Better contrast

This commit is contained in:
PedroEdiaz
2024-12-09 00:39:39 -06:00
parent 86480fe9b1
commit f21121b88d
2 changed files with 3 additions and 3 deletions

View File

@@ -61,7 +61,7 @@ const char *fs_plain =
"void main()"
"{"
" FragColor = vec4(pow(vec3(Color),vec3(1.0/2.2)),Color.a);"
" FragColor = vec4(pow(vec3(Color),vec3(1.0/1.0)),Color.a);"
"}";
const char *fs =
@@ -92,7 +92,7 @@ const char *fs =
" float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n"
" float diffuse = abs(dot(normalize(Normal), lightDir));\n"
" vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * Color.rgb, "
" vec3 result = pow((0.5 + 0.5*diffuse + 1*specular) * Color.rgb, "
"vec3(1.0/2.2));\n"
" FragColor = vec4(result, Color.a);\n"
"}";