183 lines
3.6 KiB
C
183 lines
3.6 KiB
C
#include "main.h"
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#include <GLFW/glfw3.h>
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#include <cglm/quat.h>
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#include <stdio.h>
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#define ANGLE ((float)0x01 / 0xff * 2 * GLM_PI)
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unsigned char selected_axis = 0;
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int window_width;
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int window_height;
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unsigned char animate_index=0;
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versor q = GLM_QUAT_IDENTITY_INIT;
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vec3 axis[3] = {
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{1, 0, 0},
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{0, 1, 0},
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{0, 0, 1},
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};
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extern struct projection projection;
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void __key_callback_input(
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GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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if (action != GLFW_PRESS)
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return;
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if (GLFW_KEY_0 < key && key <= GLFW_KEY_9)
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{
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unsigned char selected_coord;
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selected_coord = key - GLFW_KEY_0 - 1;
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if (selected_coord >= projection.m)
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return;
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if (selected_coord == projection.x)
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return;
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if (selected_coord == projection.y)
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return;
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if (selected_coord == projection.z)
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return;
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selected_coord = projection.w;
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}
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if (projection.w >= projection.m)
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return;
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switch (key)
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{
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unsigned char tmp;
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case GLFW_KEY_I:
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tmp = projection.w;
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projection.w = projection.x;
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projection.x = tmp;
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animate_index=1;
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break;
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case GLFW_KEY_O:
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tmp = projection.w;
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projection.w = projection.y;
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projection.y = tmp;
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animate_index=2;
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break;
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case GLFW_KEY_P:
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tmp = projection.w;
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projection.w = projection.z;
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projection.z = tmp;
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animate_index=3;
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break;
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}
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return;
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}
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void __window_callback_input(GLFWwindow *window, int w, int h)
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{
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int m;
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m = (w < h) ? w : h;
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window_width = w;
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window_height = h;
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glViewport((w - m) / 2, (h - m) / 2, m, m);
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}
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void __mouse_callback_input(
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GLFWwindow *window, int button, int action, int mods)
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{
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unsigned char green_value;
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double xpos, ypos;
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if (button != GLFW_MOUSE_BUTTON_LEFT || action != GLFW_PRESS)
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return;
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glfwGetCursorPos(window, &xpos, &ypos);
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glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN,
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GL_UNSIGNED_BYTE, &green_value);
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switch (green_value)
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{
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case 0xD3:
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case 0xD4:
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case 0xD5:
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selected_axis = green_value - 0xD3;
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}
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}
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void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
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{
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versor p = GLM_QUAT_IDENTITY_INIT;
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versor r = GLM_QUAT_IDENTITY_INIT;
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//glm_quatv(p, yoffset * ANGLE, axis[selected_axis]);
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glm_quatv(p, yoffset * ANGLE * 2, (vec3){-1,0,0});
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glm_quatv(r, xoffset * ANGLE * 2, (vec3){0,1,0});
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glm_quat_mul(p, q, q);
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glm_quat_mul(r, q, q);
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glm_quat_rotatev(p, axis[0], axis[0]);
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glm_quat_rotatev(p, axis[1], axis[1]);
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glm_quat_rotatev(p, axis[2], axis[2]);
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glm_quat_rotatev(r, axis[0], axis[0]);
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glm_quat_rotatev(r, axis[1], axis[1]);
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glm_quat_rotatev(r, axis[2], axis[2]);
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}
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quat_t poll_input(window_t window)
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{
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versor p = GLM_QUAT_IDENTITY_INIT;
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if (glfwGetKey((GLFWwindow *)window, 'Q') == GLFW_PRESS)
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{
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glm_quatv(p, ANGLE, axis[0]);
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goto end;
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}
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if (glfwGetKey((GLFWwindow *)window, 'W') == GLFW_PRESS)
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{
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glm_quatv(p, -ANGLE, axis[0]);
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goto end;
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}
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if (glfwGetKey((GLFWwindow *)window, 'A') == GLFW_PRESS)
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{
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glm_quatv(p, ANGLE, axis[1]);
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goto end;
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}
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if (glfwGetKey((GLFWwindow *)window, 'S') == GLFW_PRESS)
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{
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glm_quatv(p, -ANGLE, axis[1]);
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goto end;
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}
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if (glfwGetKey((GLFWwindow *)window, 'Z') == GLFW_PRESS)
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{
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glm_quatv(p, ANGLE, axis[2]);
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goto end;
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}
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if (glfwGetKey((GLFWwindow *)window, 'X') == GLFW_PRESS)
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{
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glm_quatv(p, -ANGLE, axis[2]);
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goto end;
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}
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end:
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glm_quat_mul(p, q, q);
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glm_quat_rotatev(p, axis[0], axis[0]);
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glm_quat_rotatev(p, axis[1], axis[1]);
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glm_quat_rotatev(p, axis[2], axis[2]);
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glm_quat_normalize(q);
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// LOG INFO
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if(0)
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{
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printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]);
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printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y, projection.z, projection.w );
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printf("\n");
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}
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return q;
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}
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