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manigraph/src/matrix.c
2024-09-04 22:35:31 +00:00

27 lines
591 B
C

#include "main.h"
#define inline
#include <cglm/cglm.h>
void load_fix_matrix( unsigned int shader, float ratio )
{
mat4 m;
glm_lookat( (vec3){0,0,-5}, (vec3){0,0,0}, (vec3){0,1,0}, m );
gload_mat4( shader, "cam", (float*)m );
glm_perspective( 45.0, ratio, 3, 7, m );
gload_mat4( shader, "pry", (float*)m );
}
void load_rot_matrix( unsigned int shader, char angle, unsigned char i )
{
mat4 m;
char * name[] = {"rotx", "roty", "rotz"};
vec3 axis = {0,0,0};
axis[(int)i]=1;
glm_rotate_make( m, (float)angle/0xff*GLM_PI, axis );
gload_mat4( shader, name[(int)i], (float*)m );
}