ISSUE #1: Normalize quaternion to avoid deformation

This commit is contained in:
PedroEdiaz
2024-09-29 16:08:18 -06:00
parent 6c3b268a65
commit a650807b94

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@@ -54,5 +54,6 @@ end:
glm_quat_rotatev( p, axis[0], axis[0] ); glm_quat_rotatev( p, axis[0], axis[0] );
glm_quat_rotatev( p, axis[1], axis[1] ); glm_quat_rotatev( p, axis[1], axis[1] );
glm_quat_rotatev( p, axis[2], axis[2] ); glm_quat_rotatev( p, axis[2], axis[2] );
glm_quat_normalize( q );
return q; return q;
} }