0.1 Graph cube
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23
src/data/shaders.h
Normal file
23
src/data/shaders.h
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const char * vs =
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"#version 330 core\n"
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"layout (location = 0) in vec3 aPos;"
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"uniform mat4 cam;"
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"uniform mat4 pry;"
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"uniform mat4 rotx;"
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"uniform mat4 roty;"
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"uniform mat4 rotz;"
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"void main()"
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"{"
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" gl_Position = pry * cam * rotx * roty * rotz * vec4( aPos, 1.0 );\n"
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"}";
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const char * fs =
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"#version 330 core\n"
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"out vec4 FragColor;"
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"void main()"
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"{"
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" FragColor = vec4( 1.0, 0.5, 0.2, 1.0 );"
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"}";
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