Better use of viewport

This commit is contained in:
PedroEdiaz
2024-11-28 18:52:53 -06:00
parent 6c7c22ce50
commit 590fa22658

View File

@@ -30,7 +30,7 @@ void load_fix_matrix(id_t shader, float ratio)
const int d = 7; const int d = 7;
glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m); glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m);
glm_perspective(CGLM_PI / 4, ratio, d - 3, d + 3, n); glm_perspective(CGLM_PI / 6, ratio, d - 3, d + 3, n);
glm_mat4_mul(n, m, m); glm_mat4_mul(n, m, m);
load_mat4_to_shader(shader, "fix", (mat4_t)m); load_mat4_to_shader(shader, "fix", (mat4_t)m);