#include "main.h" #include void set_clean_color_context( unsigned char r, unsigned char g, unsigned char b ) { glEnable( GL_DEPTH_TEST ); glEnable( GL_CULL_FACE ); glCullFace( GL_BACK ); glClearColor( (float)r/0xff, (float)g/0xff, (float)b/0xff, 1.0 ); } void clean_context( void ) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); }