87 lines
1.6 KiB
C
87 lines
1.6 KiB
C
#include <GL/gl.h>
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#include "main.h"
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#include "data/cube.h"
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#include "data/axis.h"
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#include "data/shaders.h"
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#define WIDTH 512
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#define HEIGHT 512
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unsigned char palette[] =
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{
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16,
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0xEB,0xD3,0xF8,0xff,
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0xEB,0xD4,0xF8,0xff,
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0xEB,0xD5,0xF8,0xff,
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0x7A,0x1C,0xAC,0xff,
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};
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const char * wname = "manigraph: manifold grapher";
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int main( void )
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{
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id_t shader, texture;
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mesh_t m_cube, m_axis;
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window_t window;
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if( !( window = init_window( WIDTH, HEIGHT, wname ) ) )
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goto error_window;
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use_window( window );
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set_clean_color_context( 0x2E, 0x07, 0x3F );
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if( !( shader = create_shader() ) )
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goto error_shader;
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gload_program( shader, vs, VERTEX );
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gload_program( shader, fs, FRAGMENT );
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use_shader( shader );
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load_fix_matrix( shader, (float)WIDTH/HEIGHT );
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if( !( m_cube = create_mesh( d_cube ) ) )
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goto error_mesh_cube;
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if( !( m_axis = create_mesh( d_axis ) ) )
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goto error_mesh_axis;
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texture=create_palette_texture( palette );
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use_texture( texture );
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while( is_open_window( window ) )
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{
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quat_t q;
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q=poll_input( window );
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load_rot_matrix( shader, q );
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clean_context();
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load_mdl_matrix( shader, 0, 0 );
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draw_mesh( m_axis );
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load_mdl_matrix( shader, 1, 1 );
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draw_mesh( m_axis );
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load_mdl_matrix( shader, 2, 2 );
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draw_mesh( m_axis );
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load_mdl_matrix( shader, 0, 3 );
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draw_mesh( m_cube );
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}
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destroy_texture( texture );
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destroy_mesh( m_axis );
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destroy_mesh( m_cube );
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destroy_shader( shader );
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close_window( window );
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return 0;
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error_mesh_axis:
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destroy_mesh( m_cube );
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error_mesh_cube:
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destroy_shader( shader );
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error_shader:
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close_window( window );
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error_window:
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return 1;
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}
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