0.1 Graph cube
This commit is contained in:
32
src/data/cube.h
Normal file
32
src/data/cube.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#define A -1,-1,-1,0,
|
||||
#define B -1,-1, 1,0,
|
||||
#define C -1, 1,-1,0,
|
||||
#define D -1, 1, 1,0,
|
||||
#define E 1,-1,-1,0,
|
||||
#define F 1,-1, 1,0,
|
||||
#define G 1, 1,-1,0,
|
||||
#define H 1, 1, 1,0,
|
||||
|
||||
int cube[] =
|
||||
{
|
||||
4*3*2*6,
|
||||
|
||||
A C E
|
||||
C E G
|
||||
|
||||
E G F
|
||||
G F H
|
||||
|
||||
F H B
|
||||
H B D
|
||||
|
||||
B D A
|
||||
D A C
|
||||
|
||||
C D G
|
||||
D G H
|
||||
|
||||
A B E
|
||||
B E F
|
||||
|
||||
};
|
||||
23
src/data/shaders.h
Normal file
23
src/data/shaders.h
Normal file
@@ -0,0 +1,23 @@
|
||||
const char * vs =
|
||||
"#version 330 core\n"
|
||||
|
||||
"layout (location = 0) in vec3 aPos;"
|
||||
|
||||
"uniform mat4 cam;"
|
||||
"uniform mat4 pry;"
|
||||
"uniform mat4 rotx;"
|
||||
"uniform mat4 roty;"
|
||||
"uniform mat4 rotz;"
|
||||
|
||||
"void main()"
|
||||
"{"
|
||||
" gl_Position = pry * cam * rotx * roty * rotz * vec4( aPos, 1.0 );\n"
|
||||
"}";
|
||||
|
||||
const char * fs =
|
||||
"#version 330 core\n"
|
||||
"out vec4 FragColor;"
|
||||
"void main()"
|
||||
"{"
|
||||
" FragColor = vec4( 1.0, 0.5, 0.2, 1.0 );"
|
||||
"}";
|
||||
Reference in New Issue
Block a user