27 lines
591 B
C
27 lines
591 B
C
#include "main.h"
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#define inline
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#include <cglm/cglm.h>
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void load_fix_matrix( unsigned int shader, float ratio )
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{
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mat4 m;
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glm_lookat( (vec3){0,0,-5}, (vec3){0,0,0}, (vec3){0,1,0}, m );
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gload_mat4( shader, "cam", (float*)m );
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glm_perspective( 45.0, ratio, 3, 7, m );
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gload_mat4( shader, "pry", (float*)m );
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}
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void load_rot_matrix( unsigned int shader, char angle, unsigned char i )
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{
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mat4 m;
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char * name[] = {"rotx", "roty", "rotz"};
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vec3 axis = {0,0,0};
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axis[(int)i]=1;
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glm_rotate_make( m, (float)angle/0xff*GLM_PI, axis );
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gload_mat4( shader, name[(int)i], (float*)m );
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}
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