Files
manigraph/src/data/shaders.h
2024-09-04 22:35:31 +00:00

24 lines
424 B
C

const char * vs =
"#version 330 core\n"
"layout (location = 0) in vec3 aPos;"
"uniform mat4 cam;"
"uniform mat4 pry;"
"uniform mat4 rotx;"
"uniform mat4 roty;"
"uniform mat4 rotz;"
"void main()"
"{"
" gl_Position = pry * cam * rotx * roty * rotz * vec4( aPos, 1.0 );\n"
"}";
const char * fs =
"#version 330 core\n"
"out vec4 FragColor;"
"void main()"
"{"
" FragColor = vec4( 1.0, 0.5, 0.2, 1.0 );"
"}";