/riemman \
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example/riemman \
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example/n-cube \
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example/n-cube \
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example/n-hilbert-cube \
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example/n-hilbert-cube \
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example/light-cone \
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example/lens
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example/lens
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CFLAGS = \
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CFLAGS = \
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-I./ext/cglm/include \
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-I./ext/cglm/include \
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-I./ext/glfw/include \
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-I./ext/glfw/include \
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-I./ext/glad \
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-I./ext/glad \
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-I./ext/nuklear \
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-I./include \
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-I./include \
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-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
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-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
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@@ -41,8 +42,8 @@ help:
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src/main.o: src/data/shaders.h
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src/main.o: src/data/shaders.h
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windows: $(OBJ)
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windows: $(OBJ)
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#cd ext; $(MAKE) -f glfw.mk windows; cd -
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cd ext; $(MAKE) -f glfw.mk windows; cd -
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$(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32 -lgdi32
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$(CC) $(CFLAGS) $(OBJ) -o $(BIN) -L. -lglfw -lopengl32
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glfw.dll:
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glfw.dll:
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$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
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$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
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@@ -1,3 +1,3 @@
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:: git submodule update --init --recursive
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:: git submodule update --init --recursive
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:: gcc -fPIC -shared -Iext/glfw/deps/MinGW -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll -lgdi32
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:: gcc -fPIC -shared -Iext/glfw/deps/MinGW -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll -lgdi32
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gcc -I ext/cglm/include -I ext/glfw/include src/*.c -o manigraph -L . -lglfw -lopengl32 -lglew32
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gcc -I ext/glad -I ext/cglm/include -I ext/nuklear -I ext/glfw/include src/*.c ext/glad/glad.c -o manigraph -L . -lglfw -lopengl32
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@@ -34,7 +34,7 @@ void mobius(float *d_surface, int *coord, unsigned char *grid)
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void torus(float *d_surface, int *coord, unsigned char *grid)
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void torus(float *d_surface, int *coord, unsigned char *grid)
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{
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{
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float u = (M_PI) * ((float)coord[0] / grid[0]) + M_PI;
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float u = (2 * M_PI) * ((float)coord[0] / grid[0]);
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float v = (2 * M_PI) * ((float)coord[1] / grid[1]);
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float v = (2 * M_PI) * ((float)coord[1] / grid[1]);
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d_surface[0] = (1 + 0.5 * cos(v)) * cos(u);
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d_surface[0] = (1 + 0.5 * cos(v)) * cos(u);
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@@ -57,14 +57,12 @@ int main(void)
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{
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{
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unsigned char i = 0;
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unsigned char i = 0;
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const char *file_name[] = {"mobius.klein", "torus.klein", "klein.klein"};
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const char *file_name[] = {"mobius.klein", "torus.klein", "klein.klein"};
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struct parm parametrization[] = {
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struct parm parametrization[] = {{
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{
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.grid = (unsigned char[]){16, 4},
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.grid = (unsigned char[]){16, 4},
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.m = 2,
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.n = 3,
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.m = 2,
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.f = mobius,
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.n = 3,
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},
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.f = mobius,
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},
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{
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{
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.grid = (unsigned char[]){16, 8},
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.grid = (unsigned char[]){16, 8},
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.m = 2,
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.m = 2,
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@@ -76,10 +74,9 @@ int main(void)
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.m = 2,
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.m = 2,
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.n = 4,
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.n = 4,
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.f = klein,
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.f = klein,
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},
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}};
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};
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 3; ++i)
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{
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{
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struct klein klein;
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struct klein klein;
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printf("writing %s\n", file_name[i]);
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printf("writing %s\n", file_name[i]);
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@@ -10,7 +10,7 @@
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#define M_PI 3.14159265358979323846
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#define M_PI 3.14159265358979323846
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#endif
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#endif
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unsigned char dim = 17;
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unsigned char dim = 10;
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void cube(float *d_surface, int *coord, unsigned char *grid)
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void cube(float *d_surface, int *coord, unsigned char *grid)
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{
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{
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@@ -3,8 +3,6 @@
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#endif
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#endif
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#define KLEIN_H
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#define KLEIN_H
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#include <stdint.h>
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#ifdef KLEIN_IMPLEMENT
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#ifdef KLEIN_IMPLEMENT
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@@ -12,9 +10,9 @@
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struct klein
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struct klein
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{
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{
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unsigned long vertex_size;
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float *vertex, *normals;
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float *vertex, *normals;
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uint64_t vertex_size;
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unsigned char dim;
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uint8_t dim;
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};
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};
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/*
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/*
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@@ -25,7 +25,7 @@ void klein_parametrize( struct klein * klein, struct parm parm );
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#include <assert.h>
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#include <assert.h>
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#endif
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#endif
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static inline uint64_t __factorial(uint64_t n)
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static inline int __factorial(int n)
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{
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{
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if (n == 1)
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if (n == 1)
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return 1;
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return 1;
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@@ -33,7 +33,7 @@ static inline uint64_t __factorial(uint64_t n)
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return n * __factorial(n - 1);
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return n * __factorial(n - 1);
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}
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}
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static inline uint64_t __face(int n)
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static inline int __face(int n)
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{
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{
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if (n == 2)
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if (n == 2)
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return 1;
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return 1;
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@@ -43,8 +43,8 @@ static inline uint64_t __face(int n)
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void klein_parametrize( struct klein * klein, struct parm parm)
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void klein_parametrize( struct klein * klein, struct parm parm)
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{
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{
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unsigned long i, j, o, p, n;
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unsigned int i, j, k, o, p, n;
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uint64_t k, size, q = 0;
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unsigned long size, q = 0;
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int *face;
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int *face;
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#ifdef TEST
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#ifdef TEST
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@@ -56,30 +56,28 @@ void klein_parametrize( struct klein * klein, struct parm parm)
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klein->dim = parm.n;
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klein->dim = parm.n;
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klein->vertex_size = 0;
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klein->vertex_size = 0;
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{
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{
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uint64_t test = 0;
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unsigned char test = 0;
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for (o = 0; o < parm.m; o++)
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for (o = 0; o < parm.m; o++)
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{
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for (p = 0; p < o; p++)
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for (p = 0; p < o; p++)
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{
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test += 1;
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test += 1;
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klein->vertex_size += parm.grid[p] * parm.grid[o] * 6 * __face(parm.m);
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}
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for (o = 0; o < parm.m; o++)
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}
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for (p = 0; p < o; p++)
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klein->vertex_size /= test;
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klein->vertex_size += (uint64_t)parm.grid[p] * parm.grid[o] * 6 * __face(parm.m)/test;
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}
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}
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size = klein->vertex_size*klein->dim;
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size = (klein->dim) * (klein->vertex_size);
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klein->vertex = malloc(size * sizeof(float));
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klein->vertex = malloc(size * sizeof(float));
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face = malloc(parm.m * sizeof(int));
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face = malloc(parm.m * sizeof(int));
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for (o = 0; o < parm.m; o++)
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for (o = 0; o < parm.m; o++)
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{
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{
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for (p = 0; p < o; p++)
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for (p = 0; p < o; p++)
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{
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{
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for (k = 0; k < ((uint64_t)1 << (parm.m - 2)); k++)
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for (k = 0; k < (1 << (parm.m - 2)); k++)
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{
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{
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unsigned char skip = 0;
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unsigned char skip = 0;
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for (n = 0; n < parm.m; n++)
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for (n = 0; n < parm.m; n++)
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@@ -87,7 +85,7 @@ void klein_parametrize( struct klein * klein, struct parm parm)
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if (n == o || n == p)
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if (n == o || n == p)
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skip++;
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skip++;
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face[n] = (k & ((uint64_t)1 << (n - skip))) ? parm.grid[n] : 0;
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face[n] = (k & (1 << (n - skip))) ? parm.grid[n] : 0;
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}
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}
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for (i = 0; i < parm.grid[p]; i++)
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for (i = 0; i < parm.grid[p]; i++)
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@@ -9,7 +9,6 @@
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void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b)
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void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b)
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{
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{
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glEnable(GL_DEPTH_TEST);
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glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0);
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glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0);
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}
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}
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@@ -22,4 +21,11 @@ int init_context(void)
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#endif
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#endif
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}
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}
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void clean_context(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
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void clean_context(void)
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{
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/* This is important cos, Nuklear Disable DEPTH TEST */
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glEnable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT );
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}
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32
src/data/cube.h
Normal file
32
src/data/cube.h
Normal file
@@ -0,0 +1,32 @@
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#define A -1,-1,-1,
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#define B -1,-1, 1,
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#define C -1, 1,-1,
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#define D -1, 1, 1,
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#define E 1,-1,-1,
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#define F 1,-1, 1,
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#define G 1, 1,-1,
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#define H 1, 1, 1,
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narray_float_t d_cube =
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{
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3*3*2*6,
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A C E
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C E G
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E G F
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G F H
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F H B
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H B D
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B D A
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D A C
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C D G
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D G H
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A B E
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B E F
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};
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83
src/gui.c
Normal file
83
src/gui.c
Normal file
@@ -0,0 +1,83 @@
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#include <glad.h>
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#include "main.h"
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#define MAX_VERTEX_BUFFER 512 * 1024
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#define MAX_ELEMENT_BUFFER 128 * 1024
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_IMPLEMENTATION
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#define NK_GLFW_GL3_IMPLEMENTATION
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#include <nuklear.h>
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#include <demo/glfw_opengl3/nuklear_glfw_gl3.h>
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struct gui gui =
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{
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.file_name = {0},
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.projection = (struct projection){ .mesh=NULL, .x =0, .y=1, .z=2 },
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};
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float surface_color[4] = {(float)0x2F/0xFF, (float)0x3C/0xFF, (float)0x7E/0xFF, (float)0xff/0xFF};
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static inline
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void restore_surface_color( void )
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{
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gui.picked_color[0] = surface_color[0];
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gui.picked_color[1] = surface_color[1];
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gui.picked_color[2] = surface_color[2];
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gui.picked_color[3] = surface_color[3];
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}
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||||||
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struct nk_glfw glfw ={0};
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struct nk_context * context;
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|
|
||||||
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void draw_gui( void )
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{
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||||||
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nk_glfw3_new_frame(&glfw);
|
||||||
|
|
||||||
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if (nk_begin(context, "MANIGRAPH", nk_rect(10, 10, 256, 256),
|
||||||
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NK_WINDOW_BORDER |NK_WINDOW_SCALABLE | NK_WINDOW_MOVABLE | NK_WINDOW_MINIMIZABLE) )
|
||||||
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{
|
||||||
|
|
||||||
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/* Color picker para personalización */
|
||||||
|
{
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||||||
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struct nk_colorf * p = (void*)&gui.picked_color;
|
||||||
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nk_layout_row_dynamic(context, 120, 1);
|
||||||
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*p = nk_color_picker(context, *p, NK_RGBA);
|
||||||
|
}
|
||||||
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||||||
|
nk_layout_row_dynamic(context, 20, 1);
|
||||||
|
if (nk_button_label(context, "Restablecer"))
|
||||||
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restore_surface_color();
|
||||||
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|
||||||
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|
||||||
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nk_layout_row_dynamic(context, 12, 1);
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||||||
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nk_label(context, (char*)gui.file_name, NK_TEXT_ALIGN_LEFT);
|
||||||
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|
||||||
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nk_label_colored(context, "Atajos de teclado:", NK_TEXT_ALIGN_LEFT, nk_rgb(255, 255, 255)); // Encabezado
|
||||||
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nk_label(context, " - W/S: Rotar eje X", NK_TEXT_ALIGN_LEFT);
|
||||||
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nk_label(context, " - A/D: Rotar eje Y", NK_TEXT_ALIGN_LEFT);
|
||||||
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nk_label(context, " - Z/X: Rotar eje Z", NK_TEXT_ALIGN_LEFT);
|
||||||
|
}
|
||||||
|
|
||||||
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nk_end(context);
|
||||||
|
nk_glfw3_render(&glfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void init_gui( window_t window )
|
||||||
|
{
|
||||||
|
struct nk_font_atlas * atlas;
|
||||||
|
|
||||||
|
restore_surface_color();
|
||||||
|
|
||||||
|
{
|
||||||
|
context = nk_glfw3_init(&glfw,(GLFWwindow*) window, NK_GLFW3_DEFAULT );
|
||||||
|
nk_glfw3_font_stash_begin(&glfw, &atlas);
|
||||||
|
nk_glfw3_font_stash_end(&glfw);
|
||||||
|
}
|
||||||
|
}
|
||||||
160
src/input.c
160
src/input.c
@@ -3,16 +3,18 @@
|
|||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
#include <cglm/quat.h>
|
#include <cglm/quat.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
#define ANGLE ((float)0x01 / 0xff * 2 * GLM_PI)
|
#define ANGLE ((float)0x01 / 0xff * 2 * GLM_PI)
|
||||||
|
|
||||||
unsigned char selected_axis = 0;
|
unsigned char selected_axis = 0;
|
||||||
int window_width;
|
int window_width = 512;
|
||||||
int window_height;
|
int window_height = 512;
|
||||||
|
|
||||||
static versor q = GLM_QUAT_IDENTITY_INIT;
|
|
||||||
unsigned char animate_index = 0;
|
unsigned char animate_index = 0;
|
||||||
|
extern struct gui gui;
|
||||||
|
|
||||||
|
versor q = GLM_QUAT_IDENTITY_INIT;
|
||||||
|
|
||||||
vec3 axis[3] = {
|
vec3 axis[3] = {
|
||||||
{1, 0, 0},
|
{1, 0, 0},
|
||||||
@@ -20,17 +22,6 @@ vec3 axis[3] = {
|
|||||||
{0, 0, 1},
|
{0, 0, 1},
|
||||||
};
|
};
|
||||||
|
|
||||||
extern struct projection projection;
|
|
||||||
|
|
||||||
static inline
|
|
||||||
void __input_update_q(versor p)
|
|
||||||
{
|
|
||||||
glm_quat_mul(p, q, q);
|
|
||||||
glm_quat_rotatev(p, axis[0], axis[0]);
|
|
||||||
glm_quat_rotatev(p, axis[1], axis[1]);
|
|
||||||
glm_quat_rotatev(p, axis[2], axis[2]);
|
|
||||||
glm_quat_normalize(q);
|
|
||||||
}
|
|
||||||
|
|
||||||
void __error_callback_input(int x, const char * msg )
|
void __error_callback_input(int x, const char * msg )
|
||||||
{
|
{
|
||||||
@@ -51,48 +42,45 @@ void __key_callback_input(
|
|||||||
|
|
||||||
selected_coord = key - GLFW_KEY_0 - 1;
|
selected_coord = key - GLFW_KEY_0 - 1;
|
||||||
|
|
||||||
if (selected_coord >= projection.m)
|
if (selected_coord >= gui.projection.m)
|
||||||
return;
|
return;
|
||||||
if (selected_coord == projection.x)
|
if (selected_coord == gui.projection.x)
|
||||||
return;
|
return;
|
||||||
if (selected_coord == projection.y)
|
if (selected_coord == gui.projection.y)
|
||||||
return;
|
return;
|
||||||
if (selected_coord == projection.z)
|
if (selected_coord == gui.projection.z)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
projection.w = selected_coord;
|
selected_coord = gui.projection.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (projection.w >= projection.m)
|
if (gui.projection.w >= gui.projection.m)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
switch (key)
|
switch (key)
|
||||||
{
|
{
|
||||||
unsigned char tmp;
|
unsigned char tmp;
|
||||||
case GLFW_KEY_Z:
|
case GLFW_KEY_I:
|
||||||
tmp = projection.w;
|
tmp = gui.projection.w;
|
||||||
projection.w = projection.x;
|
gui.projection.w = gui.projection.x;
|
||||||
projection.x = tmp;
|
gui.projection.x = tmp;
|
||||||
|
|
||||||
animate_index = 1;
|
animate_index = 1;
|
||||||
break;
|
break;
|
||||||
case GLFW_KEY_X:
|
case GLFW_KEY_O:
|
||||||
tmp = projection.w;
|
tmp = gui.projection.w;
|
||||||
projection.w = projection.y;
|
gui.projection.w = gui.projection.y;
|
||||||
projection.y = tmp;
|
gui.projection.y = tmp;
|
||||||
animate_index = 2;
|
animate_index = 2;
|
||||||
break;
|
break;
|
||||||
case GLFW_KEY_C:
|
case GLFW_KEY_P:
|
||||||
tmp = projection.w;
|
tmp = gui.projection.w;
|
||||||
projection.w = projection.z;
|
gui.projection.w = gui.projection.z;
|
||||||
projection.z = tmp;
|
gui.projection.z = tmp;
|
||||||
animate_index = 3;
|
animate_index = 3;
|
||||||
break;
|
break;
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
printf("[AXIS] (X,Y,Z,W) = (%d,%d,%d,%d)\n", projection.x, projection.y, projection.z, projection.w);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -107,32 +95,26 @@ void __window_callback_input(GLFWwindow *window, int w, int h)
|
|||||||
glViewport((w - m) / 2, (h - m) / 2, m, m);
|
glViewport((w - m) / 2, (h - m) / 2, m, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
static double xpos_s, ypos_s;
|
void __mouse_callback_input(
|
||||||
static char lbutton_down = 0;
|
GLFWwindow *window, int button, int action, int mods)
|
||||||
|
|
||||||
void __mouse_callback_input(GLFWwindow* window, int button, int action, int mods)
|
|
||||||
{
|
{
|
||||||
if( button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS)
|
unsigned char green_value;
|
||||||
lbutton_down = 1;
|
double xpos, ypos;
|
||||||
|
|
||||||
if( button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
|
if (button != GLFW_MOUSE_BUTTON_LEFT || action != GLFW_PRESS)
|
||||||
|
return;
|
||||||
|
|
||||||
|
glfwGetCursorPos(window, &xpos, &ypos);
|
||||||
|
glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN,
|
||||||
|
GL_UNSIGNED_BYTE, &green_value);
|
||||||
|
|
||||||
|
switch (green_value)
|
||||||
{
|
{
|
||||||
glfwGetCursorPos(window, &xpos_s, &ypos_s);
|
case 0xD3:
|
||||||
lbutton_down = 0;
|
case 0xD4:
|
||||||
|
case 0xD5:
|
||||||
|
selected_axis = green_value - 0xD3;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void __cursor_callback_input(
|
|
||||||
GLFWwindow *window, double xpos, double ypos)
|
|
||||||
{
|
|
||||||
if( lbutton_down )
|
|
||||||
{
|
|
||||||
versor p = GLM_QUAT_IDENTITY_INIT;
|
|
||||||
glm_quatv(p, ANGLE, (vec3){-1*(ypos-ypos_s),(xpos-xpos_s),0});
|
|
||||||
__input_update_q(p);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
|
void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
|
||||||
@@ -155,18 +137,20 @@ void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
|
|||||||
glm_quat_rotatev(r, axis[2], axis[2]);
|
glm_quat_rotatev(r, axis[2], axis[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void __drop_callback_input(GLFWwindow *window, int count, char **path)
|
void __drop_callback_input(GLFWwindow *window, int count, unsigned char **path)
|
||||||
{
|
{
|
||||||
struct surface surface;
|
struct surface surface;
|
||||||
|
|
||||||
if (create_surface_klein(*path, &surface))
|
if (create_surface_klein(*path, &surface))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!(projection.mesh = create_mesh(surface)))
|
if (!(gui.projection.mesh = create_mesh(surface)))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
projection.m = surface.dim;
|
strcpy(gui.file_name, *path);
|
||||||
set_projection_mesh(projection);
|
|
||||||
|
gui.projection.m = surface.dim;
|
||||||
|
set_projection_mesh(gui.projection);
|
||||||
|
|
||||||
free(surface.norm);
|
free(surface.norm);
|
||||||
free(surface.data);
|
free(surface.data);
|
||||||
@@ -176,69 +160,43 @@ quat_t poll_input(window_t window)
|
|||||||
{
|
{
|
||||||
versor p = GLM_QUAT_IDENTITY_INIT;
|
versor p = GLM_QUAT_IDENTITY_INIT;
|
||||||
|
|
||||||
if (glfwGetKey((GLFWwindow *)window, 'W') == GLFW_PRESS)
|
if (glfwGetKey((GLFWwindow *)window, 'Q') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, ANGLE, axis[0]);
|
glm_quatv(p, ANGLE, axis[0]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if (glfwGetKey((GLFWwindow *)window, 'S') == GLFW_PRESS)
|
if (glfwGetKey((GLFWwindow *)window, 'W') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, -ANGLE, axis[0]);
|
glm_quatv(p, -ANGLE, axis[0]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if (glfwGetKey((GLFWwindow *)window, 'A') == GLFW_PRESS)
|
if (glfwGetKey((GLFWwindow *)window, 'A') == GLFW_PRESS)
|
||||||
{
|
|
||||||
glm_quatv(p, -ANGLE, axis[1]);
|
|
||||||
goto end;
|
|
||||||
}
|
|
||||||
if (glfwGetKey((GLFWwindow *)window, 'D') == GLFW_PRESS)
|
|
||||||
{
|
{
|
||||||
glm_quatv(p, ANGLE, axis[1]);
|
glm_quatv(p, ANGLE, axis[1]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if (glfwGetKey((GLFWwindow *)window, 'Q') == GLFW_PRESS)
|
if (glfwGetKey((GLFWwindow *)window, 'S') == GLFW_PRESS)
|
||||||
|
{
|
||||||
|
glm_quatv(p, -ANGLE, axis[1]);
|
||||||
|
goto end;
|
||||||
|
}
|
||||||
|
if (glfwGetKey((GLFWwindow *)window, 'Z') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, ANGLE, axis[2]);
|
glm_quatv(p, ANGLE, axis[2]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
if (glfwGetKey((GLFWwindow *)window, 'E') == GLFW_PRESS)
|
if (glfwGetKey((GLFWwindow *)window, 'X') == GLFW_PRESS)
|
||||||
{
|
{
|
||||||
glm_quatv(p, -ANGLE, axis[2]);
|
glm_quatv(p, -ANGLE, axis[2]);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_UP) == GLFW_PRESS)
|
|
||||||
{
|
|
||||||
glm_quatv(p, ANGLE, (vec3){1,0,0});
|
|
||||||
goto end;
|
|
||||||
}
|
|
||||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_DOWN) == GLFW_PRESS)
|
|
||||||
{
|
|
||||||
glm_quatv(p, -ANGLE, (vec3){1,0,0});
|
|
||||||
goto end;
|
|
||||||
}
|
|
||||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_RIGHT) == GLFW_PRESS)
|
|
||||||
{
|
|
||||||
glm_quatv(p, ANGLE, (vec3){0,1,0});
|
|
||||||
goto end;
|
|
||||||
}
|
|
||||||
if (glfwGetKey((GLFWwindow *)window, GLFW_KEY_LEFT) == GLFW_PRESS)
|
|
||||||
{
|
|
||||||
|
|
||||||
glm_quatv(p, -ANGLE, (vec3){0,1,0});
|
|
||||||
goto end;
|
|
||||||
}
|
|
||||||
|
|
||||||
end:
|
end:
|
||||||
/*
|
glm_quat_mul(p, q, q);
|
||||||
// LOG INFO
|
glm_quat_rotatev(p, axis[0], axis[0]);
|
||||||
if (0)
|
glm_quat_rotatev(p, axis[1], axis[1]);
|
||||||
{
|
glm_quat_rotatev(p, axis[2], axis[2]);
|
||||||
printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]);
|
glm_quat_normalize(q);
|
||||||
printf("\n");
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
__input_update_q(p);
|
|
||||||
return q;
|
return q;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -8,7 +7,7 @@
|
|||||||
5 bytes with KLEIN
|
5 bytes with KLEIN
|
||||||
1 byte empty for scaling
|
1 byte empty for scaling
|
||||||
1 byte with the dimention of the surface
|
1 byte with the dimention of the surface
|
||||||
8 bytes interprated as an int with the number of vertex
|
8 bytes interprated as a long with the number of vertex
|
||||||
n bytes with the vertex data of the surface
|
n bytes with the vertex data of the surface
|
||||||
n bytes with the normal data of the surface
|
n bytes with the normal data of the surface
|
||||||
|
|
||||||
|
|||||||
@@ -22,13 +22,7 @@ void rot_matrix_load(id_t shader, quat_t q)
|
|||||||
load_mat4_to_shader(shader, "rot", (mat4_t)m);
|
load_mat4_to_shader(shader, "rot", (mat4_t)m);
|
||||||
}
|
}
|
||||||
|
|
||||||
void color_load(id_t shader, unsigned char color[4])
|
void color_load(id_t shader, float res[4])
|
||||||
{
|
{
|
||||||
float res[4];
|
|
||||||
|
|
||||||
res[0] = (float)color[0] / 0xff;
|
|
||||||
res[1] = (float)color[1] / 0xff;
|
|
||||||
res[2] = (float)color[2] / 0xff;
|
|
||||||
res[3] = (float)color[3] / 0xff;
|
|
||||||
load_float4_to_shader(shader, "color", res);
|
load_float4_to_shader(shader, "color", res);
|
||||||
}
|
}
|
||||||
|
|||||||
74
src/main.c
74
src/main.c
@@ -7,6 +7,11 @@
|
|||||||
#define WIDTH 512
|
#define WIDTH 512
|
||||||
#define HEIGHT 512
|
#define HEIGHT 512
|
||||||
|
|
||||||
|
#include <glad.h>
|
||||||
|
|
||||||
|
float *generate_data_surface(unsigned int, unsigned char *);
|
||||||
|
float *generate_normals_surface(float *, unsigned char);
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef EMSCRIPTEN
|
||||||
#include <emscripten.h>
|
#include <emscripten.h>
|
||||||
#endif
|
#endif
|
||||||
@@ -15,29 +20,13 @@
|
|||||||
#define M_PI 3.14159
|
#define M_PI 3.14159
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL};
|
window_t window;
|
||||||
|
id_t shader, shader_plain;
|
||||||
|
|
||||||
const char *wname = "manigraph: manifold grapher";
|
const char *wname = "manigraph: manifold grapher";
|
||||||
const char *input_map =
|
|
||||||
"\n"
|
|
||||||
"DRAG AND DROP: Graph a klein file from the file system\n"
|
|
||||||
"LEFT-CLICK: Rotate surface on DRAG direction\n"
|
|
||||||
"SCROLL: Rotate surface on SCROLL direction\n"
|
|
||||||
"\n"
|
|
||||||
"W,S: Rotate sufrace on X axis\n"
|
|
||||||
"A,D: Rotate sufrace on Y axis\n"
|
|
||||||
"Q,E: Rotate sufrace on Z axis\n"
|
|
||||||
"LEFT-RIGHT: Rotate sufrace Horizontally\n"
|
|
||||||
"UP-DOWN: Rotate sufrace Vetrically\n"
|
|
||||||
"\n"
|
|
||||||
"Z: Rotate W axis to X axis\n"
|
|
||||||
"X: Rotate W axis to Y axis\n"
|
|
||||||
"C: Rotate W axis to Z axis\n"
|
|
||||||
"1-9: Rotate n axis to W axis\n"
|
|
||||||
"\n"
|
|
||||||
;
|
|
||||||
|
|
||||||
unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff};
|
extern volatile unsigned char animate_index;
|
||||||
|
extern struct gui gui;
|
||||||
|
|
||||||
void mlog(char *msg)
|
void mlog(char *msg)
|
||||||
{
|
{
|
||||||
@@ -46,11 +35,6 @@ void mlog(char *msg)
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
window_t window;
|
|
||||||
id_t shader, shader_plain;
|
|
||||||
|
|
||||||
extern volatile unsigned char animate_index;
|
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef EMSCRIPTEN
|
||||||
static inline
|
static inline
|
||||||
#endif
|
#endif
|
||||||
@@ -62,10 +46,16 @@ static inline
|
|||||||
|
|
||||||
q = poll_input(window);
|
q = poll_input(window);
|
||||||
|
|
||||||
|
gui.quat[0] = q[0];
|
||||||
|
gui.quat[1] = q[1];
|
||||||
|
gui.quat[2] = q[2];
|
||||||
|
gui.quat[3] = q[3];
|
||||||
|
|
||||||
|
|
||||||
rot_matrix_load(shader, q);
|
rot_matrix_load(shader, q);
|
||||||
rot_matrix_load(shader_plain, q);
|
rot_matrix_load(shader_plain, q);
|
||||||
color_load(shader, color);
|
color_load(shader, gui.picked_color);
|
||||||
color_load(shader_plain, color);
|
color_load(shader_plain, gui.picked_color);
|
||||||
|
|
||||||
{
|
{
|
||||||
static float angle = 0;
|
static float angle = 0;
|
||||||
@@ -77,7 +67,7 @@ static inline
|
|||||||
|
|
||||||
load_float_to_shader(shader, "angle", angle);
|
load_float_to_shader(shader, "angle", angle);
|
||||||
load_float_to_shader(shader_plain, "angle", angle);
|
load_float_to_shader(shader_plain, "angle", angle);
|
||||||
set_projection_mesh(projection);
|
set_projection_mesh(gui.projection);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (animate_index)
|
if (animate_index)
|
||||||
@@ -92,16 +82,19 @@ static inline
|
|||||||
}
|
}
|
||||||
clean_context();
|
clean_context();
|
||||||
|
|
||||||
if (!projection.mesh)
|
|
||||||
return;
|
|
||||||
|
|
||||||
draw_mesh(shader, projection.mesh);
|
if (gui.projection.mesh)
|
||||||
draw_mesh_lines(shader_plain, projection.mesh);
|
{
|
||||||
|
draw_mesh(shader, gui.projection.mesh);
|
||||||
|
draw_mesh_lines(shader_plain, gui.projection.mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
draw_gui();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
|
|
||||||
mlog("[VENTANA] Inicializando...\n");
|
mlog("[VENTANA] Inicializando...\n");
|
||||||
{
|
{
|
||||||
if (!(window = init_window(WIDTH, HEIGHT, wname)))
|
if (!(window = init_window(WIDTH, HEIGHT, wname)))
|
||||||
@@ -147,11 +140,12 @@ int main(void)
|
|||||||
fix_matrix_load(shader_plain, (float)WIDTH / HEIGHT);
|
fix_matrix_load(shader_plain, (float)WIDTH / HEIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
mlog("[INPUTS] Imprimiendo...\n");
|
mlog("[GUI] Inicializando...\n");
|
||||||
printf(input_map);
|
{
|
||||||
|
init_gui(window);
|
||||||
|
}
|
||||||
|
|
||||||
mlog("[MAIN LOOP] Inicializando...\n");
|
mlog("[MAIN LOOP] Inicializando...\n");
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef EMSCRIPTEN
|
||||||
emscripten_set_main_loop(&main_loop, 60, 1);
|
emscripten_set_main_loop(&main_loop, 60, 1);
|
||||||
return 0;
|
return 0;
|
||||||
@@ -162,7 +156,7 @@ int main(void)
|
|||||||
mlog("[MAIN LOOP] Terminando...\n");
|
mlog("[MAIN LOOP] Terminando...\n");
|
||||||
|
|
||||||
mlog("[MESH] Destruyendo...\n");
|
mlog("[MESH] Destruyendo...\n");
|
||||||
destroy_mesh(projection.mesh);
|
destroy_mesh(gui.projection.mesh);
|
||||||
mlog("[SHADER] Destruyendo...\n");
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
destroy_shader(shader_plain);
|
destroy_shader(shader_plain);
|
||||||
mlog("[SHADER] Destruyendo...\n");
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
@@ -172,12 +166,12 @@ int main(void)
|
|||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
error_context:
|
error_context:
|
||||||
mlog("[SHADER] Destruyendo...\n");
|
|
||||||
destroy_shader(shader_plain);
|
|
||||||
error_shader_plain:
|
|
||||||
mlog("[SHADER] Destruyendo...\n");
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
destroy_shader(shader);
|
destroy_shader(shader);
|
||||||
error_shader:
|
error_shader:
|
||||||
|
mlog("[SHADER] Destruyendo...\n");
|
||||||
|
destroy_shader(shader_plain);
|
||||||
|
error_shader_plain:
|
||||||
mlog("[WINDOW] Destruyendo...\n");
|
mlog("[WINDOW] Destruyendo...\n");
|
||||||
close_window(window);
|
close_window(window);
|
||||||
error_window:
|
error_window:
|
||||||
|
|||||||
23
src/main.h
23
src/main.h
@@ -4,7 +4,6 @@
|
|||||||
error of the shaders.
|
error of the shaders.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdint.h>
|
|
||||||
#define DEBUG
|
#define DEBUG
|
||||||
#define GLFW_INCLUDE_NONE
|
#define GLFW_INCLUDE_NONE
|
||||||
|
|
||||||
@@ -24,12 +23,19 @@ typedef float *mat4_t;
|
|||||||
w: the coordanate of the w axis.
|
w: the coordanate of the w axis.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
struct projection
|
struct gui
|
||||||
{
|
{
|
||||||
mesh_t mesh;
|
float quat[4];
|
||||||
unsigned char m, x, y, z, w;
|
float picked_color[4];
|
||||||
|
char file_name[0xff];
|
||||||
|
struct projection
|
||||||
|
{
|
||||||
|
mesh_t mesh;
|
||||||
|
unsigned char m, x, y, z, w;
|
||||||
|
} projection;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
this structure has all the information to generate
|
this structure has all the information to generate
|
||||||
a mesh, where:
|
a mesh, where:
|
||||||
@@ -42,8 +48,8 @@ struct projection
|
|||||||
struct surface
|
struct surface
|
||||||
{
|
{
|
||||||
float *data, *norm;
|
float *data, *norm;
|
||||||
uint64_t vertex;
|
unsigned long vertex;
|
||||||
uint8_t dim;
|
unsigned char dim;
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -165,7 +171,7 @@ void rot_matrix_load(id_t shader, quat_t q);
|
|||||||
/*
|
/*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void color_load(id_t shader, unsigned char color[4]);
|
void color_load(id_t shader, float* color);
|
||||||
|
|
||||||
id_t config_texture(unsigned short type);
|
id_t config_texture(unsigned short type);
|
||||||
|
|
||||||
@@ -181,3 +187,6 @@ void destroy_texture(id_t texture);
|
|||||||
id_t create_palette_texture(const unsigned char colors[][4], unsigned char n);
|
id_t create_palette_texture(const unsigned char colors[][4], unsigned char n);
|
||||||
|
|
||||||
quat_t poll_input(window_t window);
|
quat_t poll_input(window_t window);
|
||||||
|
|
||||||
|
void draw_gui( void );
|
||||||
|
void init_gui( window_t window );
|
||||||
|
|||||||
@@ -106,12 +106,12 @@ void draw_mesh_lines(id_t shader, mesh_t p)
|
|||||||
{
|
{
|
||||||
struct obj *obj = p;
|
struct obj *obj = p;
|
||||||
|
|
||||||
glLineWidth(4);
|
|
||||||
glUseProgram(shader);
|
glUseProgram(shader);
|
||||||
glBindVertexArray(obj->vao);
|
glBindVertexArray(obj->vao);
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef EMSCRIPTEN
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||||
glDrawArrays(GL_TRIANGLES, 0, obj->vertex);
|
glDrawArrays(GL_TRIANGLES, 0, obj->vertex);
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
#else
|
#else
|
||||||
glDrawArrays(GL_LINES, 0, obj->vertex);
|
glDrawArrays(GL_LINES, 0, obj->vertex);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
13
src/window.c
13
src/window.c
@@ -4,7 +4,6 @@
|
|||||||
#include <time.h>
|
#include <time.h>
|
||||||
|
|
||||||
void __window_callback_input(GLFWwindow *, int, int);
|
void __window_callback_input(GLFWwindow *, int, int);
|
||||||
void __cursor_callback_input(GLFWwindow *, double, double);
|
|
||||||
void __mouse_callback_input(GLFWwindow *, int, int, int);
|
void __mouse_callback_input(GLFWwindow *, int, int, int);
|
||||||
void __scroll_callback_input(GLFWwindow *, double, double);
|
void __scroll_callback_input(GLFWwindow *, double, double);
|
||||||
void __key_callback_input(GLFWwindow *, int, int, int, int);
|
void __key_callback_input(GLFWwindow *, int, int, int, int);
|
||||||
@@ -35,12 +34,8 @@ static void __limit_fps_window(int max_fps)
|
|||||||
struct timespec sleep_time;
|
struct timespec sleep_time;
|
||||||
sleep_time.tv_sec = 0;
|
sleep_time.tv_sec = 0;
|
||||||
sleep_time.tv_nsec = (long)((frame_time - elapsed_time) * 1e9);
|
sleep_time.tv_nsec = (long)((frame_time - elapsed_time) * 1e9);
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
usleep(sleep_time.tv_nsec/1000);
|
|
||||||
#else
|
|
||||||
nanosleep(&sleep_time, NULL);
|
nanosleep(&sleep_time, NULL);
|
||||||
#endif
|
|
||||||
current_time = glfwGetTime();
|
current_time = glfwGetTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,7 +65,6 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
|
|||||||
glfwMakeContextCurrent((GLFWwindow *)(window));
|
glfwMakeContextCurrent((GLFWwindow *)(window));
|
||||||
|
|
||||||
glfwSetWindowSizeCallback((GLFWwindow *)window, __window_callback_input);
|
glfwSetWindowSizeCallback((GLFWwindow *)window, __window_callback_input);
|
||||||
glfwSetCursorPosCallback((GLFWwindow *)window, __cursor_callback_input);
|
|
||||||
glfwSetMouseButtonCallback((GLFWwindow *)window, __mouse_callback_input);
|
glfwSetMouseButtonCallback((GLFWwindow *)window, __mouse_callback_input);
|
||||||
glfwSetScrollCallback((GLFWwindow *)window, __scroll_callback_input);
|
glfwSetScrollCallback((GLFWwindow *)window, __scroll_callback_input);
|
||||||
glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input);
|
glfwSetKeyCallback((GLFWwindow *)window, __key_callback_input);
|
||||||
@@ -81,8 +75,13 @@ window_t init_window(unsigned int width, unsigned int height, const char *title)
|
|||||||
|
|
||||||
void use_window(window_t window) { glfwMakeContextCurrent((void *)window); }
|
void use_window(window_t window) { glfwMakeContextCurrent((void *)window); }
|
||||||
|
|
||||||
|
extern int window_width, window_height;
|
||||||
|
|
||||||
int is_open_window(window_t window)
|
int is_open_window(window_t window)
|
||||||
{
|
{
|
||||||
|
/* Restore window proportions if Nuklear breaks it */
|
||||||
|
__window_callback_input((GLFWwindow *)window, window_width, window_height);
|
||||||
|
|
||||||
glfwSwapBuffers((void *)window);
|
glfwSwapBuffers((void *)window);
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user