7 Commits

Author SHA1 Message Date
alan
7d3f8f71b2 habemos botella de klein 2024-10-18 15:01:38 -06:00
PedroEdiaz
5f392792c5 Fix: trous, the good one 2024-10-18 10:35:42 -06:00
PedroEdiaz
a131ff6da1 Fix: Torus 2024-10-18 10:27:38 -06:00
alan
27d43e6bca funciones renombradas 2024-10-18 09:44:38 -06:00
alan
994bd3987c Toro agregado 2024-10-18 09:30:11 -06:00
PedroEdiaz
af2c2afa1d Fix alan 2024-10-17 20:14:50 -06:00
alan
7333f3933c Grafica algo pero no la banda 2024-10-17 19:37:00 -06:00
6 changed files with 99 additions and 12 deletions

View File

@@ -1,6 +1,7 @@
BIN = manigraph BIN = manigraph
OBJ = \ OBJ = \
src/surface.o \
src/context.o \ src/context.o \
src/texture.o \ src/texture.o \
src/window.o \ src/window.o \
@@ -8,7 +9,6 @@ OBJ = \
src/shader.o \ src/shader.o \
src/input.o \ src/input.o \
src/mesh.o \ src/mesh.o \
src/alan.o \
src/main.o src/main.o
CFLAGS = \ CFLAGS = \
@@ -35,14 +35,16 @@ windows: $(OBJ) glfw.dll
glfw.dll: glfw.dll:
$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32 $(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
src/main.o: src/data/shaders.h src/data/cube.h src/data/axis.h
# LINUX # LINUX
linux-x11: $(OBJ) linux-x11: $(OBJ)
$(MAKE) BKN=_GLFW_X11 libglfw.so $(MAKE) BKN=_GLFW_X11 libglfw.so
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
linux-wayland: $(OBJ) linux-wayland: $(OBJ)
$(MAKE) BKN=_GLFW_WAYLAND libglfw.so $(MAKE) BKN=_GLFW_WAYLAND libglfw.so
$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw $(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
run-linux: run-linux:
LD_LIBRARY_PATH=. ./$(BIN) LD_LIBRARY_PATH=. ./$(BIN)

View File

@@ -20,7 +20,7 @@ const float Z = 0.05;
#define G X, Y,-Z, #define G X, Y,-Z,
#define H X, Y, Z, #define H X, Y, Z,
narray_float_t d_axis = float d_axis[] =
{ {
3*3*2*6, 3*3*2*6,

View File

@@ -1,8 +1,9 @@
#include "main.h" #include "main.h"
#include "data/cube.h"
#include "data/axis.h" #include "data/axis.h"
#include "data/shaders.h" #include "data/shaders.h"
#include <stdlib.h>
#include <GL/glew.h> #include <GL/glew.h>
#include <stdlib.h>
#define WIDTH 512 #define WIDTH 512
#define HEIGHT 512 #define HEIGHT 512
@@ -17,9 +18,11 @@ unsigned char palette[] =
}; };
const char * wname = "manigraph: manifold grapher"; const char * wname = "manigraph: manifold grapher";
float * generate_surface();
int main( void ) int main( void )
{ {
float * points;
id_t shader, texture; id_t shader, texture;
mesh_t m_cube, m_axis; mesh_t m_cube, m_axis;
window_t window; window_t window;
@@ -32,6 +35,8 @@ int main( void )
glewInit(); glewInit();
points = generate_surface(16);
if( !( shader = create_shader() ) ) if( !( shader = create_shader() ) )
goto error_shader; goto error_shader;
@@ -41,9 +46,11 @@ int main( void )
load_fix_matrix( shader, (float)WIDTH/HEIGHT ); load_fix_matrix( shader, (float)WIDTH/HEIGHT );
if( !( m_cube = create_mesh( d_cube ) ) ) if( !( m_cube = create_mesh( points ) ) )
goto error_mesh_cube; goto error_mesh_cube;
free(points);
if( !( m_axis = create_mesh( d_axis ) ) ) if( !( m_axis = create_mesh( d_axis ) ) )
goto error_mesh_axis; goto error_mesh_axis;
@@ -66,8 +73,10 @@ int main( void )
load_mdl_matrix( shader, 2, 2 ); load_mdl_matrix( shader, 2, 2 );
draw_mesh( m_axis ); draw_mesh( m_axis );
#endif #endif
load_mdl_matrix( shader, 0, 3 ); load_mdl_matrix( shader, 0, 3 );
draw_mesh( m_cube ); draw_mesh( m_cube );
} }
destroy_texture( texture ); destroy_texture( texture );

View File

@@ -23,7 +23,7 @@ int is_open_window(window_t window);
void close_window(window_t window); void close_window(window_t window);
mesh_t create_mesh(narray_float_t mesh); mesh_t create_mesh( float * mesh);
void destroy_mesh(mesh_t p); void destroy_mesh(mesh_t p);

View File

@@ -7,7 +7,7 @@ struct obj
unsigned int vertex, vao, vbo; unsigned int vertex, vao, vbo;
}; };
mesh_t create_mesh( narray_float_t mesh ) mesh_t create_mesh( float * mesh )
{ {
struct obj * p; struct obj * p;
@@ -20,10 +20,10 @@ mesh_t create_mesh( narray_float_t mesh )
glBindVertexArray( p->vao ); glBindVertexArray( p->vao );
glBindBuffer( GL_ARRAY_BUFFER, p->vbo ); glBindBuffer( GL_ARRAY_BUFFER, p->vbo );
glBufferData( GL_ARRAY_BUFFER, (p->vertex*3)*sizeof(int), mesh+1, glBufferData( GL_ARRAY_BUFFER, (p->vertex*3)*sizeof(float), mesh+1,
GL_STATIC_DRAW ); GL_STATIC_DRAW );
glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(int), NULL ); glVertexAttribPointer( 0,3,GL_FLOAT, 0, 3*sizeof(float), NULL );
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
return p; return p;

76
src/surface.c Normal file
View File

@@ -0,0 +1,76 @@
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
typedef void(*function_t)(float*,int, int, int);
void mobius(float *d_surface, int i, int j, int grid_size)
{
const float width = 0.5;
float u = (2*M_PI) * ((float)i/grid_size );
float v = (2*width) * ((float)j/grid_size ) - width;
d_surface[0] = cos(u) + v * cos(u / 2) * cos(u);
d_surface[1] = sin(u) + v * cos(u / 2) * sin(u);
d_surface[2] = v * sin(u / 2);
}
void toro(float *d_surface, int i, int j, int grid_size)
{
float u = (2*M_PI) * ((float)i/grid_size );
float v = (2*M_PI) * ((float)j/grid_size );
d_surface[0] = (1 + 0.5*cos(v))*cos(u);
d_surface[1] = (1 + 0.5*cos(v))*sin(u);
d_surface[2] = 0.5*sin(v);
}
void klein(float *d_surface, int i, int j, int grid_size)
{
float u = (2*M_PI) * ((float)i/grid_size );
float v = (2*M_PI) * ((float)j/grid_size );
d_surface[0] = (0.5*cos(v) + 0.5) * cos(u);
d_surface[1] = (0.5*cos(v) + 0.5) * sin(u);
d_surface[2] = sin(v) * cos(u/2);
//d_surface[2] = sin(v)*sin(u/2);
}
float * generate_surface(int grid_size)
{
long size = grid_size*grid_size*2*3*3;
function_t f = klein;
float * d_surface;
int k=0;
d_surface = malloc((size+1)*sizeof(float));
d_surface[0] = size;
for (int i = 0; i < grid_size; i++)
{
for (int j = 0; j < grid_size; j++)
{
// Triángulo 1
f(&d_surface[k + 1], i, j, grid_size);
k+=3;
f(&d_surface[k + 1], i + 1, j, grid_size);
k+=3;
f(&d_surface[k + 1], i + 1, j + 1, grid_size);
k+=3;
// Triángulo 2
f(&d_surface[k + 1], i, j, grid_size);
k+=3;
f(&d_surface[k + 1], i, j + 1, grid_size);
k+=3;
f(&d_surface[k + 1], i + 1, j + 1, grid_size);
k+=3;
}
}
return d_surface;
}