Merge: doc -> main

This commit is contained in:
PedroEdiaz
2024-10-02 13:10:08 -06:00
parent 3c9690a2a7
commit d22daff16d
17 changed files with 363 additions and 163 deletions

View File

@@ -2,13 +2,13 @@
#include <GL/gl.h>
#include "main.h"
void set_color( unsigned char r, unsigned char g, unsigned char b )
void set_clean_color_context( unsigned char r, unsigned char g, unsigned char b )
{
glEnable( GL_DEPTH_TEST );
glClearColor( (float)r/0xff, (float)g/0xff, (float)b/0xff, 1.0 );
}
void draw_color( void )
void clean_context( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}

View File

@@ -8,8 +8,8 @@
#undef H
const float X = 2.0;
const float Y = 0.1;
const float Z = 0.1;
const float Y = 0.05;
const float Z = 0.05;
#define A -X,-Y,-Z,
#define B -X,-Y, Z,
@@ -20,7 +20,7 @@ const float Z = 0.1;
#define G X, Y,-Z,
#define H X, Y, Z,
float d_axis[] =
narray_float_t d_axis =
{
3*3*2*6,

View File

@@ -7,7 +7,7 @@
#define G 1, 1,-1,
#define H 1, 1, 1,
float d_cube[] =
narray_float_t d_cube =
{
3*3*2*6,

View File

@@ -3,7 +3,7 @@
#define inline
#include <cglm/quat.h>
#define ANGLE ((float)0x01/0xff*2*GLM_PI)
#define ANGLE ((float)0x02/0xff*2*GLM_PI)
versor q = GLM_QUAT_IDENTITY_INIT;
vec3 axis[3] =
@@ -13,7 +13,7 @@ vec3 axis[3] =
{0,0,1},
};
float * poll_input( window_t window )
quat_t poll_input( window_t window )
{
versor p = GLM_QUAT_IDENTITY_INIT;

View File

@@ -21,16 +21,15 @@ const char * wname = "manigraph: manifold grapher";
int main( void )
{
unsigned int shader, texture;
void * m_cube, *m_axis;
id_t shader, texture;
mesh_t m_cube, m_axis;
window_t window;
if( !( window = init_window( WIDTH, HEIGHT, wname ) ) )
goto error_window;
use_window( window );
set_color( 0x2E, 0x07, 0x3F );
set_clean_color_context( 0x2E, 0x07, 0x3F );
if( !( shader = create_shader() ) )
goto error_shader;
@@ -52,11 +51,12 @@ int main( void )
while( is_open_window( window ) )
{
float * q;
quat_t q;
q=poll_input( window );
load_rot_matrix( shader, q );
draw_color();
clean_context();
load_mdl_matrix( shader, 0, 0 );
draw_mesh( m_axis );

View File

@@ -1,4 +1,11 @@
typedef const void * window_t;
typedef unsigned int id_t;
typedef void * mesh_t;
typedef float * quat_t;
typedef float * mat4_t;
typedef float narray_float_t[];
typedef unsigned char narray_u8_t[];
enum
{
@@ -13,40 +20,40 @@ int is_open_window( window_t window );
void close_window( window_t window );
void * create_mesh( float * mesh );
mesh_t create_mesh( narray_float_t mesh );
void destroy_mesh( void * p );
void destroy_mesh( mesh_t p );
void draw_mesh( void * p );
void draw_mesh( mesh_t p );
void set_color( unsigned char, unsigned char, unsigned char );
void set_clean_color_context( unsigned char, unsigned char, unsigned char );
void draw_color( void );
void clean_context( void );
void destroy_shader( unsigned int shader );
void destroy_shader( id_t shader );
unsigned int create_shader( void );
id_t create_shader( void );
void use_shader( unsigned int program );
void use_shader( id_t program );
unsigned char gload_program( unsigned int program, const char * src, unsigned int type );
unsigned char gload_program( id_t program, const char * src, unsigned int type );
void gload_float( unsigned int program, char * var, float f );
void gload_float( id_t program, char * var, float f );
void gload_mat4( unsigned int program, char * var, float * m );
void gload_mat4( id_t program, char * var, mat4_t m );
void load_fix_matrix( unsigned int shader, float ratio );
void load_fix_matrix( id_t shader, float ratio );
void load_mdl_matrix( unsigned int shader, unsigned char i, unsigned char c );
void load_mdl_matrix( id_t shader, unsigned char i, unsigned char c );
void load_rot_matrix( unsigned int shader, float * q );
void load_rot_matrix( id_t shader, quat_t q );
unsigned int config_texture( unsigned short type );
id_t config_texture( unsigned short type );
void use_texture( unsigned int texture );
void use_texture( id_t texture );
void destroy_texture( unsigned int texture );
void destroy_texture( id_t texture );
unsigned int create_palette_texture( const unsigned char * colors );
id_t create_palette_texture( const narray_u8_t colors );
float * poll_input( window_t window );
quat_t poll_input( window_t window );

View File

@@ -26,7 +26,7 @@ mat4 ortho[] =
},
};
void load_fix_matrix( unsigned int shader, float ratio )
void load_fix_matrix( id_t shader, float ratio )
{
mat4 m, n;
const int d = 7;
@@ -35,18 +35,18 @@ void load_fix_matrix( unsigned int shader, float ratio )
glm_perspective( CGLM_PI/4, ratio, d-3, d+3, n );
glm_mat4_mul( n, m, m );
gload_mat4( shader, "fix", (float*)m );
gload_mat4( shader, "fix", (mat4_t) m );
}
void load_mdl_matrix( unsigned int shader, unsigned char i, unsigned char c )
void load_mdl_matrix( id_t shader, unsigned char i, unsigned char c )
{
gload_float( shader, "idx", c );
gload_mat4( shader, "mdl", (float*)ortho[i] );
gload_mat4( shader, "mdl", (mat4_t)ortho[i] );
}
void load_rot_matrix( unsigned int shader, float * q )
void load_rot_matrix( id_t shader, quat_t q )
{
mat4 m;
glm_quat_mat4( q, m );
gload_mat4( shader, "rot", (float*)m );
gload_mat4( shader, "rot", (mat4_t)m );
}

View File

@@ -1,13 +1,14 @@
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <stdlib.h>
#include "main.h"
struct obj
{
unsigned int vertex, vao, vbo;
};
void * create_mesh( float * mesh )
mesh_t create_mesh( narray_float_t mesh )
{
struct obj * p;
@@ -29,7 +30,7 @@ void * create_mesh( float * mesh )
return p;
}
void destroy_mesh( void * p )
void destroy_mesh( mesh_t p )
{
struct obj * obj ;
obj = p;
@@ -38,10 +39,18 @@ void destroy_mesh( void * p )
free( p );
}
void draw_mesh( void * p )
void draw_mesh( mesh_t p )
{
struct obj * obj=p;
glBindVertexArray( obj->vao );
#ifdef DEBUG
{
int i;
for( i=0; i<obj->vertex;i+=3 )
glDrawArrays(GL_LINE_LOOP, i, 3 );
}
#else
glDrawArrays(GL_TRIANGLES, 0, obj->vertex );
#endif
}

View File

@@ -2,6 +2,10 @@
#include <GL/gl.h>
#include "main.h"
#ifdef DEBUG
#include <stdio.h>
#endif
#define NULL ((void*)0)
void destroy_shader( unsigned int shader )
@@ -44,7 +48,7 @@ unsigned char gload_program( unsigned int program, const char * src,
#ifdef DEBUG
char log[256];
glGetShaderInfoLog( shader, 256, NULL, log );
printf( log );
printf( "%s", log );
#endif
return 0;
}

View File

@@ -3,9 +3,9 @@
#define TYPE GL_TEXTURE_2D_ARRAY
unsigned int config_texture( unsigned short type )
id_t config_texture( unsigned short type )
{
unsigned int texture;
id_t texture;
glGenTextures( 1, &texture );
glBindTexture( TYPE, texture );
@@ -18,7 +18,7 @@ unsigned int config_texture( unsigned short type )
return texture;
}
void use_texture( unsigned int texture )
void use_texture( id_t texture )
{
return glBindTexture( TYPE, texture );
}
@@ -28,9 +28,9 @@ void destroy_texture( unsigned int texture )
return glDeleteTextures( 1, &texture );
}
unsigned int create_palette_texture( const unsigned char * colors )
id_t create_palette_texture( const unsigned char * colors )
{
unsigned int texture = config_texture( TYPE );
id_t texture = config_texture( TYPE );
glTexImage3D( TYPE, 0, GL_RGBA,
1, 1, (*colors)/4, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors+1);
return texture;