ISSUE #1: Normalize quaternion to avoid deformation
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@@ -54,5 +54,6 @@ end:
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glm_quat_rotatev( p, axis[0], axis[0] );
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glm_quat_rotatev( p, axis[1], axis[1] );
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glm_quat_rotatev( p, axis[2], axis[2] );
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glm_quat_normalize( q );
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return q;
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}
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