Fix #17, Add nuklear, Unified linux compilation
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -4,3 +4,6 @@
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[submodule "ext/glfw"]
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path = ext/glfw
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url = https://github.com/glfw/glfw
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[submodule "ext/nuklear"]
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path = ext/nuklear
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url = https://github.com/Immediate-Mode-UI/Nuklear
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17
Makefile
17
Makefile
@@ -14,7 +14,7 @@ OBJ = \
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CFLAGS = \
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-I./ext/cglm/include \
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-I./ext/glfw/include \
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-Wall -Wno-unused-function -std=c99 -D_GNU_SOURCE \
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-Wall -Wno-unused-function -std=c99 -D_POSIX_C_SOURCE \
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WAYLAND-LIB = \
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xdg-shell \
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@@ -31,8 +31,7 @@ help:
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@echo "Para compilar el proyecto a tu sistema operativo"
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@echo "porfavor usa uno de los siguientes comandos:"
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@echo " $(MAKE) windows"
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@echo " $(MAKE) linux-x11"
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@echo " $(MAKE) linux-wayland"
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@echo " $(MAKE) linux"
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@echo " $(MAKE) cocoa"
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@echo "Para limpiar los archivos compilados se puede usar"
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@echo " $(MAKE) clean"
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@@ -49,17 +48,13 @@ glfw.dll:
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$(CC) -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o $@ -lgdi32
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# LINUX
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linux-x11: $(OBJ)
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$(MAKE) BKN=_GLFW_X11 libglfw.so
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$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
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linux-wayland: $(OBJ)
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linux: $(OBJ)
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for i in $(WAYLAND-LIB); \
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do \
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wayland-scanner client-header ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol.h; \
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wayland-scanner private-code ext/glfw/deps/wayland/$$i.xml ext/glfw/deps/wayland/$$i-client-protocol-code.h; \
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done
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$(MAKE) BKN=_GLFW_WAYLAND libglfw.so
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$(MAKE) DFLAGS="-D_GLFW_WAYLAND -D_GLFW_X11" libglfw.so
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$(CC) -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw -lm
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run-linux:
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@@ -67,11 +62,11 @@ run-linux:
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# COCOA
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cocoa: $(OBJ)
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$(MAKE) BKN=_GLFW_COCOA libglfw.so
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$(MAKE) DFLAGS="-D_GLFW_COCOA" libglfw.so
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$(CC) -framework OpenGL -o $(BIN) $(OBJ) -L. -lGLEW -lGL -lglfw
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libglfw.so:
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$(CC) -fPIC -shared -D$(BKN) -D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@
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$(CC) -fPIC -shared $(DFLAGS)-D_GLFW_BUILD_DLL -Iext/glfw/deps/wayland ./ext/glfw/src/*.c -o $@
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clean:
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rm $(OBJ) $(BIN) ext/glfw/deps/wayland/*.h
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11
README.md
11
README.md
@@ -18,9 +18,8 @@ Para poder compilar el proyecto hace falta lo siguiente.
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- `glfw`: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
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- `cglm`: Highly Optimized 2D / 3D Graphics Math (glm) for C.
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### Linux
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Para compilar `glfw` en linux hacen falta las siguientes librerías según el caso. (no incluidas)
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- `x11`: libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
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- `wayland`: libwayland-dev libxkbcommon-dev wayland-protocols
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Para compilar `glfw` en linux hacen falta las siguientes librerías. (no incluidas)
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- libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel libwayland-dev libxkbcommon-dev wayland-protocols
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# Descargas
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- [git](https://git-scm.com/downloads/win)
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@@ -43,8 +42,7 @@ Los siguientes comandos sirven para compilar `manigraph` deacuerdo al sistema op
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```
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make windows
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make linux-x11
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make linux-wayland
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make linux
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make cocoa
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```
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@@ -62,8 +60,7 @@ cc -fPIC -shared -D_GLFW_WIN32 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o glfw.dll
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#### Linux
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```
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cc -fPIC -shared -D_GLFW_X11 -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so
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cc -fPIC -shared -D_GLFW_WAYLAND -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so
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cc -fPIC -shared -D_GLFW_X11 -D_GLFW_WAYLAND -D_GLFW_BUILD_DLL ./ext/glfw/src/*.c -o libglfw.so
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```
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#### Mac
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1
ext/nuklear
Submodule
1
ext/nuklear
Submodule
Submodule ext/nuklear added at 6566d9075d
@@ -25,7 +25,7 @@ void set_projection_mesh(struct projection projection)
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glVertexAttribPointer(3, 1, GL_FLOAT, 0, projection.m * sizeof(float),
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(float *)(projection.w * sizeof(float)));
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glBindBuffer(GL_ARRAY_BUFFER, p->n_vbo);
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glBindBuffer(GL_UNIFORM_BUFFER, p->n_vbo);
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glVertexAttribPointer(4, 1, GL_FLOAT, 0, projection.m * sizeof(float),
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(float *)(projection.x * sizeof(float)));
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glVertexAttribPointer(5, 1, GL_FLOAT, 0, projection.m * sizeof(float),
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@@ -63,8 +63,8 @@ mesh_t create_mesh(float *d, float *n, unsigned char m)
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if (n)
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{
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glGenBuffers(1, &p->n_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, p->n_vbo);
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glBufferData(GL_ARRAY_BUFFER, p->vertex * m * sizeof(float), n + 1,
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glBindBuffer(GL_UNIFORM_BUFFER, p->n_vbo);
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glBufferData(GL_UNIFORM_BUFFER, p->vertex * m * sizeof(float), n + 1,
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GL_STATIC_DRAW);
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}
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@@ -25,7 +25,7 @@ void destroy_texture(unsigned int texture)
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return glDeleteTextures(1, &texture);
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}
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id_t create_palette_texture(const unsigned char *colors, unsigned char n)
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id_t create_palette_texture(const unsigned char colors[][4], unsigned char n)
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{
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id_t texture = __config_texture(TYPE);
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glTexImage3D(
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