269 lines
6.0 KiB
C
269 lines
6.0 KiB
C
#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#define CGLM_ALL_UNALIGNED
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#include <cglm/vec3.h>
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#include <cglm/vec4.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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void mobius(float *d_surface, int i, int j, int grid_size)
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{
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const float width = 0.5;
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float u = (2 * M_PI) * ((float)i / grid_size);
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float v = (2 * width) * ((float)j / grid_size) - width;
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d_surface[0] = cos(u) + v * cos(u / 2) * cos(u);
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d_surface[1] = sin(u) + v * cos(u / 2) * sin(u);
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d_surface[2] = v * sin(u / 2);
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}
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void torus(float *d_surface, int i, int j, int grid_size)
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{
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float u = (2 * M_PI) * ((float)i / grid_size);
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float v = (2 * M_PI) * ((float)j / grid_size);
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d_surface[0] = (1 + 0.5 * cos(v)) * cos(u);
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d_surface[1] = (1 + 0.5 * cos(v)) * sin(u);
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d_surface[2] = 0.5 * sin(v);
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}
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void klein(float *d_surface, int i, int j, int grid_size)
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{
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float u = (2 * M_PI) * ((float)i / grid_size);
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float v = (2 * M_PI) * ((float)j / grid_size);
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d_surface[0] = (0.5 * cos(v) + 0.5) * cos(u);
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d_surface[1] = (0.5 * cos(v) + 0.5) * sin(u);
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d_surface[2] = sin(v) * cos(u / 2);
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d_surface[3] = sin(v) * sin(u / 2);
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}
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typedef void (*function_t)(float *, int, int, int);
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float *generate_data_surface(int grid_size, unsigned char *m)
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{
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unsigned int i, j, k = 0;
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long size;
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function_t f;
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float *d_surface;
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f = klein;
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*m = 4;
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size = grid_size * grid_size * 6 * (*m);
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d_surface = malloc((size + 1) * sizeof(float));
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d_surface[0] = size;
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for (i = 0; i < grid_size; i++)
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{
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for (j = 0; j < grid_size; j++)
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{
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// triangle 1, Front
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f(&d_surface[k + 1], i, j, grid_size);
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k += *m;
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f(&d_surface[k + 1], i + 1, j, grid_size);
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k += *m;
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k += *m;
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// triangle 2, Back
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f(&d_surface[k + 1], i, j, grid_size);
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k += *m;
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f(&d_surface[k + 1], i, j + 1, grid_size);
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k += *m;
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f(&d_surface[k + 1], i + 1, j + 1, grid_size);
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k += *m;
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}
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}
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return d_surface;
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}
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/* pa' rearmar la funcion _calc_normal te entendi que creara las funciones de cglm artesanalmente, entonces ps eso hago xd */
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void subtract(const float *v1, const float *v2, float *result, unsigned char n)
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{
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for (unsigned char i = 0; i < n; i++) {
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result[i] = v1[i] - v2[i];
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}
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}
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float dot_product(const float *a, const float *b, unsigned char n)
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{
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float result = 0.0f;
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for (unsigned char i = 0; i < n; i++) {
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result += a[i] * b[i];
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}
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return result;
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}
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void escalar_product(float a, const float *v1, float *result, unsigned char n)
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{
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for (unsigned char i = 0; i < n; i++) {
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result[i] = a * v1[i];
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}
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}
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void norm(const float *v1, float *result, unsigned char n)
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{
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float lenght = sqrtf(dot_product(v1, v1, n));
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float inv_lenght = 1.0f / lenght;
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escalar_product(inv_lenght, v1, result, n);
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}
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static void __calculate_normal(
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float *p1, float *p2, float *p3, float *normal, unsigned char n)
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{
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unsigned char i;
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float alpha;
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float *v1, *v2, *v3;
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float *u1, *u2, *u3;
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v1=malloc(n*sizeof(float));
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v2=malloc(n*sizeof(float));
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v3=malloc(n*sizeof(float));
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u1=malloc(n*sizeof(float));
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u2=malloc(n*sizeof(float));
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u3=malloc(n*sizeof(float));
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switch (n)
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{
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case 3:
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glm_vec3_sub(p2, p1, v1);
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glm_vec3_sub(p3, p1, v2);
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glm_vec3_cross(v1, v2, normal);
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glm_vec3_normalize(normal);
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return;
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/*
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In Grant-Shmidth we need 3 linearly independian vector that forms a
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basis, so we can have a ortonormal version of that basis, since, we
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must have v1 = p3 - p1 v2 = p2 - p1 Then v3 = p1, will most certantly
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be linerly independiant to v1 and v2.
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*/
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default:
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for( i=0; i<n; ++i )
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{
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v1[i]=p2[i]-p1[i]; //cglm_vec4_sub( p2, p1, v1 );
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v2[i]=p3[i]-p1[i]; //cglm_vec4_sub( p3, p1, v2 );
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v3[i]=p1[i]; //cglm_vec4_copy( p1, v3 );
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}
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for( i=0; i<n; ++i )
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u1[i]=v1[i]; //cglm_vec4_copy( v1, u1 );
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{
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vec4 proj;
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alpha = glm_vec4_dot(v2, u1) / glm_vec4_dot(u1, u1);
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glm_vec4_scale(u1, alpha, proj);
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glm_vec4_sub(v2, proj, u2);
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}
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{
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vec4 proj1, proj2;
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alpha = glm_vec4_dot(v3, u1) / glm_vec4_dot(u1, u1);
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glm_vec4_scale(u1, alpha, proj1);
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alpha = glm_vec4_dot(v3, u2) / glm_vec4_dot(u2, u2);
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glm_vec4_scale(u2, alpha, proj2);
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glm_vec4_sub(v3, proj1, u3);
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glm_vec4_sub(u3, proj2, u3);
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}
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glm_vec4_copy(u3, normal);
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glm_vec4_normalize(normal);
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free(v1);
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free(v2);
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free(v3);
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free(u1);
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free(u2);
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free(u3);
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return;
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#if 0
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default:
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u = malloc((n - 1) * sizeof(float *));
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for (unsigned char i = 0; i < n - 1; i++)
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{
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u[i] = malloc(n * sizeof(float));
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}
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for (unsigned char i = 0; i < n - 1; i++)
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{
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float *vi = malloc(n * sizeof(float));
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for (unsigned char j = 0; j < n; j++)
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{
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vi[j] = p2[j] - p1[j];
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}
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for (unsigned char j = 0; j < i; j++)
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{
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float dot_vu = 0.0f, dot_uu = 0.0f;
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for (unsigned char k = 0; k < n; k++)
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{
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dot_vu += vi[k] * u[j][k];
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dot_uu += u[j][k] * u[j][k];
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}
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for (unsigned char k = 0; k < n; k++)
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{
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vi[k] -= (dot_vu / dot_uu) * u[j][k];
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}
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}
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memcpy(u[i], vi, n * sizeof(float));
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free(vi);
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}
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memcpy(normal, u[n - 2], n * sizeof(float));
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float norm = 0.0f;
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for (unsigned char i = 0; i < n; i++)
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{
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norm += normal[i] * normal[i];
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}
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norm = sqrtf(norm);
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for (unsigned char i = 0; i < n; i++)
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{
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normal[i] /= norm;
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}
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for (unsigned char i = 0; i < n - 1; i++)
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{
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free(u[i]);
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}
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free(u);
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return;
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#endif
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}
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}
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float *generate_normals_surface(float *d, unsigned char m)
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{
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float *n;
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n = malloc((*d + 1) * sizeof(float));
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*n = *d;
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float * norm_vec;
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norm_vec=malloc(m*sizeof(float));
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for (int i = 0; i < *d; i += 3 * m)
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{
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__calculate_normal(
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(d + 1) + i, (d + 1) + i + m, (d + 1) + i + 2 * m, norm_vec, m);
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glm_vec3_copy(norm_vec, (n + 1) + i);
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glm_vec3_copy(norm_vec, (n + 1) + i + m);
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glm_vec3_copy(norm_vec, (n + 1) + i + 2 * m);
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}
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free(norm_vec);
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return n;
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}
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