Better use of viewport
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@@ -30,7 +30,7 @@ void load_fix_matrix(id_t shader, float ratio)
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const int d = 7;
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const int d = 7;
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glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m);
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glm_lookat((vec3){0, 0, -d}, (vec3){0, 0, 0}, (vec3){0, 1, 0}, m);
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glm_perspective(CGLM_PI / 4, ratio, d - 3, d + 3, n);
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glm_perspective(CGLM_PI / 6, ratio, d - 3, d + 3, n);
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glm_mat4_mul(n, m, m);
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glm_mat4_mul(n, m, m);
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load_mat4_to_shader(shader, "fix", (mat4_t)m);
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load_mat4_to_shader(shader, "fix", (mat4_t)m);
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