Better contrast
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@@ -61,7 +61,7 @@ const char *fs_plain =
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"void main()"
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"void main()"
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"{"
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"{"
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" FragColor = vec4(pow(vec3(Color),vec3(1.0/2.2)),Color.a);"
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" FragColor = vec4(pow(vec3(Color),vec3(1.0/1.0)),Color.a);"
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"}";
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"}";
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const char *fs =
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const char *fs =
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@@ -92,7 +92,7 @@ const char *fs =
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" float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n"
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" float specular = pow(abs(dot(normalize(Normal), halfwayDir)), 32.0);\n"
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" float diffuse = abs(dot(normalize(Normal), lightDir));\n"
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" float diffuse = abs(dot(normalize(Normal), lightDir));\n"
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" vec3 result = pow((0.5 + 0.5*diffuse + 1.5*specular) * Color.rgb, "
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" vec3 result = pow((0.5 + 0.5*diffuse + 1*specular) * Color.rgb, "
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"vec3(1.0/2.2));\n"
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"vec3(1.0/2.2));\n"
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" FragColor = vec4(result, Color.a);\n"
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" FragColor = vec4(result, Color.a);\n"
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"}";
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"}";
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@@ -19,7 +19,7 @@ struct projection projection = {.x = 0, .y = 1, .z = 2, .w = 3, .mesh = NULL};
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const char *wname = "manigraph: manifold grapher";
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const char *wname = "manigraph: manifold grapher";
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unsigned char color[4] = {0x2F, 0x3C, 0x7E, 0xff};
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unsigned char color[4] = {0x00, 0x7f, 0xff, 0xff};
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void mlog(char *msg)
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void mlog(char *msg)
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{
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{
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