const char * vs = "#version 330 core\n" "layout (location = 0) in vec3 aPos;" "uniform mat4 cam;" "uniform mat4 pry;" "uniform mat4 rotx;" "uniform mat4 roty;" "uniform mat4 rotz;" "void main()" "{" " gl_Position = pry * cam * rotx * roty * rotz * vec4( aPos, 1.0 );\n" "}"; const char * fs = "#version 330 core\n" "out vec4 FragColor;" "void main()" "{" " FragColor = vec4( 1.0, 0.5, 0.2, 1.0 );" "}";