14 lines
362 B
C
14 lines
362 B
C
#include "main.h"
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#include <GL/glew.h>
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void set_clean_color_context(unsigned char r, unsigned char g, unsigned char b)
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{
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glEnable(GL_DEPTH_TEST);
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glClearColor((float)r / 0xff, (float)g / 0xff, (float)b / 0xff, 1.0);
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}
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int init_context(void) { return glewInit() == GLEW_OK; }
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void clean_context(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
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