Files
manigraph/src/input.c
2024-11-29 23:44:11 -06:00

183 lines
3.6 KiB
C

#include "main.h"
#include <GLFW/glfw3.h>
#include <cglm/quat.h>
#include <stdio.h>
#define ANGLE ((float)0x01 / 0xff * 2 * GLM_PI)
unsigned char selected_axis = 0;
int window_width;
int window_height;
unsigned char animate_index=0;
versor q = GLM_QUAT_IDENTITY_INIT;
vec3 axis[3] = {
{1, 0, 0},
{0, 1, 0},
{0, 0, 1},
};
extern struct projection projection;
void __key_callback_input(
GLFWwindow *window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;
if (GLFW_KEY_0 < key && key <= GLFW_KEY_9)
{
unsigned char selected_coord;
selected_coord = key - GLFW_KEY_0 - 1;
if (selected_coord >= projection.m)
return;
if (selected_coord == projection.x)
return;
if (selected_coord == projection.y)
return;
if (selected_coord == projection.z)
return;
selected_coord = projection.w;
}
if (projection.w >= projection.m)
return;
switch (key)
{
unsigned char tmp;
case GLFW_KEY_I:
tmp = projection.w;
projection.w = projection.x;
projection.x = tmp;
animate_index=1;
break;
case GLFW_KEY_O:
tmp = projection.w;
projection.w = projection.y;
projection.y = tmp;
animate_index=2;
break;
case GLFW_KEY_P:
tmp = projection.w;
projection.w = projection.z;
projection.z = tmp;
animate_index=3;
break;
}
return;
}
void __window_callback_input(GLFWwindow *window, int w, int h)
{
int m;
m = (w < h) ? w : h;
window_width = w;
window_height = h;
glViewport((w - m) / 2, (h - m) / 2, m, m);
}
void __mouse_callback_input(
GLFWwindow *window, int button, int action, int mods)
{
unsigned char green_value;
double xpos, ypos;
if (button != GLFW_MOUSE_BUTTON_LEFT || action != GLFW_PRESS)
return;
glfwGetCursorPos(window, &xpos, &ypos);
glReadPixels((int)xpos, (int)(window_height - ypos), 1, 1, GL_GREEN,
GL_UNSIGNED_BYTE, &green_value);
switch (green_value)
{
case 0xD3:
case 0xD4:
case 0xD5:
selected_axis = green_value - 0xD3;
}
}
void __scroll_callback_input(GLFWwindow *window, double xoffset, double yoffset)
{
versor p = GLM_QUAT_IDENTITY_INIT;
versor r = GLM_QUAT_IDENTITY_INIT;
//glm_quatv(p, yoffset * ANGLE, axis[selected_axis]);
glm_quatv(p, yoffset * ANGLE * 2, (vec3){-1,0,0});
glm_quatv(r, xoffset * ANGLE * 2, (vec3){0,1,0});
glm_quat_mul(p, q, q);
glm_quat_mul(r, q, q);
glm_quat_rotatev(p, axis[0], axis[0]);
glm_quat_rotatev(p, axis[1], axis[1]);
glm_quat_rotatev(p, axis[2], axis[2]);
glm_quat_rotatev(r, axis[0], axis[0]);
glm_quat_rotatev(r, axis[1], axis[1]);
glm_quat_rotatev(r, axis[2], axis[2]);
}
quat_t poll_input(window_t window)
{
versor p = GLM_QUAT_IDENTITY_INIT;
if (glfwGetKey((GLFWwindow *)window, 'Q') == GLFW_PRESS)
{
glm_quatv(p, ANGLE, axis[0]);
goto end;
}
if (glfwGetKey((GLFWwindow *)window, 'W') == GLFW_PRESS)
{
glm_quatv(p, -ANGLE, axis[0]);
goto end;
}
if (glfwGetKey((GLFWwindow *)window, 'A') == GLFW_PRESS)
{
glm_quatv(p, ANGLE, axis[1]);
goto end;
}
if (glfwGetKey((GLFWwindow *)window, 'S') == GLFW_PRESS)
{
glm_quatv(p, -ANGLE, axis[1]);
goto end;
}
if (glfwGetKey((GLFWwindow *)window, 'Z') == GLFW_PRESS)
{
glm_quatv(p, ANGLE, axis[2]);
goto end;
}
if (glfwGetKey((GLFWwindow *)window, 'X') == GLFW_PRESS)
{
glm_quatv(p, -ANGLE, axis[2]);
goto end;
}
end:
glm_quat_mul(p, q, q);
glm_quat_rotatev(p, axis[0], axis[0]);
glm_quat_rotatev(p, axis[1], axis[1]);
glm_quat_rotatev(p, axis[2], axis[2]);
glm_quat_normalize(q);
// LOG INFO
if(0)
{
printf("QUAT: %2.5f %2.5f %2.5f %2.5f\n", q[0], q[1], q[2], q[3]);
printf("PROY: %3d %3d %3d (%3d)\n", projection.x, projection.y, projection.z, projection.w );
printf("\n");
}
return q;
}